
10th Anniversary CSAT Pilot Coveralls to Warpoint shop for 15WP Enhanced BW Loot chance Gold sell price increased by 10% Evidence Locker Rework Evidence Locker now has a buy-in fee ($500k) Money is taken directly from the starting player's bank Change Evidence Locker to be an escort-style event Requires 7 Police to start Players must hold an initial compound for 7.5 minutes, then escort the truck to 3 checkpoints Each checkpoint has a 5 minute timer When active, checkpoints are marked on the map The final checkpoint unseals the truck, allowing the civs to access the loot and disabling the tracker APD win the event by completing a 1.5 minute seize action on the truck Escort vehicle cannot be blown up Escort vehicle follows same server rule as the APD Escort to prevent destruction via explosives Escort vehicle has conquest anti-damage script (indestructible besides tires, fuel, and engine (so pretty much can't be blown up) Checkpoints and the area around the escort are blue zones Escort vehicle is loosely tracked for all players (like escort), but a notification is only sent to the APD If the tempest is destroyed before being unlocked, the loot pool is not reset before the next attempt APD is not required to follow wave rule if the truck is brought into a redzone and can camp the next checkpoint Limitation of 45M before auto-destruction The event remains a federal class event, requiring APD response and sharing timers with fed/bw Staff Events 3 new Team Deathmatch and Infection Maps (replacing Rust, Dome, and Shipment): Shoot house Standoff Firing range Jetpacks Using the jetpack jettisons the player with a large firey boost into the air Players are able to shoot their weapons and interact while in the air Players land with thrusters preventing fall damage while using the jetpack Cop undercover vehicle coloring Undercover vehicles are now colored purple instead of white in the vehicle menu Coloring is entirely skin dependent, allowing differentiating of same class vehicles (Ex. cops are able to tell their undercover hatchbacks apart from their standard) Sad hamster meme horn Milo when xsmitherz tags him in rain posts AICO Scope to APD shops A message to players when medics begin giving dope Players can now transfer between server 3 to 1 with any of the approved map mods loaded Changed:
Staff Uniform @ Strugglebus Prowler Virtual storage changed from 60 -> 80 Combined the licenses for an illegal drug (aka the 2 for weed becomes 1 weed license) Price will be what 1 license costs now (Ex: Advanced Weed License will have the perks listed below and cost 4,225,000 to purchase) New perks: 15% Increased Processing Speed 5% Increased Drug Sell Price Normal processing bonus gained will not time out like normal (unless the player logs off / server restarts) Deputies still count as 0.5 but if there are x amount of unique officers online x event can still be started 7 Unique officers (or 5.0 "requirement" filled) for Evidence Locker 8 Unique officers (or 7.0 "requirement" filled) for Blackwater Illegal vehicles now display as red instead of orange Fixed:
APD access to Undercover textures on Ghosthawks/Hunters Adjusted HEMTT Device fuel usage to mirror the Tempest Device Players can no longer unrestrain after being restrained while in the unrestrain action Redgull/Coffee/Cupcake timer overlapping with event timers Medics who are firefighters bringing their gear to events Trunk menu opening when utilizing ranging features on Vehicles Rain HOTFIX #1
Changed: Map Evidence Locker Checkpoint 1 design layout Added hard peak locations Removed DMT Additional Destroyer has appeared near Pharmaceutical Fixed TDM Maps Cruise control now disengages when a player hits the service pad Service Pad Modshop interface now deletes when a player goes too far Variants of Police vehicles appearing as 'Undercover' Ability to start an Evidence Locker escort while another Federal event is active Fuel cans no longer usable while in a vehicle or in Event Resolving Dispatches in Event Horns notifying max amount achieved due to S1/S3 discrepancies
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