Added:
Olympus Exclusive Optional Client-side Mod
Enabling this is completely optional, it will give you different cosmetic visuals for items already existing in the game
Female head types
Model replacers for Enhanced Combat Helmets
Model replacers for Carrier Lite
Model replacers for Carrier GL Rig
Model replacers for Assassin Helmets
GA Carrier GL Rig (Black)
Special Purpose and Carrier Rig (Police)
Tactical Vest (Police, Black)
Cap (Police, Black)
Carrier Rig (Black) in Advanced Rebel Clothing Shops
P07 Black replaced with actual Taser model
Retextures for MX series rifles
Black Rangemaster belt
Black HBK Helmets (Contact DLC Chops, Ear Protectors, etc.)
Black Stealth Combat Helmet
Option to auto-connect to Olympus and buttons for each of our services on the base Arma menu
Replacer for loading backgrounds
Additional effort will be put into fleshing this out in the future including
Additional faction-specific cosmetics for APD, RnR, etc.
Weapon reskins and recolors (coming soon)
Ex: Dragonlore Mk-1
Additional Model swaps and cosmetic changes, i.e. new backpacks, headgear, clothing, facemodels, etc.
Gang Turfs
Schedule for skirmishes
8AM Eastern - Panagia (DP23)
2PM Eastern - Dionysios (DP11)
8PM Eastern - Rodopoli (DP13)
Every day these will start a gang skirmish event to capture them
Turf skirmishes turn the area into a large red zone
Whoever controls the area last wins
Limited to gangs/groups of 6 or lower
The capture option isn't available when there are more than 6 players within 3KM
Ownership of the turf gives
Passive perks
Panagia (DP23): 7.5% rebel weapon discount + 20% chance to gather extra corn/heroin
Dionysios (DP11): 7.5% drug sell increase + 20% chance to gather extra cocaine/weed
Rodopoli (DP13): 7.5% rebel vehicle discount + 20% chance to gather extra frog/mushroom
Ability to spawn at the turf
Ability to purchase weapons of blackmarket quality at the vendor
Ability to spawn ground and air vehicles
Located in DP11, DP13, and DP23
Identified with a marker notifying which gang is holding it
Gangs that have ownership of a base may not participate
Gangs that own a turf may participate in a gang base if they win they cannot capture a turf until they lose control of the gang base
If a gang doesn’t qualify for ownership then it cycles back to the original owner
APD may not interfere or participate during active turf war
Follows the same rules as gangbase (No vigilantes, NLR, launchers/mines, etc.)
Altis Fire and Rescue
Medical personnel may now partake in firefighting operations
Basic Paramedic+
Fires will start breaking out when there are 3+ medics online
Additional fires will break out when there are more medical personnel online
Ratioed at half of online medics, ex: 12 medics, 6 fires maximum
Medics must choose to respond to a fire at the front desk of a hospital
Option to load firefighting gear and revert to your original loadout
After loading firefighter gear the medic must pull a firefighting vehicle
Tempest (Fuel) or Taru (Fuel)
Vehicles have special Windows key actions to refill firefighter's water hoses
Moving cancels this action
After refilling their hose from the firefighting vehicle firefighters press (Shift + H) while aimed at a house to turn on their hose
Moving cancels this action
Firefighters can work together to extinguish a house fire
Progress is stored globally allowing synchronized firefighting efforts
Payment is split between contributors
Failure to extinguish a fire will result in the destruction of the house
Lockers - Personalized Storage
Generalized storage for players that do not require upkeep or upgrades
Has physical and virtual 100-storage
Each locker is personalized to the player
Lockers cannot be utilized to combat store gear
Takes 2 minutes progress bar to store gear
Takes 2 minutes progress bar to withdraw gear
Combat timers prevent storing action
Puts the player in an animation for the duration of the progress bar
Lockers are located near major towns but not inside them
Map “Storage Facility”
Gang XP
General
Spawn vehicle with survival items
When spawning a vehicle a ToolKit and a Kitbag will be added to the inventory 100% (5 tokens)
Spawn vehicle with GPS tracking
When spawning a vehicle a tracking device will be installed 100% (8 tokens)
Note: The tracker installed is not an enhanced tracker, meaning your vehicle will not be tracked by your group members or the APD if reported stolen.
Runs
DP mission reward
When completing a DP mission, you will receive an increased reward of 10% (6 tokens).
Federals
More Blackwater loot spawns
After planting a bomb, an increased amount of items will spawn from random categories (weapons, clothing, accessories, and explosives). 2/3/4 (2/4/8 tokens)
Note: The person who planted the bomb must be in a gang with the perk for the perk benefits to be applied for when the bomb blows, not just be in a group with a gang who has the perk.
Vehicle trunk storage
Ability to upgrade vehicle trunk to Tier 5 (2 tokens)
Note: When retrieving a vehicle that has the Tier 5 trunk modification without the gang perk, the vehicle trunk modification will be downgraded to Tier 4 until your gang acquires the gang perk.
