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nicole

Developer II
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Blog Entries posted by nicole

  1. nicole

    Altis Life Development
    Added:
    Evidence Locker Database Items seized by the APD will now be stored in a database until 2 AM EST Upon completion of the Evidence Locker Escort event items seized throughout the day will be placed in the evidence locker truck Blacklisted items (mainly Blackwater obtained items) still remain blacklisted and still have a 15 percent chance of being added to the evidence locker database The Evidence Locker database will be viewable on the Olympus Stats page Property Lockdown Kit Players are now able to lockdown their properties upon the completion of a 10 minute timer for the duration of a restart All group members of the person locking down their property will have a timer on their screen and will be notified of the completion or failure of the lockdown kit Upon starting the property lockdown kit a terminal will spawn outside of the property allowing the APD to defuse the property lockdown kit after completing a 30 second animation APD will not be notified of the property lockdown kit being used other than being able to see the terminal outside of the property Actions following the completion of the 10 minute timer All doors will be unlocked and opened and can no longer be controlled by all players The inventory will become inaccessible by all players Can only be used on houses and garages Price: 2 million only purchasable at rebel outposts MH-9 Hummingbird (Flare) Civilians will now be able to obtain a flare version of the Hummingbird Spawns in weekend vehicle airdrops and normal vehicle airdrops 60 flares Illegal Claimable Scrap Value: 20400 Gang XP Cartel Flag Refills Will be able to refill magazines directly from the cartel flag for $5000/$3000 (1/2 tokens) .50BW and PrometSG Shotgun magazines do not refill House Storing  QOL Players can now store or take items even if they request more than they have for example entering 40 when only 20 gold bars are available will store or retrieve the 20 gold bars Stamina Effects Display Spray I'm with Stupid Changed
    APD members can now send to jail within the area of an HQ instead of a radius to the flag marker Qilin (Light) from Corporal to Patrol Officer+ Only usable for Federal Events (Blackwater, Federal Reserve, Evidence Locker Escort, Jail) Events on cooldown show the shield icon similar to not enough cops online Cooldown timers now display in MM:SS instead of seconds Ex: 630s -> 10:30m Horns are now distributed to Founder's Circle members automatically Group count is now displayed on the respawn screen Updated some Anti-Air status' Fixed:
    Players can now GPS jam Blackwater vehicles Getting forced to buy scopes you did not want in the weapon shop Firefighter gear in events Dead player bodies deleting on vehicle store Purchasing new items in rebel due to confirmation dialogue registering input on lower layers Prevent unsealing while processing Players exceeding max lottery tickets Quests breaking due to players storing vehicle Fix HEMTT (Device) displayed name Dead group member hexes not properly following the deceased player if they are in water Players with tasers in a Ghosthawk gun being able to tase Dead players not being able to be revived because the server believes they are already being revived Script error on storing vehicle post-restart Items generated through gear related events no longer spawn attachments (Bipod, IR laser, etc. allows for more Client Mod Weapons) Player already being revived not allowing medics to revive players Removed:
    Nothing Hotfix #1
    Fixed claiming vehicles Fixed Tempest/HEMTT (Device) running out of gas giving %1 instead of vehicle name Lots of potential fixes for server performance issues introduced in the latest update (O2407) Gathering Displays a progress bar per gather Optimized gathering script performance HUD Makes it so you can disable "priority item hud" Cop lethal display removed Cop lethal will now show where "On Duty" was Fix issue with redgull timer always appearing on login Timer will hide when no timer active Move priority item hud next to inventory count When gathering priority item will automatically switch to item gathered and the count Optimization of backend scripts
