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Millennium

Head Civilian Council
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Blog Entries posted by Millennium

  1. Millennium

    Roundtable Summary
    Approved Ideas:
    Civilian:
    Server bans on APD/R&R members should have evidence provided and not just be left with a note "see SAPD" and that is it
    Provided that the evidence isn't log-based and is POV submission you'll receive your bans in the same fashion that you would on Civilian. If you feel like something is improperly handled still you can appeal to SA. Ban appeals that a APD/R&R member does can be handled by non-SAPD/R&R staff
    Any admin any ban appeal, if you have an exonerating POV that would clear you you no longer need to appeal directly to the Faction Sr that distributed your ban. Evidence for members of the APD/R&R who get in trouble for breaking rules must be provided evidence
    Provided that the evidence isn't log-based and is POV submission you'll receive your bans in the same fashion that you would on Civilian. If you feel like something is improperly handled still you can appeal to SA. Evidence gathered to get PC on someone's house/gangshed should be provided if requested by the player
    Document in the handbook, makes no sense that the burden of proof would rest on the Civilian to record 45M vs. a cop sharing a 7 second Gif or screenshot. Prevents headaches for everyone. Warpoint Weekend in warzone increase- 1.5x rounded up on Sat-Sun
    Space Capsule changes
    APD rule changes to follow airdrop rules (not vehicle airdrop) instead of a red zone limited to one wave, max 5 APD officers After the space capsule is seized/unsealed change the red zone to the normal green zone a radioactive zone is it's just radioactive material around the area at that point, it shouldn't remain KOS Coke processing change
    Remove the current way of processing cocaine In a redzone for the "cocaine field" there is an NPC where you can purchase "Coca plant" You process coca plants out of a box truck The box truck cannot be moving while processing While processing it creates a smoke trail There is a 25% chance (preferably random) that it notifies the APD that someone is processing cocaine This would give the APD a 3km radius of where the player may be (there still will be a smoke trail) Once you stop processing the smoke trail continues for 3 minutes Not a KOS vehicle or zone, not slingable, no wave rule The coca plant cost: $500 each (2 virtual weight) each plant yields yourself 3 pure cocaine (1 virtual weight) Coke's sell price increased to $6,000 (open to negotiation) Mostly concerns about how Cocaine Cookoff will perform and whether we’re dumping a run into garbage. Cocaine is popular but not a chart topper, need additional sims as this nears EOD to make sure we’re not hardcore trolling. Needs extensive oversight on Development side.
    Mk20(tan) & Mk20 EGLM(tan) added to T4 vigilantes for same price as contemporaries (SPAR-16)
    Tier 6-9 visible in-game
    Air gang garage added
    Gang garage option + ability to insert vehicles into Gang garage from the Air Garage panel. APD:
    Feds win reward- will increase defuse from 500k -> 1 million
    The requested amount when simulated is a drastic measure that pumps a large amount of money for a faction that already tops the charts in economy. This should bring the Defuse reward closer to the value that you'd make if you sealed the vault. FTO+ to authorize PO tier 3 vests (Feds only)
    T3 will be available in their shops, the ability to purchase will still be relegated to FTO approval for Federal Events, this is a large escalation and shouldn't be utilized on gangs outside of TP/AEGIS/VASTLY OUTNUMBERED. May not utilize for any means either, needs handbook update. Increase cooldown between federal events from 45 -> 55 minutes
    Probably the last increase to Federal Event timers that'll be done. No change will be made to Civilian's losing events. APD slots increase from 20-25, 1 additional slot per 10 players starting at 165 cap at 2 slots
    1 additional slot per 10 players starting at 165, e.g. 165 (21), 175 (22). We'll start with the 2 (10% increase) slots since there are major concerns about the APD's ability to contain themselves to situations and outnumbering all but the largest merger of groups. Change armed plane from 7.62 to 338 SPMG coax for all factions
    3x magazines of 130rnd, gives crosshair + some anti-armor/air abilities back to the plane without the major issue of it being .50cal. Allow civilians to drop illegal items from Y inventory in fed areas regardless of cops being nearby
    R&R:
    Two more medic slots
    Denied ideas:
    Civilian:
    When a civilian requests the APD's presence at a cartel they no longer lose money if they push warzone (temporary during fights)
    Guaranteed money for lethals regardless of bounty, minimal risk (75% physical loadout price), issues with avoiding abuse of groups intending to use WZ to flee APD and getting trolled. Pilot Coveralls added to T6 vigis 50 rp
    No ability to distinguish from Rebel PCOV, allows trading of WP (inflated) to RP.  Increase durability of AT Offroads & Jeeps or add AT doorless Qilin
    BW winrate doesn't support changes to vehicles, enough if not too many are getting claimed. Gamble contraband in prison
    Waste of development time. T3 vest added to black market
    T3s are locked behind licenses (WPL, Rebel, Vigilante). BM doesn't require a license nor as much associated risk as going to a rebel or the stringent requirements to stay a Vigilante or law abiding WPL. Goto Rebel broke. Reduce scrap manufacturing cost of ifrits & blackfishes
    Prices are directly based on the value of the vehicle/item. If you want changes to Crafting this is an ineffective way of getting more people invested in the activity. APD:
    APD ERT (Emergency Response Team
    Adds a license to the APD faction to allow more progression as well as helping to revitalize the faction giving the APD an equivalent to advanced rebel. In turn this would also cause a money sink for the server with the high cost of the license and the high prices of items. This would be similar to Advance Rebel for the APD. This would also create more opportunities for unique items to be in the game for civilians to acquire if they rob a cop with ERT equipment. Base ERT license 15 million to purchase. Would not be usable by infinite money admins, the same as advanced rebel. Additional License requiring main license.  ERT Vehicles License costs an additional 5 million to purchase, and you must have the license to purchase ERT Vehicles. Corporal Type 115 - 180k  Spar 16s drum mags - 10k  9mm suppressor - 75k  Hummingbird flare - 500k SGT  556 suppressor - 450k  Promet SG - 700k Hunter smoke (360) - 800k LT 6.5 suppressor - 750k CSATS/Granits - 75k Strider smoke (360) - 1.1mill Captain  Mk200 - 430k  Pilot coveralls - 60k  1.1m Captain Smoke orca - 1m Dep chief  50BW type mag - 300k  No words for this. lol. ^^
    Fed reward rework
    Modifies the reward for winning a Federal Reserve. $17k (Half Value) per bar: Awarded if the bomb is successfully defused. $34k (Full Value) per bar: Awarded if the bomb detonates and the vault is repaired afterward. Payout Increments Based on Time Remaining and Rank: The payout adjusts in 25% increments based on how much time is left when the bomb is defused. Time Thresholds: 15 minutes or more remaining: 25% payout of the vault's value. 10-14 minutes remaining: 50% payout. 5-9 minutes remaining: 75% payout. Less than 5 minutes or if the bomb detonates: 100% payout. Rank payouts would be based on the current system in place. 65% for Deputies 75% for POs 85% for CPLs 90% for Staff SGT+ Example: 408 gold would spawn if the bomb blows. Cops defuse at 5 minutes Remaining. 75% of potential gold would be 306 bars that gets split among the cops. $5,202,000 split across 15 cops. Deputy Joe gets $225,420 after rank cut. Reasoning: The APD is required to attend, lets make them actually want to attend so we dont keep losing cops and get to a point where civs don't have the ability to run events. Adding an actual incentive to play and fight to win is what the community needs to bring excitement back to these events. Went with the rework posted in approved instead ^^^
    Change Blackfish unloading process so that in order to unload a vehicle you must go through a 10 second progress bar and you have to meet the requirements of being at least 500 m above the ground going under 100km/h.
    Creates large issues with utilizing in general aspect and makes it even more niche with regards to runs or combat. Unlikely to solve root issue. Automatically apply a 5 minute store timer to a vehicle if it uses its weapons
    Server rule issue, submit a player report for combat store. Automatically apply a 2 minute claim timer on a vehicle that has been recently claimed
    Server rule issue, submit a player report for exploiting. R&R:
    None. Wow they are so talented with their roundtables 😍
  2. Millennium

