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Altis Life Development

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Tanoa Release & Altis Update 7/3/2016


Poseidon

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Tanoa life released!

Tanoa life is fully functional with lots of cool new stuff from the Arma 3 Apex Expansion.
Everything except for gear/position/vehicles transfer between altis and tanoa.

-Tanoa--------

-All new police textures (TPD)
-New camo variants for ifrit and a few other vehicles added
-Vehicles added
    -Civ plane
    -Civ RHIB (boat)
    -Civ Blackfish (vehicle carrier)
    -Civ Blackfish (infantry carrier)
    -Civ Jeep
    -Rebel Qili Unarmed
    -Rebel Prowler Unarmed
    -TPD Jeep
    -TPD Prowler
    -TPD Plane (PO+)
   -and more stuff
    
-New weapons added
    -Civ Mp5 thingy
    -Civ 9mm pistol
    -TPD deputies now get Stings
    -tons of stuff that I don't feel like listing right now xd

-New gear added
    -The gigantic backpack, allows for 120 virtual capacity.
    -Various rebel outfits
    -Various civ outfits
    -Various helmets

-New resources only available on Tanoa
    -Topaz
    -Topaz Cut
    -Bananas
    -Processed Banana
    -Cocoa
    -Processed Cocoa
    -Banana splits (combine banana, cocoa, sugar - its like a legal moonshine type of thing)
    -Processed sugar
    
-Structures and objects (walls/trees/etc) auto-repair every x minutes in spawn cities, keeps the cities looking noice
-Sexy bridge added to connect the main island to a nearby island.

-Altis & Tanoa ------------

-Epi-Pens added
    -You can use an epi-pen on any dead player
    -Once revived via an epi pen that player has 5 minutes to get to a hospital or medic to receive dopamine. This is free from a medic, 15k from hospital.
    -If you die before getting to a medic/hospital you cannot be epi-pen'ed again, you may only request a medic or respawn.
    -Epi pens only available at hopsital at the moment, maybe black markerts in the future.
    -You cannot epi-pen players of other factions, so civ->civ only, apd->apd only.
    
-Gathering remake (WIP - not all resources support new system)
    -New gathering system is more interactive
    -You must be looking at an object, press windows key, and you will get a limited amount of resources from that object
    -Once object is depleted it falls over/collapses, or dissapears. Respawns after a few minutes.
    -Gathering rate slightly increased
    
-PlayerTag System Overhaul
    -New render method, names/gangs/other stuff appear centered over the player, different font
    -Icons appear above all text
    -Same/Possibly better performance as old system
    -If you're wearing a ghillie suit while prone, players farther than 3 meters see your nametag as very transparent. If crouching it will be transparent, but not as much as prone.
    -Spotting player units on foot range increased from 75m to 100m

-Dynamic map system
    -Reduces the number of active map objets (stuff we placed, not bohemia) by over 50%, increasing performance.
    
-NLR timer on respawn menu updated to 15 minutes, and an info box is next to the spawn button to explain NLR
-Medics can now see how long it's been since a person requested revive on the map
-New cop light system
-Most signs now load from a farther distance
-Randomized police spawns in HQ's
-Medic towing fixed
-Cash is now prioritized over bank. If you have enough cash on you for a purchase it will use that instead of atm money.
-No/reduced fog feature added. If fog gets too heavy the server will clear the fog.
-Fixed error message on spawn selection screen
-Bug which prevented players from placing storage crates after buying a house or not being able to place max crates fixed
-Weapon shop remade, completely new UI.
-Weapon shops now support refilling mags
-Vehicle doors no longer open/close when unlocked/locked
-Potential fix to prevent respawn screen from bugging out if you die while in a menu.
-Removed the extra side chat and command channel
-Group chat voice is disabled when spawning in
-Vehicles in your garage are sorted by name
-Players can own a maximum of 50 vehicles
-You can now view all your licenses by scrolling

-Auction house is super super close to being done, supports auctioning your house/vehicles/weapons/virtual items/etc. Fancy ui and all. It'll likely be in next update.

26 Comments


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Get rid of that NLR spawn button. NLR is only player killed, i got armaed and now cant spawn in Linghaven. Great in theory but doesnt work well tbh.

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This is one of the greatest updates that the OS and devs have rolled out.
Great job to everyone that contributed to this and put in time getting it done! 

  • Like 3
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7 hours ago, Dustin87 said:

Get rid of that NLR spawn button. NLR is only player killed, i got armaed and now cant spawn in Linghaven. Great in theory but doesnt work well tbh.

Sure about that?

 

Poseidon fixed that and I tested it yesterday on the dev server and the NLR timer only took effect if you died by a player and not otherwise.

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having report of oil trader not being there. 
also reports from players being in tonoa or altis that get sent to jail, server thier time in jail, get off and go play Olympus 1 or 2 and are back in jail. 

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Moonshine Distributor's hut is gone on Altis

Devices are working on tanoa, not sure about altis (Per like 2:30 PST AM)

The fed rockets should be taken out on Tanoa, its just to close to a town.

Theres more i just have to think of them :)

 

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-Structures and objects (walls/trees/etc) auto-repair every x minutes in spawn cities, keeps the cities looking noice

Im not sure how much you've looked into this but in the cities im getting like 20 frames, but in the forest (where it should be more graphic intensive) im getting 40-60. Cities frames are all sorts of fucked rn.

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12 minutes ago, Dustin87 said:

-Structures and objects (walls/trees/etc) auto-repair every x minutes in spawn cities, keeps the cities looking noice

Im not sure how much you've looked into this but in the cities im getting like 20 frames, but in the forest (where it should be more graphic intensive) im getting 40-60. Cities frames are all sorts of fucked rn.

I actually disabled this mechanic early on, so it's unlikely the cause.

 

As for altis life, ephedra, map objects/npcs not showing, and tempest devices are fixed and will roll out shortly.

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Just now, Poseidon said:

I actually disabled this mechanic early on, so it's unlikely the cause.

 

As for altis life, ephedra, map objects/npcs not showing, and tempest devices are fixed and will roll out shortly.

I havent checked since last night, but ill be logging on soon and give you a update on the frames if you'd like. It could be on bohemias end, before altis was optimized better Kavala was a 5 frame fuckfest. Sadly i have more bugs for you LOL

-If you get Epi-penned a few minutes before restart you are still dead after even if you sync data

-Dying in an NPC menu fucks your body,I spawned on spawn island (Altis). but one time it also wouldnt let me respawn or request.

-Getting spangled leaves you on the ground for a very long time (gotta be close to ten seconds) not sure if this is you or bohemia but a fix would be nice.

-Frog swamp is fucked as hell. If you wade into the water a few feet your player will get stuck in the reeds and you have to respawn or have someone knock down the reeds. (Really just needs a new location). Picking seems to be fine.

-No bridge between fed island (dont remember name) and the chop shop, so if you steal a car at frog or mushroom you CANT chop it.

Thanks for all the hardwork so far, this update is really great :)

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