Community Manager Popular Post Mako 1,801 Posted March 4 Community Manager Popular Post Share Posted March 4 APD SWAT: SWAT is a new role that is deployed during active Conquests to counter the top gang (HVTs) in terms of conquest points. How It Works: There is a maximum of 10 SWAT Members allowed at Conquest. SWAT spawn at conquest rebel like civilians APD push in waves together as a faction SWAT must attack each first-place gang's points and restore each of their Conquest Points. When the Capture Point is captured by the SWAT Team it will be set to APD but the APD will gain no points. Example - Capture Point Bravo - SFA would change to Capture Point Bravo - APD SWAT receive $50,000 for resetting a capture point Once SWAT restore a point they have to leave the capture point unless being attacked SWAT then must re-group to push another point SWAT pay $15,000 per death in Conquest SWAT cannot restrain, impound or seize civilian vehicles during Conquest. Application: To apply for SWAT you must meet the following requirements: Have participated in a conquest on the Civilian Faction Must be the rank of Patrol Officer+ 14 days TIG (Time In Grade) 50 hours on cop Ideally a competitive player To Submit a SWAT application please go to the “support” bar at the top of the website. Click new request APD Application Then title the application SWAT Application - Name Equipment: SWAT have access to different equipment and vehicles than regular APD and this equipment can only be used whilst playing as a SWAT member during conquest, this applies vice versa to APD equipment the only exception to this is the "SWAT Backpack". You also cannot use SWAT equipment or vehicles during any means necessary. SWAT are also not to use items that only the APD Faction has access to. Specifically: Spike Strips Bait Appliances Tear Gas Flash Bangs SWAT can only use lethals during Conquest but these lethals do not remove a player's bounty. Nor do they give a 7 minute dopamine timer. When SWAT are conducting Conquest Raids they must use their Chain of Command name as well as the SWAT | tag. Tiering System: SWAT is implemented with a tiering system in which different tiers have access to more weapons and equipment. Tiers are gained through getting kills, decapturing Capture Points and through participating in Conquests. The tiering system is as follows: SWAT I (SWAT Trainee) Police Vest SPAR-16S MX SWAT Backpack SWAT II (SWAT Pvt.) Carrier Lite MXM T2 Helm SWAT III (SWAT Pfc.) Type Promet MXSW AK-12U SWAT IV (SWAT Corp.) SPAR-17 MK18 AK-12 T4 Helm/Phelm SWAT V (SWAT Spc.) MK-1 Shortsleeve Uniform Snr. SWAT GL Carrier Rig RPK-12 36 1 1 Quote Link to post Share on other sites
WALT 1,266 Posted March 4 Share Posted March 4 we did it, should bring an interesting twist to conquest 6 Quote Link to post Share on other sites
Ajame 44 Posted March 4 Share Posted March 4 why mako? sounds kinda broken Quote Link to post Share on other sites
Masoooooooooon 1,401 Posted March 4 Share Posted March 4 Hey man so like can designers get a default swat rank 2 Quote Link to post Share on other sites
billdroid 753 Posted March 4 Share Posted March 4 Ladies and gentlemen you must be a competitive arma 3 Olympus player to have the honor of being given this role. How do you expect me and my fellow apd officers to compete with this insane top tier high quality gamers on the war zone island??! This is ludicrous that we have to pay 15k I play cop for money 4 1 Quote Link to post Share on other sites
Shadexz 84 Posted March 4 Share Posted March 4 (edited) less.. broken.... please Edited March 4 by Shadexz 1 6 Quote Link to post Share on other sites
Admin ThatNerdyGuy 4,249 Posted March 4 Admin Share Posted March 4 9 minutes ago, Shadexz said: less.. broken.... please I'm very curious, what is broken here? The cops aren't going to be making money, if they ever break even. They have to go in waves and they pay $15k to have again, lesser gear. The amount they make is minimal and their cost will likely cause them to break even, if that. 24 minutes ago, Ajame said: why mako? sounds kinda broken Tagging you in this too, elaborate why? 1 Quote Link to post Share on other sites
Shadexz 84 Posted March 4 Share Posted March 4 Just now, ThatNerdyGuy said: I'm very curious, what is broken here? The cops aren't going to be making money, if they ever break even. They have to go in waves and they pay $15k to have again, lesser gear. The amount they make is minimal and their cost will likely cause them to break even, if that. I feel like a swat team of up to 10 players being able to constantly storm conquest points is going to be a bit much. And I know 10 swat are not always going to be on but it adds an extra level of strain on ppl cappin cartels which is what I do like Quote Link to post Share on other sites
maxg 852 Posted March 4 Share Posted March 4 1 minute ago, Shadexz said: I feel like a swat team of up to 10 players being able to constantly storm conquest points is going to be a bit much. And I know 10 swat are not always going to be on but it adds an extra level of strain on ppl cappin cartels which is what I do like Bruh, you know they are there to fight the cap right? It's not like you guys are getting tazed and restrained, think of it like another gang to fight g 1 Quote Link to post Share on other sites
GoonThe14Yearold 471 Posted March 4 Share Posted March 4 1 minute ago, Shadexz said: I feel like a swat team of up to 10 players being able to constantly storm conquest points is going to be a bit much. And I know 10 swat are not always going to be on but it adds an extra level of strain on ppl cappin cartels which is what I do like you dont even play conquest 3 Quote Link to post Share on other sites
Admin ThatNerdyGuy 4,249 Posted March 4 Admin Share Posted March 4 Just now, Shadexz said: I feel like a swat team of up to 10 players being able to constantly storm conquest points is going to be a bit much. And I know 10 swat are not always going to be on but it adds an extra level of strain on ppl cappin cartels which is what I do like So this idea was brought up by cartel fighters because they were complaining that there weren't many people fighting. This will help that issue, while also keeping a decent balance. This is the same as having another gang of 10 people come to fight the conquest event. This isn't for times outside of conquest. 3 Quote Link to post Share on other sites
Shadexz 84 Posted March 4 Share Posted March 4 2 minutes ago, GoonThe13Yearold said: you dont even play conquest False 1 Quote Link to post Share on other sites
Community Manager Mako 1,801 Posted March 4 Author Community Manager Share Posted March 4 1 minute ago, Shadexz said: False This is a Conquest team, the current implementation has no plans for SWAT members raiding Cartels. Based on your apparent lack of participation in Conquests I doubt you'll notice anything happening that is outside of your regular loop of gameplay. https://stats.olympus-entertainment.com/stats/players/76561198285944398/ 2 8 1 1 Quote Link to post Share on other sites
Zurph 1,252 Posted March 4 Share Posted March 4 Put me in coach @Mako 2 Quote Link to post Share on other sites
Ajame 44 Posted March 4 Share Posted March 4 12 minutes ago, ThatNerdyGuy said: I'm very curious, what is broken here? The cops aren't going to be making money, if they ever break even. They have to go in waves and they pay $15k to have again, lesser gear. The amount they make is minimal and their cost will likely cause them to break even, if that. Tagging you in this too, elaborate why? Because what’s the point for cops in conquest we play conquest to escape cops and have some good cap fights but having a team of 10 most likely to be cops with mk1s sense it will be higher ups most likely to start sense it just was added to me it just doesn’t sound fun To people fighting conquest and will be way harder to hold a point and get points as we will just me constantly being pushed by apd 3 1 Quote Link to post Share on other sites
Community Manager Mako 1,801 Posted March 4 Author Community Manager Share Posted March 4 3 minutes ago, Ajame said: Because what’s the point for cops in conquest we play conquest to escape cops and have some good cap fights but having a team of 10 most likely to be cops with mk1s sense it will be higher ups most likely to start sense it just was added to me it just doesn’t sound fun To people fighting conquest and will be way harder to hold a point and get points as we will just me constantly being pushed by apd I'm guessing you didn't read the post? The last tier of SWAT gets MK-1s, in every other sense they are inferior to your regular Conquest player's loadouts. The only benefit is that they don't pay more than 15K per loadout on death and for that they have to follow rules that have repercussions on both their SWAT & APD whitelists. The point of adding SWAT is to allow JrAPD to experience more than the regular spectrum and allow them to participate in what are normally SAPD activities. Also, I don't think it'll be an issue for you to hold points considering SWAT is supposed to attack the #1 gang. i.e. not 88 https://stats.olympus-entertainment.com/stats/conquest/ 4 2 1 3 Quote Link to post Share on other sites
