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Dante

Chief of Police
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Dante last won the day on November 4

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About Dante

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  1. Vigilante hands up or be tazed!

    1. Dante

      Dante

      Event menu —-> Ignis ——> Add ——> Kill selected player 

    2. Elements.

      Elements.

      Esc —-> Alt F4 —-> FreeDdoser.com —-> sending lays chips —-> recive pizza in return

  2. @Albert Savagehappy birthday buddy. Show your face sometime 

  3. All I’m saying is when I can finally utilize my own handbook change and I raid warzone, y’all better bitch just as loud for me. That is all. 

    1. Show previous comments  1 more
    2. mon5t3r

      mon5t3r

      bet, as soon as im off this 20d ill come smack you.

    3. Dante

      Dante

      18 minutes ago, SPBojo said:

      Wont happen, already let out our rage on Nerdy.

      @ThatNerdyGuy seems like s good scapegoat 

    4. ThatNerdyGuy

      ThatNerdyGuy

      They kept asking for me to come back! Lol

  4. I go to the outside world and come back and everyone’s mad. It’s an actual paradise. 

    1. Show previous comments  1 more
    2. Dante

      Dante

      Best part is everyone’s mad and I haven’t even had a chance to even raid warzone yet >:(

    3. HyperGoat

      HyperGoat

      Not gonna lie, @Dante. Its kinda bad each time I logged on Arma which is like once every week. Everytime I was on warzone... cops came

    4. Millennium

      Millennium

      What is "the outside world" never heard of this thing before

  5. Dante

    @Kyle Lake
  6. @Solomon I expect an honorary member tag or something whenever I join the VX TeamSpeak for the first time in over a year thanks 

  7. @Zahzi with the clutch titans and profiting the APD 14m. Your contributions are very appreciated. 

    1. Zahzi

      Zahzi

      @Dante apparently not enough for a pardon though :FeelsBad:

      Edited by Zahzi
    2. Ferris Bueller
  8. Slightly updated new vigi portion of APD handbook. Also notated explanation in notated version of the handbook. To be clear if the vigi gets the tase and restrain and they’re wanted over 75k it’s theirs. But if they tase them while we are actively fighting and the APD detain, then you can politely tell vigi to kick rocks. 

    1. Show previous comments  2 more
    2. NokiaStrong

      NokiaStrong

      Say a vigi tases someone while I am driving back to fight him again (not in red zone) who’s is it? I was fighting but died and am coming back. 

    3. Dante

      Dante

      If you’re not actively engaged with him then it’s not yours. 

    4. Scribble

      Scribble

      39 minutes ago, Caleb Snackbar said:

      Wait so basically if the apd get the restrain they can take from vigi if vigi tases and restrains he keeps them?

      Yes, going to be a lot easier for apd to shift R then a vigi widows key click. Can’t wait for kava vigi to do the work for us.

      cya vigi’s

      20 minutes ago, Dante said:

      If you’re not actively engaged with him then it’s not yours. 

      Nothing wrong with a quick text after vigi engage

  9. Handbook is manually formatted now. I did just stay up til 7AM doing this so any imperfections I will get to when I wake up. Jesus fuck. 

