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MrMarek

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Posts posted by MrMarek

  1. I mean I'm probably reaching but it would be nice to have an engagement tab in the player menu.  One button for text engagement to another player/gang where you make a pre-existing copy/paste of whatever engagement you normally text.  The only thing it couldn't cover is verbal engagement so idk about that.  But a list of what gangs/players you're engaged with based on that feature would be nice, but also pretty non-important just an ease of access thing.  I think what @MAV is probably worried about is that lets say this feature exists and your gang is engaged with another, then towards the end of the engagement someone in your gang is verbally engaged by the other.  Now you're re-engaged but the feature would say that it's expired, causing confusion, and unnecessary reports.  In other words, a good idea but pretty impossible to implement with the server's engagement rules.

  2. The main point of Altis Life (in a general opinion) is to gain influence and renown.

    The methods of doing so on civilian are :

    - Fighting Cartels

    - Runs

    - Public events with your gang (Fed, Blackwater, Jailbreak)

    - Gang Wars

    The more your gang participates in high risk high reward activities, the more influence and renown your gang gains.

     

    Unfortunately these activities are low in interaction and high in action.

     

    If you want more RP then you need to change your mindset of "money and power"

     

    Try more intricate activities such as hostage situations, coming up with an alternate persona to fuck around with (Homeless Hank, The village drunk), races, or setting up organized conflicts like ambushing a police station.

     

    RP comes from interaction between players, if you want RP there has to be interaction.  Good RP comes from unexpected situations and genuine reactions.

    • Like 1
  3. 1. Most Dominate Gang : Moob and Cops

    2. Favorite Player : Merpfer :^)

    3. Favorite current APD Member : Maddog

    4. Favorite R&R Member : Dante Fleury

    5. Favorite former APD member : N/A

    6. Favorite former R&R :N/A

    7. Kavala Troll King : Wong

    8. Favorite time on the server : When the RP was fresh and new to me

    9. Funniest Moment : epi penning and arresting a 4mil bounty as a Vigilante

    10. Something you want in the community : More active server roles (Vigilante, Lawyer, News team)

    11. Favorite Quote : "tell them no pardons and to kiss my ass"

    • Like 1
  4. I agree, there are a few milsims coming out that might inspire Bohemia to do something.

    Squad of course.

     

    I've recently gotten my hands on a very early access version of the game TitanIM, I only have access to it because one of my buddies got his hands on it and he shared with me, if you check their website they won't give out versions unless you're a "selected project" (aka Youtuber, game reviewer, etc) but I recommend checking it out it looks pretty promising.

    http://titanim.net/www/

     

    (hmu if you want to try it)

  5. 2 minutes ago, Bow said:

    And you are forced to become a medic if you want to revive people permanently without them having to go to a hospital and become pretty much untouchable.

    Okay well that's a completely different topic

     

    The goal is to give Vigilantes a fair chance in fighting against Rebels.

  6. 2 minutes ago, 3 Rip said:

    Vigis are fine the way they are. If you want to have better gear become a cop. Literally same exact thing. Don't know why you care so much.

    *TRIGGERED* "Join the APD if you want an MXC" *TRIGGERED*

    The point of playing Vigilante is being a fucking Vigilante, not a cop. If you join the APD you're not a Vigilante you're a cop, I see this argument every time this topic comes up and it's just ridiculous that people can't comprehend the point of "Vigilantes are under powered, maybe we should give them a fair opportunity to win a fight?" the point is to change Vigilante, not become a cop, that argument is just a straight up invalid response.

     

    This is copypasta from an earlier thread, but I'm sure you didn't read through it based on what you just said.

     

     

    2 minutes ago, Bow said:

    You aren't forced to be a cop, you can become a vigilante and receive a sting, just as a virgin cop gets. You also aren't forced to become a medic either, you can stock up on epi-pens and provide your healing services to others for a small fee.

    You're not even making sense at this point, you are forced to be a cop if you want a fair fight against a Rebe.l

  7. 3 minutes ago, Bow said:

    Yeah but you are giving Vigilantes police equipment... that is like saying a rebel is completely fucking useless against a cop with a MAR 10. Well they aren't, play tactically, play good and play smart and you will succeed. I'm not talking about Kavala Scats with titans, I'm talking about all rebels having access to titans.

    I'm sorry but its like you think its hard to be a cop. Once you understand the cop rules you basically do everything automatically, I really do not understand at all why any Vigilante wouldn't want to be a cop, you don't ever have to re-buy gear unless its robbed from you and its not like you are permanently attached to the other cops, you are allowed to do you own thing within reason.

