Jump to content

APD Handbook Update 6/21/20


Recommended Posts

Chapter II - Use of Force

  1. Your First Weapon
    1. Your first weapon is always your voice. Always attempt to defuse a situation without firing a shot.
    2. If the situation calls for it, you may restrain a suspect or civilian if given prior warning.
  2. Non-Lethal Force
    1. Tasers may be used on a suspect who is armed, evading, or resisting arrest.
  3. Lethal Force
    1. Lethal force is authorized only when non-lethal force has failed or is inadequate to resolve the situation.
    2. Lethals are authorized temporarily:
      1. In Warzone, Cartels, and any Rebel Outpost. (This includes if/when the engagement moves out of the red zone)
      2. If there is 5 or less minutes of a server restart.
      3. POs may be authorized to use lethal force by a Senior APD member during "Any Means Necessary."
      4. Tasers are inadequate to resolve the situation.
      5. If the suspect is on a roof that has no way to access or is only accessible by ladder.
      6. If fired upon without previous engagement, you may return fire with extreme care for the life and property of the APD.
      7. If the suspect is in a armed vehicle's gunner seat.
    3. Lethals are authorized for the entire situation:
      1. After 2 failed non-lethal attempts by an individual officer.
        1. If you have loaded lethals during a situation against a single group and another group joins that situation, lethals are still authorized against all opposing forces.
      2. If an officer is taken hostage or tased during an active engagement.
        1. Officers who have been neutralized by a ratio of 3:1 are considered hostages.
        2. Lethals may continue to be used after the officer has been rescued.
      3. When officers are outnumbered by a ratio of 3:1.
      4. Lethal force remains active regardless of server restart
        1. If lethals were loaded solely due to server restart happening in 5 minutes, then lethals must be unloaded after the restart.
      5. If the Ghosthawk is guns-hot in the situation.

Chapter VIII - Searches and Seizures

  1. Searching in Combat
    1. Search and seizure of equipment or vehicles shouldn’t occur when you are being fired upon. You must wait until the situation is called clear or ‘not a factor’ by the highest ranking officer
      1. Example - Armed Plane that has clear intent to stall searching/seizure of equipment/vehicles. Obviously if people are dying or taking damage due to said plane, it is clearly deemed a factor.
  2. Conducting Searches
    1. Probable cause is needed to search for illegal items. Always announce to the person/vehicle what you are doing and why.
      1. EXCEPTION: Any gang member that is involved in a situation where a gang vehicle is present CAN provide probable cause to search, given they are wanted or present a form of probable cause (example: illegal weapon, evading arrest, driving illegal vehicle, etc).
  3. Checking of Licenses
    1. Only search licenses if you have probable cause or the suspect has committed a crime.
  4. Seizure of Weapons
    1. Illegal items(including Blackwater items) should be seized when the opportunity presents itself (preferably before transport). Please refer to the Ticket Guide for examples of probable cause.
  5. Seizure of Vehicles
    1. Illegal vehicles should be seized at the end of the situation after getting the order from the highest ranking APD officer at the situation.
    2. Civilian vehicles left at Federal Events/Banks will be seized.
    3. Vehicles containing $350,000 or more of the following can be seized:
      1. Illegal items (Market value)
      2. Weapons (Market value)
      3. Drugs
      4. Contraband (Market value)
    4. Vandalized APD Hatchbacks are subject to seizure.

