Sorry for the necro.
I'm here to squash everyones point here including the OPs.
If you mostly play small scale multiplayer scenarios IE official server games like KoH or official single player campaigns, then yes OP is correct the cpu usage is less than GPU.
However. If you are a mission maker, or in a unit that does large scale scenarios like warlords or Zeus then yes this game will absolutely tank your cpu.
Facts and evidence:
I have been making missions/scrips/mods in ArmA since 2011. I have over 4k hours across every ArmA title. In the older titles mission framework can absolutely stop in its tracks if your cpu is low end. When I first started making missions I used a Toshiba Satellite laptop. If I placed too many waypoints over vast distances and places large scripts in every unit to force them to have a particular loadout the game fell apart. My frames would be seconds per frame, and AI functions would cease to act. Blufor and opfor wouldn't attack each other, even if they were placed feet apart with no scripts effecting behavior. AI units wouldn't move. AI functions failing to do their jobs is a cpu related hang up. I proved this later when I built my first work station and replayed these same exact missions on arma 2. I loaded the old files and AI behavior returned.
Speaking of work stations. When I build Computers I design around mostly the CPU. I do other things Like 3d rendering and map building. In 2013 I went from that toshiba laptop to these specs:
i7-3940k 6 cores 12 threads (OC) 4.1 ghz
16gb ram ddr3 2133mhz cl13
GTX 780 (Later upgraded to GTX 980ti SC in 2016)
For 2013 this was a very powerful set up, it still is today in terms of just gaming, but not for workstation applications. One of my most detailed missions I've made in arma 3 consist of very intense scrips/configs/mods. I used The ravage mod to create a survival based insurgency sand box where players must go and find gear, money, allies, and food to complete tasks covering the entire map of Tanoa where they will find enemies from multiple factions who spawn dynamically around the player. With multiple stores where players can purchase gear and save items persistently in a dedicated server and save/sell any items they found from the random loot spawner. Needless to say there is a lot happening in the mission. However at any given moment no more than 50 AI units are allowed to be alive throughout the map.
With those specs I was only able to get 12 frames on ultra when I can normally run it above 60 fps on smaller missions.
Today I built a new work station. And I used My arma 3 mission as a benchmark.
Ryzen 9 3950x 16 cores 32 threads 3.5 ghz (No OC)
16gb ram ddr4 3600mhz cl15
GTX 980ti SC
I get 31 frames on that same mission with only a cpu upgrade and slightly faster ram https://ibb.co/mcmKJ7c https://ibb.co/C20Nv3d https://ibb.co/JQX3bwj
Arma can be cpu intensive in the right circumstance.
If you want to try that mission out for yourself as a benchmark email me.
[email protected]