Cap fights were killed because they were redesigned to remove the logistical factor, so that it just became a numbers/skill game.
Now if theres 5 people on caps, or in the group that holds caps, unless you have 5 people for caps, no reason to even fucking bother. Getting rid of peninsula and house was the second most retarded decision ever made for server changes that I've ever seen. Nobody would listen and it dead ass killed cartel fighting. They can blame sharking but the new cap is still close to the water it had nothing to do with that.
It was because the conquest elistists felt they were entitled to cartel money but didn't think they should have to drive around at all to get it and just want to afk a region of 1km to cap all of them.
Cartels weren't ruined because of a 'bad call,' they were ruined intentionally to feed all that money to a sect of players that believe they were above doing runs for conquest money. And it could be fixed by adding more cartels back and in spreading it out more.
Almost every person that takes the time to let me break this down to them and explain it to them ends up siding with me, with the exception of the people it directly benefits the most.
I really should just make a youtube video explaining all the retardation behind the decision, because the only thing that's stopping the whole server from agreeing with me is reading comprehension skills, it seems.