Altis Police Department Master Handbook
Preface - Application Process and Rank Progression
1. Application - Application info can be found HERE
1. Interviews will test the rule knowledge of candidates.
2. Asking a senior APD member for an interview is the best way to delay it
1. Entry level APD officer, should be learning the rules
2. Minimum of 3,000 minutes on Server
2. Patrol Officer
1. Conducts illegal area patrols and mentors deputies
2. Minimum of 1,800 minutes and 7 days Time in Grade
1. Leader among the lower ranks, first lethal loading officer
2. Minimum of 10,000 minutes, based on recommendations
3. Corporals can apply for Field Training Officer
1. Interviews new applicants, handling everyday issues
2. Selected by the Chief and senior APD
1. Accepts applications and handles moderate to severe issues
2. Appointed by the Chief and Deputy Chiefs
6. Deputy Chief of Police
1. Advisers to the Chief, each responsible for a section of the APD
2. Appointed by the Chief
1. The final say on all things APD
Chapter I - Professional Standards
1. Officers may conduct themselves casually, but are expected to be polite and professional, and to obey orders from a higher up.
2. Do not quote rules on cop, medic or civilian. Be creative when discussing issues or make use of the Support channel in Teamspeak.
3. Officers are expected to intervene when other Officers are breaking rules.
1. Officers are expected to wait 15 minutes before switching factions on the same server, and may not use any information previously gathered to their advantage.
1. Same Server redeployments should be conducted by a Corporal+
2. Cross Server redeployments may be conducted by an FTO+.
3. Officers may respawn to other HQs if there are less than 6 officers online, if a deputy is traveling to accompany a PO, or if they spawn in the wrong place.
Chapter II - Use of Force
1. Your First Weapon
1. Your first weapon is always your voice.
2. If the situation calls for it, you may restrain a suspect or civilian.
2. Non-Lethal Force
1. Tasers may be used on a suspect who is evading or resisting arrest.
3. Lethal Force
1. Lethal force is authorized only when non-lethal force has failed or is inadequate to resolve the situation.
2. Lethals are authorized temporarily:
1. In Warzone, Cartels and any Rebel Outpost.
2. When officers are outnumbered by a ratio of 3:1.
3. If there is a gunfight within 5 minutes of server restart
4. POs may be authorized to use lethal force by a Senior APD member during "Any Means Necessary."
5. Tasers are inadequate to resolve the situation.
3. Lethals are authorized for the entire situation:
1. After 2 failed non-lethal attempts by an individual officer.
2. If an officer is taken hostage or tased during an active engagement
3. If the Ghosthawk is guns-hot in the situation.
4. Lethal force remains active regardless of parties joining or leaving the situation and server restart
4. Vehicle Shooting
1. Ground vehicles may open fire once it has been determined that the suspect is clearly evading.
5. Any means necessary only encompasses bypassing APD Rules and Procedures and not Server Rules. During this period you do not have to follow APD Rules or Procedures as long as it contributes to ending the any means.
Chapter III - Civilian Interaction
1. Dealing with the Public
1. Respond to 911 dispatches if possible, and work to find out more of the situation.
2. If flagged down, try to find out more information about what the civilian wants.
3. Civilian on civilian accusations are not to be considered actionable evidence.
4. Civilians may be detained for up to 15 minutes if they are interfering with an investigation, as long as they are kept in a safe place and notified why they are being detained.
2. Making Contact
1. Announce that you are a member of the APD.
1. Code 3 or intent to verbally engage when going back to an active situation(excluding scout aircraft.)
2. Do not restrain suspects unless they are downed, have their hands up, or are notified why they are being restrained.
3. If a civilian gives consent to do something to them or their property (search, detain, lethal, etc.) officers are allowed to do so.
1. Do not harass a civilian to get their consent.
2. Suspects in APD custody cannot be lethaled.
3. Do not add more than one charge by request
3. Dealing with Vigilantes
1. Vigilantes are subject to all civilian laws.
2. Officers may not take suspects from vigilantes unless given permission.
3. Like all civilians, must have weapons holstered unless defending themselves or conducting business. If found abusing their license (Server Rules Chapter 9), it may be seized.
