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Locked R&R Handbook Update 9/26/2023


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  • Director of R&R

Chapter III - Illegal Zones
Illegal areas include

  1. Rebel Outposts
  2. Active Jailbreaks/Federal Reserve Robberies/Blackwater Robberies/Evidence Locker/Active Bank Robberies/ Active Art Gallery Robberies
  3. Illegal gathering and processing areas
  4. Active Blue Zones
  5. Drug Dealers
  6. Black Markets
  7. Cartels (Within 1 km of the cartel's cap point)
  8. War Zone (Large landmass labeled as War Zone)
  9. Gang Base
  10. Active Turfs
  11. Radioactive Space Capsule

Forms of acceptable engagement within illegal areas

4. Medics who choose to willingly enter an illegal area to answer a call cannot be killed unless they are properly engaged. However, all medics must READ AND UNDERSTAND the Exception as well as the Special Circumstances listed below:

  • Exception: Medic GROUND UNITS (ONLY) are Kill-On-Sight at Cartels, War Zone, Rebels, Radioactive Space Capsule, active Federal Events (Jailbreak/Federal Reserve Robbery/Blackwater Robbery/Evidence Locker), Active Banks and Active Blue Zones. Air units must still be engaged or sufficiently warned. Land vehicles, amphibious vehicles, medics on foot, and pilots who decide to land at these locations are all considered ground units

Special Circumstances

13. All Medic units (Meaning BOTH ground and aerial units) are prohibited to enter/participate at ALL conquest, gang base skirmish, Active Turfs or airdrop events. If you are in the area of a conquest, air drop event or Turf when it starts, leave the area IMMEDIATELY

Chapter IV - Equipment

Medical Crates

2. Medical Crates shall not be knowingly delivered to, or near, the following locations:

  • Altis Penitentiary Zone
  • Federal Reserve Zone
  • Blackwater Armory Zone
  • Evidence Locker Zone
  • Bank
  • Conquest Event/Airdrop/Active Gang Base skirmish/Active Turf/Radioactive Space Capsule
  • Active Blue Zones
  • Any illegal zone (defined in Chapter 3.2) that is being raided by the APD

Chapter VII - Firefighting

  1. Firefighting is available once you reach Basic Paramedic.
  2. Medics responding to fires are not exempt from the R&R Handbook.
  3. Prioritize revives over fires.
    • Exception: If you're already on the way to a fire, you can continue.
  4. Firefighting vehicles may only be used when responding to a fire.
    • Exception: The Taru Fuel can be flown without there being a fire.
    • Exception: Active Pararescue+ may use the vehicles at anytime.
  5. Medics must store firefighter gear after the fire has been put out.
  6. A maximum of three medics may respond to a singular fire at a time.
     

@R&R Medic @Senior R&R Member @Support Team @Senior Support Team

  • Like 5
  • BlessUp 1

I can't wait to fight fires, and cuddle with some men back at the fire station

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