  10. Dante

    Altis Police Department Master Handbook Chapter I - Professional Standards Conduct 1.Officers are allowed to conduct themselves casually with civilians, so long as they do not go out of their way to excessively insult a civilian or go outside the boundaries set forth by the server rules. 2.Officers are expected to obey ALL directions of higher ranking officers. 3.Officers that do not intervene when other officers are breaking rules may be subject to discipline. Role Playing 1. Officers are expected to role play in every scenario they encounter. 2. Officers are expected to maintain their character in every scenario they encounter. 3.Rule quoting while on duty as a cop or off duty may be met with disciplinary actions. If a situation arises where you feel that you were wronged, you may try informing the person in a constructive manner. If a report is submitted, it will be evaluated on a case by case basis. Metagaming - See Server Rules 1. Officers are not to use information gathered while playing as a civilian to carry out their duties as an officer or vice versa. 2. Officers are to wait at least 15 minutes in between switching factions to prevent metagaming if you are on the same server. Individual Officer Redeployment 1. APD members may respawn to any HQ if there are (5) five or less officers on the server. Server Redeployment 1. Server redeployments should be conducted by Corporals and higher when it appears that officer placement is unbalanced. 1. Corporals must be on the server at the time of the redeploy 2. Full APD redeployments are conducted by Sergeants and higher to redistribute an unbalanced APD force between all of the servers. Chapter II - Application Process, Rank Progression Application Process - Support section Application - These can be found in the support section of the forums. All answers must be filled out and be truthful otherwise the application may be denied. You will know your application was approved upon receipt of an approval message from a Lieutenant or higher. 1. Interview - The interview is completed by Sergeants and higher to judge each individual's competency with the APD Handbook/Rules/Ticket Guide and their ability to employ them in potential scenarios given. The interview may last anywhere from 5 to 20 minutes and may contain any number of basic questions that a Deputy in the APD may face. 1. Repeatedly questioning Senior APD about getting a test (of any level) is a sure way to delay it. Rank Progression Deputy: 1. This is the lowest rank of the APD. In this rank an individual is re-enforcing their knowledge of the rules and learning basic role-play. Deputy’s if at all possible should partner up with a Patrol Officer while playing on the server. Deputies are limited to remaining inside the cities unless they are partnered with a Patrol Officer or higher, or a federal event/pharmaceutical robbery is taking place. 1. Upon promotion to Deputy, anytime you login for the next 3 days must be on cop. If you log into CIV within this period, you will be terminated. (This does not apply to previous officers of the APD.) Promotions: 1. The Deputy will be given a test by a Sergeant or higher. This test will include reviewing the practical abilities as well as asking a number of questions regarding rules and scenarios that the officer may run into while on duty. This test occurs when the Senior APD determines that you are good enough to be tested. Patrol Officer: 1. Patrol Officers should know and understand the rules of the APD. These individuals should be focused on high level role-play. They should be mentoring the Deputy’s and partnering up with them for patrols. At this level officers may take the initiative to patrol illegal zones. Promotions: 1. A Patrol Officer must show competency in all rules and show a major effort in role-play. After this is seen by Senior APD the member will be tested again through a verbal test on questions and scenarios that the officer may run into. Corporal: 1. In this position you are a full fledged independent member of the APD. Corporals are entrusted with lethal rounds and patrol helicopters/planes. At this level of APD you should be proficient at rules and role-play. Corporals are responsible for APD members on the server with them, and may be held accountable for their actions if they knowingly disregard lower ranked members not following the rules. Promotions: 1. A Corporal must show a major commitment to the APD. They must be a master of the APD Handbook and Ticket Guide. The individual must know and understand how to properly role-play every situation. Note: Click here for Field Training Officer Specifics Sergeant: 1. Sergeants are the backbone of the APD. These individuals have shown great knowledge when it comes to the rules and role-play. Not only do they command patrols and take charge of major incidents, but they ensure proper APD staff deployments and are responsible for interviewing and training APD applicants. Lieutenant: 1. Lieutenants have shown great dedication to APD and know the rules front to back. Each Lieutenant is responsible for several Sergeants and should get staff reports when players break rules or are doing well in their roles. Lieutenants are responsible for approving APD applications and assisting Sergeants with interviews. Finally Lieutenants assist the Deputy Chiefs and Chief in resolving disciplinary issues, promotions, blacklisting and whitelisting. Deputy Chief of Police: 1. These individuals are the right hand of the Chief. They assist him in the day to day operations of the APD. They are able to make staff adjustments for infractions to the APD rules and guidelines as needed and posses many of the powers of the Chief. They are able to make decisions on behalf of APD in the Chief’s absence. Chief of Police: 1.The end all be all of the Police Force. The Chief has overall decision making power when it comes to anything related to the APD. Chapter III - Use of Force Your First Weapon 1. Your first weapon is always your voice. Always attempt to defuse a situation without firing a shot. 2. If the situation calls for it, you may restrain a suspect or civilian if your verbal attempts to resolve the situation have failed. Non-Lethal Force 1. The use of taser rounds are permitted when a suspect attempts to flee on foot or in a vehicle, or presents any weapon. Lethal Force 1. Lethal force is authorized only when non-lethal force has failed or is inadequate to resolve the situation. 1. Exception - Lethal force is always authorized in Warzone, Cartels and any Rebel Outpost. 2. If you have loaded lethals during a situation against a single group and another group joins that situation, lethals are still authorized against all opposing forces. 2. Failure of a non-lethal solution is defined by 2 failed attempts with a non-lethal option by the individual officer. 1. Lethal loading waves are not counted until any individual Officer has died twice. 3. Lethal force may also be authorized when the officers are outnumbered by a ratio of 3:1. 4. If an officer is taken hostage or tased during an active engagement lethal force is authorized against the group that tased or kidnapped the officer regardless of wave. 5. If a server reset occurs during an active situation and lethal force was authorized prior to restart, officers may return to the situation with lethals loaded on rebels still at and/or fleeing the situation. 1. If lethals were loaded solely due to server restart happening in 5 minutes then lethals must be unloaded after the restart 6. Lethal force is authorized if it is 5 minutes or less until server restart and the highest rank feels that there is not sufficient time to resolve a situation. Vehicle Shooting 1. The officers may only fire back when they have a positive location of the unit(s) that have fired 2. If the officers are starting the engagement APD must send a text to a member of the criminal unit from an officer before firing letting them know they will be fired upon by the APD if they do not surrender. 1. Exception - All APD ground vehicles in active pursuit. 2. Once it has been determined that the suspect is clearly evading, they are cleared to open fire upon the fleeing assailant. Chapter IV - Civilian Interaction Dealing with the Public 1. Respond to 911 Texts if possible. 2. Officers are encouraged to find out more information from a 911 dispatch by texting the original caller. 3. If flagged down, try to take note of the citizen’s requests for service or questions. 4. Civilian on civilian accusations are not to be considered actionable evidence. 5. Civilians may be detained if they are interfering with an ongoing investigation for no more than 15 minutes. 6. If detained, the civilian must be notified as to why they are being detained. 7. If detained, civilians are not to be left in an area that is likely to cause harm or death. (e.g. a roadway or balcony where they may fall off.) Making Contact 1. Always announce yourself as an APD Officer or “APD”. 1. When returning to an active situation, officers are to enter the area code 3 to identify themselves as APD. 2. Exception: Scout Aircraft can still enter dark. 2. Always attempt to follow the Use of Force guidelines when dealing with any suspect. 3. Suspects are not to be restrained while in combat. They must either be downed, have their hands up or notified why they are being restrained. 4. If a civilian gives an officer consent to do something (searching, ticketing, lethaling, etc.) the officer is allowed to do so. 1. This can only affect the civilian who grants consent. 2. The request should originate from the civilian, not the officer. Do not harass/bug civilians to let you lethal them. 3. Wanted suspects in APD Custody are NOT to be lethaled. Dealing with Vigilantes 1. Vigilantes are subject to all civilian laws. 2. Officers may not take a suspect from a vigilante unless the suspect is wanted for under $75k. 3. Vigilantes may not take a suspect that the APD are already engaged with and have detained. 4. Vigilantes are to have their weapons holstered unless acting in defense or in fulfillment of their lawful duties. 5. Vigilantes found abusing their license (see Vigilante Rules) are to be sent to jail immediately. 6. Civilians in possession of a Vigilante License or related gear are required to provide identification upon request. 1. Civilians in possession of a Vigilante License are able to legally carry a P07 9mm, Sting 9mm, or Spar-16 (Sand). Dealing with Worker's Protection License (WPL) Holders (see Server Rules for more information regarding WPL) 1. Civilians in possession of a WPL or related gear are required to provide identification upon request. 2. Civilians in possession of a Worker's Protection License are able to legally carry a TRG-20, ACP-C2, SPAR-16 (Khaki) or Katiba Carbine. Dealing with Medics 1. Medics are subject to all civilian laws. 2. Officers should not stop R&R personnel from performing their medical duties without reason, and must be able to enforce their deman Chapter V - Hostage Situations A hostage situation will require a dispatch to be sent to the APD in order for them to be acted upon accordingly. A player may not be pardoned if their bounty is $1 Million+, if they have an escaping jail charge, and/or hostage situation charge. 1. If their bounty is over the above amount then they must request something else. The hostage taker may not: 1. Request for APD to issue a warrant to go into a house/gang shed. 2. Request for APD to conduct a search/impound/seizure of any vehicle/person. 3. If the hostage is an APD member that APD member can not offer negotiations. 4. This means the APD hostage can not give you a pardon or money. 5. Force the APD to send another player directly to jail as a request. The APD member may still drops items they have on their person if that is the request. 1. An APD member (the highest available rank near the situation) can delegate a negotiator to text the hostage takers stating his/her name and intentions. 1. This text primarily serves as a means to let the hostage taker(s) know the APD are on the way. 2. The negotiator entering the area must enter unarmed. 3. The negotiator can not be taken as a new hostage nor may they be robbed. The negotiator may be killed. 4. Hostage situations may be defined as failed if: 1. The negotiator is killed. 2. If an agreement cannot be made after proper attempts by the APD. 3. If any type of hostile action is taken towards the situation by the hostage taker(s). 5. Any APD who enter must first allow proper negotiations before attempting to fire on the suspects. 1. A Sergeant or higher may make the call to immediately engage on the hostage takers if they feel they can remove the said hostage(s) safely. 2. APD members that are Corporal and lower may set up shooting points but may not fire until negotiations have failed. 6. If the negotiator is going to restrain said suspects, the suspects must first be in a tased state or have their hands up as per standard restraining rules. 7. If negotiations are done and both parties have come to an agreement once the situation is over then both parties are to go there own way. 1. This means APD must wait a minimum of 5 minutes before attempting to arrest/capture the hostage taker(s) 1. If it is clear the hostage taker(s) intent is to not leave the area or cause trouble, the APD are authorized to intervene and catch the criminals. 8. Anyone clearly partaking in the negotiation or ‘pulling security’ can and will be appropriately charged with hostage situation. 