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Everything posted by Cowboy-
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They’ll have to be out of the vehicle within a radius of the dealer. There will be a forced animation while selling.
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One or the other, it’s meant to help with smaller gangs.
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Approved Ideas: Civilian Vehicle survival kits will start with a gas can (gang perk) Sell from vehicle at drug dealer Time duration based off of weight of drugs in vehicle Forced animation while selling Change Car-95 from rank 5 to rank 4 in renown shop Magazines will cost one renown point until tier 5 Retains same price Add Unarmed Ghost Hawks to Civ Shops 650k Legal Rebel Shops Bounty Perk Changes 1.5M Rob gas stations for 100k up from 85k Olympus Gang Houses Given that this is a large refactoring we'll add additional gangsheds to some key areas to provide renewal in processing areas new gang houses spawned around the map on the outskirts of towns Minimum 4 gang members (access will be limited automatically if drops below 4) 5 million to purchase 10 hours between all gang members to purchase a gang house Same concept of paying rent and upgrades as gang sheds No payment in advance like you can for gang sheds Any rank can access personal garage Rank 1+ can access virtual and physical inventory Fully upgraded 5,000 virtual storage, 450 physical storage Wardrobe included in gang houses Upgrade to pull vehicles 1 million Sell price to realtor 2.5 million w/o upgrades (5 million w/ upgrades) Add flare hummingbird purchasable in rebel shop Price would be 2x normal hummingbird price Regular rebel 1.5x price to upgrade Give1 extra warpoint for ripping players out of Hunters, Striders, or Ifrit For war kills only additional stat and titles for this. APD Unarmed Ghosthawk for LT+ $650k Base Separate skin for easy identifying so civilians know it’s safe to shoot APD Hummingbird with the Flares variant Corporals will have the ability to upgrade their Hummingbirds in the same capacity and pricing as Civilians Clearing caps in Warzone $150k reward for successfully clearing the cap Taxed based on rank Attempted/Aiding in Federal Events straight to jail Players may be sent straight to jail if the bomb timer is still up during a federal event provided, they have participated in that event Increased Armed Plane Durability Adjust the plane so that it requires two Titan missiles to be shot down instead of just one, giving players a chance to escape rather than being instantly destroyed for both factions. As suggested with the Flare Hummingbird, re-evaluate the vehicle's flares to make them more effective and increase the total number of flares available Combat Meta Changes for S1 and Invasion Remove MRAP Double Jump Exploit that allows people to jump into their ifrits instantly Makes Ifrit dropping no risk Already Exists on Conquest Remove DPI jumping in active federals, Invasion and Warzone Those areas are in consistent combat An exploit Already removed from conquest Easier for staff Less grey areas Smoke Filter on Server 1 just view distance limitation but no blur Denied Ideas: Civilian Rework cost of vigi spawn points (reduction) - Reduces required grind for RP by half from 2000RP to 1000RP. Currently, the system to 500 per spawn point First spawn: free Second spawn: 100 RP Third spawn: 200 RP Fourth spawn: 300 RP Fifth spawn: 400RP or relative add 50 RP to each of those values Change how the blackwater vehicle spawns so it works like a vehicle impound yard Will fix the problem of 6 hawks being pulled on bomb blow Will force the APD to work as a "team" to take down the trucks carrying the BW vehicle Make the truck indestructable so no explosives can be used to blow it up and prevent arma from being arma Add Mk200 hummingbird to airdrops (uninsurable) Add a Starbucks to Kaval Square (Players can purchase coffee) Red Burger currently has no competition Add pistol red dots to s3 (QOL) APD Lower Armed Plane insurance from 1.2mil to 750k Kidnapping Govt. Official Rework Reason: Anyone involved in the kidnapping of a government official should be at risk of having the charge applied to them Assign separate charges depending on whether the player is a Medic or an APD member Make the charge manually addable so that all participants in the situation can receive it 5.56/6.5 Sups for Captain+ Captain Tier 5+ Dopamine at Cop HQs Reason: Most of the time, if a cop has dope and returns to HQ, they either ask for a lethal or kill themselves. This change is primarily for quality of life and wouldn’t change much of anything. Disabled when HQ Takeover Terminals are active.