1. A vigilante found participating in illegal activities are subject to have one tier of their vigilante license seized.
4. Civilians with Vigilante License must provide ID upon request.
1. May carry a P07, Sting, .45 ACP, Spar-16 (Sand).
4. Dealing with Workers’ Protection License Holders(Server Rules Chapter 19)
1. Civilians with WPL gear must provide ID upon request.
1. May carry a TRG-20, ACP-C2, SPAR-16 (Khaki), or Katiba Carbine.
5. Dealing with R&R
1. Medics are subject to all civilian laws. Officers shouldn’t stop R&R from conducting their duties unless directly interfering with an APD situation
Chapter IV - Hostage Situations
1. Hostage situations are considered active when an APD dispatch is sent demanding an officer.
2. A hostage taker may not:
1. Request APD to search a house/gang shed.
2. Request APD to search/impound/seize a vehicle/person.
3. Force an APD member to send someone to jail.
4. APD hostages cannot give pardons or money or serve as the negotiator.
5. Request a pardon for a bounty including escaping jail or hostage situation or in excess of 1 million dollars.
3. The APD negotiator is delegated by the highest ranking APD member on at that time. Once delegated, the negotiator must show up unarmed after notifying hostage takers.
4. Once the negotiator arrives, he cannot be taken as a new hostage. Hostage situations are defined as failed once:
1. An agreement cannot be made between the two groups.
2. Any hostile action is taken by the hostage takers.
5. During the process of a hostage situation, the APD must allow proper negotiations before they attempt to subdue the hostage takers.
1. The APD must value the lives of the hostages.
2. A Sergeant+ may make the call to engage the hostage takers if they feel that they can rescue the hostages safely. No engagement is needed.
3. Any Corporals or lower may set up for shooting positions but will not fire without the order of the Sergeant+ or if negotiations fail.
6. If the negotiations are completed successfully, then both parties will go their separate ways. Once this happens, the APD must wait a minimum of 5 minutes before attempting to arrest/capture the hostage takers.
1. If the hostage takers are clearly not leaving the area and/or start causing trouble, then the APD may immediately intervene.
7. Any civilian clearly participating in the hostage situation as either the negotiator or “pulling security” may be charged with Hostage Situation. If an officer is taken hostage then all players involved in the restraining or robbing of that officer may also be charged with Hostage Situation.
Chapter V - Processing Suspects
1. Suspects must be processed within 15 minutes after the area is clear or after any RP situations.
1. Exceeding the 15 minute rule without good reason is considered cruel and unusual punishment and all charges will be pardoned.
2. If processing 6 suspects or more suspects then officers available, the APD can go over the allotted 15 minutes within reason.
3. Suspects may be taken to safer areas for processing. If a suspect is killed while in police custody, they are to be pardoned ONLY if it was the direct action of the officer (IE: An officer crashed into a pole and kills the suspect.)
2. Suspects may request a superior officer to handle them so long as they have a valid reason to ask for them. If this is done, the handling officer must make contact with the superior officer. If the superior officer is busy or too far away, they can decline the request and the handling officer will continue processing.
1. The 15 minute rule will not apply until the superior officer arrives or if the handling officer continues processing.
3. When processing a suspect follow the L.I.S.T acronym.
1. L - Licenses. Check the suspect for a license
2. I - Inventory. Search the player if you have probable cause
3. S - Seize. Seize any items if you have probable cause.
4. T - Ticket. Tell the suspect his charges and total bounty and ticket them.
4. While processing a suspect they may waive their rights verbally or in writing and allow and officer to process them despite any active situations. Once waived, the suspect cannot take back these rights. They are to be placed into a “panic room” with the door closed and they can be processed.
1. A “panic room” is a room with a single door.
Chapter VI - Dealing with Vehicles
1. Officers may only enter a civilian vehicle when:
1. Turning off the engine.
2. Removing a dead body.
3. Unblocking a road or pathway.
4. The owner gives consent (and the vehicle is non-illegal)
2. Officers may impound a vehicle when:
1. The owner is not in sight, or is in APD custody (or at their request)
2. If the vehicle is blocking a road or pathway.
3. Illegal Vehicles
1. Any armed vehicle, Ifrit, Strider, Hunter, Taru Bench, and any variant of the Blackfish.
2. Illegal vehicles are subject to search and seizure
1. If an aircraft is violating aviation law, or in an APD occupied area:
1. Text the pilot once to leave or be fired upon OR fire 3 warning shots to the pilot ensuring the rounds miss the helicopter.
