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Posts posted by Zahzi
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1 minute ago, Noahhh! said:
Wouldn't the medic related rules still stop you from doing that or naw?
QuoteMedic GROUND UNITS (ONLY) are Kill-On-Sight at Cartels, War Zone, Rebels, and at active Federal Events (Jailbreak/Federal Reserve
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55 minutes ago, Soap del Mar said:
Players may fire a titan without sending a text first if there is an enemy gang member anywhere in the aircraft. Not necessarily the pilot.
This is already the case, confirmed it in the admin chat a couple months ago. Just be careful to not fuck it up.
56 minutes ago, Soap del Mar said:Landing an aerial vehicle only ends the titan engagement if all demands have been met. EX: "Auto hover and land or be titaned." Otherwise the titan is still hot even if the aerial vehicle takes off again.
Pretty sure this is already treated this way; same as saying "hands up or die" and having the dude double tap tab and run away.
57 minutes ago, Soap del Mar said:or if the initial engagement was in an illegal area. EX: Bob shoots at Joe at drug dealer as Joe takes off in a hummingbird, and then Bob titans Joe even though Joe was technically out of the illegal zone at that point.
IMO this shouldn't be added. The titan is one of the strongest weapons in the game and is balanced by the carrier having to explicitly engage it in most scenarios.
Also:
> Shoot at medic ground unit in rebel
> Wait for him to fly off
> Kill his heli lul
58 minutes ago, Soap del Mar said:If a player's personal aerial vehicle is stolen they may titan it without an engagement text.
It does feel kinda weird to have to engage someone taking your own vehicle when in this situation, but I don't think it should be added for the same reason as above.
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IMO shouldn't be added. Would further devalue blackwater gear.
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o7, hf on archetype lmao
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Servers are updated now, no longer necessary
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@Kedar deserves to be mass downvoted for this!
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38 minutes ago, SPBojo said:
the inclusion of medic firearms into the mix made for more aids than anything.
Working as intended
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1 minute ago, Walrito said:
I smell cap

no cap
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Chapter XIII - APD Equipment & Ground Vehicles
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APD Tools
- Grenades/Throwables are to be used only in tactical situations following proper engagement.
- Spike strips may be used on vehicles you are engaged with.
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The SDAR may be used without SGT approval if a suspect is in the water, or they are in an inaccessible area. (Unreachable roofs)
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Otherwise, Sergeants must approve. Do not carry one in a backpack unless conducting a boat patrol.
- Exception: Sergeants+ may carry an SDAR in their backpack.
- The SDAR is also the only APD approved weapon to be utilized within the "Kavala Roleplay Zone"
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Otherwise, Sergeants must approve. Do not carry one in a backpack unless conducting a boat patrol.
- Do not use gear not available to your rank in the APD Weapon, Clothing or Item shops.
- Do not use vehicles not available at your rank unless authorized by an officer with access to that vehicle
- Bait Appliances may only be used on vehicles owned by an APD member.
- Civilians will only be pardoned for being blindfolded if they inform the officer they are blindfolded and the officer chooses to ignore them.
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Vehicles
- Police vehicles must be secured or impounded, and are not to be left out
- Do not impound a vehicle before the situation is clear.
- Armored APD vehicles being utilized within the "Kavala Roleplay Zone" must be driven backwards.
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APD Tools
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- Popular Post
- Popular Post
Chapter IV - Equipment
1. Items and Physical Equipment
1.1. Medics may only use items and equipment available for purchase at R&R facilities, general stores, and legal markets.
1.2. Under no circumstances should a medic pick up any items from the ground that are not theirs. Items include, but are not limited to, firearms, ammunition, currency, food, drinks, and briefcases.
2. Uniforms
2.1. Medics shall only wear the uniform that they are issued, which matches their assigned rank.
2.2. