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Run Buff??


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It’s also fucking stupid that the meta is to sell runs at night if you’re a smaller group.

Nobody that is actively contributing to society is going to wake up at 5 am to sell virtual drugs. Buffing runs solves more issues than it creates.

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3 minutes ago, Noahhh! said:

Reduce processing time or riot @Ryan

Noble hawks finna go brrrrrrrrrrrr when they see someone running shine without asking💀💀💀💀

Edited by CaloomClark
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3 minutes ago, CaloomClark said:

Noble hawks finna go brrrrrrrrrrrr when they see someone running shine without asking💀💀💀💀

You know it chief 5 Noble jets checking redzones every min then we gonna drop 18 people all with mr-10s and zafirs on them  

  • Haha 2
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8 hours ago, rabid said:

1.2 for 45 minutes of your life haha no thanks

haven't done runs since 2016 don't plan on starting

Not even guaranteed money either. Cops roll up and tase you. Search your vechile for e.g 800k and you lose tou 650k tempest device as it got seized, then you lose you 125k gun and an hour if your life if you go to jail....... no thanks. If runs were buffed then this wouldnt matter, people would pay tickets as they know that the money would be able to be acquired pretty damn easily and so they'd just wanna get back to it to get back the money they lost, just wonderung Rabid, if you saw a buff for runs- would you play more daily and more on different factions as well?

Edited by CaloomClark
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If you're worried about reduced processing times ruining the economy then limit the reduced speed. You can take the system you currently have and use it in the reverse way. Make the first inventory (or two) that you process quicker and the later inventories a more normalized speed. Having your first two inventories process more quickly will have very little impact on the large Hemett runs but will be a life changing experience for that kid running copper in his pickup truck. It will give newer players the chance to purchase bigger vehicles and guns giving them incentive to stay. New players need a reason to enjoy the server and want to stay. 

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2 minutes ago, JollyGreen said:

If you're worried about reduced processing times ruining the economy then limit the reduced speed. You can take the system you currently have and use it in the reverse way. Make the first inventory (or two) that you process quicker and the later inventories a more normalized speed. Having your first two inventories process more quickly will have very little impact on the large Hemett runs but will be a life changing experience for that kid running copper in his pickup truck. It will give newer players the chance to purchase bigger vehicles and guns giving them incentive to stay. New players need a reason to enjoy the server and want to stay. 

Alright, so once they do less than 5runs and are now a rebel with a house and 500k in their bank, may only take less than a few days then what? Can't just forget about all the loyal, daily OG players that want this change

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6 minutes ago, JollyGreen said:

If you're worried about reduced processing times ruining the economy then limit the reduced speed. You can take the system you currently have and use it in the reverse way. Make the first inventory (or two) that you process quicker and the later inventories a more normalized speed. Having your first two inventories process more quickly will have very little impact on the large Hemett runs but will be a life changing experience for that kid running copper in his pickup truck. It will give newer players the chance to purchase bigger vehicles and guns giving them incentive to stay. New players need a reason to enjoy the server and want to stay. 

The more complicated you make things the more server lag there will be, plus you can’t just forget about the people doing larger runs and putting more on the line. The idea is about balancing both small and large runs, without making it a complex system. IMO the better thing to do is to reduce the amount you need to process to hit the processing bonuses, especially for meth and moonshine where you can only process up to 20 per backpack.

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It wont ruin the economy,

1- people will be fighting more commonly,

2- people will gamble money at casino

3- casino has already taken out billions, i think if this buff is too broken then it wouldn't be that hard to reverse, just go back to the previous code/update

4- people are more likely to piss around and waste gearsets and bw items that in the spur of the monent they'll think oh i can just do a few runs to make it back, then lose a shit ton of items 🙂

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Just now, eknjack said:

The more complicated you make things the more server lag there will be, plus you can’t just forget about the people doing larger runs and putting more on the line. The idea is about balancing both small and large runs, without making it a complex system. IMO the better thing to do is to reduce the amount you need to process to hit the processing bonuses, especially for meth and moonshine where you can only process up to 20 per backpack.

This is not any more complicated then the system you are supporting. Instead of processing faster AFTER completing several inventories you process faster for the first ones. This shifts the focus of the bonus from people doing fat runs to everyone doing runs without letting the buff get out of hand. If you want more action on the server then the common players need money too. Not just the guys who have been around forever.

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Just now, JollyGreen said:

This is not any more complicated then the system you are supporting. Instead of processing faster AFTER completing several inventories you process faster for the first ones. This shifts the focus of the bonus from people doing fat runs to everyone doing runs without letting the buff get out of hand. If you want more action on the server then the common players need money too. Not just the guys who have been around forever.

The idea is to improve run speed overall not only for smaller vehicles, misinterpreted what you said the first time. Plus it’s irritating to have your processing speed progressively slow down, even if it stays at the same speed. You might as well just remove it and improve processing speed as a whole.  

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Personally I think the money split on cop shouldn't happen unless a player is lethal"ed / you search a Vehicle / a player / seizures or anything.

Basically everything other than a player paying a ticket /  sending a player to jail.

 This will there by give motive to other officers to actually do something while on duty. Along with not actually getting shit money.

Also bring back the $350 for impounding cop vehicles otherwise no ones cleaning up the FED / JAIL / BW

Edited by Bruhar
  • Like 2
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7 minutes ago, Bruhar said:

Personally I think the money split on cop shouldn't happen unless a player is lethal"ed / you search a Vehicle / a player / seizures or anything.

Basically everything other than a player paying a ticket /  sending a player to jail.

 This will there by give motive to other officers to actually do something while on duty. Along with not actually getting shit money.

Also bring back the $350 for impounding cop vehicles otherwise no ones cleaning up the FED / JAIL / BW

You do know this topic is about runs not cop bonuses, right?

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+3 sort this caloom kid with his suggestion big up my guy, nah for real would increase pop most people leave cuz money reasons i agree +1 +1 

p.s shut up u fat retard caloom ur a brain dead idiot

 

Edited by Bloodsport
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2 minutes ago, Bloodsport said:

+3 sort this caloom kid with his suggestion big up my guy, nah for real would increase pop most people leave cuz money reasons i agree +1 +1 

 

Anything to get the boy bloodsport off siege😓

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