    Roundtable Summary
    Approved ideas:
    Civilian:
    Art Gallery rework
    Relocation/Redesign 3 different rooms with paintings to rob Place a duffel bag in a room and it will rob the paintings in that room, placing the robbed ones in the duffel bag Would require a distance cap that the civ can go from the duffel bag (100m? really depends on the design concept) At any point during the robbery, you can stop and dip with what you have robbed so far & it would cancel the robbery APD gets paid for stopping the robbery (short animation to seal/seize the duffel bags after calling the situation clear) maybe 2 minutes forced to call it clear like an airdrop? Cook-off event/run
    Taken from the concept of Cook-off from Payday 2 Interactive run where you cook drugs that can either pay you out well or if you fuck up you will be punished can cook the batch properly and get a great pay day can fuck up and blow up the place can fuck up and gas yourself etc. 😄 Taru pod added to advanced rebel shop
    a storage device that can be picked up/slung by aerial vehicles will be stored/accessed like a vehicle in the garage holds 360 storage Extra trunk upgrade to gang xp system
    Mx & MX3GL added for 40 renown points (Vigi)
    Guaranteed titan spawn at BW, Spawn 2 vests, pcovs changed to granit/csat at BW
    Script restriction for APD to drop items within the federal rings
    List will show only illegal items to avoid hacky work-arounds of this system. Gang Perk to have a change to keep restraints on use
    25/50/75% @ 1/2/3 tokens  
    APD:
    Jump spot added to NW tower - temporary 1 month trial
    Add a hint when APD Dispatches are being sent during active federal events
    Add AMS to APD weapon shop (client mod scope not the actual AMS)