Chapter X - Illegal Areas

  1. Any area marked with a red crosshatch is considered an illegal area, including active Banks, Jails, Blackwaters, and Federal Reserves.
  2. Officers must announce themselves when entering an illegal area with code 3.
    1. Code 3 automatically engages all armed civilians in the illegal area.
    2. Exception: No code 3 is needed when entering an active bank.
    3. Exception: Officers may enter illegal areas with garages with the intent to pull vehicles if their vehicle has been damaged beyond repair. Officers may not interfere with any activities inside of the illegal area unless fired upon first.
  3.  Illegal Areas may be patrolled every 15 minutes.
  4. Officers must not remain in, or monitor, an illegal area if there is no activity
    1. Looking into an illegal area is considered checking it.
  5. During situations inside of illegal areas, officers must respond in waves.
    1. Exception: An active bank robbery
    2. A wave is finished when all officers have been killed or neutralized
      1. The last officer of a wave may surrender and become neutralized, and remain until reached by APD forces, then they must return directly  to the closest APD HQ.
      2. On the first wave to an area, officers may call in first wave backup.
        1. If the backup does not arrive before the original group dies, they must wait in place for the second wave to catch up, or until the civilians reach them.
      3. All waves after the second must start with ALL responding officers at an HQ or waiting to spawn an HQ
      4. Officers leaving a situation must reach HQ before the next wave can begin if they are to participate in the next wave.
    3. If the civilians leave the illegal area, waves are no longer required.
    4. If you are apart of the same wave that entered an illegal area you may re-enter after leaving.
    5. Once an illegal area has been secured, all officers may return and begin cleanup.
  6. Rebel Outpost raids:
    1. There is a Sergeant+ with at least 2 other officers
    2. The entire wave must enter code 3, or enter “DARK” and verbally engage.
    3. If the senior officer is captured, raids may continue to recapture them.
  7. Warzone raids:
    1. Officers may only enter Cartel/Warzone when they have probable cause to raid unless APD has reasonable suspicion of a suspect fleeing there. Additionally:
      1. Must follow Rebel raid rules.
        1. Exception: Cartels outside of warzone may be searched every 30 minutes.
        2. Five waves maximum per warzone raid.
        3. Patrol Officers are authorized lethals during warzone raids.
          1. Exception: Following someone in the first wave.
      2. If you enter Warzone without a Sergeant or higher due to pursuing someone in, you must check the general area of the suspect you chased in. Once the situation is deemed clear, you are to leave. Do not check the rest of Warzone Island.
      3. Once APD has engaged rebel forces in a Cartel, they may continue to raid it following standard rebel raid rules until the situation has been neutralized at that Cartel. (Outside of Warzone Island)
      4. APD may enter Cartels/Warzone for hostage situations
        1. PO or higher to negotiate.
        2. Can be accompanied by other officers.
        3. Cannot return to rebel unless standard Rebel prerequisites (mentioned above) are met.

Chapter XIV - APD Aircraft

  1. Aircraft Patrols - Planes should only be used when responding to an active or impending situation (Planes may not be used to scout the entire map without due reason)
    1. Exception: Armed plane patrols may be utilized to engage High Value Targets ($300k+ bounty or in a zamak or larger).
    2. Exception: During 100% certainty of high gang activity
  2. Recon Plane Patrol - The Fixed Wing Aircraft can be used for both recon and rapid response. Recon patrols can be performed by any APD member, with the approval of a Corporal or higher.
    1. May not directly engage ground units.
    2. Must leave with the wave, but does not have to return to HQ when the wave ends.
    3. Must not use lights and sirens. (this includes checking redzones). (Does not apply to Cartels/Rebels)
    4. Officers may switch from recon to rapid response, but not the other way around.
    5. Recon planes may be operated by more than one officer.
  3. Rapid Response Plane Patrol - The Fixed Wing Aircraft can be used to respond to rebel activity, with the approval of a Corporal or higher, the APD may employ the use of parachutes to minimize the danger of a risky landing.
    1. These patrols may engage with criminals on the ground.
    2. Must use lights/sirens when engaging a suspect or entering a redzone.
    3. These patrols cannot switch to a recon patrol and must return to an HQ to become a recon patrol.
  4. Armed Plane Patrol - The Armed Plane patrols are conducted by Sergeants or higher. These patrols can be used for both recon and rapid response.
    1. Armed planes will follow Ghosthawk engagement rules.
      1. Exception - Armed Planes can also engage ground vehicles.
    2. Armed planes may mirror the guns hot status of any active Ghosthawks. However, this does not apply vice-versa.
  5. Recon Patrols conducted in a Helicopter may have a pilot and co-pilot as it’s a crew.
  6. The Ghosthawk
    1. Ghosthawk patrols may be used to respond to heavy gang activity.
    2. The weapons may only be used on aerial, or illegal vehicles (including APD/R&R Hunters and Striders).
    3. Must be sent a text to land or park and given 10 seconds to comply.
    4. If the Ghosthawk is fired upon it may return fire, and that specific ghosthawk remains guns hot until the situation is resolved.
      1. This includes when the Ghosthawk is presented with a clear threat (Example: civilian with an explosive launcher that has engaged the Ghosthawk via text or an explosive launcher clearly pointing at the Ghosthawk in a red zone)
      2. If multiple Ghosthawks have been shot down in the same situation, any Sergeant and above may decide to return to the situation guns hot provided they notify a member of the opposing force.
    5. If an APD Ghosthawk is stolen, the APD may use Any Means Necessary to recover it.
    6. The “guns hot” call must come from a Senior APD involved in the situation.
    7. Ghosthawks mirror the “guns hot” activity of other hawks.
    8. A Ghosthawk may be authorized "guns hot" within the federal event's anti-air circle after bomb blows at a federal event in cases where civilians are holding the area without the intent to leave.
      1. Exception: Ghosthawks are authorized "guns hot" after bomb blows on illegal vehicles within the federal event's inner anti-air circle (this includes RnR armored vehicles).    
    9.  If a server restart occurs while the hawk is guns hot, it may return guns hot.
    10. The Armed Huron is treated as a Ghosthawk.
      1. If an officer fires any weapon out of the back "ramp" of the Armed Huron prior to being fired upon, that Armed Huron may not go "guns hot".
  7. Hummingbird
    1. If giving chase to a vehicle piloted/driven by a suspect of a crime, or a vehicle which is carrying a suspect of a crime, the pilot/driver is to be notified by text message to land/park the vehicle.
      1. The Corporal or higher must be the one to give the directive to use the guns.
    2. If an APD hummingbird enters an area of engagement and/or is in the area where an active gunfight between APD and civs is taking place, the hummingbird may fire upon engaged ground units without sending a text, upon the direction of a corporal or higher.
    3. The unarmed Huron and Hellcat are treated as a hummingbird.

