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Millennium

Head Civilian Council
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Blog Entries posted by Millennium

  1. Millennium

    Roundtable Summary
    Approved Ideas:
    Civilian:
    Restricts the ability to pull ghost hawks to active Sr. APD, retired chiefs & active staff members with proper ranks
    Revert the armed planes to 7.62 COAX LMG
    It is currently a .50 cal Increase Weekend airdrop value
    Evidence Locker Adjustments:
    Vehicle change from HemTT --> Tempest Increase blacklisted items spawn chance to 20% Display the second "loot pool" on stats page (it is not only the gear on the stats page that spawns in the evidence locker) Drop APD requirement from 7 --> 5 active members online Evidence locker reset gear every 7 days (already implemented) Lethal Injector reduced purchase price to 100k @ silton  😄
    AKM added to the Black Market @ silton 😄
    APD:
    Deauthorizing lethals from the Y-menu
    Remove the ability to store gold bars within Federal Reserve rings
    R&R:
    Nothing
     
    Denied Ideas:
    Civilian:
    Change the respawn timer from 30 seconds to 60 seconds for the APD
    It seems ineffective to effectuate actual change in regard to APD response Removal of Staff Sergeant gear from FTOs (Sr. APD failed to uphold their end of the deal)
    The Sr. APD began to uphold their end of the deal so they can keep it Prowler Smokes added to Vigilante's renown shop
    Tier 4 vest added to Tier 6 vigilantes
    BW loot Pool Change to guarantee one ultra-rare item to spawn
    APD:
    Money Laundering locations to sell money bags rather than a drug dealer
    Map design is already looking at relocating the bank, too many red zones on the map, etc. The ability to raid Rebels as a Corporal+ (the same as Warzone)
    Don't want to give 43 additional people access to raiding rebels There are incentives to fight in Warzone for Civs against the APD unlike fighting at rebels APD also loses money in Warzone Prevention of tasing at the Aidrop event
    The APD are guests at this CIVILIAN event, they are not required to attend Would also impact vigilantes Increase Bank bomb time from 15 minutes --> 20 minutes
    R&R:
    Nothing
     
    10/29 Addendum
    The item above has had approval revoked and will no longer be implemented. An alternative system will follow instead that is in the works.
     
    For more information please reach out to your respective faction leaders. 
    - @ Doc
  2. Millennium

    Roundtable Sumarry
    Approved Ideas:
    Civilian:
    Gang Bases split days & rule update
    Gang Turf rewards randomly rotate
    The rewards for the turfs will be done like Gang Base instead of static Pop-up drug dealer
    Appears on the map at random locations for an hour when the server population is 80+ Regular redzone for all factions Taxes from cartels not applied (fuck the British we got another tea party) Vigi Warrant System
    Tier 4+ Warrant lasts 30 minutes, Cooldown 1 hour 2km diameter (same as APD) 350k+ bounties only & costs 50k to start MXM & MXSW added to Vigilante Renown shop
    7 renown points for MXSW 5 renown points for MXM Relocate AA position at Federal Reserve to NW dome (Trial period two months)
    https://gyazo.com/7bc6f19e9ba32815856a046b78905136 Player Duels
    the player initiates a duel through the Windows key menu (same concept as coinflips) players fight right where they started with the gear they have on them can duel for money leaderboard for top duelists no event protection Hatchback Races
    TLDR: take staff-hosted hatchback race and allow civilians to start it and put wages on the races no event protection APD:
    Hellcat Bench for CPL+
    Price increases from 300k to 500k offset the benefits and prevent the other vehicles (Hellcat, Hummingbird) from being completely useless. Authorize lethals off escort truck
    QOL for when more APD join mid escort event and nowhere near an HQ R&R:
    On-route player's hex visible from anywhere
    QOL allows the medic who on-routed to see the dead players hex from anywhere on the map instead of having to shift-click where their body is. Timer added to map for house fires
    Denied Ideas:
    Civilian:
    Prevention of suicide vests at gang bases & turfs
    poll decided for them to stay Restrict APD from utilizing smoke variant vehicles first two waves
    APD:
    Faction XP System
    Needs simulation + stats + large writeup for the work going into this. Will be re-addressed when all of the building blocks are in place. 3 Officers tased allow APD to go any means
    this is very loose ended and gives the APD too much power in regards to their response of getting tased. FTO ability to utilize Staff SGT gear at Aidrop/Escorts
    Internal APD stuff needs to be worked on first before discussion Bergen Backpack for CPL+
    Already buffed when we gave vests virtual weight, Carrier lites give Corporals 18 virtual, the Bergen would compound an additional 20 to that. APD don't have to purchase items on respawn nor a backpack. Sgt+ can authorize lethals from Y menu
    Load lethals mid-fed wave LOL Rework Escort loot pool to remove mags
    Change Space Capsule rules
    Don't want to encourage APD to come to the event more as most of the activity is bums with PDWs. It doesn't spawn enough nor is it contested enough to allow the same rules befitting of the Veh Airdrop to be applied. R&R:
    Faction XP System
    Needs simulation + stats + large writeup for the work going into this. Will be re-addressed when all of the building blocks are in place. Faction Daily Login Rewards
    Not enough info provided, will be re-addressed when more is provided
  3. Millennium

    Roundtable Summary
    General
    Always spawn with 1 fak on you.  When paying bail make a confirm option so people don't accidentally pay bail when they try turning in contraband Feds
    Fed gates bolt cut  @ Diamond_drop 5 second repair for cop 30 seconds for civs to do it 3 times max per gate APD can still open anytime with scroll wheel, just no "O" Hint/notification when entering a federal event zone that it is KOS
      APD Roundtable
     
    Add 
    Neutralizing cartels 150k to cap point per cop in wz neutralize zone, disables cartel benefits w/ scroll option gang can unlock with 45 second scroll on flag no PC to reraid when recaptured Neutralizing Blackmarket no PC off getting decapped and global message  
    Change
    Huron moved from Lt to Sgt Airdrop adjustments Lower restriction to Corporal+ Give access to Corporal to authorize lethals during an airdrop No Code 3 requirement Civs 45 second timer to open crate Cops have to wait 2 minutes, then can start seizing. Don't have to stop after getting shot
       
    R&R Roundtable
     
     
    Change
    Revive payout Rank bonus applied on each revive The rank bonus can be a constant cash amount, or a percentage increase Can be capped at $20k per revive to prevent overpaying in red-zones / when solo medic is playing Revive cost Free / reduced revive cost for new players "New players" definition is flexible. Examples: Players with under x minutes of playtime (Eg. Free revives for first 10 hours of playtime) Players with under y deaths (Eg. First 20 revives are free) This affects cost only; not payout.  
    You can find the roster for the @Civilian Council here. As always you can find details on how to apply here:
  4. Millennium
    Cartels
    Have a dope crate option at the pole when S&R + aren't on - @Tapatio Purchase it for $150k Lasts for 30min Are not buyable when S&R+ are online still costs 15k to receive dope Runs
    Ability to use gang garage at hospitals @Imagine_ APD Roundtable
     
    Add 
    Ability for certain face wear (masks/glasses etc.) to offer night vision. Adds an alternative to players having to run around wearing pilot helmets. A death screen option to allow epi from an APD Officer. If an APD Officer epis a civilian they cannot arrest them. This is a useful feature for when you accidently lethal a civlian or when a civilian dies/is killed and there are no medics available or there are no civilians around to be able to epi the individual.  Staff RoundTable
     
    Add
    Redneck rodeo - @Masoooooooooon  
    Rednecks on Water (Same Idea just on water) - @Masoooooooooon  
    Med-kit - @Mako FAK alternative Y inventory, 1 weight $500 Custom action keybind (8) so players don't accidentally scroll wheel heal when trying to do various actions with scroll Non-cancelable so they're not superior to vanilla FAK. Evidence lockup - @Headless During a server restart all gear seized by the APD (excluding BW gear) is put into a container at the jail. The jail gate must be blown to be able to start the robbery of the Evidence lockup To rob the evidence lockup you need to use a hacking terminal and after 5 minutes a crate with all the gear seized throught restart will be available to be grabbed. 5 minute timer after using hacking terminal for the crate to unlock. You would still be able to break into the jail with 0 cops on, however to break into the locker there would need to be 5 cops online at the start. Blue Zone Rule - @Jig Pharmaceutical and APD Escort Zone now allows civilians to shoot cops on sight w/o code 3 or engagement. Civilians can not shoot each other unless engaged Redzone rules applies for APD members in these zones Ex: Cop code 3's to pharmaceutical and can shoot any armed civilian's on sight. Ex: Cop comes in dark has to verbal and civilians can shoot them on sight. Remove
    Remove or reduce fluctuating market - @Strae Currently can go down to ~30% reduction in price after selling
       
    You can find the roster for the @Civilian Council here. As always you can find details on how to apply here:
     
