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Gwate

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  1. That is the roleplay lol. There is gameplay limitations that kinda make it hard for cops to interact with players. Unless you want the realism of getting the new APD IDF cellphone message you like you're a Hamas soldier to pull over. I don't play APD and probably never will but you got to get in their shoes for a second. Getting code 3'd is engagement and engagement allows you to shoot or flee. Most people shoot the APD. So APD is already on edge and probably hates giving chairtiability to most players. Cop interactivity in the state of the game is also very low. I like to split engagements into two categories. Engagements where you bring the fight to someone and engagements where they bring the fight to you. Cops will mostly always interact with players in the latter. Cops are most present during things like federal events and other events. So the reserve, blackwater, narco drops, gear drops, red radioactive, pharmaceuticals, apd gold escorts and evidence locker escorts. Every one of these events force the cops to come to you. You set the terms for the fight and this fight is 9 times out of 10 going to become a shootout. People don't do hostage taking and negotiations anymore so that roleplay avenue isn't really there that much anymore So cops are stuck mostly fighting players who shoot them on site. When are times where cops can begin the engagement on their terms or as I say, when they bring the fight to you? Well its pretty short. You have generally 3 options. When you're robbing someone, when you're doing a run, and when you're driving to look for someone to vigi/rob. Note that most of the time, people won't give APD the chance to even roleplay after a code 3 since it's a shoot on site. So if you're robbing someone and APD pulls up, what is the incentive for APD to roleplay the situation? When you're doing a run or just driving around, what gives APD the incentive to pull you over and roleplay it out if they know that its 10x more likely you're going to shoot as soon as you're out your vehicle? APD as a role kind of sucks to play if you're a small fry to. Higher-ups toss you into situations first to die in the meat grinder and they get the glory. The small power you get being the role of a cop is going to be abused since your higher-ups fuck you and most players try to fuck you so why not abuse the power you have and fuck doing roleplay with people who don't roleplay with you. APD has little reason to roleplay. And I say this as someone who has tons of super fun roleplay moments with APD. Your soloution won't fix the role for APD, it'll kill the role because now you make it even harder for APD to get the chance to try and have fun roleplays with players outside of shoot-on-site events. Welcome to the concept that power corrupts, you must be new on earth. Yeah high ranking cops are often dickheads. Here is your soloution though, read the APD handbook and learn your rights such as trial by combat. If cops break the APD handbook, report them. And if Support protects them, post on the forum of the cops clearly breaking rules and Support refusing to do anything. You won't find much sympathy for Support on here and most people hate the APD here too. If you want to fix the issue of APD roleplaying, you need to fix a lot of other gameplay issues. While I have my own stance on how to do it, your soloution has a lot of flaws that ignore generally the limitations of roleplay interactions.
  2. Decided to comment just because I'm getting interested in things like rules and gameplay but who on the civilian counsel was smoking crack rock to make that new coke idea? First, why is coke the run civilian counsel chose to do this idea with? It's self admittedly a popular but not the most popular run. So if its not popularity, is it payout? Coke pays out similarly to any double processed illegal. But unlike an illegal run such as frogs, you have to pay a fee if you don't own the cartel drug zone. Second, the gameplay regarding coke runs is already enjoyable and equally challenging. Coke field is surrounded by large hills outside of the red zone that gives ample coverage and abusable sight-lines that requires players to either set up on hills to provide cover or take the risk of not sitting on hills. Driving to coke black market if you choose to process right from field is also mostly offroad, making it a simple time sink in time and not including the risk of the distance or processing time. Coke Black market also has 3 distinct hills with sight lines on every side of coke market, forcing players to stay inside buildings or be shot. This doesn't include that the official coke processor has these exact same challenges. Three hills all outside of red zone which allows raiding players to choose how they engage. And coke is also a double process. So if you want more reward, you already are taking an increased risk of staying longer. Third, all we did is make it easier for APD and people looking to rob coke runs to interrupt in the process. So you're adding a cost to get the plant. First lets say you take an upgraded box truck to get coke. Same double weight means you're getting 180 coke in a box truck. 180 x 500 and now we already have an initial cost to buy the useless unprocessed coke, 90k. So if someone camps coke, you're losing that instantly. Second issue is how does box truck processing work? Do you have to go to an npc with unprocessed coke in hand and they'll spawn the box truck you drive around and process with? If that's the case, you're camped there as well. Have fun pulling out your box and getting hands up or died instantly as soon as you start driving. Second issue is the smoke trail. Its already easy to see a box truck, to hear one. We're now adding a smoke trail? So we made a slow truck thats pretty easy to rob , even easier a spot and rob and punishing players for trying to evade by stopping processing. THIS DOESN'T INCLUDE that if you're just unlucky, APD will just have a generalized location of where you are which won't be hard for them to to spot the SMOKING SLOW BOX TRUCK. APD isn't retarded, all they need is one person in a helicopter giving commands on the spotted box truck and now you can't ever escape or stop to process without cops showing up. And lets say you got lucky, APD couldn't stop you on the ground. HAVE FUN STORING because now you can't store if APD has a helicopter on you or else have fun getting your spot raided every single time you try to run off and store. Which means you're forced to drive directly from processing to drug dealer. Have fun trying to do that now with more cops and players possibly following you because even if you don't have a smoke trail anymore, YOU'RE DRIVING A FUCKING BOX TRUCK. In Summary, someone must have been taking coke IRL to come up with this idea. Btw, this idea works so much better on either the more popular drugs because you're now dispersing people from camping one drug spot or on the specialty drug like frogs or moonshine because frogs is already hotly contested. Increasing payout on an already extraordinarily hard drug to process safely makes it more balanced. Moonshine also already has a big payout. Making moonshine more active instead of farming simulator while keeping it's payout is actually healthy and makes that bottom quadrant of the map active. This idea can also work if the box truck is specialized and drives faster than other box trucks because at least we're giving players time to get away and relocate before actually processing. Future comments on things like these will be more organized in formatting.
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