9. Any player who partakes in the restraining and/or robbing of an APD officer will be charged with hostage situation. Chapter VI - Processing Suspects Processing Suspects 1. Suspects are to be notified as to why they are being restrained 2. Suspects must be processed within 15 minutes after being restrained. 1. Exceeding the 15 minute limit is grounds for cruel and unusual punishment and all charges are pardoned. 2. The 15 minutes DO NOT start until the situation has been fully neutralized. 3. If processing 5 or more suspects, then APD is allowed to go over the normal 15 minute rule within reason. 4. If the civilian chooses to RP the situation, such as just randomly talking or asking questions, the 15 minute rule starts at the end of the RP session. 3. Suspects may be taken to a safer area (e.g. a police HQ) to be processed. If a suspect is killed while in police custody, their charges will be pardoned ONLY if the death was a direct result of the actions of the police officer. (IE: An officer crashing a vehicle that results in death, etc.) 4. Suspects may request a superior officer, provided they have a valid reason to do so. 1. The handling officer must make an attempt to request their immediate superior officer. 2. If the superior officer is too far or busy, they can decline to respond, and the suspect is processed by the handling officer. 3. The 15 minute rule does not take effect until the superior officer has entered the area if they are going to handle the request. Processing A Criminal 1. When processing suspects always follow the L.I.S.T. acronym. 1. L – Licenses. Check licenses. 2. I – Inventory. Search the player and their backpack if you have probable cause. 3. S – Seize weapons if you have probable cause. 4. T – Ticket the suspect. Chapter VII - Dealing with Vehicles Vehicle Interaction 1. Officers are never to enter/unlock a civilian vehicle, unless: 1. Turning off the engine for ease of discussion. 2. Entering a vehicle to extricate a deceased individual. 3. Moving a vehicle that is blocking an area/pathway 2. Officers may impound vehicles: 1. Obstructing public roadways or spaces. 2. If the owner is in APD custody 3. If the owner is not in sight. Pulling Players out of Vehicles 1. Players may only be pulled out if the vehicle is not moving, at least half of its tires have been disabled, or the player has been downed while inside the vehicle. Stopping a Fleeing Vehicle 1. Unrealistic tactics such as head-on collisions with illegal vehicles in an attempt to stop vehicles is prohibited (also covered under Server VDM rules). Illegal Vehicles 1. Illegal vehicles are defined as any armed vehicles, Ifrits, Striders, Hunters, Pharmaceutical vehicles, the Taru Bench, and any variant of the Blackfish. 2. Illegal vehicles are subject to search and seizure after the situation has been neutralized. Aircraft 1. If an aircraft is found in violation of aviation laws, or in an APD occupied area officers may: 1. Text the pilot once to leave or be fired upon OR fire 3 warning shots to the pilot ensuring the rounds miss the helicopter. 1. After the warning shots, officers may direct fire at the helicopter in an effort to force a landing or get the aircraft to leave. 2. If an aircraft inserts itself directly into an active situation you are engaged with, you may open fire at the helicopter. (No text needed) Chapter VIII - Probable Cause Definition of Probable Cause 1. Probable cause is defined as reasonable grounds to conduct a search or make an arrest. Examples of Probable Cause 1. Officer witnessing a suspect or vehicle within an illegal area. 2. Officer sees an illegal weapon. 3. Officer sees a suspect or vehicle leaving from within an illegal area. 4. Officer sees or hears a suspect conducting illegal activities (further examples found in the APD Ticket Guide.) 5. Officer sees a civilian in possession of a TRG-20, ACP-C2, SPAR-16, P07 9mm, Sting 9mm, or Katiba Carbine. (Provides probable cause only to check licenses). Eyewitness Accounts 1. Eyewitness accounts by civilians are not considered actionable evidence or probable cause. Chapter IX - Searches and Seizures Searching in Combat 1. Searching and seizure of equipment and vehicles should not occur until combat has been deemed 'clear' or 'not a factor' by the highest ranking officer at the situation. 1. Example - Armed Plane that has clear intent to stall searching/seizure of equipment/vehicles. Obviously if people are dying or taking damage due to said plane, it is clearly deemed a factor. Conducting Searches 1. In order to search a person/vehicle for illegal items, one must have probable cause to do so. 2. You must announce that you are searching the person/Vehicle. 1. If questioned by the person/owner of the vehicle, explain why you are conducting the search. Checking of Licenses 1. You may only check licenses when you have probable cause to do so. Seizure of Weapons 1. Illegal firearms are to be seized when it is safe to do so, preferably before transport. 1. Blackwater items of note: 1. Thermal NVGs (NOT COMPACT NVGs) are illegal. 2. DMS Scopes. 3. Silencers of any sort. 4. Non-black MXM and MAR-10, these are not APD equipment. 2. Suspects cited for any crime that requires a weapon (ie. Manslaughter, Attp. Manslaughter) permits seizure. (See APD Ticket Guide for further charges that warrant seizure.) Seizure of Vehicles 1. Illegal vehicles are to be seized at the end of a situation. 2. Any civilian vehicles left after a federal event will be seized. 3. Vehicles containing illegal contraband valued at $350,000 or more are to be seized. 4. Vehicles will only be seized upon the order of the highest ranking APD member at the situation. 1. Vehicles found to be transporting other vehicles that are under seizure rules may also be seized. (Ex. An Orca that was slinging a 50 cal, a Blackfish that was transporting a federal event truck) 1. Officers must have a constant view of the carrier vehicle(s) should the passenger vehicle be released in order for it to be seized. Warrants 1. Raid Warrant 1. Raiding a house/gang shed is authorized when: 1. A suspect has taken refuge in a locked house/gang shed. 2. A suspect is shooting out of a locked house/gang shed. 3. APD must enter to rescue a hostage. 2. Raid Warrants allow officers to enter a premises solely for the purpose of capturing a criminal and removing them. 1. Patrol Officers and higher can issue Raid Warrants. 2. The Officer that received the Warrant must state that the building will be raided before exercising the Warrant. 3. Search Warrants 1. Search warrants allow officers to enter a premises in order to capture suspects and/or search the premises for contraband. 1. Sergeants and higher can issue search warrants. 2. The officer that is exercising the warrant must state that the building will be raided and exercise the warrant within 45 minutes after the situation is deemed clear. 3. The officer must announce they will be searching the inventory of the house before doing so. 2. Searching a house/gang shed is authorized when: 1. An APD member has a form of probable cause (bounty, illegal weapon, etc.) and witnesses a civilian interacting with, shooting out of, or taking refuge in a house/gang shed in any form. The Sergeant or higher has discretion on whether or not to conduct a search. 3. Any officers not authorized found going through storage will receive severe disciplinary punishment. Chapter X - Checkpoints & Patrol Guidelines Traffic Stops 1. Officers may conduct a traffic stop on vehicles when the driver or passenger is on the wanted list or is seen breaking traffic laws. 2. Officers may check players for licenses only if the driver of a vehicle or the passengers are wanted/have committed a crime in front of the officer. 3. Vehicles which fail to stop within a reasonable time may be cited for evading arrest. 4. Speed Limits are as follows: 1. Inside City limits - 75 Km/h 2. Outside city limits / back roads - 100 Km/h 3. Outside City limits / Highway - 125 Km/h APD Checkpoints 1. A Patrol Officer or higher must be present. 2. At least 3 APD members must be present to run a checkpoint. 3. Police vehicles must be parked at each checkpoint entrance with their lights on to notify the public that the checkpoint is active. 4. No person or vehicle can be searched without authorization from the owner of the vehicle. (Unless the officer has probable cause) 6. If they decline the search they must go out the way they came in. 6. If a civilian goes around the checkpoint it is considered checkpoint evasion and they can be pulled over and processed from that point 7. APD "Mobile" checkpoints may not be setup within 1km of a Red zone. Chapter XI - Illegal Areas Drug dealers, drug fields, drug processing, Federal Events* (during robbery), rebel outpost areas, Cartels/Warzone, and any other area marked with a red crosshatch are all considered illegal areas. 1. *Federal Events are defined as: the Federal Reserve, the Federal Penitentiary (Jail), and the Blackwater Weapons Facility. Officers must announce themselves within any illegal area with code 3 (Lights and Sirens).*Texting to engage in an illegal zone is NOT ALLOWED* 1. When using code 3 to enter an illegal area, this automatically engages all weapon-bearing civilians inside the illegal area. Officers may only patrol illegal areas every 10 minutes. Officers are not to remain in or near an illegal area if there is no apparent illegal activity. 1. Looking into an illegal area is considered checking it. During active engagements in any illegal area, Officers are to respond in “waves”. 1. Each wave of officers are active until all officers at the incident have been killed or neutralized. 1. If upon entering an illegal area and suspects are found, APD can call in backup. Backup can only enter on 1st wave as long as a member of the original group calling for backup is still on scene. If the first group is eliminated before backup arrives, then second wave begins, backup is no longer available, and normal wave rules apply. 2. If 1st wave backup does not arrive to the illegal area in time prior to the last death of the original group, the backup can wait at their current location (and go no further) for the 2nd wave to catch up. 1. If 1st wave backup witnesses the civilians leaving the illegal area, they are authorized to engage the civilians and resume normal engagement/wave rule. 2. All waves after the second, must start with ALL officers responding to the engagement being present in an APD HQ. Once all officers responding have returned to HQ, the next wave may begin. (Example: When the last officer dies the next wave may begin, even if the last cop that died has not respawned. The last cop that died In the first wave can still enter wave 2.) 3. Any officers who are pulling out of responding to an incident or are retreating from the incident to start the next wave must return to a HQ before the next wave can begin. 4. If a situation begins inside an illegal area and then moves outside the illegal area, waves are no longer required. Once an engagement within a red zone has been deemed clear by the highest ranking member present, all officers may return to the scene to clean up/provide prisoner transport. Officers may only enter Rebel outposts and Cartels/Warzone when: 1. There is a Sergeant or higher in the group. 2. At least 3 officers in the squad. 3. The whole wave must all enter code 3, or must all enter "dark" with an intent to verbally engage. No mixing and matching. 4. The APD may only patrol Cartels/Warzone every 30 minutes. 1. Exceptions: 1. Reasonable suspicion that an APD member was kidnapped and taken to Cartels/Warzone. 2. Reasonable suspicion of a suspect that you were once in active pursuit of entering a Cartel/Warzone. 3. Received Probable Cause to enter (Such as a 911 Dispatch). 2. Once APD have engaged rebel forces in a Cartel/Warzone, they may continue to raid it following standard rebel raid rules until the situation has been neutralized at that Cartel/Warzone. 5. APD May enter Cartels/Warzone and Rebel Outposts for hostage situations. 1. PO or higher to negotiate. 2. Can be accompanied by other officers. 3. Cannot return unless standard Cartel/Rebel prerequisites (mentioned above) are met. For federal event robberies/jailbreaks: 1. No RP is required to engage rebels that are participating in a federal event. All APD are free to fire on rebels in these circumstances. If you see a rebel (Clearly participating in a federal event) you can shoot them. 2. If in the instance there are multiple federal events going on at one time, the order of priority to respond is the Blackwater first, Federal Reserve second, and Jail last. 3. APD are not to enter the Blackwater dome and Federal Reserve dome prior to an active robbery unless someone is trapped inside. 4. If 5 or less APD members are online during a jail break then APD are NOT required to follow Wave Rule. Chapter XII - Fines and Penalties Ticketing Procedure 1. When ticketing a suspect, always list their charges and tell them the total value of their ticket or bounty. 2. Once a ticket is written, the cost is set. An officer cannot place additional charges on the suspect. 1. Tickets may be less than the set price with approval of a Corporal or higher. 3. Suspects are granted two chances to pay the ticket. If the suspect refuses the ticket both times, he may be sent to jail. 1. A third chance to pay is discretionary and out of courtesy, but an officer is never to give more than 3 chances to pay a ticket. 4. Deputies are to abide by the ticket values with no deviation from the fine amounts, even in the absence of higher ranking officers. 