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Corbaaan

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Posts posted by Corbaaan

  1. its not that they dont have better weapons its that they have to keep rebuying it. When a cop dies they say "fuck it lets go back" with they only money they loose is mags and pulling cars. But civs loose everything and have to pay a shit ton of money for it backs that is why cops are op in feds and shit. But a casual fight on the street its pretty fair kill the cop drive away Chances are they wont find you if you drive off

  2. 18 hours ago, Muthinator said:

    So stop trying to save them...   What makes you think the cops want to fight it out and die over and over and over?  There is no fun in that and there is not fun in losing the person you just caught. Again, sometimes you win and sometimes you do not.  I dont like that there is rarely a moment where civs go, "we cant do it" or "its not worth the risk" when dealing with the APD.  They usually just throw caution to the wind and go for it.  Risk vs reward.

    Also, if you commit a shit ton of crimes and get caught you need to pay back your debt to society.  Thats the cost of robbing people, killing people, and stealing shit.  Honestly, whats the point of having a bounty system if cops can never catch and process you.  Do you want to drive it down to the point to where cops just say fuck it and dont bother trying?  Thats the point I reached.  To me there is literally zero fun in going after a seasoned player with a high bounty.  They always fight, they never RP, they usually bitch, you need to worry about the onslaught of back-up they have coming, and they always have a shit story to tell you at HQ while they wait for back-up.  They are also usually the ones to cry for a higher up and or bitch about robo coping despite their total lack of RP up until that point.

    Honestly, there should not even be a need for this.  Once at the HQ it should be a "here are your charges, pay the ticket, if able, or go to jail".  I hate that there is a "standard" that must be reached at the HQ before it is acceptable to process someone.  This literally shouldnt even be a concern...  Here are your charges.  Any attempt to delay processing should get you an obstruction charge and an automatic trip to jail.  The civ community has gotten use to the APD's soft stance on standards as it pertains to what is acceptable during processing.  They literally get shit on all the time because of this.  I bet if you were to track and display how much time is wasted in processing the numbers would be astronomical.  Cops should be out detering crime and catching criminals.  Not spending all day processing them, or attempting to, at the HQ.  I am not trying to overtly attack the APD and its policies, but thats simply my opinion as it pertains to processing and this problem in general.  It honestly shoudnt even be a thing...

    You know how many times people dont get saved. Most of the times we dont go because there is no chance of beating more than 5 cops im not saying have a HQ takeover with 3 cops. If there are 5 cops on call a HQ takeover and to save your people, Cops should not be able to just send people to jail then there would literally be no reason to save anyone causes massive amount of jail break then what is it going to change again because cops are wasting to much time at the jail. NO you should have a chance to save people from custody, 5 cops with 5 MINUTES with unlitmed re spawn in those 5 minutes and randomized spawning cant save the people in custody, ex- get them to a safe area or take them out of HQ and to a new one or even taze all the civs fighting its not hard Cops are way more equipped than most civs. except people from rebel but the mast majority of cops that just keep coming quickly over run you. -1 to your idea

  3. 10 minutes ago, DeadPool1337 said:

    let cops have the ability to pick the spawn location with in the HQ and change the kavala spawn points from 99.99% on roof to like 10% on roof

     

    19 minutes ago, Muthinator said:

    If all you do is hang out with the senior APD, use their equipment, and travel in numbers then yes you can easily catch or kill people.  If you are in a small group, alone, or dont have the resources it is difficult to deal with bigger gangs or even a few experienced players.  Especially if you are not a quick peak expert.  If you dont get some people right off the bat they just lead you into an ambush.

    You want to make it easier to get into the HQ and retrieve your peeps, but I dont think you are looking at the situation from every players perspective.  When there are just a few cops on, and you want to catch someone with a bounty, you need to locate them, usually chase them, catch them, get them to HQ, and process them.  If you die anywhere in between you generally lose.  Thats already a significant process.  Personally, I dont think most cops want to go through all of that just to have to fight it out at the HQ and lose the person they worked so hard to catch.  But again, thats just me.

    Civs already have ample opportunity to get liberate their guy and escape.  Personally, I think the HQ should remain a strong hold that is very difficult to overrun and control.

    Hell, even if someone misses all of the opportunities to get their person before they make it to the HQ you can still attempt a jail break if they are arrested.

    I dont really have a dog in this fight.  This is just my opinion.  I keep seeing suggestions and changes that seem to be removing what it means to be a cop.  Cop is less about RP and more about bounty hunting these days.  Rarely do I see cops RPing with people.  Perhaps this is not the case and I am just in the wrong places at the wrong time.

    Bottom line, everyone plays cop for different reason.  Admittedly, I am a potato when it comes to Arma combat.  When I use to play cop it was not to get into a ton of fights.  It was to make contacts and RP with people.  Occasionally I would end up in a pursuit or shoot out and it was fun, even when I didnt win.  However, when every contact is a pursuit and shoot out and the only RP you get is lame processing stories the roll looses its allure.  My point being is that the cop roll is unique and as such some things shouldnt be changed for the benefit of the civs.  Everyone in the APD should be able to have fun playing regardless of their rank.  Is it only designed to be fun when higher ranking people are on?  Do you want people to play cop to RP, or to play as a gang of war mongering bounty hunters that concentrates on nothing but fighting 

    Cops can spawn every 30 seconds. 30 seconds, if you trade with a cop they have time to re spawn and as you get un tazed they re spawn with full health. COPS have all the advantage in HQ as they should yes, But they have to much leverage if cops push Rebel they get unlimited lives but rebels have the advantage of camping its a even fight but cops get unlimited re spawn and spawn randomly you dont know were that cops is going to spawn when you kill them. Its just not fair at all when there was HQ takeovers you could fight in HQ cops got 5 minutes to stop the rebels if you cant stop them in that time then you should loose plain and simple you get 5 minutes to re spawn and fight which is already hard to deal with. When people get caught we fight for 30-60 minutes to try and get them out with no success because they just constantly re spawn and its very hard to get it under control. But one situation should not last a hour trying to save someone with a 500k bounty because cops can constantly re spawn there 

  4. 10 minutes ago, TheCmdrRex said:

    In my opinion they should be in the cops favor since it's an "APD" HQ. But I do agree that maybe there could be a better method of how cops spawn and react to certain situations within the HQs. The staff are in talks about this but nothing is set in stone yet. :P 

    It would still be in there favor as they have constant respawns and respawns around HQ little hard to take on 5 cops with 5 civs. It just isnt balanced

  5. Who thinks they should bring them back. Im tired of fighting for 50 minutes with 10 cops just re spawning constantly and just sitting in restraints forever. I miss old HQ takeovers were you at least had a chance to win back all of your people in custody. The HQ fights is way in the cops favor when they took out HQ takeovers they made it to were you dont have to re engage and you could just shoot cops as they spawned in one spot now that they spawn through out the HQ they should bring 5 minutes till HQ takeover. It will be balanced and I think a lot of people would +1 this

    • Like 2
  6. 1 hour ago, Ajax said:

    I'm gonna say no to this one. If there was a button like that it would be great for someone being chased to save his money but think of the real world... I mean this just gives the attacker almost no chance to get the money from someone

    Im with you it would way to easy if you were chasing someone in a heli and you try to land they will have it stored in a couple seconds -1 to this 

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