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Blog Comments posted by Brennan
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Civ Rep Round Table 6/10/18
A group blog by Civilian Representatives in General
12 hours ago, Jesse said:I said I'd lower it by 5 or 10 in the meeting... Wont be less than that though. Too many people would reopen it 3 times to pull one vehicle and shit.
That would be awesome. I didn't watch the video just read where Deadpool wrote "denied"
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Civ Rep Round Table 6/10/18
A group blog by Civilian Representatives in General
Fuck the garage spam thing, the only thing that needs to be fixed with it is when I go to pull a vehicle and there is already something on the spawn that someone is moving off and it doesn't spawn then I get the spam thing. It is so fucked it always fucks everyone fuck. Me and everyone I play with always complain about, and none of these people "spam" their garage. Although I understand there, It's actually fucking cancer. I have alt-F4'd and played something else because I would rather do that then sit there like a idiot for 20 seconds waiting for my garage to fucking work. I have never once exited the garage just because shit won't load, I always wait if I need to (it's usually instant anyway.) I always get the spam for getting trying to spawn something and it not working. Something needs to be changed or exceptions need to be added. PLEASE.
@Jesse@McDili -
Altis Life Update - 6/6/2018 - Titles and Crafting
A group blog by Development Team in General
9 hours ago, Ryan said:Unless I am misunderstanding this, you can only "give cash, items etc" to someone outside of your group/gang only if you windows key them. In town fights, when your looking for someone in their house, your usually key chaining everything to look for them. This is gonna make every single situation like that even harder for most people now is what I meant to say haha
that is literally an exploit what you saying.
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I can't pull any vehicle out of our gang shed.
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Altis & Tanoa Life 8/5/2016 Update
A group blog by Development Team in General
6 minutes ago, McDili said:Can confirm it was Muth
So can I drink 20 red gull and just have the effect for an hour or is there a cap?
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Tanoa & Altis life update 7/11/2016
A group blog by Development Team in General
16 hours ago, Talindor said:New bug,
CSAT Helmets when bought removes night vision headset. However when you press "n" It activates night vision without that accessory.
This is not a bug, it is an Apex feature.
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Tanoa & Altis life update 7/11/2016
A group blog by Development Team in General
Cool update fam!
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1 minute ago, McDili said:
I don't understand the problem with doors :S
I haven't got home yet, about to head home now.
MX SW

MARKET BUFF :DDDDD
basically when you unlock a vehicle all of its doors swing wide open, which actually exposes the passengers if it is an Armored vehicle. For example, if you want to drop on someone with an Ifrit, you need to unlock it. If you unlock it, you can be shot out before you get a chance to exit the vehicle, as all of the doors are literally wide open.
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- The market has been buffed
- Server hop / role switch cool-down added
- Medics can enter any vehicle to remove dead bodies
hallelujah
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3 hours ago, talindor said:
the most important question to ask is, with one vehicle persistent at reset, will the virtual items stay in vehicle as well?
The "trunk" is considered the virtual inventory. So that is a yes.
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Altis Life Update - 7.03 - Patch 1
A group blog by Development Team in General
Awesome update can't wait to try it out later
Still can't sell tow hook & slings

Altis Life Update - 2019-11-24 - Late November Update
in Altis Life Development
A group blog by Development Team in General
Posted · Edited by Brennan
APD can now pull vehicles from flagpole on cap