1. Deputies are only permitted to issue pardons when there are no Patrol Officers or higher available to grant a discount or pardon. 2. Patrol Officers may issue a discount of up to 25% off the total bounty only when no corporal or higher is available. 3. Corporals have the ability to give discounted tickets, up to 50% off the total bounty. 4. Sergeants and higher have the ability to discount tickets at their discretion. 5. If a mistake has been made while adding charges, and it is noticed before the ticket is issued, the officer may manually adjust the ticket price to reflect the proper amount. 1. If a ticket is accidentally issued for a higher amount than the actual bounty, that civilian must be pardoned and released. 2. If a ticket is issued for a lower amount than the bounty then the civilian has a chance to pay the lower price. If they deny both lower price tickets, then they still go to jail for the full bounty price. 6. If shots are fired in/around the HQ where processing is occurring, processing must cease until the threat is neutralized or not a factor. 7. During the last 5 minutes before a restart, if an APD member is processing a wanted player they may continue to process said player even if shots are fired in the HQ area. 1. The wanted player will need to be in a "Panic Room". 2. If a person enters the "Panic Room" and begins firing then the processing must be stopped. 8. APD Ticketing Guide Jail 1. When sending players to jail, officers must inform the suspect that they are being sent to jail. 2. Patrol Officers and higher may send a player directly to jail if they are seen blatantly breaking server rules or quoting rules. 3. If a player has a combined total of 15 or more Manslaughter, LEO Manslaughter, Vehicular Manslaughter, and Gang Homicide charges they are considered a serial killer, and can be sent to jail without a chance to pay their ticket 4. When a player has an "Escaping Jail" charge they MUST be sent straight to jail. 5. If a player has a "Hostage Situation" or “Kidnapping Gov’t Official” charge they are considered a hostage taker, and may be sent directly to jail without a chance to pay any outstanding tickets. Adding Charges 1. Patrol Officers and higher are granted abilities to add charges to a suspect. 2. The crimes must be witnessed by an officer in order to be added to their bounty. 3. Common sense should be used when adding charges at appropriate times. Charges may be added prior to capture of a suspect, however it should be noted that you are liable for punishment should a civilian get charged inappropriately due to this. 1. Example - If someone has an illegal weapon they should only ever be charged once while in possession of that exact weapon. If you charge them before capture, you should not issue another charge after capture if it is assumed they have the same weapon. Pardoning 1. Corporals and higher have the ability to pardon players who have been added to the wanted list mistakenly, or have committed the acts in a justifiable manner. 1. Players must notify the police via text message upon committing a justifiable offense. 2. Other considerations may be used when pardoning a suspect. (e.g. desync kill, traffic accident, other glitches.) Chapter XIII - APD Equipment & Ground Vehicles APD Tools 1. Weapons are to be carried in low-ready position when not engaged in a situation that warrants the use of the weapons. 2. Tear gas, smoke grenades and flashbangs are to be used in tactical situations only 3. Spike strips may be deployed on suspects utilizing ground vehicles who are attempting to evade the APD. Spike strips may be used in any situation provided they disable only suspects that the APD is actively engaged with. 4. GPS Trackers may be used anytime, anywhere, for anything. 5. Bolt Cutters are ONLY to be used by Patrol Officers or higher when the owner of a house is NOT online. 1. Exception: Bolt Cutters may be used to open the opposite Federal Reserve Dome Gate. 6. The SDAR can be used by POs+ without approval of a Sergeant as long as the suspect is in the water or there is no other way of dealing with him (I.E. Suspect is on an unreachable roof). In other words, use it as a last resort. 1. In all other cases, a Sergeant or higher will need to approve the use of an SDAR. 1. This does not mean you will be able to store an SDAR in your backpack. After you have used the SDAR, seize it. 1. Exception: Exception: You may have an SDAR in your backpack during Boat Patrols and must be seized after the patrol is over. 7. APD Officers are only authorized to use equipment available to them at their rank in the APD Shop. 8. Bait Appliances may only be used on bait cars not intended for unmarked patrol. (No civilian or standard police vehicles) 9. Road Kits may be used by Patrol Officers or higher to invigorate roleplay as long as they are used in a non-excessive or non-abusive manner. Vehicles 1. Police vehicles must be secured at all times. If an officer is expected to be away from their vehicle for a prolonged period of time, the vehicle should be impounded to prevent theft. 1. This does not apply to active engagements or situations. 2. Impounding any vehicle before a situation is clear is prohibited. 3. Lights and sirens are to be used only in fulfillment of one’s duties as an officer. The Armed Jeep 1. Armed Jeep Patrol - Armed Jeep patrols are conducted by Corporals and higher. These patrols are utilized for a heavy APD response to large gang actions or high risk rebel activity. (Generally don't use for patrol against low risk interaction) 1. Armed Jeeps will follow armed plane engagement rules. Chapter XIV - APD Aircraft Aircraft Patrols 1. Recon Patrol - Recon patrols can be performed by any APD member with any helicopter in the APD arsenal, with the approval of a Corporal or higher. These patrols provide information to ground units from reconnaissance above. 1. These patrols are not required to follow wave rule. 2. These patrols can not directly engage with criminals on the ground. 3. Must leave with the wave (assuming the situation is in a redzone). 4. These patrols will have 1 occupant maximum. 5. These patrols cannot use lights or sirens (this includes checking redzones). (Does not apply to Cartels/Rebels) 6. Officers may switch from recon to rapid response, but not the other way around. 2. Rapid Response Patrol - These patrols can be performed by any APD member with any helicopter in the APD arsenal, with the approval of a Corporal or higher. These patrols are tasked with rapidly responding to major calls and patrolling high crime areas. 1. Minimum Crew: Pilot. 2. These patrols may engage with criminals on the ground. 3. Must use lights/sirens when engaging a suspect or entering a redzone. 4. These patrols cannot switch to a recon patrol and must return to the HQ where waves are originating from to become a recon patrol Airplane Patrols 1. Armed Fixed Wing Patrol - The Armed Plane patrols are conducted by Sergeants or higher. These patrols can be used for both recon and rapid response. 1. Armed Planes will follow Ghosthawk engagement rules. 1.Exception - Armed Planes can also engage high value ground vehicles 2. Armed planes may mirror the guns hot status of any active Ghosthawks. However, this does not apply vice-versa The Ghosthawk 1. Ghosthawk Patrol - Ghosthawk patrols are conducted by Sergeants or higher. These patrols are utilized for a heavy APD response to large gang actions or high risk rebel activity 2. The Ghosthawk’s weapons are only to be used on vehicles that are operated by a suspect of a crime, or on vehicles in which a suspect is known to have boarded beyond a reasonable doubt, or in an exception listed below. 3. If giving chase to an aircraft piloted by, or containing, a suspect of a crime, the pilot is to be notified by text message 1 time to land the vehicle or be shot, and given 10 seconds to comply. 1. Exception: You can fire upon an illegal ground vehicles (including stolen APD Hunters and Striders), if given 1 text message and 10 seconds to comply. 2. If an aircraft is over water and receives a text from a Ghosthawk it must attempt to land at the nearest body of land. If an aircraft continues to fly out to sea it can be shot down over the water. 4. If the Ghosthawk is fired upon by a titan, the Ghosthawk remains guns hot regardless of wave rule until the engagement has been broken for more than 5 minutes. 5. If a Ghosthawk is stolen, and its operators utilize the guns on the APD or the civilian population, the APD is authorized to use any means necessary to destroy the stolen Ghosthawk (excluding breaking Server Rules). 1. This clause also applies to any armed aerial vehicle. 6. If hostile action is taken against the Ghosthawk, the APD may return fire with lethal force without sending a warning text first. 1. This includes when the Ghosthawk is presented with a clear threat (Example: civilian with a titan that has engaged the Ghosthawk via text or a titan clearly pointing at the Ghosthawk in a redzone). 7. The directive to go guns hot must be given by a senior APD member inside the first ghosthawk to go guns hot. 1. Exception: If multiple Ghosthawks have been shot down in the same situation any Sergeant and above may decide to use the Ghosthawk(s) guns hot provided they notify a member of the opposing force to surrender prior. 8. Once a single Ghosthawk meets guns hot requirements, all Ghosthawks in the area of engagement may go guns hot without prior warning. 9. For federal events only, once the prerequisite is met, the ghosthawk may respond to the federal event with GUNS HOT against all hostile robbery/jailbreak participants. 1. The prerequisite is defined as: 1. The bomb blowing at a federal event. (Example: If the bomb blows on wave 5, wave 5 MUST FINISH before the Ghosthawk can come out on Wave 6) 2. Multiple Ghosthawks lost, with approval of Sergeant or higher. 2. Once rebels leave the federal event (Inner Anti-Air circle), the Ghosthawk ceases fire and resets to normal Ghosthawk rules. 10. If a server reset occurs during an active situation and the Ghosthawk was guns hot prior to restart, the Ghosthawk may return to the situation (after restart) GUNS HOT at the rebels still at and/or fleeing the active situation. 11. Armed Huron is treated as a Ghosthawk Hummingbird 1. If giving chase to a vehicle piloted/driven by a suspect of a crime, or a vehicle which is carrying a suspect of a crime, the pilot/driver is to be notified by text message up to 1 times to land/park the vehicle, or be shot. 1. The Corporal or higher must be the one to give the directive to use the guns. 2. The Hummingbird may go guns hot against any civilians fighting the APD upon the direction of a corporal or higher. (Unarmed) Huron is treated as a hummingbird Chapter XV - Bait Cars Bait cars are not to be used at any time for patrol. 1. Exception - Sergeants+ may utilize SUVs and Hatchback Sports for unmarked patrol. 1. Unmarked patrols may not enter redzones without probable cause. At any given time, a maximum of 3 bait cars may be in use by the APD on a single server. Bait cars may be left in illegal areas. However, this does not warrant “camping” of the illegal area. 1. Bait cars must be accompanied by a marked APD vehicle into the illegal area. This is for engagement purposes. Activation of the vehicle, or movement of the GPS tracker gives probable cause to raid any red zone the aforementioned vehicle was left in, regardless of time since the last visit. If the APD come under attack during transportation of the bait car to the desired location, the APD are allowed to retaliate in order to resolve the situation. APD Bait cars are only to be given to civilians in order to facilitate police operations. Chapter XVI - Training Facilities The APD Training Facilities (the dome located in Pyrgos and the APD training Island) must only be utilized for the purpose of training. Any officers found abusing the features of the training dome/island or interrupting an ongoing APD training are subject to discipline. Chapter XVII - Communication Channels Teamspeak 1. All officers are required to be logged into the Olympus Teamspeak while on duty. 2. Officers must be within their appropriate channel dependent on the server and city they have been assigned to. 3. The APD Teamspeak channels are to be used for APD operations only. Casual conversations can be held in other channels such as the APD Lounge. 4. Officers must use their Chain of Command given name in Teamspeak. Channels 1. City channels are to be utilized by all officers who are patrolling those areas. 2. Unit channels are lead by Corporals or higher to perform specialized patrols on the ground or utilizing the helicopter patrol. See APD Helicopter Section for more info on Helicopter patrols. 1. Corporals or higher are authorized to pull APD members into the Unit channels to make up their Patrol Team. 2. Unit channels should hold no more than 5 APD members at a time. 3. The federal event channels should only be utilized during those incidents and the highest rank on the server should be in command. In-Game (Direct) 1. Direct chat is the main form of in-game communication with the civilian population. In-Game (Group/Side) 1. Officers are only to use Group/Side chat to conduct map-wide operations between cities. Chapter XVIII - Executive Decision If at any point the Chief of Police feels the policies outlined above prevent them from fulfilling their duties in resolving a situation, they reserve the right to supersede the APD Handbook. 1. A member of the opposing group will be notified that the handbook has been superseded.
  11. Dante