    R&R:
    Forest Fires
    Add a distance bonus from a hospital capping at $15k for an individual medic. - Based on distance from hospital 1km = $1k
    R&R boat shop to Neo
     
    Denied ideas:
    Civilian:
    Cartel Stache- TLDR: a similar concept of Black market crates but for cartels that is based on player pop/interaction with the "event"
    Basically a Blackmarket crate, recommendation is to just do those instead. This realistically wouldn't bring any if all people to contest the cache. Hidden ID Balaclava
    Veto'd by staff due to engagement issues Mk200 Hummingbird added as airdrop vehicle
    currently no infrastructure to have multiple armed vehicle types with different weapons. This is being worked on but this idea is still denied. Change 10 renown points for 200k bounties --> 5 renown points for 100k bounties
    Goes against the inception point of adding the Renown points. Reduce mar10 mags to 15k
    Add a license to triple-process drugs
     
    APD:
    Remove cap on armor for WEEKEND air drops only
    Make the Misuse Emergency system charge non payable at a courthouse
     
    R&R:
    Jet Ski's added to vehicle shop
    Increase base pay by 5k
    Vehicle cost adjustments
    Mohawk 800k → 650k Kajman 947.5k → 700k
  3. Millennium

    Roundtable Summary
    Approved Ideas:
    Civilian:
    Restricts the ability to pull ghost hawks to active Sr. APD, retired chiefs & active staff members with proper ranks
    Revert the armed planes to 7.62 COAX LMG
    It is currently a .50 cal Increase Weekend airdrop value
    Evidence Locker Adjustments:
    Vehicle change from HemTT --> Tempest Increase blacklisted items spawn chance to 20% Display the second "loot pool" on stats page (it is not only the gear on the stats page that spawns in the evidence locker) Drop APD requirement from 7 --> 5 active members online Evidence locker reset gear every 7 days (already implemented) Lethal Injector reduced purchase price to 100k @ silton  😄
    AKM added to the Black Market @ silton 😄
    APD:
    Deauthorizing lethals from the Y-menu
    Remove the ability to store gold bars within Federal Reserve rings
    R&R:
    Nothing
     
    Denied Ideas:
    Civilian:
    Change the respawn timer from 30 seconds to 60 seconds for the APD
    It seems ineffective to effectuate actual change in regard to APD response Removal of Staff Sergeant gear from FTOs (Sr. APD failed to uphold their end of the deal)
    The Sr. APD began to uphold their end of the deal so they can keep it Prowler Smokes added to Vigilante's renown shop
    Tier 4 vest added to Tier 6 vigilantes
    BW loot Pool Change to guarantee one ultra-rare item to spawn
    APD:
    Money Laundering locations to sell money bags rather than a drug dealer
    Map design is already looking at relocating the bank, too many red zones on the map, etc. The ability to raid Rebels as a Corporal+ (the same as Warzone)
    Don't want to give 43 additional people access to raiding rebels There are incentives to fight in Warzone for Civs against the APD unlike fighting at rebels APD also loses money in Warzone Prevention of tasing at the Aidrop event
    The APD are guests at this CIVILIAN event, they are not required to attend Would also impact vigilantes Increase Bank bomb time from 15 minutes --> 20 minutes
    R&R:
    Nothing
     
    10/29 Addendum
    The item above has had approval revoked and will no longer be implemented. An alternative system will follow instead that is in the works.
     