Cartels
Reduced jail time
After being sent to jail by a cop or a vigilante your jail time will be reduced by 5%/10% (1/2 tokens)
Note: This marks the completion of the approved gang experience perks.
Radioactive Space Capsule Event
30% chance radioactive event is a "Capsule Zone"
Requires 100+ people on
The location is a red zone
Once spawned
APD has a 5-minute action to clean it up
On success, cops are rewarded $1M split
Civilians have a 5-minute action to salvage it with a hacking terminal
On success, civilians are rewarded 50 Actinium, and some gang experience
Cannot occur at the same time as an Airdrop
APD Legal Processor Rewards
APD Officers can interact with legal processor NPCs if a civilian/vehicle is within 25 meters.
Starts a 5-minute timer and the APD Officers defend the area.
If there are multiple vehicles the timer will increase to a maximum of 15 minutes.
Eg. 2 Tempest Devices at the salt processor would start a 10-minute timer.
If the APD Officer that initiated the NPC interaction remains alive when the timer ends the APD Officers in the area receive a payout split between them.
SUV - $35k split
Van - $50k split
Truck Boxer - $62.5k split
Zamak - $75k split
Tempest Device+ - $100k split
If the APD receives the payout there is a 30-minute cooldown at that legal processor NPC that the NPC interaction cannot be initiated again by an APD Officer regardless of a civ being present.
ANPR - Automatic Number Plate Recognition
New system available to all APD and vandalized vehicles.
Activated on default key bind [ J ]
5 Seconds to read the license plate.
Vehicle targeting:
Eligible ground vehicles may obtain the speed of other ground vehicles
Eligible helicopters may obtain the speed of ground vehicles and the altitude of helicopters
Eligible boats may obtain the speed of other boats
Speed indicators:
Speed between 0-75 Km/h (not speeding) is green.
Speed between 75-125 Km/h (outside city limits/backroads) is orange.
Speed above 125 Km/h (outside city limits/highway) is red.
Altitude indicators:
Altitude above 150 meters is green
Altitude below 150 meters is red
Parole
Once players have served 60% of their total jail sentence they can opt to leave early at the cost of being placed under parole
Parole time is the same as the remaining jail sentence
Players can leave their parole sentence early by paying the same bail price at a courthouse
Players under parole have:
Their location is periodically shown to APD (every 5-10 minutes)
When a player commits a crime, 1 minute afterward the location of the crime is shown to APD
A tag under or on top of their name showcasing only to APD that the player is on parole
APD PC on players on parole is no different from normal but the tracking allows them to keep a closer eye on them without it being on them 100% of the time due to it being periodic
Players caught by APD and sent to jail while on violated parole have their jail sentence extended by the remaining parole time (max still 90 minutes total) and the minimum time served to be eligible for parole again is 80% instead of 60%.
Rob all Gear button
Button in the "Rob Player" menu that allows you to rob the person's backpack, headgear, uniform, vest, and weapon in one go.
1-minute timer to rob the above-mentioned sections.
This does not rob the player's money/y-inventory items
Tempest (Device) - Mine Amount
Interaction wheel option to mine a specified amount while using the Tempest (Device)
Upon interaction, you will be prompted how much you would like to fill your vehicle
In the top right, you will also be shown your trunks' available storage for convenience
New APD Charges
Entering Illegal Area
$10k
Manually added
Hit and Run
$5k
Manually/automatically added
Favoriting
Ability to favorite
Available in:
Shops
Player Inventory
Vehicle Inventory
Virtual Market
Vehicle Garage
House Inventory - Visible on the right side of the menu
Locker Inventory - Visible on the right side of the menu
Favorited items/vehicles will be green, at the top of the menu, and alphabetically sorted in the menus listed above
Dispatch History
Accessed via a new button in the phone menu "Dispatch"
Staff, APD, and RnR can now see all prior dispatches
History is stored from each restart and resets afterward
Shows the message, sender, and time it was sent
Menu Tooltips
Ability to see the weight of an item including the total amount of weight it's taking up
Ability to see the legality of an item
Available in:
Shops
Player inventory
Vehicle inventory
House inventory
Locker inventory
Vehicle garage
HUD Enhancements
Compass
Displays at the top of the screen as a visual aid instead of discerning direction by pulling out the vanilla compass
It can be toggled off entirely in the settings menu
Hex Icons
Dead team/group/gangmates now retain their hex on death however it is converted to a dead hex
It will fade out completely at 500 meters however will be at your set max opacity at 100 meters
It can be toggled off entirely in the settings menu
Displays on Hex whether a player requires a dopamine shot or a medic if their dope shot cooldown is active
RnR Responding to revive
Now displays the revive marker on the dead player's body
It will fade out completely at 500 meters however will be at your set max opacity at 100 meters
It can be toggled off entirely in the settings menu
Displays bleed-out timer, who is responding, etc.