 

Changes are rather self explanatory. Feel free to ask questions/give commentary (looking at you @Civilian Council lOl).

  • Like 12
  • Downvote 2
Link to comment
14 minutes ago, Mr GOAT said:

The weapons may only be used on aerial, or illegal vehicles (including APD/R&R Hunters and Striders).

Are gold trucks considered illegal vehicles? :kappa:

  • Pepega 2
Link to comment
30 minutes ago, Sinister1 said:

So they can't spray us if we shoot the hawk anymore?

 

1 hour ago, Mr GOAT said:

If the Ghosthawk is fired upon it may return fire, and that specific ghosthawk remains guns hot until the situation is resolved.

 

Link to comment
Just now, silver said:

 

 

The weapons may only be used on aerial, or illegal vehicles (including APD/R&R Hunters and Striders). that part threw me because it says only aerial or illegal vehicles

Link to comment

This change was pretty dumb. Makes the civs kind of understand that the GHawk got nerfed, while giving the PD the ability to enter redzones even more often and seize bank vehicles. I dont know if yall realized but the server is dying, and it isn't because of civs.

  • Like 3
  • Pepega 1
  • Hmm 1
  • Clown 1
Link to comment
14 minutes ago, Toviyah said:

This change was pretty dumb. Makes the civs kind of understand that the GHawk got nerfed, while giving the PD the ability to enter redzones even more often and seize bank vehicles. I dont know if yall realized but the server is dying, and it isn't because of civs.

*glances at bank win rate*

  • Like 1
Link to comment
17 minutes ago, Toviyah said:

I dont know if yall realized but the server is dying, and it isn't because of civs.

Server dying has nothing to do with a single faction, or any of the factions for that matter

ill just leave this here 
8224d81548f137507ad36c912676211a.png


if you don't realize what im saying, the game is almost 7 years old and people are starting to move on to newer games.

  • Like 1
  • Downvote 1
Link to comment
  • Admin
31 minutes ago, Sinister1 said:

The weapons may only be used on aerial, or illegal vehicles (including APD/R&R Hunters and Striders). that part threw me because it says only aerial or illegal vehicles

@silver is right with what he put. Obviously if you shoot at the Hawk you will be fired upon. It's literally in the same section.