2. If an aircraft inserts itself directly into an active APD situation, officers may open fire immediately.
Chapter VII - Probable Cause
1. Probable Cause is “reasonable grounds to conduct a search or make an arrest”
1. Officer sees a suspect or vehicle within (or leaving) an illegal area
2. Officer sees an illegal item or weapon
3. Officer sees or hears illegal activities
4. Workers Protection or Vigilante gear (PC for License Check)
5. Eyewitness accounts of civilians are NEVER probable cause
Chapter VIII - Searches and Seizures
1. Searching in Combat
1. Search and seizure of equipment or vehicles shouldn’t occur when you are being fired upon. Must wait until the situation is called clear by the highest ranking officer.
2. Conducting Searches
1. Probable cause is needed to search for illegal items. Always announce to the person/vehicle what you are doing and why. The keyholders are the only person who can give probable cause to search a vehicle.
3. Checking of Licenses
1. Only search licenses if you have probable cause or the suspect has committed a crime.
4. Seizure of Weapons
1. Illegal items(including Blackwater items) should be seized when the opportunity presents itself (preferably before transport). Please refer to the Ticket Guide for examples of probable cause.
5. Seizure of Vehicles
1. Illegal vehicles should be seized at the end of the situation after getting the order from the highest ranking APD officer at the situation.
2. Civilian vehicles left at Federal Events will be seized.
3. Vehicles containing $350,000 or more of illegal contraband can be seized.
6. Seizure of Money
1. Any person(s) who is seen involved with a robbery of any kind, inside an illegal area, charged with conducting a federal reserve robbery, or interacting with a vehicle that falls into these categories may have any cash seized upon their search.
1. Raid Warrant
1. House/gang shed raids are authorized when:
1. A suspect has taken refuge or is shooting out of a locked house/gang shed.
2. APD must enter to rescue a hostage.
2. POs+ can issue raid warrants and must only enter the premises to capture a criminal. The officer issuing the warrant must announce that they will be raiding.
2. Search Warrants
1. Search warrants allow Sergeants+ to enter the premises to capture suspects and/or contraband. The raid must be announced and must be exercised within 45 minutes of the situation being deemed clear.
2. House/gang shed searches are authorized when:
1. An APD member has a form of probable cause (bounty, illegal weapon, etc.) and witnesses a civilian interacting with, shooting out of, or taking refuge in a house/gang shed in any form. The Sergeant+ has discretion on whether or not to conduct a search.
Chapter IX - Checkpoints & Patrol Guidelines
1. Traffic Stops
1. Traffic stops can be conducted when a vehicle’s driver or a passenger is wanted or is seen breaking traffic laws. Only check the licenses of the driver or passengers are wanted/have committed a crime in front of an officer.
2. Speed limits
1. Inside city limits - 75 Km/h
2. Outside city limits/back roads - 100 Km/h
3. Outside of city limits/highways - 125 Km/h
2. APD Checkpoints
1. Can only happen at stationary checkpoints on the map.
2. PO+ must be present with at least 2 other officers.
3. APD vehicles must be parked at each checkpoint entrance with lights on.
4. No person or vehicle should be searched without consent from the owner of the vehicle unless probable cause is there. If they decline the search they must turn around and go back the way they came.
5. If a civilian goes around the checkpoint they can be pulled over and processed.
Chapter X - Illegal Areas
1. Any area marked with a red crosshatch is considered an illegal area, including active Jails, Blackwaters, and Federal Reserves.
2. Officers must announce themselves when entering an illegal area with code 3.
1. Code 3 automatically engages all armed civilians in the illegal area.
3. Illegal Area may be patrolled every 15 minutes.
4. Officers must not remain in, or monitor, an illegal area if there is no activity
5. During situations inside of illegal areas, officers must respond in waves
1. A wave is finished when all officers have been killed or neutralized
1. The last officer of a wave may surrender and become neutralized, and remain until reached by APD forces, then they can return to HQ.
2. On the first wave to an area, officers may call in first wave backup.
1. If the backup does not arrive before the original group dies, they must wait in place for the second wave to catch up, or until the civilians reach them
3. All waves after the second must start with ALL officers at an HQ or waiting to spawn at such HQ
4. Officers leaving a situation must reach HQ before the next wave can begin if they are to participate in the next wave.
