Side chats been freaking out about the recent lag right after the update -- so obviously I said just revert the changes there must be a performance issue.
Someone replied with, well its actually all the traffic downloading the new mission file.
To that I responded with well if it causes the server to go down 3 times can we move that to another server/source/s3 bucket so it doesnt cause network congestion
I was responded with later that's a limitation on the game engine, so now I am just curious what that limitation is -- obviously you guys know much more about SQF and its quarks then me but thats the only answer I got was its an engine limitation. Just curious what that limitation is... if anyone knows, only thing I could think of is SQF cant send external requests.
Just trying to brainstorm maybe a possible solution, as it seems like this would be an issue every update you guys want to make, so this would be a repeating problem