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Single Status Update
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A joint effort between the SQF and Web development team has resulted in us fixing the bug with removing players from your gang. This fix is now live on the server.
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_playerAttributes = ["fat", "stinky", "furry"];
// go ahead and pretend like setPlayerStatus is declared here
for "_i" from 0 to (count _playerAttributes) -1 do {
if (_playerAttributes select _i == "stinky") then {
[player, "banned", "1h", "log off and take a shower, you stink"] remoteExec [setPlayerStatus, 2];
};
};
Can we get this pushed to the live server as well?