Slaughter
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Wouldn't an open box potentially be more harmful to performance due to more objects being placed at a time?
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@TheCmdrRex Not if you do it the right way. If you replace the current briefcase with an open box for example, nothing should change. Take it a step further by then calling a client-side script that spawns local objects that attachs the that server object, that way each client handles their own 'anchored' 'client-side' props.
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@grar21 That doesn't sound too different then how a lot of the custom map objects are currently placed. Which just makes me curious if there would be an impact for players if there was a larger fight or lots of deaths in an area.
What I think would be even cooler is if (and I'm not entirely sure on the possibility of this), the y-inventory just was attached to a players dead body (exception if body despawns or body died in car). Then it could even be realistic to have the y-inventory left automatically return on the person if they were revived. More of a loot the dead player type of idea I dunno