5. If the civilians leave the illegal area, waves are no longer required
6. If you are apart of the same wave that entered an illegal area you may re-enter after having left.
6. Once an illegal area has been secured, all officers may return and begin cleanup
7. Rebel Outpost raids:
1. There is a Sergeant+ with at least 2 other officers
2. The entire wave must enter code 3, or “Go Dark” and verbally engage.
3. If the senior officer is captured, raids may continue to recapture them.
8. Cartel/Warzone raids:
1. Must follow Rebel raid rules
2. May be patrolled every 15 minutes unless APD has reasonable suspicion of illegal activity or of a suspect fleeing there.
3. If you enter Warzone without a Sergeant+ due to pursuing someone in, you must check the general area of the suspect you chased in. Once the situation is deemed clear, you are to leave. Do not check the rest of the Warzone Island.
4. Once APD has engaged rebel forces in a Cartel/Warzone, they may continue to raid it following standard rebel raid rules until the situation has been neutralized at that Cartel/Warzone.
5. POs+ may enter for a single wave to negotiate a hostage situation.
Chapter XI - Federal Events
1. Federal Events are defined as The Federal Reserve(Fed), The Federal Penitentiary (Jail), and the Blackwater Weapons Facility (BW/Blackwater)
1. Order of Priority: Blackwater, Federal Reserve, Jail
2. No RP is required to engage players that are participating in a federal event (doors being cut open and/or bomb planted). All APD are free to fire on players in these circumstances. If you see a player (Clearly participating in a federal event) you can shoot them.
2. APD may not enter the domes prior to the event unless someone is trapped inside
3. If less than 6 officers are online during a Jailbreak, wave rule is not required.
4. Lethal force is only to be authorized after 2 full waves of non-lethal force has been ineffective.
1. If lethals are loaded due to being outnumbered, lethals will not remain loaded the following waves unless or until the 3rd wave
2. EXCEPTION: Any Means
5. If an officer leaves an active fed they must return to the HQ before the next wave can begin.
1. EXCEPTION: If all the cops at the federal event chase the rebels out of the federal event (The outer Anti-Air Circle) the next wave may begin
1. You may re-enter the federal event if chasing a suspect in.
6. Active Federal Events
1. If the bomb is planted or doors are being cut open
Chapter XII - Fines and Penalties
1. Ticketing Procedure
1. Always read off all charges and value of a ticket or bounty to a suspect. Once the ticket is written, the cost is set. Additional charges can’t be added.
2. Two chances are granted to pay tickets, 3 can be given based on discretion but no more. After failure to pay 2 or more tickets, the suspect must be sent to jail.
3. Deputies can’t change ticket value without higher ranking officer approval.
1. Deputies can only authorize pardons when no higher ranking officers are online.
4. If charges are accidentally added, you can either manually reduce the ticket or a Corporal+ can remove it.
1. If a ticket is given for a higher amount than the set price, the suspect must be pardoned. If a lower ticket is given, the suspect can either pay the ticket at the lower price or they go to jail for the full amount. Do not change the ticket price if you ticket the wrong price the first time.
5. If shots are fired in/around the HQ where processing is occurring, processing must cease until the threat is neutralized or not a factor.
6. During the last 5 minutes before a restart, if an APD member is processing a wanted player they may continue to process said player even if shots are fired in the HQ area.
1. The wanted player must be in a “panic room.” If someone enters the room and starts shooting processing must stop.
7. Visit APD Ticket Guide for more info.
1. Suspects must be told they are being sent to jail.
2. Refer to the APD Ticket Guide for more info on sending players to jail.
3. Adding Charges
1. PO and higher can add charges. The crimes must be seen by an officer to be added to the suspects' bounty.
2. Common sense when adding charges. Charges can be added prior to the capture of a suspect. The charging officer is liable for inappropriate charges being added.
1. Pardons can be given when desync kill, traffic accident, other glitches happen, or if the civilian committed the acts in a justifiable manner.
Chapter XIII - APD Equipment & Ground Vehicles
1. APD Tools
1. Grenades/Throwables are to be used only in tactical situations.
2. Spike strips may be used on vehicles you are engaged with.
3. Bolt cutters may be used by PO+ when a house owner is not online.
4. The SDAR may be used without SGT approval if a suspect is in the water, or if they cannot be restrained.
1. Otherwise, Sergeants must approve. Do not carry one in a backpack unless conducting a boat patrol.
Exception: Sergeants+ may carry an SDAR in their backpack.
