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Kurt last won the day on January 11

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About Kurt

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    Senior Developer
  • Birthday 08/14/1994

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  1. Kurt

    We comped everyone for the qilins and prowlers we removed.
  2. Kurt

    Lmao apparently it actually was supposed to be armed I had no idea... will be changed if we hotfix in a few days time
  3. Update will be live in the early morning of 10/17/18 around 7-9 am EST Edit: Update is now LIVE on all three servers! Added: HQ Takeovers APD members that die in an HQ will have to wait additional time to respawn at that same HQ Additional time is 10s for every death at that HQ up to a maximum of 1 min. Increased spawn timer resets after 5 minutes from last HQ death (specific to the HQ you died in) Ability to respawn or abort to lobby delayed for 3 minutes since last HQ death Medics can now use the "Get Out" hotkey for using their medic "Exit" action New medic vehicle(s): Qilin - Basic Paramedic+ Taru Repair - S&R+ Hunter - Supervisor+ New APD vehicle(s): Huron - Dep. Chief+ New clothing/weapons/attachments at rebel outposts: Heli Crew Helmet (CSAT) for $15,000 Heli Crew Helmet (AAF) for $15,000 Pilot Helmet (NATO) for $15,000 Pilot Helmet (AAF) for $15,000 Officer Fatigues (Hex) for $1,000 (Removed from Warpoint Clothing Shop) Officer Fatigues (Green Hex) for $1,000 (Removed from Warpoint Clothing Shop) CMR-76 6.5mm (Hex) for $75,000 5.56 suppressor for 50 warpoints 5.8 stealth sound suppressor for 50 warpoints 6.5 stealth sound suppressor for 50 warpoints New uniform/backpack skins sAPD uniform texture Bape Wetsuit texture Rebel skin has been altered to be more festive Red rebel fatigues Black CSAT Fatigues (Rebel Warpoint Shop) Kitbag (Black) Carryall Backpack (Black) Invisible Kitbag (APD and civilians) Wetsuit uniform for the gang wars winners (The Inactives) Texture applied on the Wetsuit (AAF) All can buy the uniform, however texture will only apply if the player was one of the gang members that competed during gang wars All uniforms available at civilian clothing shops are now accessible at all rebel clothing shops New weapon skins for donors: Hex colored Type 115 at the M.V.P level and up Hex colored CMR-76 at the M.V.P level and up Cop kills on warzone island will reward 2 warpoints per kill A few map markers in cities that display the location of an ATM (green house icon) Black NVGs for RnR rank 5+ (Supervisor) Changed: Charges listed in the "Add Charge" menu for the APD are now listed alphabetically APD training island has been given a makeover APD pricing on certain weapons: MX from $35,000 to $65,000 Spar-16 from $30,000 to $50,000 MX GL from $40,000 to $65,000 MXM from $40,000 to $85,000 Spar-16 from $30,000 to $50,000 Type 115 from $50,000 to $80,000 CMR from $50,000 to $75,000 Mk-1 from $45,000 to $125,000 MAR-10 from $45,000 to $130,000 Spar-17 from $30,000 to $110,000 Rebel pricing on certain weapons: Mk-1 from $135,000 to $125,000 Spar-17 from $120,000 to $110,000 Mk-18 from $120,000 to $100,000 Rahim from $100,000 to $90,000 Type-115 from $70,000 to $80,000 Ak-12 from $135,000 to $95,000 Bi-pod from 10 warpoints to 3 warpoints Vehicle pricing on Zamak trucks: Zamak Covered from $375,000 to $250,000 Zamak Fuel from $325,000 to $225,000 Zamak Transport from $275,000 to $200,000 Tempest Covered and Transport added to all truck shops in addition to the rebel vehicle shop Zubr .45 removed from rebel shop and added to APD weapon shop as a taser for all ranks RnR rank 3+ (Adv. Paramedic) can now impound vehicles using the windows key Orca now available for RnR rank 3+ (Adv. Paramedic) Ground garage can now be accessed at the Kavala air garage NPC Reduced the amount of time required to get a targets name through binos/rangefinders/titan scope in half for infantry/vehicles Donor orca and ifrit skins have been rotated as usual Gangwars billboard has been updated to reflect the new winners Fixed: Certain vests have been added to the rebel outpost that disappeared in a previous update Illegal NVGs can now be seized by APD members Lights for the APD un-armed plane now follow the plane Total weight on your HUD should now display the correct amount when transferring backpacks APD can now send people to jail at the Blackwater Outpost once again (cannot send to jail if there is an active blackwater robbery) Magazines do not magically disappear when entering/leaving the server Civilians - Ammo that was loaded into a primary/secondary/handgun that could not fit into your inventory is dropped on the ground (you cannot load magazines directly into a weapon, they must first be in your inventory) Note: before this, ammunition was just being deleted! i.e. No clothing with a titan loaded with a rocket > Switch servers > On load in the titan rocket will be on the ground Issue with cartels not generating funds from tax on drugs sold Issue with WPL not generating bonus funds from selling legal goods Exploit regarding the housing inventories APD/Medics not being able to open checkpoint gates Adv. Paramedic uniform has been restored to its original form, and the Search and Rescue uniform has been updated CSAT pilot coveralls from blackwater can now be seized by APD Removed: Everything taxi related APD Vehicle(s): Hellcat RNR Vehicle(s): Quadbike Hemtt Sport hatchback ALL qilins and prowlers from the APD and civilians. RNR impound, hiring and fee signs around the map As always if a bug is found please submit it to the tracker. Nothing can be fixed if we aren't aware of it.
  4. Changelog has been updated with a bunch of new things that were missed.