1 minute ago, Toviyah said:

Glances at game tracker
There is something goin really wrong with the server, and from experience the main complaints I hear is cops.

Don't see how a stranded PO entering a black market to pull a car or a vehicle seized at an event where civilians win 85% of the time is going to make people quit the server.

  • Like 1
Link to comment
8 minutes ago, Toviyah said:

Glances at game tracker
There is something goin really wrong with the server, and from experience the main complaints I hear is cops.

I'm a career civilian here to tell you that bank if broken as fuck.

  • Like 1
Link to comment
28 minutes ago, Toviyah said:

while giving the PD the ability to enter redzones even more often

That is not even true dude. 15 minute cooldown for patrolling all red zones whether the APD is in a ghosthawk, hatchback, plane, or a fucking quad bike.

Link to comment
12 minutes ago, Toviyah said:

Glances at game tracker
There is something goin really wrong with the server, and from experience the main complaints I hear is cops.

for the server i think there should be a survey submitted to the forums asking questions like, what do you like about the server, what do you dislike, what can we change to make it better etc.  to listen to the end users make it more friendly for not only new player but for experienced players as well.. this will also give some development ideas to make it more interesting! 🙂

one idea i was thinking of is why do cops deny people all the time, why not work with a medic where the cops could get revived for cheeper or free instead of responding and if they get revived you could hit them with a charge they can pay off, yes they prob loose there gun but get to keep there gear. (cops deny too much to make civs loose gear there cops loose nothing not valueing there life)

 

 from my point of view, i also think cops should have there money re buffed but there weapons downgraded again. this will make up for infinite lives. when civs fight cops, they keep coming in then start leathling. when medics cannot come in to help civs a civ can only die twice(if there epied) which still give cops the advantage.(i mean how many corporals and other higherups are there now? there should also be a limit:have ideas how to limit them if asked)

  • Downvote 4
Link to comment
51 minutes ago, Masoooooooooon said:

*Waits for cops to show to banks*

*shows to bank*
Civs: *flies off in MH-9 Hummingbird*

1 hour ago, Noahhh! said:

I'm a career civilian here to tell you that bank if broken as fuck.

0 risk

3m reward lol

  • Like 3
Link to comment
Guest Skateezy
1 hour ago, m o n s t e r said:

Server dying has nothing to do with a single faction, or any of the factions for that matter

ill just leave this here 

I am not defending the guys complaint about being able to pull cars from RedZones because it's frankly stupid and that change is a simple QoL change, although I will say there are tens and tens of servers with near max-pop.

Asylum keeps up with max pop in near all prime-hours of the day and they get taken off nearly every other hour.

I don't think the server population has too much to do with -just- cops but a plethora of issues we'll slowly resolve.

Of course Arma 3 being old enough to go to Elementary School takes a toll on population but I wouldn't blame current populations -entirely- on Arma 3 being old.

Link to comment
14 minutes ago, Skateezy said:

Asylum keeps up with max pop in near all prime-hours of the day and they get taken off nearly every other hour.

They're are still people who actively play the game so asylum filling up 1 server at peak times isn't that surprising, im simply looking at the fact that asylum had 4 servers that would regularly fill up, and olympus had 3 that would also fill up, which would show pretty clear that the game is dying, since asylum is down to 1 server and olympus is down to 2 (don't know if s3 will make a return this summer so im gonna stick with 2 for now)

Link to comment

The bank win rates are high because it is easy to hold but then you have to fill trucks and drive in the direction of a police HQ. Should probably look at the amount of bags sold and seized if you can because anyone can sit on the roof and kill cops as they drive in but they are not going to be able to escort it out.

Link to comment
Guest Skateezy
12 minutes ago, m o n s t e r said:

They're are still people who actively play the game so asylum filling up 1 server at peak times isn't that surprising, im simply looking at the fact that asylum had 4 servers that would regularly fill up, and olympus had 3 that would also fill up, which would show pretty clear that the game is dying, since asylum is down to 1 server and olympus is down to 2 (don't know if s3 will make a return this summer so im gonna stick with 2 for now)

This is true - I wonder if it would be a bad move to combine 1 and 2. I was on yesterday (Saturday, summer, peak times) and there were 50 people on 1. 

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy.