First I am going to lay out the facts. Rebels have access to everything except buying Ghosthawks. Worker Protections highest caliber is 6.5 as well as vigi, and neither can buy ANY explosives, armed vehicles, or armored vehicles. At least not without getting a bounty or being shot at by APD. What does this mean?
It means If your playing as WPL or VIGI your outnumbered 3-1 in almost any fight, even if its a 1v1. How do we know this? TESTING! If you have had the opportunity to test with armor alone then you would know even with a carrier light (tier 3 armor) with a 5.56 caliber it takes 5 shots to either tase or kill someone with it 6.5 takes 3 shots and if your playing VIGI its very hard to obtain the points to obtain a Promat. The Mk1 only takes between 1 and 2, and is the main gun everyone uses when playing rebel. Its a huge problem because guess what? If your playing as a WPL or VIGI good luck shooting anyone out of an Orca, Strider, Hunter, Ifrit, or Ghosthawk let alone even doing the slightest bit of damage!
Which brings me to my next point WPL And VIGI have no special vehicles. Why would this matter? Because If your fighting APD or a Rebel you don't even have the chance of running away or running into a fight without getting blasted out of your vehicle right away. It's an even bigger problem If your a VIGI because if APD spots you in one and they rip you out of it, You will get your Vigi license removed!
I propose the following to balance the factions:
7.62 to VIGI and WPL for points and put Promat in for money instead of renown shop (spar 17, Rahim, MK1, AKM, AK-12, RPK)
Add larger magazines to VIGI (5.56 150RND MAGS, Kar-95 75round mags)
Promat slugs to VIGI (For Renown points)
Add SDAR to VIGI for underwater bounties and to WPL for Underwater protection IE salvage
Add ADR-97 to VIGI and WPL
Add Kozlice to VIGI (For Renown Points)
Add an MX variant to VIGI
Tier 5 Armor and Helmets to VIGI (For Renown points)
Add some kind of Armed Vehicle to VIGI (LMG 4wd)
Add Strider or Hunter to VIGI with Identifying paint (for Renown Points)
Rule change to state clearly that in a fight with other people and you can't tase them you can keep x amount of them tased for as long as you want
Add a mechanic to VIGI where you can switch to lethal for 20% (or however much) of the bounty and/or not receive one yourself
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