    For more information please reach out to your respective faction leaders. 
    - @ Doc
  4. Millennium

    Roundtable Sumarry
    Approved Ideas:
    Civilian:
    Gang Bases split days & rule update
    Gang Turf rewards randomly rotate
    The rewards for the turfs will be done like Gang Base instead of static Pop-up drug dealer
    Appears on the map at random locations for an hour when the server population is 80+ Regular redzone for all factions Taxes from cartels not applied (fuck the British we got another tea party) Vigi Warrant System
    Tier 4+ Warrant lasts 30 minutes, Cooldown 1 hour 2km diameter (same as APD) 350k+ bounties only & costs 50k to start MXM & MXSW added to Vigilante Renown shop
    7 renown points for MXSW 5 renown points for MXM Relocate AA position at Federal Reserve to NW dome (Trial period two months)
    https://gyazo.com/7bc6f19e9ba32815856a046b78905136 Player Duels
    the player initiates a duel through the Windows key menu (same concept as coinflips) players fight right where they started with the gear they have on them can duel for money leaderboard for top duelists no event protection Hatchback Races
    TLDR: take staff-hosted hatchback race and allow civilians to start it and put wages on the races no event protection APD:
    Hellcat Bench for CPL+
    Price increases from 300k to 500k offset the benefits and prevent the other vehicles (Hellcat, Hummingbird) from being completely useless. Authorize lethals off escort truck
    QOL for when more APD join mid escort event and nowhere near an HQ R&R:
    On-route player's hex visible from anywhere
    QOL allows the medic who on-routed to see the dead players hex from anywhere on the map instead of having to shift-click where their body is. Timer added to map for house fires
    Denied Ideas:
    Civilian:
    Prevention of suicide vests at gang bases & turfs
    poll decided for them to stay Restrict APD from utilizing smoke variant vehicles first two waves
    APD:
    Faction XP System
    Needs simulation + stats + large writeup for the work going into this. Will be re-addressed when all of the building blocks are in place. 3 Officers tased allow APD to go any means
    this is very loose ended and gives the APD too much power in regards to their response of getting tased. FTO ability to utilize Staff SGT gear at Aidrop/Escorts
    Internal APD stuff needs to be worked on first before discussion Bergen Backpack for CPL+
    Already buffed when we gave vests virtual weight, Carrier lites give Corporals 18 virtual, the Bergen would compound an additional 20 to that. APD don't have to purchase items on respawn nor a backpack. Sgt+ can authorize lethals from Y menu
    Load lethals mid-fed wave LOL Rework Escort loot pool to remove mags
    Change Space Capsule rules
    Don't want to encourage APD to come to the event more as most of the activity is bums with PDWs. It doesn't spawn enough nor is it contested enough to allow the same rules befitting of the Veh Airdrop to be applied. R&R:
    Faction XP System
    Needs simulation + stats + large writeup for the work going into this. Will be re-addressed when all of the building blocks are in place. Faction Daily Login Rewards
    Not enough info provided, will be re-addressed when more is provided
  5. Millennium

    Roundtable Summary
    General
    Always spawn with 1 fak on you.  When paying bail make a confirm option so people don't accidentally pay bail when they try turning in contraband Feds
    Fed gates bolt cut  @ Diamond_drop 5 second repair for cop 30 seconds for civs to do it 3 times max per gate APD can still open anytime with scroll wheel, just no "O" Hint/notification when entering a federal event zone that it is KOS
      APD Roundtable
     