    Altis Police Department Master Handbook Chapter I - Professional Standards Conduct Officers are allowed to conduct themselves casually with civilians, so long as they do not go out of their way to excessively insult a civilian or go outside the boundaries set forth by the server rules. Officers are expected to obey ALL directions of higher ranking officers. Officers that do not intervene when other officers are breaking rules may be subject to discipline. Role Playing Officers are expected to maintain their character in every scenario they encounter. Rule quoting while on duty as a cop or off duty may be met with disciplinary actions. If a situation arises where you feel that you were wronged, you may try informing the person in a constructive manner. If a report is submitted, it will be evaluated on a case by case basis. Metagaming - See Server Rules Officers are not to use information gathered while playing as a civilian to carry out their duties as an officer or vice versa. Officers are to wait at least 15 minutes in between switching factions on the same server to prevent metagaming. Individual Officer Redeployment APD members may respawn to any HQ if there are (5) five or less officers on the server. Server Redeployment Server redeployments should be conducted by Corporals and higher when it appears that officer placement is unbalanced. Corporals must be on the server at the time of the redeploy. Full APD redeployments are conducted by Sergeants and higher to redistribute an unbalanced APD force between all of the servers. Chapter II - Application Process, Rank Progression Application Process - Support section Application - These can be found in the support section of the forums. All answers must be filled out and be truthful otherwise the application may be denied. You will know your application was approved upon receipt of an approval message from a Lieutenant or higher. Interview - The interview is completed by Sergeants and higher to judge each individual's competency with the APD Handbook/Rules/Ticket Guide and their ability to employ them in potential scenarios given. The interview may last anywhere from 5 to 20 minutes and may contain any number of basic questions that a Deputy in the APD may face. Repeatedly questioning Senior APD about getting a test (of any level) is a sure way to delay it. Rank Progression Deputy: This is the lowest rank of the APD. In this rank an individual is re-enforcing their knowledge of the rules and learning basic role-play. Deputy’s if at all possible should partner up with a Patrol Officer while playing on the server. Deputies are limited to remaining inside the cities unless they are partnered with a Patrol Officer or higher, or a federal event/pharmaceutical robbery is taking place. Upon promotion to Deputy, anytime you login for the next 3 days must be on cop. If you log into CIV within this period, you will be terminated. (This does not apply to recent previous officers of the APD.) Promotions: The Deputy will be given a test by a Sergeant or higher. This test will include reviewing the practical abilities as well as asking a number of questions regarding rules and scenarios that the officer may run into while on duty. This test occurs when the Senior APD determines that you are good enough to be tested. NOTE - Repeatedly questioning Senior APD about getting a test is a sure way to delay it. Patrol Officer: Patrol Officers should know and understand the rules of the APD. These individuals should be focused on high level role-play. They should be mentoring the Deputy’s and partnering up with them for patrols. At this level officers may take the initiative to patrol illegal zones. Promotions: A Patrol Officer must show competency in all rules and show a major effort in role-play. After this is seen by Senior APD the member will be tested again through a verbal test on questions and scenarios that the officer may run into. Repeatedly questioning Senior APD about getting a Corporal test is a sure way to delay it. Failure to show competency in the APD rules may result in demotion to Deputy. Corporal: In this position you are a full fledged independent member of the APD. Corporals are entrusted with lethal rounds and patrol helicopters/planes. At this level of APD you should be proficient at rules and role-play. Corporals are responsible for APD members on the server with them, and may be held accountable for their actions if they knowingly disregard lower ranked members not following the rules. Promotions: A Corporal must show a major commitment to the APD. They must be a master of the APD Handbook and Ticket Guide. The individual must know and understand how to properly role-play every situation. Note: Click here for Field Training Officer Specifics Sergeant: Sergeants are the backbone of the APD. These individuals have shown great knowledge when it comes to the rules and role-play. Not only do they command patrols and take charge of major incidents, but they ensure proper APD staff deployments and are responsible for interviewing and training APD applicants. Lieutenant: Lieutenants have shown great dedication to APD and know the rules front to back. Each Lieutenant is responsible for several Sergeants and should get staff reports when players break rules or are doing well in their roles. Lieutenants are responsible for approving APD applications and assisting Sergeants with interviews. Finally Lieutenants assist the Deputy Chiefs and Chief in resolving disciplinary issues, promotions, blacklisting and whitelisting. Deputy Chief of Police: These individuals are the right hand of the Chief. They assist him in the day to day operations of the APD. They are able to make staff adjustments for infractions to the APD rules and guidelines as needed and posses many of the powers of the Chief. They are able to make decisions on behalf of APD in the Chief’s absence. Chief of Police: The end all be all of the Police Force. The Chief has overall decision making power when it comes to anything related to the APD. Chapter III - Use of Force Your First Weapon Your first weapon is always your voice. Always attempt to defuse a situation without firing a shot. If the situation calls for it, you may restrain an unarmed suspect or civilian if your verbal attempts to resolve the situation have failed Non-Lethal Force The use of taser rounds are permitted when a suspect attempts to flee on foot or in a vehicle, or presents any weapon. Lethal Force Lethal force is authorized only when non-lethal force has failed or is inadequate to resolve the situation. Exception - Lethal force is always authorized in Warzone, Cartels and any Rebel Outpost. If you have loaded lethals during a situation against a single group and another group joins that situation, lethals are still authorized against all opposing forces. Failure of a non-lethal solution is defined by 2 failed attempts with a non-lethal option by the individual officer. Lethal loading waves are not counted until any individual Officer has died twice. Lethal force may also be authorized when the officers are outnumbered by a ratio of 3:1. If an officer is taken hostage or tased during an active engagement lethal force is authorized against the group that tased or kidnapped the officer regardless of wave. If a server reset occurs during an active situation and lethal force was authorized prior to restart, officers may return to the situation with lethals loaded on rebels still at and/or fleeing the situation. If lethals were loaded solely due to server restart happening in 5 minutes then lethals must be unloaded after the restart Lethal force is authorized if it is 5 minutes or less until server restart and the highest rank feels that there is not sufficient time to resolve a situation. Vehicle Shooting The officers may only fire back when they have a positive location of the unit(s) that have fired If the officers are starting the engagement APD must send a text to a member of the criminal unit from an officer before firing letting them know they will be fired upon by the APD if they do not surrender. Exception - All APD ground vehicles in active pursuit. Once it has been determined that the suspect is clearly evading, they are cleared to open fire upon the fleeing assailant. Chapter IV - Civilian Interaction Dealing with the Public Respond to 911 Texts if possible. Officers are encouraged to find out more information from a 911 dispatch by texting the original caller. If flagged down, try to take note of the citizen’s requests for service or questions. Civilian on civilian accusations are not to be considered actionable evidence. Civilians may be detained if they are interfering with an ongoing investigation for no more than 15 minutes. If detained, the civilian can be notified as to why they are being detained. If detained, civilians are not to be left in an area that is likely to cause harm or death. Making Contact Always announce yourself as an APD Officer or “APD”. 1. When returning to an active situation, officers are to enter the area code 3 to identify themselves as APD. 2. Exception: Scout Aircraft can still enter Dark Always attempt to follow the Use of Force guidelines when dealing with any suspect. Suspects are not to be restrained while in combat. They must either be downed, have their hands up or notified why they are being restrained. If a civilian gives an officer consent to do something (searching, ticketing, lethaling, etc.) the officer is allowed to do so. You can add 1 extra charge at most. This can only affect the civilian who grants consent. The request should originate from the civilian, not the officer. Do not harass/bug civilians to add charges or let you lethal them. Wanted suspects in APD Custody are NOT to be lethaled. Dealing with Vigilantes Vigilantes are subject to all civilian laws. Officers may not take a suspect from a vigilante unless the suspect is wanted for under $75k. Vigilantes may not take a suspect that the APD are already engaged with and have detained. Vigilantes are to have their weapons holstered unless acting in defense or in fulfillment of their lawful duties. Vigilantes found abusing their license (see Vigilante Rules) are to be sent to jail immediately. Civilians in possession of a Vigilante License or related gear are required to provide identification upon request. Civilians in possession of a Vigilante License are able to legally carry a P07 9mm, Sting 9mm, or Spar-16 (Sand). Dealing with Worker's Protection License (WPL) Holders (see Server Rules for more information regarding WPL) Civilians in possession of a WPL or related gear are required to provide identification upon request. Civilians in possession of a Worker's Protection License are able to legally carry a TRG-20, ACP-C2, SPAR-16 (Khaki) or Katiba Carbine. Dealing with Medics Medics are subject to all civilian laws. Officers should not stop R&R personnel from performing their medical duties without reason, and must be able to enforce their demand Chapter V - Hostage Situations A hostage situation will require a dispatch to be sent to the APD in order for them to be acted upon accordingly. A player may not be pardoned if their bounty is $1 Million+, if they have an escaping jail charge, and/or hostage situation charge. If their bounty is over the above amount then they must request something else. The hostage taker may not: Request for APD to issue a warrant to go into a house/gang shed. Request for APD to conduct a search/impound/seizure of any vehicle/person. If the hostage is an APD member that APD member can not offer negotiations. This means the APD hostage can not give you a pardon or money. Force the APD to send another player