  2. nicole

    Conquest Development
    Added:
    Ability to have Caps permanently show without additional Tilde UI Toggled in the settings menu Additional kill notifications Players now receive special killstreak notifications based on their kill count with a special color Dominating - 2 Rampage - 4 Onslaught - 6 Savage - 8 Relentless - 10 Brutal - 12 Ruthless - 14 Merciless - 16 Vicious - 18 Ferocious - 20 Monstrous - 22 Supreme -24 Invincible - 26 Unstoppable - 28 Legendary - 30 Godlike - 32 Each has its own special color Additional randomized notification in kill messages Ex: Killed X -> DEMOLISHED X Ported Custom Horns Changed:
    Updated loading system and background Deceased player hexes only display names when tilde names are shown Qilin Minigun+ variants now have 1x 2000rnd 6.5mm magazine instead of 2x 1000rnd magazines Reverted anti-lag spangle speed from 25km/h -> 35km/h Promet SG pellet prices increased from $5k -> $35k Shotgun pellets increased from $500 -> $5k ASP WP price increased from 15WP -> 25WP Updated SWAT shop prices to reflect Civilian counterparts Updated SWAT ranks in group hex and above player to reflect current SWAT whitelist Ruha Metsala zone Ruha Megaquest location Ruha castle cap Fixed:
    Automated point deletion now only takes into account the total civilian population instead of the server population Vehicle skins Kill notifications on SWAT members Legacy kill notifications Significant performance optimization on player kill Performance of Compass Qilin Minigun+ variant damage handling Missing image for O+ APD Blue uniform Deceased player hexes not using opacity and hex size set by the player Deceased player hexes not having decreased opacity when the player is not near the dead body Kujari client sided doors Removed:
    Very low settings Ability to set view distance sliders below 500m Medic information and buttons from the death screen 
  3. nicole

    Altis Life Development
    Added:
    HEMTT Cargo (Device) Base Price: $750,000 Base Storage: 750 Scrap Price: Scrap Reward: 6000 Craft Price: 8625 This vehicle can mine raw materials similar to the Tempest Device at the same rate Deadman Switch Upon usage of the deadman switch Y-Item alongside a suicide vest, a player will explode upon death Being in a downed state (tasers, vehicles, etc) does not affect the triggering of the deadman switch Hover text above the player along with a red light on the players vest indicates the deadman switch to other players APD may defuse deadman switches with their existing bomb defuse kits Tier 3+ Vigilante Spawnpoint Licenses 50 renown points per license 5 total purchasable spawn point licenses An active vigilante license is required to use the outpost spawns Outpost licenses will be disabled but not removed when a vigilante license is stored R&R Kajman Base Price: $947,500 Medic Rank: Supervisor Stamina Items and Effects HUD Display to show how many coffees/redgulls/lollypops you have in your inventory DIsplay to show how much time is left before stamina effect runs out for coffees/redgulls/lollypops Vehicle Airdrop Additions Strider (360 Smoke) 2x 360 Smoke Cannisters Distinctive appearance of Turret on top of hull Ifrit (360 Smoke) Retains enhanced glass properties and 2x 360 Smoke cannisters. Ability to drop out unholstered on passenger side through 'Gunner' seat Distinctive appearance of Turret on top of hull Additional Quests Payout on completion varies Cement gives $250k completion Glass gives $250k completion Quests are repeatable but do not offer additional rewards after first time completion Note: More run quests will be added at a later date including illegal variants Chipi chipi G horn Hog rider G horn Vehicle garage access for medics within all APD HQs Changed:
    Airdrops Reduced Radius from 1km -> 700m Removed Airdrop locations that overlapped with legal runs Added 9 new locations for Gear/Narco Airdrops Added 6 new locations for Vehicle Airdrops Respawn Last HQ -> Respawn Nearest HQ Weekend Warzone Airdrop Loot Enhancement Reductions Removed minor explosive items from general loot Clothing spawned is now either Stackable Gorka/Pilot Coveralls/Stackable T4 Additions 6.5 Suppressor added to Uncommon 7.62 Suppressor added to Rare Wanted List Modernization Added a search bar Ability to set minimum bounty worth Ability to see how many wanted players there are Cop slots reduced from 30 -> 20 Vigilante and Renown Tasers now have scrap values Sting 200 scrap Spar-16 800 scrap Spar-16s & GL 1000 scrap Vermin 640 scrap Promet MR & Car-95 1280 scrap Vigilante Arrest store prices 200 - 2m 300 - 1.75m 400 - 1.5m 500 - 1m Adjusted the amount of water needed for different house sizes 0/1 Crater: 400 gallons  2/3 Crater: 500 gallons 4/5 Crater: 600 gallons Adjusted the reward for putting out fires for different house sizes 0/1 Crater 2.5% of the base house price 2/3 Crater 2% of the base house price 4 Crater 1.75% of the base house price 5 crater 1.5% of the base house price Removed character restrictions in disputes Slash, Comma, Colon, etc. Updated name filtering Pharmaceutical turn-in timer for 50% dropoff changed from 30s -> 45s Unrestricted Holiday specific sprays Moved Radioactive spawn away from the Frog Swamp Map Relocated Rebel Boat Fixed Evidence Locker deerstand Elevation Vanilla ATMs replaced with placed ones to allow scroll actions Sofia RnR Boat Shop Sofia HQ duplicate building Fixed:
    Gang Ymenu not accepting promotions, demotions, or kicks properly Broadcasts and Queries optimized Might boast large performance gains during large player counts Weather Rain Adjusted Fog Base Adjusted Wind & Waves removed Players unable to receive dope from dopamine crates Players unable to receive kidneys from hospitals Medics unable to give kidneys via scroll action Players not being able to be revived if they died while receiving dopamine from a medic Pocket go-karts and blackwater vehicles preventing other nearby vehicles from being stored The display title and tooltip for APD lethal keybind setting Broken Housing Multiple Dupes Cops bypassing HQ takeover with spawn last HQ Add distance checks to seized items Action bug while auto-running then opening inventory Pharmaceutical seize progress bar not allowing cops to move Actinium seize or hack progress bar not allowing players to move HOTFIX #1 (2024-03-10):
    Fixed:
    Quests @ nicole  having a stroke in the notifications of Cement/Glass Tutorial stopping once you've entered the Offroad Distance calculation for Spawn Last HQ Cop garage order  Settings for gang/side chat Weather effects Steam Rich Presence Moving while healing will no longer actually heal you Medic Kajman damage handling Changed:
    Redgull, Coffee, and Lollypop No longer deplete thirst Thirst increase changed from 15 -> 5
  4. nicole

    Altis Life Development
    Added:
    Player Interaction Wheel (In Beta - Enable in Y Settings Menu)   All factions have a new and improved interaction menu with actions: Global Actions: Main Menu: Put in Vehicle, Treat Person, Escort / Stop Escorting, Restrain / Unrestrain, Blindfold / Unblindfold Give Sub-Menu: Money, Items, Keys Civilian Only Actions: Main Menu: Remove Kidney, Bet Money, Request Buddy / End Buddy (Vigilante), Send to Jail (Vigilante), Invoice (Taxi) Rob Player Sub-Menu: Money, Inventory, Backpack, Headgear, Uniform, Vest, Weapons, All, Take firing pin Cop Only Actions: Main Menu: Send to Jail, Show Badge, Resolve Dispatch Search Menu: Check Licenses, Search Player Seize Menu: Virtual, Physical, Cash, Pardon, Ticket, Take Firing Pin, Revoke License Menu Revoke License Menu: Drivers, Firearms, WPL, Vigi, Vigi Tier Medic Only Actions: Main Menu: Invoice, Give Lolipop, Give Epi-Pen, Request Buddy / End Buddy, Give Dopamine Training Dummy: All former actions plus additional features/enhancements. Enjoy FTOs Alike the vehicle interaction menu, features include: Players may move their player while interacting with the menu Players may use right-click to return to previous menus Icons for each action along with hover text for new player convenience Corresponding buttons only show one type (ex. restraining/unrestrain) Improvements from the previous menu include: Increased performance The ability to have more than 9 buttons, enabling more developer content Prevention of button overlaps that prevent access to actions like "put-in-vehicle" Not showing buttons that players are not eligible