  5. Millennium
    Cartels
    @WALT
    When you pull vehicles out of a garage, make an option to give keys to all in your group/gang  Keybind which shows names below people's hex's Decrease time which allows players to respawn after requesting medic (is currently 7 minutes) Warpoint shop completely redone ability to purchase redgulls, etc. Always spawn with NVGs When a gang member is in an opposing group: name tag appears green, change it  to white to fix the confusion Conquests
    Increase all 3k point conquests to 5k point conquests 1 additional warpoint per kill on capture points (1>2)  
    APD "SWAT" Conquest Faction/Role:
    Objective: SWAT Faction is deployed during active conquests to counter the top gang (HVTs) in terms of conquest points SWAT must attack each first-place gang's points and restore each of their Conquest Points. (When captured by the SWAT Team) Ex. Capture Point Bravo SFA -> Capture Point Bravo Conditions Event is PO+ Max of 12 SWAT Team allowed in Conquest First come first serve Higher ups can adjust roster if needed System for who gets SWAT can be determined by APD APD push in waves together as a faction Once cops restore a point they have to leave the capture point unless being attacked Cops then must re-group to push another point Initial Limit on Armor 4-6 Ifrits are allowed, but rest of wave must use qilins or hatchbacks 3 Minute Respawn Timer SWAT spawn at conquest rebel like civilians SWAT: Have free loadouts but must still pay for vehicles 24/7 Lethals: No Tasers Lethals during conquest do not remove players bounty SWAT receive no money for lethals Restrictions:  No Ghosthawks No Mar-10s No flashbangs/ teargas No level 4 & 5 vests No armed vehicles No spikes trips Loadouts: Weapon Choices include: every gun 7.62 and below not including LMGs & high capacity mags SWAT uniform level 3 vest Additions: SWAT will have the ability to buy Ifrits in Conquests ONLY: https://imgur.com/a/AWfjRIO Every SWAT member receives 50k per capture point restored SWAT members lose 15k per death in Conquest Players would receive 3 wps per cop kill like with normal player kills Remove: Remove 7 Minute Dope Timer when killed by APD - Change it to regular dope time SWAT cannot seize vehicles during & after conquest SWAT cannot impound SWAT will not be able to restrain players Runs
     
    Fix processing bonus. Speed increased -  @Mason Harrison  
    APD Roundtable
    Add 
    Charge Attmpt. Kidnapping Added manually to individuals who have tased cops with the intention to restrain Lethal Injector changed to an illegal item and seizable R&R Roundtable
    Change
    Revive payout from “buddy-system” Increase from $7,500 to $10,000 Would mean that if two medics are involved in a call for service, the total payout is $20,000  (to be split between the medical team of two) Staff RoundTable
    Add
    Toggle option for view distance change - @Masoooooooooon Player can click a key which will allow their view distance to be changed depending on their options NLR timer - @Strae Would display a timer counting down from 15 minutes after dying. Displayed somewhere out of view so it doesn't get in the way of anything (could be either displayed on HUD or whatever) Strae can't count New Player Hint (Wiki) - @Noahhh! Add a new player hint that notifies new players of the Olympus wiki if you have new player hints disabled, wont give you the hint. Change
    Can chop full insurance for full insurance price instead of basic price - @Kamikaze If the vehicle is basic & tiered would increase price as well Ex: Fully insured Orca chops for 400k instead of 200k Ex: Orca w/ basic & tier 2 is 250K vehicle would chop for that amount  
    You can find the roster for the @Civilian Council here. As always you can find details on how to apply here:
     
  6. Millennium
    Scats
    Stone Flashes readjusted @Silton Adjusting time of white screen, blurryness, etc. how it is right now: https://www.youtube.com/watch?v=1Yi0U4aNQXU Runs
    Vehicle Seizure for containing $350,000 worth of contraband changed to $500,000 @Cale Feds
    Redesign bank, if Map designer find good location possible relocation as well @Millennium Always be able to pick contraband whilst in jail @Silton  
    APD Roundtable
    Add 
    Ability to seize Gold out of Fed/Bank vault Seize remainder of gold left in Fed if any is left at all Flat price distributed to officers in 3KM+ radius for Federal Event/Bank defuse
      Change
    Reduction of payment nerfs for JrAPD, add 5% payment nerf to ssgt+ Classnames on shared weapons i.e. Sting, P07 Show the difference between a Vigilante & Cop weapon to discern different charges.  APD members cannot discern the difference currently between APD/Vigilante weapons. BW Walls harder to break than vanilla walls & client side.
      Staff RoundTable
    Add
    Pocket Go-Kart - Tech Y inventory item that spawns a go kart you have keys to. Costs $30k just like the go-kart. Weighs 25 y inv space. Add a weapons trader - Tech Players can take unwanted guns, ammo, and explosives to trade for 50% cash back. Gang bank conquest money/wp's - Masoooooooooon A small amount of money goes into gang bank of the top 3 teams within conquest (this would not be taken from the "pot" money) 1st Place 1M 2nd Place 500k 3rd place 250k invincibility inside the Kavala Casino to stop the auto-lose when getting killed mid gamble -trimo Revert bank payment - MAKO People in restraints name's change colors to signify that they shouldn't be shot. - MAKO You can find the roster for the @Civilian Council here. As always you can find details on how to apply here:
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