    Add 
    Neutralizing cartels 150k to cap point per cop in wz neutralize zone, disables cartel benefits w/ scroll option gang can unlock with 45 second scroll on flag no PC to reraid when recaptured Neutralizing Blackmarket no PC off getting decapped and global message  
    Change
    Huron moved from Lt to Sgt Airdrop adjustments Lower restriction to Corporal+ Give access to Corporal to authorize lethals during an airdrop No Code 3 requirement Civs 45 second timer to open crate Cops have to wait 2 minutes, then can start seizing. Don't have to stop after getting shot
       
    R&R Roundtable
     
     
    Change
    Revive payout Rank bonus applied on each revive The rank bonus can be a constant cash amount, or a percentage increase Can be capped at $20k per revive to prevent overpaying in red-zones / when solo medic is playing Revive cost Free / reduced revive cost for new players "New players" definition is flexible. Examples: Players with under x minutes of playtime (Eg. Free revives for first 10 hours of playtime) Players with under y deaths (Eg. First 20 revives are free) This affects cost only; not payout.  
    You can find the roster for the @Civilian Council here. As always you can find details on how to apply here:
  6. Millennium
    Cartels
    Have a dope crate option at the pole when S&R + aren't on - @Tapatio Purchase it for $150k Lasts for 30min Are not buyable when S&R+ are online still costs 15k to receive dope Runs
    Ability to use gang garage at hospitals @Imagine_ APD Roundtable
     
    Add 
    Ability for certain face wear (masks/glasses etc.) to offer night vision. Adds an alternative to players having to run around wearing pilot helmets. A death screen option to allow epi from an APD Officer. If an APD Officer epis a civilian they cannot arrest them. This is a useful feature for when you accidently lethal a civlian or when a civilian dies/is killed and there are no medics available or there are no civilians around to be able to epi the individual.  Staff RoundTable
     
    Add
    Redneck rodeo - @Masoooooooooon  
    Rednecks on Water (Same Idea just on water) - @Masoooooooooon  
    Med-kit - @Mako FAK alternative Y inventory, 1 weight $500 Custom action keybind (8) so players don't accidentally scroll wheel heal when trying to do various actions with scroll Non-cancelable so they're not superior to vanilla FAK. Evidence lockup - @Headless During a server restart all gear seized by the APD (excluding BW gear) is put into a container at the jail. The jail gate must be blown to be able to start the robbery of the Evidence lockup To rob the evidence lockup you need to use a hacking terminal and after 5 minutes a crate with all the gear seized throught restart will be available to be grabbed. 5 minute timer after using hacking terminal for the crate to unlock. You would still be able to break into the jail with 0 cops on, however to break into the locker there would need to be 5 cops online at the start. Blue Zone Rule - @Jig Pharmaceutical and APD Escort Zone now allows civilians to shoot cops on sight w/o code 3 or engagement. Civilians can not shoot each other unless engaged Redzone rules applies for APD members in these zones Ex: Cop code 3's to pharmaceutical and can shoot any armed civilian's on sight. Ex: Cop comes in dark has to verbal and civilians can shoot them on sight. Remove
    Remove or reduce fluctuating market - @Strae Currently can go down to ~30% reduction in price after selling
       
    You can find the roster for the @Civilian Council here. As always you can find details on how to apply here:
     