     

    Actually I think you'll find I did actually post at least 1 constructive post for vigi's. I said they should be white listed after they have 100+ arrests without having any punishments against them for vigi abuse/fail rp and then gun should be $150k

    I'm not saying it's hard to be a cop, i'm saying you shouldn't be forced to be a cop, roleplay is meant to be flexible and unconfined.  I shouldn't be forced to choose between Cop or Rebel in order to have any effect on the server.

  8. 14 minutes ago, Merpfer said:

    No, I have read this before and you people can't get it through your thick skulls, Vigi's aren't meant to have a fair fight with rebels. They are meant to let people test the waters on a life similar to cop. This is just the way the server is balanced. If you don't want to deal with the regulations of cop deal with the sting, if you want powerful guns to get bounties, deal with the regulations. This keeps it balanced

    "Aren't meant to have a fair fight"

    What is the point of having a Vigilante if they're almost sure to fail?

    I can't really argue with your opinion of "Just be a cop its easier" that won't get us anywhere, if you really want the server to just be a Cop vs. Rebel with Civilians caught in the crossfire kind of deal that's entirely your preference and I can respect that.  But for some of us that actually want a role other than Cop/Rebel, it's pretty frustrating to have the only alternative role being a very under powered Vigilante.  Since I used to know you personally I'd like to bring up the fact that you're a Rebel, who plays Vigilante just to piss other people off for the most part, while I can credit you with the fact that it's fun to turn in 4mil bounties (rip chrisgg), I also want to say that some of us want the Vigilante to be an actual role rather then an activity.

     

  9. 1 minute ago, Merpfer said:

    If this were to happen,which it won't, I would want this. If you are gonna have huge fucking guns for a vigi make it so that their minimum bounties are fairly high.

    The system in the server currently is balanced. If you want real bounties go deal with the regulations and limitations of cop. THAT IS HOW THIS THING WORKS

    *TRIGGERED* "Join the APD if you want an MX" *TRIGGERED*

    The point of playing Vigilante is being a fucking Vigilante, not a cop. If you join the APD you're not a Vigilante you're a cop, I see this argument every time this topic comes up and it's just ridiculous that people can't comprehend the point of "Vigilantes are under powered, maybe we should give them a fair opportunity to win a fight?" the point is to change Vigilante, not become a cop, that argument is just a straight up invalid response.

     

    This is copypasta from an earlier thread, but I'm sure you didn't read through it based on what you just said.

  10. 4 minutes ago, Bow said:

    But why wouldn't vigilantes just want to apply for cop? At least if they are cop and they catch someone they have the chance to receive 100% of the bounty if the person pays their ticket and if not, oh well they still get 40% or whatever for sending them to jail. Not only that, they also get a sting, mx, po7, .45, mxm, mx sw, mar 10, type 115 and a spar or whatever all of those guns are. AS WELL as being able to progress their knowledge of rules, earn promotions and have the ability to earn more cash when searching vehicles with contraband in them.

    The Vigilante role is for people who don't want to be a cop, this is a discussion for pros/cons and balance issues with buffing Vigilante, the debate of "It's easier to be a cop just do that" is not even a valid argument in this topic.

     

    5 minutes ago, Sociopathic said:

    1. CPLs don't even get %50 of bounties.

    2. If Vigis get MXCs, make them 150k and make the minimum bounty 200k since their targets would be rebels.

    3. If you are gonna add a tier 2 license, make it a whitelistable one that you have to earn and won't be allowed to use if you abuse it.

    1. Do Corporals have to pay for all of the gear that a Vigi does?

    2. That won't help anything, Vigi groups will just keep a Tier 1 Vigi around to turn in smaller bounties for them.

    3. Cops have tons more regulations, responsibilities, and privilege.  There is no point in white-listing a bounty hunter, most of them are in it to fight rebels, make money, and keep Rebels from terrorizing cities, Cops are meant to protect citizens and uphold justice.

  11. 1 hour ago, Tron said:

    Vigilantes, regardless of what kind of boost they get, should get a boost. There is obvious interest in this role, but many people are deterred either due to the lack of ability to make decent money doing it or the effectiveness of vigilantes against rebels. A general feeling of hate surrounds vigilantes because of the number of vigilantes who do not RP properly. While this is unfortunate, disregarding the role of vigilante entirely based on the average quality of RP is a double standard when not also applied to rebels and even civilians. Later on I will go into this in more detail.

    My proposal will, hopefully, provide vigilantes with the incentive and ability to do what they do; take bounties, and do it efficiently.

    I will make the proposal first, then explain it below for those who just want the proposal. I would highly recommend reading the explanation of my thought process for each improvement before commenting on the proposal. This will save thread space from commenting on things that are already explained in the OP.