  5. Welcome back @Fusah

  6. To all, feel free to PM me on the forums or TeamSpeak if you need any assistance!
  7. Happy birthday bro

  8. Congrats Bro

  9. https://gyazo.com/2037aa3c9c4463d56e1744bb0407cf97

    -Combat stance when revived
    -No more lost magazines/titan rockets
    -No more gun glitching

    Credit to @Jesse for the wonderful idea. 

    1. Show previous comments  7 more
    2. NokiaStrong


      What about someone falling?

      do they still get gun glitched 

    3. Jesse


      No jesus. Any other questions?

    4. kev



  10. Added: Vehicle Crafting Gathering at certain resources will now provide the random chance of getting a special item that can be used towards crafting Use any of the 3 npcs around the map to refine your gathered items into crafting parts Use crafting parts to craft yourself a vehicle, it will spawn out on the spawn and you'll obtain keys to the vehicle At this time currently none of the crafting components are illegal Crafted vehicles will immediately contribute to your max vehicle garage count Note: More vehicles to come soon as well as other new collectible materials available at certain locations Titles View progress towards titles in the new y-menu option APD rank titles can only be used while on cop Send in recommendations for titles and goals, we will be adding new titles in the near future! APD can seal the BW crates Use windows key on BW crates to seal the crates shut Can verify them being sealed by attempting again or pressing I on the container. Earplugs HUD icon New event area on the salt flats for event hosting Changed: Vehicle ammo can now be used on the LIM Jeep Sofia HQ air spawn will now face proper Added some additional logging APD now gets a bit more money for seizing of secondary processed drug items Secondary processed drugs will now take substantially less time to process Only civilians can open the BW crates inventory Removed all forms of "keychain" exploiting Normal "give" dialogs for cash, items, and keys will now only work for group members. For all others, press windows key to open a giving dialog. Fixed: Taking a weapon magazine from the new inventory system will place it in the weapon View distance inside of Blackfish cargo positions fixed Roadkits can no longer be used in combat or inside vehicles Some undefined variables and stuff Removed: Some unused stuff
  11. The crafting will come probably Friday of this week. Just had some stuff we had to figure out that was a bit more complicated than originally thought. - REMEMBER - with the new inventory system, etc., if it's too good to be true it's probably not intended and you should report what you've found. Please report any and all issues with the new systems directly via PM to Kurt & I. Thank you. Added: Redesigned house inventory storage Physical/Virtual items now accessed via 'T' menu All crates have been removed from the game, all gear has been transferred to the houses' virtual menu Physical trunk upgrades are now separate from virtual trunk upgrades Anyone who had crates got automatically compensated $150,000 per crate via our transfer system House searching system Visit your local Realtor located in any of the major cities to browse vacant houses in a remote area Ability to view house details such as max virtual/physical inventory Two new vehicles added to the servers available vehicles The Tanoa Jeep offroad with a LIM has been added to a rebel shop near you The Offroad Anti-Tank has been added to the Blackwater loot table Zafir has been added to the Blackwater loot table Magazines will be sold at the warpoint shop Roadkits will now be available for Corporal+ Access via Y menu Select desired item and hit the windows key to confirm placement Use the window key to pick up equipment when finished APD now has access to a blue respirator which will act as a teargas mask An optional ability to animate doors on specific vehicles when locking/unlocking them Able to be enabled/disabled from the Settings tab in the y menu (off by default). An additional confirmation menu when purchasing vehicles/clothing which requires un-owned DLC Vehicle Interaction menus (win key menu) now has the ability for you to force yourself into the driver seat of vehicles you don't have the DLC for. APD/RnR/Civilian all have the ability The vehicle must be unlocked, not broken beyond repair, and not have anyone already in the driver seat Note - Scroll wheel will still not work and prompt you to purchase Bohemias DLC (we recommend you purchase it to remove the ads they litter you with). Confirmation menu for cops searching vehicles Gang member's names