directly to jail as a request. The APD member may still drops items they have on their person if that is the request. An APD member (the highest available rank near the situation) can delegate a negotiator to text the hostage takers stating his/her name and intentions. This text primarily serves as a means to let the hostage taker(s) know the APD are on the way. The negotiator entering the area must enter unarmed. The negotiator can not be taken as a new hostage nor may they be robbed. The negotiator may be killed. Hostage situations may be defined as failed if: The negotiator is killed. If an agreement cannot be made after proper attempts by the APD. If any type of hostile action is taken towards the situation by the hostage taker(s). Any APD who enter must first allow proper negotiations before attempting to fire on the suspects. A Sergeant or higher may make the call to immediately engage on the hostage takers if they feel they can remove the said hostage(s) safely. APD members that are Corporal and lower may set up shooting points but may not fire until negotiations have failed. If the negotiator is going to restrain said suspects, the suspects must first be in a tased state or have their hands up as per standard restraining rules. If negotiations are done and both parties have come to an agreement once the situation is over then both parties are to go there own way. This means APD must wait a minimum of 5 minutes before attempting to arrest/capture the hostage taker(s) If it is clear the hostage taker(s) intent is to not leave the area or cause trouble, the APD are authorized to intervene and catch the criminals. Anyone clearly partaking in the negotiation or ‘pulling security’ can and will be appropriately charged with hostage situation. Any player who partakes in the restraining and/or robbing of an APD officer will be charged with hostage situation. Chapter VI - Processing Suspects Processing Suspects Suspects are to be notified as to why they are being restrained Suspects must be processed within 15 minutes after being restrained. Exceeding the 15 minute limit is grounds for cruel and unusual punishment and all charges are pardoned. The 15 minutes DO NOT start until the situation has been fully neutralized. If processing 5 or more suspects, then APD is allowed to go over the normal 15 minute rule within reason. If the civilian chooses to RP the situation, such as just randomly talking or asking questions, the 15 minute rule starts at the end of the RP session. Suspects may be taken to a safer area (e.g. a police HQ) to be processed. If a suspect is killed while in police custody, their charges will be pardoned ONLY if the death was a direct result of the actions of the police officer. (IE: An officer crashing a vehicle that results in death, etc.) Suspects may request a superior officer, provided they have a valid reason to do so. The handling officer must make an attempt to request their immediate superior officer. If the superior officer is too far or busy, they can decline to respond, and the suspect is processed by the handling officer. The 15 minute rule does not take effect until the superior officer has entered the area if they are going to handle the request. Processing A Criminal When processing suspects always follow the L.I.S.T. acronym. L – Licenses. Check licenses. I – Inventory. Search the player and their backpack if you have probable cause. S – Seize weapons if you have probable cause. T – Ticket the suspect. Chapter VII - Dealing with Vehicles Vehicle Interaction Officers are never to enter/unlock a civilian vehicle, unless: Turning off the engine for ease of discussion. Entering a vehicle to extricate a deceased individual. Moving a vehicle that is blocking an area/pathway Officers may impound vehicles: Obstructing public roadways or spaces. If the owner is in APD custody If the owner is not in sight. Pulling Players out of Vehicles Players may only be pulled out if the vehicle is not moving, at least half of its tires have been disabled, or the player has been downed while inside the vehicle. Stopping a Fleeing Vehicle Unrealistic tactics such as head-on collisions with illegal vehicles in an attempt to stop vehicles is prohibited (also covered under Server VDM rules). Illegal Vehicles Illegal vehicles are defined as any armed vehicles, Ifrits, Striders, Hunters, Pharmaceutical vehicles, the Taru Bench, and any variant of the Blackfish. Illegal vehicles are subject to search and seizure after the situation has been neutralized. Aircraft If an aircraft is found in violation of aviation laws, officers may: Text the pilot once to leave or be fired upon OR fire 3 warning shots to the pilot ensuring the rounds miss the helicopter. After the warning shots, officers may direct fire at the helicopter in an effort to force a landing or get the aircraft to leave. If an aircraft inserts itself directly into an active situation you are engaged with, you may open fire at the helicopter. (No text needed) Chapter VIII - Probable Cause Definition of Probable Cause Probable cause is defined as reasonable grounds to conduct a search or make an arrest. Examples of Probable Cause Officer witnessing a suspect or vehicle within an illegal area. Officer sees an illegal weapon. Officer sees a suspect or vehicle leaving from within an illegal area. Officer sees or hears a suspect conducting illegal activities (further examples found in the APD Ticket Guide.) Officer sees a civilian in possession of a TRG-20, ACP-C2, SPAR-16, P07 9mm, Sting 9mm, or Katiba Carbine. (Provides probable cause only to check licenses). Eyewitness Accounts Eyewitness accounts by civilians are not considered actionable evidence or probable cause. Chapter IX - Searches and Seizures Searching in Combat Searching and seizure of equipment and vehicles should not occur until combat has been deemed 'clear' or 'not a factor' by the highest ranking officer at the situation. Example - Armed Plane that has clear intent to stall searching/seizure of equipment/vehicles. Obviously if people are dying or taking damage due to said plane, it is clearly deemed a factor. Conducting Searches In order to search a person/vehicle for illegal items, one must have probable cause to do so. You must announce that you are searching the person/Vehicle. If questioned by the person/owner of the vehicle, explain why you are conducting the search. Checking of Licenses You may only check licenses when you have probable cause to do so. Seizure of Weapons Illegal firearms are to be seized when it is safe to do so, preferably before transport. Blackwater items of note: Thermal NVGs (NOT COMPACT NVGs) are illegal. DMS Scopes. Silencers of any sort. Non-black MXM and MAR-10, these are not APD equipment. Suspects cited for any crime that requires a weapon (ie. Manslaughter, Attp. Manslaughter) permits seizure. (See APD Ticket Guide for further charges that warrant seizure.) Seizure of Vehicles Illegal vehicles are to be seized at the end of a situation. Any civilian vehicles left after a federal event will be seized. Vehicles containing illegal contraband valued at $350,000 or more are to be seized. Vehicles will only be seized upon the order of the highest ranking APD member at the situation. Vehicles found to be transporting other vehicles that are under seizure rules may also be seized. (Ex. An Orca that was slinging a 50 cal, a Blackfish that was transporting a federal event truck) Officers must have a constant view of the carrier vehicle(s) should the passenger vehicle be released in order for it to be seized. Warrants Raid Warrant Raiding a house/gang shed is authorized when: A suspect has taken refuge in a locked house/gang shed. A suspect is shooting out of a locked house/gang shed. APD must enter to rescue a hostage. Raid Warrants allow officers to enter a premises solely for the purpose of capturing a criminal and removing them. Patrol Officers and higher can issue Raid Warrants. The Officer that received the Warrant must state that the building will be raided before exercising the Warrant. Search Warrants Search warrants allow officers to enter a premises in order to capture suspects and/or search the premises for contraband. Sergeants and higher can issue search warrants. The officer that is exercising the warrant must state that the building will be raided and exercise the warrant within 45 minutes after the situation is deemed clear. The officer must announce they will be searching the inventory of the house before doing so. Searching a house/gang shed is authorized when: An APD member has a form of probable cause (bounty, illegal weapon, etc.) and witnesses a civilian interacting with, shooting out of, or taking refuge in a house/gang shed in any form. The Sergeant or higher has discretion on whether or not to conduct a search. Chapter X - Checkpoints & Patrol Guidelines Traffic Stops Officers may conduct a traffic stop on vehicles when the driver or passenger is on the wanted list or is seen breaking traffic laws. Officers may check players for licenses only if the driver of a vehicle or the passengers are wanted/have committed a crime in front of the officer. Vehicles which fail to stop within a reasonable time may be cited for evading arrest. Speed Limits are as follows: Inside City limits - 75 Km/h Outside city limits / back roads - 100 Km/h Outside City limits / Highway - 125 Km/h APD Checkpoints A Patrol Officer or higher must be present. At least 3 APD members must be present to run a checkpoint. Police vehicles must be parked at each checkpoint entrance with their lights on to notify the public that the checkpoint is active. No person or vehicle can be searched without authorization from the owner of the vehicle. (Unless the officer has probable cause) If they decline the search they must go out the way they came in. If a civilian goes around the checkpoint it is considered checkpoint evasion and they can be pulled over and processed from that point APD "Mobile" checkpoints may not be setup within 1km of a Red zone. Chapter XI - Illegal Areas Drug dealers, drug fields, drug processing, Federal Events* (during robbery), rebel outpost areas, Cartels/Warzone, and any other area marked with a red crosshatch are all considered illegal areas. *Federal Events are defined as: the Federal Reserve, the Federal Penitentiary (Jail), and the Blackwater Weapons Facility. Officers must announce themselves within any illegal area with code 3 (Lights and Sirens).