Moderator Millennium 3,043 Posted March 4 Moderator Share Posted March 4 19 minutes ago, Ajame said: Because what’s the point for cops in conquest we play conquest to escape cops and have some good cap fights but having a team of 10 most likely to be cops with mk1s sense it will be higher ups most likely to start sense it just was added to me it just doesn’t sound fun To people fighting conquest and will be way harder to hold a point and get points as we will just me constantly being pushed by apd 56 minutes ago, Ajame said: why mako? sounds kinda broken What is broken about this.... You are fighting cops that are limited to 10 people, limited to certain gear, Currently gangs can have a max of 12 people to fight conquest. They cap it, then leave the cap. This incentives people to actually stay on cap and have a whole new force to fight which only targets the winning gangs(usually the bigger gangs). You are complaining about 10 people with mk1's? are you serious? The Type 115, and the Mk1 is about the only guns that cartel fighters use. 46 minutes ago, Shadexz said: less.. broken.... please 30 minutes ago, Shadexz said: I feel like a swat team of up to 10 players being able to constantly storm conquest points is going to be a bit much. And I know 10 swat are not always going to be on but it adds an extra level of strain on ppl cappin cartels which is what I do like They are only meant to target the winning gangs, so usually that will be the bigger gangs such as Teamplayers, Plague, etc. Which they will usually have equal numbers or a max of 12. If SWAT is seen going after smaller gangs that aren't winning, put in a IA with the evidence and the Sr. APD will handle the issue. The whole point of this is to generate content for Cops, and bring more people to conquest so that the people who actually fight conquests have competition. This also helps out the smaller gangs since they are only supposed to go after the bigger gangs. I think it will be fine, especially since there is a ranking system for the gear, so lets just try it out and if it becomes and issue it can always be discussed, adjusted, etc. 3 Quote Link to post Share on other sites
GoonThe14Yearold 471 Posted March 4 Share Posted March 4 35 minutes ago, Shadexz said: False Nice 0/0 conquest kd you must just blackcap and sit In bushes and never died you are nuts 1 hour ago, Ajame said: why mako? sounds kinda broken Another 88 farmer acting like he’s played more then 2 conquest 28 minutes ago, Mako said: I'm guessing you didn't read the post? The last tier of SWAT gets MK-1s, in every other sense they are inferior to your regular Conquest player's loadouts. The only benefit is that they don't pay more than 15K per loadout on death and for that they have to follow rules that have repercussions on both their SWAT & APD whitelists. The point of adding SWAT is to allow JrAPD to experience more than the regular spectrum and allow them to participate in what are normally SAPD activities. Also, I don't think it'll be an issue for you to hold points considering SWAT is supposed to attack the #1 gang. i.e. not 88 https://stats.olympus-entertainment.com/stats/conquest/ +1 only thing I would say is add a bit per death maybe 40k Quote Link to post Share on other sites
Ajame 44 Posted March 4 Share Posted March 4 9 minutes ago, GoonThe13Yearold said: Nice 0/0 conquest kd you must just blackcap and sit In bushes and never died you are nuts Another 88 farmer acting like he’s played more then 2 conquest Ok bud Luv u tho 1 Quote Link to post Share on other sites
Washed 68 Posted March 4 Share Posted March 4 4 minutes ago, Madnesss said: can i join yepcock Quote Link to post Share on other sites
Lucien 193 Posted March 4 Share Posted March 4 1 hour ago, Mako said: SWAT V (SWAT Spc.) MK-1 Shortsleeve Uniform Better be some serious drip Quote Link to post Share on other sites
GoonThe14Yearold 471 Posted March 4 Share Posted March 4 25 minutes ago, Ajame said: Ok bud Luv u tho 26 minutes ago, Ajame said: Quote Link to post Share on other sites
Matt 36 Posted March 4 Share Posted March 4 Good idea, it'll make conquest more interesting and who doesn't like to kill some cops Quote Link to post Share on other sites
Community Manager Mako 1,801 Posted March 4 Author Community Manager Share Posted March 4 25 minutes ago, Lucien said: Better be some serious drip 2 1 Quote Link to post Share on other sites
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