5. Do not use gear not available at your rank.
6. Do not use vehicles not available at your rank unless authorized by an officer with access to that vehicle.
7. Bait Appliances may only be used on bait vehicles.
8. Civilians will only be pardoned for being blindfolded if they inform the officer they are blindfolded and the officer chooses to ignore them.
1. Police vehicles must be secured or impounded, and are not to be left out.
2. Do not impound a vehicle before the situation is clear.
Chapter XIV - APD Aircraft
1. Aircraft Patrols
1. Recon Patrols may be performed an officer to relay info to ground units
1. May not directly engage ground units
2. Must leave with the wave, but does not have to return to HQ when wave ends
3. Must not use lights and sirens
4. May switch to rapid response
5. Recon planes may be operated by more than one officer
2. Rapid Response
1. These patrols engage with criminals on the ground
2. Must use lights+sirens when patrolling illegal areas
3. In order to switch to Recon, they must return to HQ
2. Armed Airplane patrols
1. Armed planes will follow Ghosthawk engagement rules
1. Armed plane can also engage high-value ground vehicles.
2. Armed planes mirror the guns hot status of the Ghosthawk, not vice-versa
3. The Ghosthawk
1. Ghosthawk patrols may be used to respond to heavy gang activity
2. The weapons may only be used on aerial, or illegal vehicles (including APD Hunters and Striders)
3. Must be sent a text to land or park and given 10 seconds to comply
4. If the Ghosthawk is fired upon it may return fire, and that specific ghosthawk remain guns hot until the situation is resolved.
1. This includes when the Ghosthawk is presented with a clear threat (Example: civilian with an explosive launcher that has engaged the Ghosthawk via text or an explosive launcher clearly pointing at the Ghosthawk in a red zone)
2. If multiple Ghosthawks have been shot down in the same situation, any Sergeant and above may decide to return to the situation guns hot provided they notify a member of the opposing force.
5. If an APD Ghosthawk is stolen, the APD may use Any Means Necessary to recover it
1. This also applies to all other armed aerial vehicles that use their weapons on the APD or civilian population.
1. This includes any aerial vehicle slinging an armed vehicle or guiding AA missiles towards HQ
6. The “guns hot” call must come from a Senior APD member in the hawk
7. Ghosthawks mirror the “guns hot” activity of other hawks.
8. A Ghosthawk may be authorized "guns hot" within the federal event's anti-air circle after bomb blows at a federal event in cases where civilians are holding the area without the intent to leave.
Exception: Ghosthawks are authorized "guns hot" after bomb blows on illegal vehicles within the federal event's inner anti-air circle.
10. If a server restart occurs while the hawk is guns hot, it may return guns hot.
11. The armed Huron is treated as a Ghosthawk
1. If giving chase to a vehicle piloted/driven by a suspect of a crime, or a vehicle which is carrying a suspect of a crime, the pilot/driver is to be notified by text message to land/park the vehicle
1. The Corporal or higher must be the one to give the directive to use the guns.
2. The Hummingbird may go guns hot against any civilians fighting the APD upon the direction of a corporal or higher.
3. The unarmed Huron is treated as a hummingbird.
Chapter XV - Bait Cars
1. Bait cars may only be used for patrol by SGT+
2. Bait cars may be left in illegal areas, but those areas may not be camped
1. A marked vehicle must accompany the bait car into the zone
3. Movement of the GPS tracker is probable cause to raid, regardless of time.
4. Bait cars may only be given to civilians to facilitate APD operations.
Chapter XVI - Training Facilities
1. The training dome in Pyrgos is only to be used for training purposes
Chapter XVII - Communication Channels
1. Officers must be in the appropriate channel of Olympus Teamspeak while on duty, in the city and server they are assigned to.
2. The APD channels may only be used for APD operations
3. Officers must use their Chain of Command name in Teamspeak
1. City channels are to be used by officers patrolling those areas
2. Unit channels are lead by Corporals+ to perform special patrols.
3. The federal event channels are only to be used during an event
Chapter XVIII - Executive Decision
1. At any point, the Chief of Police may supersede the handbook
1. A civilian in the situation must be notified