    Please keep in mind that prices can be subject to change for balancing. The devs would better know what those prices would be.

    Vigilantes will have a two-license tier system.

    Tier 1 – $60,000:

                Access to all gear currently available to vigilantes.

    Tier 2 – $150,000:

                Access to all gear currently available to vigilantes + access to the MXC 6.5mm rifle ($140,000) and a 50% bounty return on collected bounties, increased from 40%. Minimum bounty price for arrests increases to $80,000, up from $40,000.

     

    Vigilantes also receive harsher punishments for failed RP and vigilante abuse.

    First offense – 3 day ban

    Second offense – 14 day ban

    Third offense – Permanent ban

     

    I believe that improving the quality of life for vigilantes will reduce the amount of failed RP, because it won’t be necessary to be able to get bounties. As it stands, it is disproportionately difficult for a vigilante to tase a geared rebel compared to a rebel killing a vigilante. This encourages vigilantes to use other means, including not engaging properly, to stand a better chance at being successful. If vigilantes don’t have to go to such lengths to get a bounty, and are on a better playing field for engaging high risk targets, then they won’t be tempted to break engagement rules.

     

    The tier system:

    The tier system will be a buffer for newer vigilantes to learn the ropes before earning better gear. This will also prevent new players who don’t care about the rules from accessing the higher tier gear, making them less of a nuisance. Vigilantes at tier 2 can also attempt to mentor the newer vigilantes, providing them guidance that they may not have gotten on their own before doing something wrong. This would be like a patrol officer in the APD mentoring a deputy, but it would not be required.

     

    Access to the MXC:

    After testing several weapon options, including weapons in the 5.56mm caliber and the Vermin .45 ACP, the MXC was the only weapon that provided an equilibrium between rate of fire, accuracy, and damage. Other weapons either weren’t accurate enough for damage to matter, or their damage was too small to make up for their rate of fire. Vigilantes need a better weapon for the tier system to mean something, and the MXC is the only weapon that doesn’t break the game while also rewarding higher tier vigilantes for their efforts and large financial investment. The MXC also doesn’t do much more damage than a 5.56, the MXC taking 3 shots to down a rebel in a GA Carrier Rig from 30 meters, while the 5.56 rifles did it in 5 shots from 30 meters. I did not consider any DLC weapons because if vigilantes are only getting one extra weapon, it needs to be one that everyone has access to.

     

    Increased bounty returns:

    If we’re going to be making all the new vigilante gear expensive so that not just any random new players can get their hands on them, full-time vigilantes need more financial compensation to make up the costs. Increasing bounty returns would help by giving boosts to their income from successful bounties, making higher risk bounties rewarding enough to pursue.

     

    Increased minimum bounty prices:

    To give newer vigilantes a chance to build up income to afford the tier 2 license, increasing the minimum bounty price will encourage vigilantes to leave the cities in pursuit of high risk bounties, giving newer vigilantes breathing room to work their way up in the cities. This will also incentivize tier 2 vigilantes to work with other vigilantes to counter groups of rebels when they enter cities and basically start taking over when the APD isn’t around to stop them.

     

    Harsher vigilante punishments:

    With great power comes great responsibility. Vigilantes being armed with a more powerful weapon can cause some people to abuse their power. Thus, vigilantes should be held to a slightly higher standard of RP, and face harsher punishments for breaking the rules. This should prevent people from abusing vigi gear, or at least shorten the process of getting vigi abusers off the server.

    One more thing I might add is the penalty for buying a Vigilante license while you have a Rebel license, I think there should be an up-charge of around $150,000 to keep Rebels from purchasing MXC's for cheap.

  12. 1 hour ago, Skeeter McGraw said:

    Here people I'll give you the TLDR.


    Tron: Boo hoo, I only get a sting and not a better gun. I want a bigger gun. Bigger Bullets = better at the game right?
    Community: Apply for Cop.
    Tron: Boo Hoo, I don't wanna. Plus you get deputy with a PO7 first. I want an MXC for un-whitelisted wanna be cops who often don't read the rules and use tasers are a trolling method.

    Basically it's been discussed like a million times. Become a PO for an MX. Vigis wont get a 6.5 any time soon. Now stop crying and make useless forum posts that will not result in anything. 
    Also, use the fucking search bar. I come here for quality roast and memes. Not to hear you bitch on the same topic we all already know ain't happening. 

     

    So what you want is for Vigi's to stay the way they are now? just running around Kavala catching rebels off guard, turning in fresh spawn rebels, and taking 40k bounties because they can't get any bigger bounties?

