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Passive Perk System


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@TheCmdrRex @DeadPool

image.png.19e90226cbeafb90c57fdd5b17bd559f.png

 

I would love to see a detailed post on all the perks and how the scale up. (Ex: At X number of revives it becomes X percent faster, etc.). I don't think any exist, haven't seen anything about it since the May update. I'm very curious at how much the perk system affects long time players. :)

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2 hours ago, PJ228 said:

@TheCmdrRex @DeadPool

image.png.19e90226cbeafb90c57fdd5b17bd559f.png

 

I would love to see a detailed post on all the perks and how the scale up. (Ex: At X number of revives it becomes X percent faster, etc.). I don't think any exist, haven't seen anything about it since the May update. I'm very curious at how much the perk system affects long time players. :)

For perks that have a corresponding title, next update will feature a tooltip with the perk when you hover over the title.

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  • Carrot Kid

Until it's in game, here is what civ and APD get, not sure about R&R.

 

Total Civilian Time
15,000 Minutes on civilian - $500 increase in paychecks
30,000 Minutes on civilian - $500 increase in paychecks
60,000 Minutes on civilian - $1,500 increase in paychecks

Distance Traveled on Foot
Travel 100km on foot - 10% longer lasting Redgull
Travel 1000km on foot - 25% Longer Lasting Redgull

Death Messages
Accumulate a total of 500 deaths - These messages will appear randomly when you die:
You were told not to push
It is not how hard you hit, but how hard you can get hit and keep moving forwards
Mission failed, we'll gettem next time
Don't alt f4 yet
Tango down
War, war never changes
Have you read the manual for this thing?
it's a hard knock life
DDOSing is a federal offense
I'm sure the medic will be quick
We shall not flag or fail
1-800-273-8255

Kills - These are only gained by killing a Civ while on civ/Discount does not apply to any Explosives! The Kills Discounts Stack with the WarKills up to 20% and stays at 20% Arms does not apply to 20% Anything under 5% arms applies to.
Kill 500 People - Unlocks mad max skins for SUV
Kill 1,000 People - 2.5% discount guns
Kill 2,500 People - 5% discount guns
Kill 5,000 People - 5% discount on guns, unique freddy krueger or similar uniform
Kill 7,500 People - 5% discount on guns, Some Mad Max style SUV skin.
kill 10,000 people - 5% discount on guns. Some Mad Max style hatchback skin.

War kills- These stack with normal kills caps at 20%
Kill 250 Enemy Gang Members - 2% discount at wp shop/vehicle shop
Kill 500 Enemy Gang Members - 5% discount at wp shop/vehicle shop
Kill 1,000 Enemy Gang Members - 10% discount at wp shop/vehicle shop
Kill 2,500 Enemy Gang Members - 15% discount at wp shop/vehicle shop
Kill 5,000 Enemy Gang Members - 15% discount at wp shop/vehicle shop
Kill 10,000 Enemy Gang Members - 15% discount at wp shop/vehicle shop

Epi-pens
Use 50 Epipens - 5% chance to not require dope
Use 250 Epipens - 10% chance to not require dope

Lockpicks
Lockpick 100 Vehicles - 5% increased chance to succeed in lockpicking
Lockpick 250 Vehicles - 10% increased chance to succeed in lockpicking, Chance of Silent Lockpicking

Hours spent in jail
Spend 5 hours in prison - 5% less jail time
Spend 25 hours in prison - 10% less jail time
Spend 150 hours in prison - 17.5% less jail time

Suicide Vest
Set off 5 suicide vests - 10% Reduced Price
Set off 25 suicide vests - 20% Reduced Price

Drugs Sold
Sell 100,000 drugs to a drug dealer - Tempest Skins

Bombs Planted
Plant 5 Blasting Charges - 5% faster boltcutting on the fed
Plant 25 Blasting Charges - 10% faster boltcutting on the fed
Plant 50 Blasting Charges - 25% faster boltcutting on the fed

Anti Air Hacked
Hack the Anti-Air 5 times - 5% faster hacking
Hack the Anti-Air 25 times - 10% faster hacking
Hack the Anti-Air 50 times - 25% faster hacking

Vigilante Arrest
Arrest 100 people as a vigilante - 5% off Vigi Shop
Arrest 150 people as a vigilante - 7.5% off Vigi Shop
Arrest 200 people as a vigilante - 10% Off Vigi Shop

Jail bail/Auto payment discount
Kill 50 Cops - 5% discount when sent to jail
Kill 100 Cops - 10% discount when sent to jail
Kill 500 Cops - 15% discount when sent to jail
Kill 1,000 Cops - 20% discount when sent to jail
Kill 5,000 Cops - 25% discount when sent to jail

Drugs Seized
500k drugs seized - No Perk
1.25m - bonus 2% drug seize $$
5m - 5% bonus drug seize $$
12.5m - 8% bonus drug seize $$
20m - 10% bonus drug seize $$

Cop Lethals
25 - No Perk
100 - 3% bonus lethal $$$ 
250 -  5% bonus lethal $$$
500 - 7% bonus lethal $$$
1000 - 9% bonus lethal $$$
2000 -  12% bonus lethal $$$

Cop Pardons
10 pardons issued - No Perk
50 pardons issued - 3% gear price reduction 
100 pardons issued - 5% gear price reduction 
250 pardons issued - 7% gear price reduction 
500 pardons issued- 10% gear price reduction 


Bombs Defused
5 bombs defused - 2.5% speed increase on bomb defuse
10 bombs defused - 5% speed increase on bomb defuse
20 bombs defused - 7.5% speed increase on bomb defuse
30 bombs defused - 10% speed increase on bomb defuse
50 bombs defused - 12.5% speed increase on bomb defuse

Hours Played
50 hours played - No Perk
150 hours played - 2% vehicle price reduction 
250 hours played - 4% vehicle price reduction
750 hours played - 6% vehicle price reduction  
1000 hours played - 8% vehicle price reduction
1300 hours played - 10% vehicle price reduction

Tickets Paid
1 tickets paid - No Perk
50 tickets paid - 4% ticket paid bonus
100 tickets paid - 6% ticket paid bonus
200 tickets paid - 8% ticket paid bonus
500 tickets paid - 10% ticket paid bonus

Distance Traveled
Travel 100km on foot - 10% longer lasting Coffee
Travel 250km on foot - 15% longer lasting Coffee
Travel 500km on foot - 20% longer lasting Coffee
Travel 1000km on foot - 25% Longer Lasting Coffee

AA Virus Repair
5 AA repairs - 2.5% speed increase on AA Virus repair
10 AA repairs - 5% speed increase on AA Virus repair
20 AA repairs - 7.5% speed increase on AA Virus repair
30 AA repairs - 10% speed increase on AA Virus repair
50 AA repairs - 12.5% speed increase on AA Virus repair

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  • Carrot Kid
1 hour ago, FULTKING said:

when  this is added  will  these be  based  on stats  already  or new  stats   starting  from  when it is updated in

 

This is already implemented, and it's based on stats that already existed.

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