  7. Millennium
    Cartels
    @WALT
    When you pull vehicles out of a garage, make an option to give keys to all in your group/gang  Keybind which shows names below people's hex's Decrease time which allows players to respawn after requesting medic (is currently 7 minutes) Warpoint shop completely redone ability to purchase redgulls, etc. Always spawn with NVGs When a gang member is in an opposing group: name tag appears green, change it  to white to fix the confusion Conquests
    Increase all 3k point conquests to 5k point conquests 1 additional warpoint per kill on capture points (1>2)  
    APD "SWAT" Conquest Faction/Role:
    Objective: SWAT Faction is deployed during active conquests to counter the top gang (HVTs) in terms of conquest points SWAT must attack each first-place gang's points and restore each of their Conquest Points. (When captured by the SWAT Team) Ex. Capture Point Bravo SFA -> Capture Point Bravo Conditions Event is PO+ Max of 12 SWAT Team allowed in Conquest First come first serve Higher ups can adjust roster if needed System for who gets SWAT can be determined by APD APD push in waves together as a faction Once cops restore a point they have to leave the capture point unless being attacked Cops then must re-group to push another point Initial Limit on Armor 4-6 Ifrits are allowed, but rest of wave must use qilins or hatchbacks 3 Minute Respawn Timer SWAT spawn at conquest rebel like civilians SWAT: Have free loadouts but must still pay for vehicles 24/7 Lethals: No Tasers Lethals during conquest do not remove players bounty SWAT receive no money for lethals Restrictions:  No Ghosthawks No Mar-10s No flashbangs/ teargas No level 4 & 5 vests No armed vehicles No spikes trips Loadouts: Weapon Choices include: every gun 7.62 and below not including LMGs & high capacity mags SWAT uniform level 3 vest Additions: SWAT will have the ability to buy Ifrits in Conquests ONLY: https://imgur.com/a/AWfjRIO Every SWAT member receives 50k per capture point restored SWAT members lose 15k per death in Conquest Players would receive 3 wps per cop kill like with normal player kills Remove: Remove 7 Minute Dope Timer when killed by APD - Change it to regular dope time SWAT cannot seize vehicles during & after conquest SWAT cannot impound SWAT will not be able to restrain players Runs
     
    Fix processing bonus. Speed increased -  @Mason Harrison  
    APD Roundtable
    Add 
    Charge Attmpt. Kidnapping Added manually to individuals who have tased cops with the intention to restrain Lethal Injector changed to an illegal item and seizable R&R Roundtable
    Change
    Revive payout from “buddy-system” Increase from $7,500 to $10,000 Would mean that if two medics are involved in a call for service, the total payout is $20,000  (to be split between the medical team of two) Staff RoundTable
    Add
    Toggle option for view distance change - @Masoooooooooon Player can click a key which will allow their view distance to be changed depending on their options NLR timer - @Strae Would display a timer counting down from 15 minutes after dying. Displayed somewhere out of view so it doesn't get in the way of anything (could be either displayed on HUD or whatever) Strae can't count New Player Hint (Wiki) - @Noahhh! Add a new player hint that notifies new players of the Olympus wiki if you have new player hints disabled, wont give you the hint. Change
    Can chop full insurance for full insurance price instead of basic price - @Kamikaze If the vehicle is basic & tiered would increase price as well Ex: Fully insured Orca chops for 400k instead of 200k Ex: Orca w/ basic & tier 2 is 250K vehicle would chop for that amount  
    You can find the roster for the @Civilian Council here. As always you can find details on how to apply here:
     
  8. Millennium
    Scats
    Stone Flashes readjusted @Silton Adjusting time of white screen, blurryness, etc. how it is right now: https://www.youtube.com/watch?v=1Yi0U4aNQXU Runs
    Vehicle Seizure for containing $350,000 worth of contraband changed to $500,000 @Cale Feds
    Redesign bank, if Map designer find good location possible relocation as well @Millennium Always be able to pick contraband whilst in jail @Silton  
    APD Roundtable
    Add 
    Ability to seize Gold out of Fed/Bank vault Seize remainder of gold left in Fed if any is left at all Flat price distributed to officers in 3KM+ radius for Federal Event/Bank defuse
      Change
    Reduction of payment nerfs for JrAPD, add 5% payment nerf to ssgt+ Classnames on shared weapons i.e. Sting, P07 Show the difference between a Vigilante & Cop weapon to discern different charges.  APD members cannot discern the difference currently between APD/Vigilante weapons. BW Walls harder to break than vanilla walls & client side.
      Staff RoundTable
    Add
    Pocket Go-Kart - Tech Y inventory item that spawns a go kart you have keys to. Costs $30k just like the go-kart. Weighs 25 y inv space. Add a weapons trader - Tech Players can take unwanted guns, ammo, and explosives to trade for 50% cash back. Gang bank conquest money/wp's - Masoooooooooon A small amount of money goes into gang bank of the top 3 teams within conquest (this would not be taken from the "pot" money) 1st Place 1M 2nd Place 500k 3rd place 250k invincibility inside the Kavala Casino to stop the auto-lose when getting killed mid gamble -trimo Revert bank payment - MAKO People in restraints name's change colors to signify that they shouldn't be shot. - MAKO You can find the roster for the @Civilian Council here. As always you can find details on how to apply here:
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