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APPROVED IDEAS: Civilian: Mine Detector Can Remove Speed bombs and Ignition Bombs Stops people abusing using them to RVD rare vehicles Move Sofia Chop to Old Factory Spot Better spot more accessible further away from drug dealer Gang Shed Invincible for 500k per restart Won't be making it invincible however we'll reduce the price from $1M to repair down to $350k. Prevents people spamming bombs to keep them destroyed Allow Medics to Repair Gang Sheds - Already a thing, lol. Make Purposely Rotor Tapping Hawks Against the Rules Air vehicles will now be slingable by heavy lift helicopters (Taru/Huron), vehicle needs to have its rotor destroyed to be slingable. Makes no sense if water logging is against the rules this should too Especially for Hawks used in situations Takes away from people stealing hawks (lots of fun) Move DP11 Vigi to DP3 Won't be approving the move to DP3 however if a move is needed then we'll move it either further West or closer to Neochori. To prevent clutter in DP11 when the bank moves Vermin to Tier 3 shop Useless in Renown shop way less effective than the spar16 AT Insurance Increase 2x-3x To reflect market value Increase Hawks Needed for Multiple Lost to 3 Likely to cause APD to start responding with 3 ghosthawks to attain their status but a tradeoff that is willing to be risked. We'll see how this shifts things for the APD. Currently at two increased due to the increased use. Two is very minimal and causes guns hot in most simple situations. Bounty Perk Changes Approved minus everything that increases sale prices, gas station robberies (no cops are needed for this), Discounts goods, and everything after the $3M mark. Processing bonuses will cap at the 20% mark that can be achieved, nothing will go past that. Revised to be more acceptable Move Evidence Locker to Northern Kavala Under-utilised side of map Move Art Gallery/Make It Playable Horrible Design in a horrible spot as said when it was designed Could Move to Kavala or Old EL spot Option to add Nitro when Pulling Car APD Can’t access houses within 1km of the BW All unintended purchasable houses within the vicinity will be restricted. Similar to how the system works with the Federal Reserve, civilians should not be able to rush to a gear spawn just 30 seconds away and store it safely with little to no risk. Contraband Seize Kit Insanely vaguely written, given these additional stipulations it shouldn't be one of the scariest things ever added. APD has issues with cleaning up the omnipresent tasers specifically in redzones this tool will provide them a balanced way of recovering them while providing Civilians a silly way to troll the APD. Reason: When a civilian dies within a red zone, the APD has no way to remove that gear from the server without camping the red zone, which would break a rule. This kit provides an expensive option for the APD to achieve that goal without violating server rules. Cost: $250,000 Weight: 15 Usage: One-time use Action Time: Same as lethal injector timer Can only be used within a redzone Can only be used when the area is called clear, may continue to be utilized if you've started the action similar to Airdrop rules Only seizes Tasers Drops on death When utilized on a cop removes their weapon Purchasable by FTO+ Change: Move AA outside of Gate 1 at Blackwater Reason: The current location of the Blackwater AA site provides no opportunity for the APD to take it back. Civilians should not be able to defend the AA with no risk to themselves; they should be required to push out of the compound if they want to maintain control of the skies. RPG Rockets can only be acquired with War points or at the Blackwater Approved for removal from crafting, will retain scrap value. RPG rockets and launchers will see an increase in Gear drop events (BW, Escort, Airdrop, etc.) Reason: With 500-750 rockets being crafted each month, there is a clear imbalance on the server. Ammo for a weapon capable of this level of destruction should not be this easily obtainable. Make Scrap Illegal Will seize for $0 as it's a virtual representation of physical items, there are plenty of opportunities to seize the physical version for cash before this. Reason: Making scrap illegal will create more of a risk when going to craft endgame level equipment. Scrap is primarily obtained through illegal ways and is used to craft illegal items. DENIED IDEAS: Remove Insurance on Ifrits 0 thought given to how this would affect the APD. The APD have no means of blowing up a vehicle or deinsuring it, when you seize it you remove it entirely from the garage. Not sure who gave you this idea but maybe you should think it out before Roundtabling it. Reason: The ifrit is one of the most used and heavily armored vehicles on the server. There needs to be a risk to utilizing one beyond a cheap reinsurance fee. Gang base Respawn Cooldown: Gangbase terminal still on the board, maybe @ Milo will stop being lazy and sending cat gifs since he loves the APD. Reason: The Gang base is almost impenetrable once the civilians have set up. This change will create more of an incentive to play smarter with there being a penalty to the civs applied on each death. Stacking Respawn Delay (Max 5 Minutes): Each time a civilian within Gang base dies to an APD Officer there will be a minute applied to their respawn timer. Qilin (with doors) for POs for Federal Events: Doorless Qilins not seeing much usage + Corporals can pull the vehicle for them if they're so inclined. Hard to substantiate the need for this when WR is decreasing across the board. Reason: The doorless Qilin has not made any impact for the JrAPD. Giving them access to the qilin with doors will give them some form of limited mobile cover when fighting Federal Events.
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Both are sold
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I have over 30m in it with upgrades, lowest I’d take is 40m
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Hit me with offers both are fully upgraded and low taxes
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hit me with offers willing to negotiate
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I’ve got a villa by kav air I’ll sell you.
- 2 replies
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- selling house
- selling
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(and 1 more)
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All legal goods sir
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Unique Villa with garage fully upgraded and 8M worth of pro’d rare alloy material for sale near Kav Air on marketplace!
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Shed is sold to a good man. Villa is still available with 8-10M in rare alloy pro’d material.
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Lol
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Look on marketplace, near copper mine and plat pro @ ares
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30m alloy
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Both are listed on realtor industrial shed has abunch of weed in it single pro’d and some rare alloy ingredients. Villa has about 8m worth of rare alloy material in it.
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Two uniques for sale PM offers.
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Message for details, no low ballers, no I don't need you to tell me what it's worth.
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Asking price ? Is it upgraded?