*Texting to engage in an illegal zone is NOT ALLOWED* When using code 3 to enter an illegal area, this automatically engages all weapon-bearing civilians inside the illegal area. Officers may only patrol illegal areas every 10 minutes. Officers are not to remain in or near an illegal area if there is no apparent illegal activity. Looking into an illegal area is considered checking it. During active engagements in any illegal area, Officers are to respond in “waves”. Each wave of officers are active until all officers at the incident have been killed or neutralized. If upon entering an illegal area and suspects are found, APD can call in 1st wave backup. Backup can only enter on 1st wave as long as a member of the original group calling for backup is still on scene. If the first group is eliminated before backup arrives, then second wave begins, backup is no longer available, and normal wave rules apply. If 1st wave backup does not arrive to the illegal area in time prior to the last death of the original group, the backup can wait at their current location (and go no further) for the 2nd wave to catch up. If 1st wave backup witnesses the civilians leaving the illegal area, they are authorized to engage the civilians and resume normal engagement/wave rule. All waves after the second, must start with ALL officers responding to the engagement being present in an APD HQ. Once all officers responding have returned to HQ, the next wave may begin. (Example: When the last officer dies the next wave may begin, even if the last cop that died has not respawned. The last cop that died In the first wave can still enter wave 2.) Any officers who are pulling out of responding to an incident or are retreating from the incident to start the next wave must return to a HQ before the next wave can begin. If a situation begins inside an illegal area and then moves outside the illegal area, waves are no longer required. Once an engagement within a red zone has been deemed clear by the highest ranking member present, all officers may return to the scene to clean up/provide prisoner transport. Officers may only enter Rebel outposts and Cartels/Warzone when: There is a Sergeant or higher in the group. At least 3 officers in the squad. The whole wave must all enter code 3, or must all enter "dark" with an intent to verbally engage. No mixing and matching. The APD may only patrol Cartels/Warzone every 30 minutes. The APD may enter Cartels/Warzone if they have pursued someone into the area or have probable cause to enter (Such as a 911). Reasonable suspicion that an APD member was kidnapped and taken to Cartels/Warzone. Reasonable suspicion of a suspect that you were once in active pursuit of entering a Cartel/Warzone. Once APD have engaged rebel forces in a Cartel/Warzone, they may continue to raid it following standard rebel raid rules until the situation has been neutralized at that Cartel/Warzone. APD May enter Cartels/Warzone and Rebel Outposts for hostage situations. PO or higher to negotiate. Can be accompanied by other officers. Cannot return unless standard Cartel/Rebel prerequisites (mentioned above) are met. For federal event robberies/jailbreaks: No RP is required to engage rebels that are participating in a federal event. All APD are free to fire on rebels in these circumstances. If you see a rebel (Clearly participating in a federal event) you can shoot them. If in the instance there are multiple federal events going on at one time, the order of priority to respond is the Blackwater first, Federal Reserve second, and Jail last. APD are not to enter the Blackwater dome and Federal Reserve dome prior to an active robbery unless someone is trapped inside. If 5 or less APD members are online during a jail break then APD are NOT required to follow Wave Rule. Chapter XII - Fines and Penalties Ticketing Procedure When ticketing a suspect, always list their charges and tell them the total value of their ticket or bounty. Once a ticket is written, the cost is set. An officer cannot place additional charges on the suspect. Tickets may be less than the set price with approval of a Corporal or higher. Suspects are granted two chances to pay the ticket. If the suspect refuses the ticket both times, he may be sent to jail. A third chance to pay is discretionary and out of courtesy, but an officer is never to give more than 3 chances to pay a ticket. Deputies are to abide by the ticket values with no deviation from the fine amounts, even in the absence of higher ranking officers. Deputies are only permitted to issue pardons when there are no Patrol Officers or higher available to grant a discount or pardon. Patrol Officers may issue a discount of up to 25% off the total bounty only when no corporal or higher is available. Corporals have the ability to give discounted tickets, up to 50% off the total bounty. Sergeants and higher have the ability to discount tickets at their discretion. If a mistake has been made while adding charges, and it is noticed before the ticket is issued, the officer may manually adjust the ticket price to reflect the proper amount. If a ticket is accidentally issued for a higher amount than the actual bounty, that civilian must be pardoned and released. If a ticket is issued for a lower amount than the bounty then the civilian has a chance to pay the lower price. If they deny both lower price tickets, then they still go to jail for the full bounty price. If shots are fired in/around the HQ where processing is occurring, processing must cease until the threat is neutralized or not a factor. During the last 5 minutes before a restart, if an APD member is processing a wanted player they may continue to process said player even if shots are fired in the HQ area. The wanted player will need to be in a "Panic Room". If a person enters the "Panic Room" and begins firing then the processing must be stopped. APD Ticketing Guide Jail When sending players to jail, officers must inform the suspect that they are being sent to jail. Patrol Officers and higher may send a player directly to jail if they are seen blatantly breaking server rules or quoting rules. If a player has a combined total of 15 or more Manslaughter, LEO Manslaughter, Vehicular Manslaughter, and Gang Homicide charges they are considered a serial killer, and can be sent to jail without a chance to pay their ticket. When a player has an "Escaping Jail" charge they MUST be sent straight to jail. If a player has a "Hostage Situation" or “Kidnapping Gov’t Official” charge they are considered a hostage taker, and may be sent directly to jail without a chance to pay any outstanding tickets. Adding Charges Patrol Officers and higher are granted abilities to add charges to a suspect. The crimes must be witnessed by an officer in order to be added to their bounty. Common sense should be used when adding charges at appropriate times. Charges may be added prior to capture of a suspect, however it should be noted that you are liable for punishment should a civilian get charged inappropriately due to this. Example - If someone has an illegal weapon they should only ever be charged once while in possession of that exact weapon. If you charge them before capture, you should not issue another charge after capture if it is assumed they have the same weapon. Pardoning Corporals and higher have the ability to pardon players who have been added to the wanted list mistakenly, or have committed the acts in a justifiable manner. Players must notify the police via text message upon committing a justifiable offense. Other considerations may be used when pardoning a suspect. (e.g. desync kill, traffic accident, other glitches.) Chapter XIII - APD Equipment & Ground Vehicles APD Tools Weapons are to be carried in low-ready position when not engaged in a situation that warrants the use of the weapons. Tear gas, smoke grenades and flashbangs are to be used in tactical situations only Spike strips may be deployed on suspects utilizing ground vehicles who are attempting to evade the APD. Spike strips may be used in any situation provided they disable only suspects that the APD is actively engaged with. GPS Trackers may be used anytime, anywhere, for anything. Bolt Cutters are ONLY to be used by Patrol Officers or higher when the owner of a house is NOT online. Exception: Bolt Cutters may be used to open the opposite Federal Reserve Dome Gate. The SDAR can be used by POs+ without approval of a Sergeant as long as the suspect is in the water or there is no other way of dealing with him (I.E. Suspect is on an unreachable roof). In other words, use it as a last resort. In all other cases, a Sergeant or higher will need to approve the use of an SDAR. This does not mean you will be able to store an SDAR in your backpack. After you have used the SDAR, seize it. 1. Exception: You may have an SDAR in your backpack during Boat Patrols and must be seized after the patrol is over. APD Officers are only authorized to use equipment available to them at their rank in the APD Shop. Bait Appliances may only be used on bait cars not intended for unmarked patrol. (No civilian or standard police vehicles) Road Kits may be used by Patrol Officers or higher to invigorate roleplay as long as they are used in a non-excessive or non-abusive manner. Vehicles Police vehicles must be secured at all times. If an officer is expected to be away from their vehicle for a prolonged period of time, the vehicle should be impounded to prevent theft. This does not apply to active engagements or situations. Impounding any vehicle before a situation is clear is prohibited. Lights and sirens are to be used only in fulfillment of one’s duties as an officer. The Armed Jeep Armed Jeep Patrol - Armed Jeep patrols are conducted by Corporals and higher. These patrols are utilized for a heavy APD response to large gang actions or high risk rebel activity. (Generally don't use for patrol against low risk interaction) Armed Jeeps will follow armed plane engagement rules. Chapter XIV - APD Aircraft Aircraft Patrols Recon Patrol - Recon patrols can be performed by any APD member with any helicopter in the APD arsenal, with the approval of a Corporal or higher. These patrols provide information to ground units from reconnaissance above. These patrols are not required to follow wave rule. These patrols can not directly engage with criminals on the ground. Must leave with the wave (assuming the situation is in a redzone). These patrols will have 1 occupant maximum. These patrols cannot use lights or sirens (this includes checking redzones). (Does not apply to Cartels/Rebels) Officers may switch from recon to rapid response, but not the other way around. Rapid Response Patrol - These patrols can be performed by any APD member with any helicopter in the APD arsenal, with the approval of a Corporal or higher. These patrols are tasked with rapidly responding to major calls and patrolling high crime areas. Minimum Crew: Pilot. These patrols may engage with criminals on the ground. Must use lights/sirens when engaging a suspect or entering a redzone. These patrols cannot switch to a recon patrol and must return to the HQ where waves are originating from to become a recon patrol Airplane Patrols Armed Fixed Wing Patrol - The Armed Plane patrols are conducted by Sergeants or higher. These patrols can be used for both recon and rapid response. Armed Planes will follow Ghosthawk engagement rules. Exception - Armed Planes can also engage high value ground vehicles Armed planes may mirror the guns hot status of any active Ghosthawks. However, this does not apply vice-versa The Ghosthawk Ghosthawk Patrol - Ghosthawk patrols are conducted by Sergeants or higher. These patrols are utilized for a heavy APD response to large gang actions or high risk rebel activity The Ghosthawk’s weapons are only to be used on vehicles that are operated by a suspect of a crime, or on vehicles in which a suspect is known to have boarded beyond a reasonable doubt, or in an exception listed below. If giving chase to an aircraft piloted by, or containing, a suspect of a crime, the pilot is to be notified by text message 1 time to land the vehicle or be shot, and given 10 seconds to comply. Exception: You can fire upon an illegal ground vehicles (including stolen APD Hunters and Striders), if given 1 text message and 10 seconds to comply. If an aircraft is over water and receives a text from a Ghosthawk it must attempt to land at the nearest body of land. If an aircraft continues to fly out to sea it can be shot down over the water. If the Ghosthawk is fired upon by a titan, the Ghosthawk remains guns hot regardless of wave rule until the engagement has been broken for more than 5 minutes. If a Ghosthawk is stolen, and its operators utilize the guns on the APD or the civilian population, the APD is authorized to use any means necessary to destroy the stolen Ghosthawk (excluding breaking Server