
Civilian
Vehicle survival kits will start with a gas can (gang perk)
Sell from vehicle at drug dealer
Time duration based off of weight of drugs in vehicle Forced animation while selling Change Car-95 from rank 5 to rank 4 in renown shop
Magazines will cost one renown point until tier 5 Retains same price Add Unarmed Ghost Hawks to Civ Shops
650k Legal Rebel Shops Bounty Perk Changes 1.5M
Rob gas stations for 100k up from 85k Olympus Gang Houses
Given that this is a large refactoring we'll add additional gangsheds to some key areas to provide renewal in processing areas new gang houses spawned around the map on the outskirts of towns Minimum 4 gang members (access will be limited automatically if drops below 4) 5 million to purchase 10 hours between all gang members to purchase a gang house Same concept of paying rent and upgrades as gang sheds No payment in advance like you can for gang sheds Any rank can access personal garage Rank 1+ can access virtual and physical inventory Fully upgraded 5,000 virtual storage, 450 physical storage Wardrobe included in gang houses Upgrade to pull vehicles 1 million Sell price to realtor 2.5 million w/o upgrades (5 million w/ upgrades) Add flare hummingbird purchasable in rebel shop
Price would be 2x normal hummingbird price Regular rebel 1.5x price to upgrade Give1 extra warpoint for ripping players out of Hunters, Striders, or Ifrit
For war kills only additional stat and titles for this. APD
Unarmed Ghosthawk for LT+
$650k Base Separate skin for easy identifying so civilians know it’s safe to shoot APD Hummingbird with the Flares variant
Corporals will have the ability to upgrade their Hummingbirds in the same capacity and pricing as Civilians Clearing caps in Warzone
$150k reward for successfully clearing the cap Taxed based on rank Attempted/Aiding in Federal Events straight to jail
Players may be sent straight to jail if the bomb timer is still up during a federal event provided, they have participated in that event Increased Armed Plane Durability
Adjust the plane so that it requires two Titan missiles to be shot down instead of just one, giving players a chance to escape rather than being instantly destroyed for both factions. As suggested with the Flare Hummingbird, re-evaluate the vehicle's flares to make them more effective and increase the total number of flares available Combat Meta Changes for S1 and Invasion
Remove MRAP Double Jump
Exploit that allows people to jump into their ifrits instantly Makes Ifrit dropping no risk Already Exists on Conquest Remove DPI jumping in active federals, Invasion and Warzone
Those areas are in consistent combat An exploit Already removed from conquest Easier for staff Less grey areas Smoke Filter on Server 1
just view distance limitation but no blur Denied Ideas:
Civilian
Rework cost of vigi spawn points (reduction) - Reduces required grind for RP by half from 2000RP to 1000RP.
Currently, the system to 500 per spawn point First spawn: free Second spawn: 100 RP Third spawn: 200 RP Fourth spawn: 300 RP Fifth spawn: 400RP or relative add 50 RP to each of those values Change how the blackwater vehicle spawns so it works like a vehicle impound yard
Will fix the problem of 6 hawks being pulled on bomb blow Will force the APD to work as a "team" to take down the trucks carrying the BW vehicle Make the truck indestructable so no explosives can be used to blow it up and prevent arma from being arma Add Mk200 hummingbird to airdrops (uninsurable)
Add a Starbucks to Kaval Square (Players can purchase coffee)
Red Burger currently has no competition Add pistol red dots to s3 (QOL)
APD
Lower Armed Plane insurance from 1.2mil to 750k
Kidnapping Govt. Official Rework
Reason: Anyone involved in the kidnapping of a government official should be at risk of having the charge applied to them Assign separate charges depending on whether the player is a Medic or an APD member Make the charge manually addable so that all participants in the situation can receive it 5.56/6.5 Sups for Captain+
Captain Tier 5+
Dopamine at Cop HQs
Reason: Most of the time, if a cop has dope and returns to HQ, they either ask for a lethal or kill themselves. This change is primarily for quality of life and wouldn’t change much of anything. Disabled when HQ Takeover Terminals are active.
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