for (ex. no betting button if blacklisted) Action and error checking, fewer buttons will show as active if the action is not possible Legacy Support: When fully added to be the default menu, toggling the legacy menu in your Y Settings will give you access to the old Y Menu Please note that although we will be temporarily maintaining the previous "legacy menu" to the best of our ability, we highly recommend that players attempt to use the new interaction wheel. The old menu has many problems, the largest being (as previously mentioned) it only has support for 9 buttons. Which will very likely make it rapidly less maintainable as new features are added House Expansion III - Final Expansion Altis Realtors have decided to sell off abandoned houses to prospective homeowners Allowed purchase of broken house variants at 1 tier below the non-abandoned version Reference Album Houses inside of Redzones will not be purchasable Houses with NPCs inside will not be purchasable Marks the end of our planned housing expansion with 1,000+ houses added across the entirety of the project Ability to see when the market will update prices via the market tab Changed:
    Medics can no longer revive during active turfs 50% volume on login screen Restricted houses can now be utilized so long as a player owns it Settings menu Fixed:
    APD Warrants not updatable if the player died Airdrops can now be called in regardless of being Olympus+ Firetruck not having Firetruck Horn Players initiating coinflips with players on cooldown setting both players on cooldown Bolt cutting still possible during APD Gold Escort Multiple staff warnings resulted in players not being able to acknowledge any Players killed in Tank Battles events not automatically removed from the event Seizing items on the ground displaying 1 Vehicles not despawning due to toolkit Gang perk Houses that were purchasable taking money and not saving status after soft-log Anti-duplication being significantly more aggressive than it should be and deleting legitimate items Daily rewards giving people Vigi points if they were WPL Loadout prices Medic virtual inventory getting wiped on death with fire fighting gear equipped Gang Bank list is now alphabetical Trimmed mission of seasonal images/icons/sounds for performance Map Sofia HQ pillhuts not being accessible Housing unintended for purchase  
    HOTFIX #1 (1/29/2024):
    Fixed:
    Receiving dopamine from hospitals Using custom horns Radioactive capsules not counting towards gang tracking Messages not being saved if a player has a name and gang tag that is too long Chopping gang vehicles Repairing gang sheds Weather systems Cops not being able to move when seizing a gear airdrop Not being able to buy certain houses Houses saying they are already owned even when you own them Settings Menu Cop and medic hexes being allowed to be used for all ranks Not having a category selected on menu open Certain settings not being saved automatically on menu close Player Interaction Menu Restrain distance not being limited to 4m Unflip not being replaced with 'Push' for Planes
  5. nicole

    Altis Life Development
    Added:
    Olympus Exclusive Optional Client-side Mod Enabling this is completely optional, it will give you different cosmetic visuals for items already existing in the game Female head types Model replacers for Enhanced Combat Helmets Model replacers for Carrier Lite Model replacers for Carrier GL Rig Model replacers for Assassin Helmets GA Carrier GL Rig (Black) Special Purpose and Carrier Rig (Police) Tactical Vest (Police, Black) Cap (Police, Black) Carrier Rig (Black) in Advanced Rebel Clothing Shops P07 Black replaced with actual Taser model Retextures for MX series rifles Black Rangemaster belt Black HBK Helmets (Contact DLC Chops, Ear Protectors, etc.) Black Stealth Combat Helmet Option to auto-connect to Olympus and buttons for each of our services on the base Arma menu Replacer for loading backgrounds Additional effort will be put into fleshing this out in the future including Additional faction-specific cosmetics for APD, RnR, etc. Weapon reskins and recolors (coming soon) Ex: Dragonlore Mk-1 Additional Model swaps and cosmetic changes, i.e. new backpacks, headgear, clothing, facemodels, etc.