Rules). This clause also applies to any armed aerial vehicle. If hostile action is taken against the Ghosthawk, the APD may return fire with lethal force without sending a warning text first This includes when the Ghosthawk is presented with a clear threat (Example: civilian with a titan that has engaged the Ghosthawk via text or a titan clearly pointing at the Ghosthawk in a redzone). The directive to go guns hot must be given by a senior APD member inside the first ghosthawk to go guns hot. Exception: If Two or more Ghosthawks have been shot down in the same situation any Sergeant and above may decide to use the Ghosthawk(s) guns hot provided they notify a member of the opposing force to surrender prior. Once a single Ghosthawk meets guns hot requirements, all Ghosthawks in the area of engagement may go guns hot without prior warning. For federal events only, once the prerequisite is met, the ghosthawk may respond to the federal event with GUNS HOT against all hostile robbery/jailbreak participants. The prerequisite is defined as: The bomb blowing at a federal event. (Example: If the bomb blows on wave 5, wave 5 MUST FINISH before the Ghosthawk can come out on Wave 6) Multiple Ghosthawks lost, with approval of Sergeant or higher. Once rebels leave the federal event (Inner Anti-Air circle), the Ghosthawk ceases fire and resets to normal Ghosthawk rules. If a server reset occurs during an active situation and the Ghosthawk was guns hot prior to restart, the Ghosthawk may return to the situation (after restart) GUNS HOT at the rebels still at and/or fleeing the active situation. Armed Huron is treated as a Ghosthawk Hummingbird If giving chase to a vehicle piloted/driven by a suspect of a crime, or a vehicle which is carrying a suspect of a crime, the pilot/driver is to be notified by text message up to 1 times to land/park the vehicle, or be shot. The Corporal or higher must be the one to give the directive to use the guns. The Hummingbird may go guns hot against any civilians fighting the APD upon the direction of a corporal or higher. (Unarmed) Huron is treated as a hummingbird Chapter XV - Bait Cars Bait cars are not to be used at any time for patrol. Exception - Sergeants+ may utilize SUVs and Hatchback Sports for unmarked patrol. Unmarked patrols may not enter redzones without probable cause. At any given time, a maximum of 3 bait cars may be in use by the APD on a single server. Bait cars may be left in illegal areas. However, this does not warrant “camping” of the illegal area. Bait cars must be accompanied by a marked APD vehicle into the illegal area. This is for engagement purposes. Activation of the vehicle, or movement of the GPS tracker gives probable cause to raid any red zone the aforementioned vehicle was left in, regardless of time since the last visit. If the APD come under attack during transportation of the bait car to the desired location, the APD are allowed to retaliate in order to resolve the situation. APD Bait cars are only to be given to civilians in order to facilitate police operations. Chapter XVI - Training Facilities The APD Training Facilities (the dome located in Pyrgos and the APD training Island) must only be utilized for the purpose of training. Any officers found abusing the features of the training dome/island or interrupting an ongoing APD training are subject to discipline. Chapter XVII - Communication Channels Teamspeak All officers are required to be logged into the Olympus Teamspeak while on duty. Officers must be within their appropriate channel dependent on the server and city they have been assigned to. The APD Teamspeak channels are to be used for APD operations only. Casual conversations can be held in other channels such as the APD Lounge. Officers must use their Chain of Command given name in Teamspeak. Channels City channels are to be utilized by all officers who are patrolling those areas. Unit channels are lead by Corporals or higher to perform specialized patrols on the ground or utilizing the helicopter patrol. See APD Helicopter Section for more info on Helicopter patrols. Corporals or higher are authorized to pull APD members into the Unit channels to make up their Patrol Team. Unit channels should hold no more than 5 APD members at a time. The federal event channels should only be utilized during those incidents and the highest rank on the server should be in command. In-Game (Direct) Direct chat is the main form of in-game communication with the civilian population. In-Game (Group/Side) Officers are only to use Group/Side chat to conduct map-wide operations between cities. Chapter XVIII - Executive Decision If at any point the Chief of Police feels the policies outlined above prevent them from fulfilling their duties in resolving a situation, they reserve the right to supersede the APD Handbook. A member of the opposing group will be notified that the handbook has been superseded. Do excuse any grammatical errors as I finished all of this at about 4AM CT cuz formatting is a bitch. There will be a small grace period for everyone to get adjusted to the new handbook changes. Shoutout to @Pledge for working hard tonight with me to get the details hashed out. Shoutout to @Decimus @hawk and @zoomzooooooom for helping with some minor details as well. Notes about each Red Selected Change (Note that many things have been re-worded and removed that did not change the actual gameplay therefore are not notated): 1. Repeatedly questioning Senior APD about getting a test (of any level) is a sure way to delay it. This is just clarifying that at ANY rank if you question for a test, you will be delayed. 2. Exception - Lethal force is always authorized in Warzone, Cartels and any Rebel Outpost. Pretty self explanatory. Added Cartels to the mix. 3. Lethal loading waves are not counted until any individual Officer has died twice. This change is to enforce the way I have always pursued this in the handbook which is that once an individual officer has died twice at an engagement that lethals can then be loaded. I.E.: If Deputy Bob dies on second wave and he also died on first wave, all lethals present during second wave may load lethals. 4. If lethals were loaded solely due to server restart happening in 5 minutes then lethals must be unloaded after the restart Just clarifying that this is NOT one of the times lethals carry over. 5. If a civilian gives an officer consent to do something (searching, ticketing, lethaling, etc.) the officer is allowed to do so. You can add 1 extra charge at most. This can only affect the civilian who grants consent. The request should originate from the civilian, not the officer. Do not harass/bug civilians to add charges or let you lethal them. Wanted suspects in APD Custody are NOT to be lethaled. Never been a huge fan of being able to add a random ass charge just because they asked you to so its removed. NEVER add an unwarranted charge to anyone. 6. Vigilantes may not take a suspect that the APD are already engaged with. This has become a constant problem where the APD is already actively pursuing somebody and a vigi then comes and tries to snake a tase and LOL YOU HAVE TO GIVE HIM TO ME!!!! Yeah, No. If a Vigi inserts himself in an active APD situation, you do not need to give him the bounty even if he gets the tase. If the vigilante actually tases and restrains the suspect and he is wanted for over 75K then it is the vigis to take 7. The officer that is exercising the warrant must state that the building will be raided and exercise the warrant within 45 minutes after the situation is deemed clear. For a long time its been a rule of thumb thing. Now we are just putting a specific number to abide by. So, if a Senior APD member has obtained probable cause to search any building, they have up to 45 minutes AFTER the active engagement is deemed clear to search the building. 8. The APD may only patrol Cartels/Warzone every 30 minutes. The APD may enter Cartels/Warzone if they have pursued someone into the area or have probable cause to enter (Such as a 911). Reasonable suspicion that an APD member was kidnapped and taken to Cartels/Warzone. Reasonable suspicion of a suspect that you were once in active pursuit of entering a Cartel/Warzone. Once APD have engaged rebel forces in a Cartel/Warzone, they may continue to raid it following standard rebel raid rules until the situation has been neutralized at that Cartel/Warzone. Sorry, Cartel Rats. We are coming back, baby. Do note that the area can only be checked once every 30 minutes unless one of the former prerequisites are met (I.e. Probable cause just like any red zone) 9. Exception: Bolt Cutters may be used to open the opposite Federal Reserve Dome Gate. A while back it was approved for both gates to open on bomb blowing but it got lost in development. This is just a temporary fix until it is actually implemented. Dome Strat Counters Baby 10. 1. Exception: You may have an SDAR in your backpack during Boat Patrols and must be seized after the patrol is over. For the few of you Navy Seals out there that really needed clarification, this one is for you. You may keep an SDAR in your backpack during boat patrols only for suspects in the water that cannot be combat restrained due to them allso having an SDAR and shooting at you. Do not murder people out of boats. 11. Armed Jeeps will follow armed plane engagement rules. Not much here. Just deleted the whole section because it was gay for it to repeat almost the exact same rules as an armed plane with the exception of the federal events. 12. If hostile action is taken against the Ghosthawk, the APD may return fire with lethal force without sending a warning text first What this means is that If the Ghosthawk has met Guns Hot requirements on a specific party or vehicle, then any ground APD officers are also Lethals Loaded on the same Vehicle or party. Do note that this does not mean that if a Hawk is guns hot on an Ifrit that the APD may lethal everyone driving near the Ifrit - Only the actual unit that has met guns hot requirements. 13. This includes when the Ghosthawk is presented with a clear threat (Example: civilian with a titan that has engaged the Ghosthawk via text or a titan clearly pointing at the Ghosthawk in a redzone). Just cleaning this up a bit. If A Ghosthawk is in a red zone and someone is clearly pointing a titan at it then the hawk may pipe. If it is outside of the redzone, a text or some sort of hostile action will need to be met first. 14. The directive to go guns hot must be given by a senior APD member inside the first ghosthawk to go guns hot. This is basically just covering that if I give 2 POs access to my hawk, they have 0 power to call anything guns hot and no senior can call it guns hot unless they are inside of the hawk to call it guns hot. This is to prevent a lower ranking officer making a bad call on something he shouldnt know about anyways. 15. Armed Huron is treated as a Ghosthawk Just clarifying the obvious here. 16. (Unarmed) Huron is treated as a hummingbird The extremely underused unarmed Huron will be treated with the same rules as the Hummingbird.
  12. 1be9ee4e054f65215a1c3cef2dd39783.png

    Active sAPD btw. (Take ya wild guess on the 2 shitters)

    1. Show previous comments  3 more
    2. Ferris Bueller

      Ferris Bueller

      Hahaha good one Deadpool. I have the same question.

    3. J O E

      J O E

      Get rid of em

    4. KrispyK

      KrispyK

      Chicken used to put in hella hours

  13. Dante

    At this part of the year I think we are both disappointed tbh. The suffering before you pass out though is traumatic as fuck. Would not recommend.
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