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Altis Life Development

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Altis Life Update - 12/26/2017


Bow

3967 views

Added:

  • Cops will see a red name and notification on players if they are restrained and require dopamine
  • Admins can spawn Zamak, Hemmt and Tempest Fuel
  • Admins can spawn both Cargo & Transport Vans
  • When you are killed and respawn, you'll have an NLR marker on the map showing the area's radius you cannot return to
  • Ability to flip vehicles which you have keys to, regardless of if you own it or not
  • Slim Jim's, cops will now be able to unlock a car to move it
  • When a civilian is killed by another civilian epi-pen timers will be until server restart
  • Escort Mission
    • Cops get paid out more if the faster they end the mission
    • Civs get paid more the further they take the vehicle
    • 20 minute cooldown once the mission is ended
    • Each dropoff location pays out a different percentage (as defined on the markers)
      • The closest one is a 85% payout
      • The middle point one is 100% payout
      • The furthest point is 120% payout
  • Earplugs will be inserted after being revived if you had them in before
  • Medics can kick restrained players in the balls
  • War Points can be viewed on the stats page in the y-menu. War Points will update 15 mins from the last time you opened the stats page.

Changed:

  • Unlawful taser charge is now $30k
  • Hellcat is now $300k, Hummingbird is now $250k and M900 is now $150k
  • Medics now longer have a cap on dopamine crate earnings
  • Dopamine crate makers will only show for Medics & Civilians when it is dropped
  • Anyone can unflip a car as long as they have keys now
  • When medics purchase an aircraft they will no longer spawn on the roof
  • Admin menu keys & island buttons moved up
  • Admin menu restart buttons now ask you to confirm
  • Cops can enter any illegal vehicle that they use slim-jim's on apart from the Ghosthawk & Armed Huron
  • Modified the number of gold bars generated during a Federal Event to be more consistent
  • Only one person at a time can access a briefcase or bag
  • Y-inventory is now all contained in one briefcase on death or one bag on rob
  • Y-inventory will now last 15 minutes before disappearing when robbed or on death
  • Physical items dropped will last 15 minutes before disappearing

Fixed:

  • Spelling when giving compensation to a player which doesn't exist
  • Spelling when giving dopamine notification if buddy is out of range
  • Spelling for critical condition message (when epi-penned)
  • Issues relating to medic air garage and shop fixed
  • Medic Search and Resuce uniform renamed
  • Vigilantes can now rob uniforms off of other players
  • Gear that is stripped off a player will now spawn closer to the robber more frequently
  • Deposit all and deposit will now work for values greater than $999,999
  • Earplugs will now stay in when you are unrestrained (if you had them in before you was restrained (this really bugged me before))

Removed:

  • Admin menu lock/unlock buttons removed (wasn't used, ever)
  • Admin menu lock/unlock script removed
  • Cops all access key for civilian vehicles
  • Cash, bloodbag, redgull, water, and tac bacon models have been removed if present on the player on death

11 Comments


Recommended Comments

42 minutes ago, Chickenlittle said:

slimjim?? plz explain

 

People bitch about cops being able to jump into civ cars at a whim, making roadblocks less effective, moving illegal vehicles, etc. Cops now have to do an action to unlock the car. 

 

Link to comment
1 hour ago, Chickenlittle said:

slimjim?? plz explain

 

 

45 minutes ago, Lucki said:

People bitch about cops being able to jump into civ cars at a whim, making roadblocks less effective, moving illegal vehicles, etc. Cops now have to do an action to unlock the car. 

 

Just for reference, it’s a 5 second lockpick before anybody starts freaking tf out

Link to comment
42 minutes ago, McDili said:

 

Just for reference, it’s a 5 second lockpick before anybody starts freaking tf out

Are they unlimited use or do I have to start carrying 10 slimjims on me now?

  • Hmm 1
  • Downvote 1
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2 hours ago, Regal said:

Are they unlimited use or do I have to start carrying 10 slimjims on me now?

Should be a windows key option with unlimited use. Also will have no chance of failing. 

  • Like 1
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