in the y-menu will now update every server restart Show off your Takwando skills with Shift+8 New savable Y-Menu setting option to toggle Lottery Notifications Option to add timestamp to map markers Timestamp will be in "minutes until restart" for ease of reading Added an additional stage of processing to Frog, Heroin, Weed, Cocaine, and Mushroom. Simply process once and scroll for another process option These drugs will always sell at 25% extra of whatever type you're doing Portions of these drugs will go to cartel owners, so cap them cartels for $$! New images will be added with next update Added 3 new goldbar traders across the map Old NPCs that use to accept gold will no longer be accepting Goldbars Changed: Houses will now expire after 45 days of not interacting with them instead of 60 All illegal items got a buff in sell price New Neochori & Kavala Vigilante Outpost design New Sofia APD HQ design Blackwater & Warpoint Changes RPG Launcher removed from war point shop to Blackwater exclusive - RPG ammunition still sold at war point shop Mar-10 removed from war point shop to Blackwater exclusive - Mar-10 ammunition still sold at war point shop Each Blackwater crate now spawns an additional two Pilot Coveralls on top of the current loot table Mod Shops at gas stations now have a repair vehicle only option. At this time it's a complimentary repair. Salvage sale prices have been slightly reduced to be more in-line with other legal runs APD 911 calls now update locations if another 911 call is made by the same player Time since request on the dispatch menu and map for medics will show the time since the player first requested medic (no longer resets after subsequent requests) APD lethal money cap reduced to $200,000 from $600,000 APD money earned from arrests reduced by 10% "Put in Car" will now select vehicles of the player's own faction before others. Vigilantes will now receive an arrest towards their vigilante tier for sending a suspect's bones they tased/restrained to jail Weight of jail charges has been halved. So you should spend less time in jail for petty crime. Excavating can only be done at a few select locations on the map now, they're marked with a purple boat icon. You can now windows key revive a player with a Epipen or if you want to you can use the Y-menu still Gang member names will now update quite frequently to have their most current name in your Y-menu roster You can hover over a name to get their playerid. Some optimizations Now if a vigilante goes to jail he/she will only drop down a rank of vigilante May get removed depending on if it's showing undesirable results Fixed: Medic Ambulance texture fixed Tasing timer should no longer reset when a tased player is pulled out of a vehicle The ability to terminate the escort mission should not show up after the vehicles have spawned. View distances should now update properly when you get in to and out of vehicles. (Please post feedback on the tracker if this is not the case). When winning the lottery you shouldn't lose your money anymore. Submarines will no longer have the ability to upgrade turbo at mod shops Support uniform removed from public use (should be at least) Support team can now use rank 2 for white-listing abilities. Removed: Some unused code, files, and stuff Hotfix #1: Houses will now only cost $150,000 per physical upgrade (those who spent money on upgrades have received some compensation directly to their bank accounts) Physical storage upgrades will now upgrade by 150 instead of 100 (already purchased storage has been adjusted) (applies to gang sheds as well) Vigilante arrests will now properly set on the player when sending someone to jail Turtles can now be harvested once again APD can now EpiPen each other with windows key as well The new double process drugs have received some new icons Oil upgrade cost will properly display now If for some reason your housing weight becomes skewed it should automatically fix itself APD dispatches will now appear properly Item dupe fixed Hotfix #2: Apd will now detect when illegal second processed drugs are in a vehicle Houses that didn't have any physical storage has been fixed and your homes will now have storage as proper.
  12. Kurt

    Eventually in a future update but for now it will remain one item at a time.
  13. Kurt

    fixed Correct, the maximum initial capacity of the house would be exceeded so you would NOT be able to store any more items until you removed some. No one will lose anything when we transfer the house crates' items to the new system.
  14. Which one though?


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