    Gang Turfs Schedule for skirmishes 8AM Eastern - Panagia (DP23) 2PM Eastern - Dionysios (DP11)  8PM Eastern - Rodopoli (DP13) Every day these will start a gang skirmish event to capture them Turf skirmishes turn the area into a large red zone Whoever controls the area last wins Limited to gangs/groups of 6 or lower The capture option isn't available when there are more than 6 players within 3KM Ownership of the turf gives Passive perks Panagia (DP23): 7.5% rebel weapon discount + 20% chance to gather extra corn/heroin Dionysios (DP11): 7.5% drug sell increase  + 20% chance to gather extra cocaine/weed Rodopoli (DP13):  7.5% rebel vehicle discount + 20% chance to gather extra frog/mushroom Ability to spawn at the turf Ability to purchase weapons of blackmarket quality at the vendor Ability to spawn ground and air vehicles Located in DP11, DP13, and DP23 Identified with a marker notifying which gang is holding it Gangs that have ownership of a base may not participate Gangs that own a turf may participate in a gang base if they win they cannot capture a turf until they lose control of the gang base If a gang doesn’t qualify for ownership then it cycles back to the original owner APD may not interfere or participate during active turf war Follows the same rules as gangbase (No vigilantes, NLR, launchers/mines, etc.) Altis Fire and Rescue Medical personnel may now partake in firefighting operations Basic Paramedic+ Fires will start breaking out when there are 3+ medics online Additional fires will break out when there are more medical personnel online Ratioed at half of online medics, ex: 12 medics, 6 fires maximum Medics must choose to respond to a fire at the front desk of a hospital Option to load firefighting gear and revert to your original loadout After loading firefighter gear the medic must pull a firefighting vehicle Tempest (Fuel) or Taru (Fuel) Vehicles have special Windows key actions to refill firefighter's water hoses Moving cancels this action After refilling their hose from the firefighting vehicle firefighters press (Shift + H) while aimed at a house to turn on their hose Moving cancels this action Firefighters can work together to extinguish a house fire Progress is stored globally allowing synchronized firefighting efforts Payment is split between contributors Failure to extinguish a fire will result in the destruction of the house Lockers - Personalized Storage Generalized storage for players that do not require upkeep or upgrades Has physical and virtual 100-storage Each locker is personalized to the player Lockers cannot be utilized to combat store gear Takes 2 minutes progress bar to store gear Takes 2 minutes progress bar to withdraw gear Combat timers prevent storing action Puts the player in an animation for the duration of the progress bar Lockers are located near major towns but not inside them Map “Storage Facility” Gang XP General Spawn vehicle with survival items When spawning a vehicle a ToolKit and a Kitbag will be added to the inventory 100% (5 tokens) Spawn vehicle with GPS tracking When spawning a vehicle a tracking device will be installed 100% (8 tokens) Note: The tracker installed is not an enhanced tracker, meaning your vehicle will not be tracked by your group members or the APD if reported stolen. Runs DP mission reward When completing a DP mission, you will receive an increased reward of 10% (6 tokens). Federals More Blackwater loot spawns After planting a bomb, an increased amount of items will spawn from random categories (weapons, clothing, accessories, and explosives). 2/3/4 (2/4/8 tokens) Note: The person who planted the bomb must be in a gang with the perk for the perk benefits to be applied for when the bomb blows, not just be in a group with a gang who has the perk. Vehicle trunk storage Ability to upgrade vehicle trunk to Tier 5 (2 tokens) Note: When retrieving a vehicle that has the Tier 5 trunk modification without the gang perk, the vehicle trunk modification will be downgraded to Tier 4 until your gang acquires the gang perk. Cartels Reduced jail time After being sent to jail by a cop or a vigilante your jail time will be reduced by 5%/10% (1/2 tokens) Note: This marks the completion of the approved gang experience perks.  Radioactive Space Capsule Event 30% chance radioactive event is a "Capsule Zone"  Requires 100+ people on The location is a red zone Once spawned APD has a 5-minute action to clean it up On success, cops are rewarded $1M split Civilians have a 5-minute action to salvage it with a hacking terminal On success, civilians are rewarded 50 Actinium, and some gang experience Cannot occur at the same time as an Airdrop APD Legal Processor Rewards APD Officers can interact with legal processor NPCs if a civilian/vehicle is within 25 meters. Starts a 5-minute timer and the APD Officers defend the area. If there are multiple vehicles the timer will increase to a maximum of 15 minutes. Eg. 2 Tempest Devices at the salt processor would start a 10-minute timer. If