    *TRIGGERED* "Join the APD if you want an MX" *TRIGGERED*

    The point of playing Vigilante is being a fucking Vigilante, not a cop. If you join the APD you're not a Vigilante you're a cop, I see this argument every time this topic comes up and it's just ridiculous that people can't comprehend the point of "Vigilantes are under powered, maybe we should give them a fair opportunity to win a fight?" the point is to change Vigilante, not become a cop, that argument is just a straight up invalid response.

     

     Maybe a few reasons as to why Vigilantes are so frowned upon is because it's relatively easy to play, it can be expensive but most people who start out can make enough money to afford Vigilante gear, my first month on Olympus was a back and forth between playing Vigilante and losing all of my money, then farming it all back and then rinse and repeat.  This creates an environment of Vigilantes that just go around making whatever money they can, and that includes abusing their Vigilante license, and committing other acts of greed like i stated above.  Nothing's going to change with Vigilantes until one of the Developers really decides to sit down and give it some attention, (not dissing on the Developers they're gr8 m8), but until they decide to recognize that Vigilante is overall hurting the server, i'm going to continue to argue that making the Vigilante role an actual viable option would improve RP, cut back on the influence of Rebels, and give an alternative to people who don't want to be in the APD, but still want to be a figure of justice.

    • Like 4
  13. I think I started playing too late to have enjoyed the RP, now everything is a cock measuring contest between rival gangs.

     

    The best RP moments that I have had were mainly stealing people and bringing them to a shack, then bringing them back to the Kavala Square limping, bloody, and naked.

  14. Do you have xfinity?

     

    If so I used to have an issue with their shitty modem/router all-in-one device, my ping would spike randomly in CS:GO and other games, only fix is to use an Ethernet cable, or buy your own router and modem, once I got my own modem and router the WiFi worked smoothly, but a wired connection is better 99% of the time, so good luck mate.

  15. 3 hours ago, Merpfer said:

    Even though you hate me and will discredit all I say but Vigi's are underpowered for a reason, If you want to get bounties become a cop it isn't that difficult. We are underpowered because we aren't really supposed to be much more than a rodent that can occasionally catch you off guard and get you. 9mm is fine if you are a good enough shot and you can get the upper hand. There is a reason we have rebel and cop and R&R. Vigi's are more to give you a taste of the cop to see if you like it. not to get you that sweet sweet 4mil off Chris ;)

    Yeah I can understand where you're coming from, I just wish that Vigilante wasn't so basic and underpowered.  I personally believe that it would bring a lot more diversity to the server if Vigilante was more of a role than a nuisance.

    I can see your point that we should leave the Rebels to the cops but that obviously isnt working very well, like I said earlier, Rebels rule the server.

     

  16. I don't think this will top any other time that I will be robbed in Altis Life.

     

     

     

    Talked to this guy for like 2 hours and I thought we were good friends.

     

    Anyone else have some interesting tales of being robbed???

    2.7 mil lost by the way.

    • Like 1
  17. I play a lot of Vigilante and it's very frustrating to have a 1-3 mil bounty walk by you and not bat an eye, as a Vigilante with your 9mm pea-shooter you're limited to taking bounty's from gang members who re-spawned at the wrong time and place, and lower end bounty's which are mostly just people scatting with Protectors.  The only time you pose a real threat to the higher bounty players is when there's 3+ Vigilantes working together, and if that happens to be the case high gear Rebels will legitimately engage you just because you're a Vigilante, and since they usually have 2-4 people in their own Rebel gear it's damn near impossible to win a fight, GA rigs absorb a disgusting amount of 9mm.

     

    I think a good solution would be to have an upgraded Vigilante just like there's a Firearm's license that you can upgrade to a W.P.L.

     

    Let's say they up the Vigilante license price to 80k, then made it so that if you possess a Rebel license when purchasing a Vigilante license there's an up-charge of 50k.

     

    Then to upgrade your Vigilante license you pay an additional 100k, but you have access to purchasing higher end gear, such as head protection, upgraded primary weapons, maybe even a GA rig.

     

    All these items should be expensive though, it would create a LOT of trouble for Rebels especially, and there would be an outright war between Vigilantes and Rebels.

     

    But i'm going to end my post with the conclusion that Vigilante's are ass right now, even the good ones, and something needs to be changed, whether that should be getting rid of some of the high end gear Rebels have access to, or buffing up some of the countermeasures to gang violence and Rebels.  Rebels and gangs rule the servers right now (looking at you Moob) and it's like you're being forced to be in a gang/be a Rebel.  If you try to be anything else but a rich ass gang member you get beat in every conflict, and it kind of takes away from the role-playing aspect of Altis life.

    • Like 2
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