When a medic begins reviving a dead player it will spawn a defibrillator prop and play a sound on the prop that can be heard within 10 meters
Additional cosmetics (balaclavas, facemasks, hats) from Arma v2.14 update
9 premium cosmetics ($15/O+)
10 free cosmetics
APD officers drop recently picked up items at Federal Events.
Added option to load loadout without virtual inventory
Ex: Player is arrested and loses physical items, they can now load their loadout without a restriction due to having virtual items
Legacy option for cop payouts
Toggleable in the settings menu
Medic delivery missions can now be split with the medic buddy system
Textures
Civilian
Warthog Tempest @ Renegade
RnR
Tempest Fuel @ nicole
Taru Fuel Pod @ Brolaf
Taru Medical Pod @ Brolaf
Changed:
SRT Fatigues and tactical vest moved to Deputy
Updated formatting and appearance of some dispatch types
RnR Hellcat reduced from Pararescue → Adv. Paramedic
Updated Progress bars to the new format
Removing kidney
Robbing players
Repairing house doors
Picking contraband
Updated spawns for Athira APD HQ
Medical Missions no longer get sent to the same city
Ex: Kavala Hospital → Kavala APD HQ
T3 Vigilante can now earn Renown points at 50% value
Vermin changed from T4 → T3 vigilante shop (Renown exclusive)
9mm suppressor from 6pts → 4pts
Ability to 'Silence' incoming phone calls
Pyrgos RnR helicopter spawn now spawns at ground level
Removed RPG damage buff (was 2x damage)
RPG price changes
Rocket launcher: 75 → 125
Rocket: 10 → 20
Reduced minimum civilian count for APD escort start
Medium 65 civilians → 60
Large 80 civilians → 75
Vehicle Yard vehicle claim timer increased from 15s → 60s
Kidney weight decreased from 25 → 15
Houses/Garages will now show what kind they are on the spawn selection menu
Removed some characters from allowed names
Fixed:
Dying as an undercover police officer sending the officer to spawn island
Double kill sound in gang base
Not getting your fee returned to you if your vehicle transfer was unsuccessful
House compensation not notifying players properly
Plane DP mission error
Vehicle processing time calculation
All vehicles being discounted by 20%
Objects on last man standing island always being loaded
Error on a player having their virtual items seized by Police
Rangefinders seized when sent to prison
Enhanced performance on spawning cars
Centering on the reply button
Items missing from house weight
Items not classified as illegal for automatic seizure on being sent to jail
Fix being able to open inventory near a locked container
Warrants now persist through soft-log
Additional message when arriving at a location with GPS pathing
Gang XP backpack perk working on other factions
Gang XP backpack perk not being applied randomly
Meters are not being displayed in a new line on kill sound
Vigilantes not getting told how much they make for an arrest
'Needs Dopamine' under the player's name for medics
Cop name not appearing correctly for payouts
Force answering a call as the sender
Issues with phone clipping
Phone now properly disconnects on tase/restrain and cannot be answered while restrained
Vigilantes having no 3:1 checks for key bind restraining and don't get charged
Phone calls being randomly disconnected
Delivery mission error
Cartel flag notifications getting overwritten by police dispatches
Disable shooting while restrained/tased in the gunner seat
Setting health to 100 for being shot with a taser while already tased
Overlapping map on the spawn selection menu
Chat disappearing
RnR Xi'an and Huron appear black from a distance
APD members can no longer resolve dispatches with each other
Removed:
Ability to put terrain, objects, and texture settings below 'Standard'
Ability to set overall view distance and object view distance below 500m
Drawing map markers for vehicles that you're inside of
Hotfix #1: (2023-10-1)
Added:
Time until restart to all phone menus
'Refill Hose' button to the legacy vehicle interaction menu
If a gang has the perk 'More Blackwater loot spawns' and they plant a bomb at the Blackwater, their group members will be notified that the perk has been applied and how many more items will spawn
A confirmation popup when requesting fires
Changed:
Cops can no longer pick up all illegal items during a federal event; they can now only pick up items that are not drugs or illegal event items, such as lockpicks, bolt cutters, etc (if they die, they will continue to drop the items they picked up, legal or not) If an item is a drug or illegal event item, they will do a 5-second seize animation and will not be dropped upon death
Cocaine Processor @ Zombie Mall Cop
Fixed:
EMTs counting towards medics online for fires
Any RnR rank being able to request fires (Supervisor+ now)
RnR Firetruck reduced from Adv. Paramedic → Basic Paramedic
'Seize Objects' action constantly being there
Water particle effects being attached to all vehicles/players for no reason
The Radioactive event not spawning at all
After receiving dopamine and logging off when logging back in you spawn in 'dead'
Various vanilla buildings clipping through custom buildings in Sofia/Pyrgos
Firefighters not being able to be escorted
RnR not getting paid the right amount while being buddied
Various market items not selling for the correct amount
Houses not syncing inventory properly and cloning onto nearby houses
Removed:
Ability to see map-drawn markers on the GPS
Duplicate NPCs
If you find a bug, please submit a bug report https://olympus-entertainment.com/support/