the APD Officer that initiated the NPC interaction remains alive when the timer ends the APD Officers in the area receive a payout split between them. SUV - $35k split Van - $50k split Truck Boxer - $62.5k split Zamak - $75k split Tempest Device+ - $100k split If the APD receives the payout there is a 30-minute cooldown at that legal processor NPC that the NPC interaction cannot be initiated again by an APD Officer regardless of a civ being present. ANPR - Automatic Number Plate Recognition New system available to all APD and vandalized vehicles. Activated on default key bind [ J ] 5 Seconds to read the license plate. Vehicle targeting: Eligible ground vehicles may obtain the speed of other ground vehicles Eligible helicopters may obtain the speed of ground vehicles and the altitude of helicopters Eligible boats may obtain the speed of other boats Speed indicators: Speed between 0-75 Km/h (not speeding) is green. Speed between 75-125 Km/h (outside city limits/backroads) is orange. Speed above 125 Km/h (outside city limits/highway) is red. Altitude indicators: Altitude above 150 meters is green Altitude below 150 meters is red Parole Once players have served 60% of their total jail sentence they can opt to leave early at the cost of being placed under parole Parole time is the same as the remaining jail sentence Players can leave their parole sentence early by paying the same bail price at a courthouse Players under parole have: Their location is periodically shown to APD (every 5-10 minutes) When a player commits a crime, 1 minute afterward the location of the crime is shown to APD A tag under or on top of their name showcasing only to APD that the player is on parole APD PC on players on parole is no different from normal but the tracking allows them to keep a closer eye on them without it being on them 100% of the time due to it being periodic Players caught by APD and sent to jail while on violated parole have their jail sentence extended by the remaining parole time (max still 90 minutes total) and the minimum time served to be eligible for parole again is 80% instead of 60%. Rob all Gear button Button in the "Rob Player" menu that allows you to rob the person's backpack, headgear, uniform, vest, and weapon in one go. 1-minute timer to rob the above-mentioned sections. This does not rob the player's money/y-inventory items Tempest (Device) - Mine Amount Interaction wheel option to mine a specified amount while using the Tempest (Device) Upon interaction, you will be prompted how much you would like to fill your vehicle In the top right, you will also be shown your trunks' available storage for convenience New APD Charges Entering Illegal Area $10k Manually added Hit and Run $5k Manually/automatically added Favoriting Ability to favorite Available in: Shops Player Inventory Vehicle Inventory Virtual Market Vehicle Garage House Inventory - Visible on the right side of the menu Locker Inventory - Visible on the right side of the menu Favorited items/vehicles will be green, at the top of the menu, and alphabetically sorted in the menus listed above Dispatch History Accessed via a new button in the phone menu "Dispatch" Staff, APD, and RnR can now see all prior dispatches History is stored from each restart and resets afterward Shows the message, sender, and time it was sent Menu Tooltips Ability to see the weight of an item including the total amount of weight it's taking up Ability to see the legality of an item  Available in: Shops Player inventory  Vehicle inventory House inventory Locker inventory Vehicle garage HUD Enhancements Compass Displays at the top of the screen as a visual aid instead of discerning direction by pulling out the vanilla compass It can be toggled off entirely in the settings menu Hex Icons Dead team/group/gangmates now retain their hex on death however it is converted to a dead hex It will fade out completely at 500 meters however will be at your set max opacity at 100 meters It can be toggled off entirely in the settings menu Displays on Hex whether a player requires a dopamine shot or a medic if their dope shot cooldown is active RnR Responding to revive Now displays the revive marker on the dead player's body It will fade out completely at 500 meters however will be at your set max opacity at 100 meters It can be toggled off entirely in the settings menu Displays bleed-out timer, who is responding, etc. When a medic begins reviving a dead player it will spawn a defibrillator prop and play a sound on the prop that can be heard within 10 meters  Additional cosmetics (balaclavas, facemasks, hats) from Arma v2.14 update 9 premium cosmetics ($15/O+) 10 free cosmetics APD officers drop recently picked up items at Federal Events. Added option to load loadout without virtual inventory Ex: Player is arrested and loses physical items, they can now load their loadout without a restriction due to having virtual items Legacy option for cop payouts Toggleable in the settings menu Medic delivery missions can now be split with the medic buddy system Textures Civilian Warthog Tempest @ Renegade RnR Tempest Fuel @ nicole Taru Fuel Pod @ Brolaf Taru Medical Pod @ Brolaf Changed:
    SRT Fatigues and tactical vest moved to Deputy Updated formatting and appearance of some dispatch types RnR Hellcat reduced from Pararescue → Adv. Paramedic Updated Progress bars to the new format Removing kidney Robbing players Repairing house doors Picking contraband Updated spawns for Athira APD HQ Medical Missions no longer get sent to the same city Ex: Kavala Hospital → Kavala APD HQ T3 Vigilante can now earn Renown points at 50% value Vermin changed from T4 → T3 vigilante shop (Renown exclusive) 9mm suppressor from 6pts → 4pts Ability to 'Silence' incoming phone calls Pyrgos RnR helicopter spawn now spawns at ground level Removed RPG damage buff (was 2x damage) RPG price changes Rocket launcher: 75 → 125 Rocket: 10 → 20 Reduced minimum civilian count for APD escort start Medium 65 civilians → 60 Large 80 civilians → 75 Vehicle Yard vehicle claim timer increased from 15s → 60s Kidney weight decreased from 25 → 15 Houses/Garages will now show what kind they are on the spawn selection menu Removed some characters from allowed names Fixed:
    Dying as an undercover police officer sending the officer to spawn island Double kill sound in gang base Not getting your fee returned to you if your vehicle transfer was unsuccessful House compensation not notifying players properly Plane DP mission error Vehicle processing time calculation All vehicles being discounted by 20% Objects on last man standing island always being loaded Error on a player having their virtual items seized by Police Rangefinders seized when sent to prison Enhanced performance on spawning cars Centering on the reply button Items missing from house weight Items not classified as illegal for automatic seizure on being sent to jail Fix being able to open inventory near a locked container Warrants now persist through soft-log Additional message when arriving at a location with GPS pathing Gang XP backpack perk working on other factions Gang XP backpack perk not being applied randomly Meters are not being displayed in a new line on kill sound Vigilantes not getting told how much they make for an arrest 'Needs Dopamine' under the player's name for medics Cop name not appearing correctly for payouts Force answering a call as the sender Issues with phone clipping Phone now properly disconnects on tase/restrain and cannot be answered while restrained Vigilantes having no 3:1 checks for key bind restraining and don't get charged Phone calls being randomly disconnected Delivery mission error Cartel flag notifications getting overwritten by police dispatches Disable shooting while restrained/tased in the gunner seat Setting health to 100 for being shot with a taser while already tased Overlapping map on the spawn selection menu Chat disappearing RnR Xi'an and Huron appear black from a distance APD members can no longer resolve dispatches with each other Removed:
    Ability to put terrain, objects, and texture settings below 'Standard' Ability to set overall view distance and object view distance below 500m Drawing map markers for vehicles that you're inside of Hotfix #1: (2023-10-1)
    Added:
    Time until restart to all phone menus 'Refill Hose' button to the legacy vehicle interaction menu If a gang has the perk 'More Blackwater loot spawns' and they plant a bomb at the Blackwater, their group members will be notified that the perk has been applied and how many more items will spawn  A confirmation popup when requesting fires Changed:
    Cops can no longer pick up all illegal items during a federal event; they can now only pick up items that are not drugs or illegal event items, such as lockpicks, bolt cutters, etc (if they die, they will continue to drop the items they picked up, legal or not) If an item is a drug or illegal event item, they will do a 5-second seize animation and will not be dropped upon death Cocaine Processor @ Zombie Mall Cop Fixed:
    EMTs counting towards medics online for fires Any RnR rank being able to request fires (Supervisor+ now) RnR Firetruck reduced from Adv. Paramedic → Basic Paramedic 'Seize Objects' action constantly being there Water particle effects being attached to all vehicles/players for no reason The Radioactive event not spawning at all  After receiving dopamine and logging off when logging back in you spawn in 'dead' Various vanilla buildings clipping through custom buildings in Sofia/Pyrgos Firefighters not being able to be escorted RnR not getting paid the right amount while being buddied Various market items not selling for the correct amount Houses not syncing inventory properly and cloning onto nearby houses Removed:
    Ability to see map-drawn markers on the GPS Duplicate NPCs  
    If you find a bug, please submit a bug report https://olympus-entertainment.com/support/
     
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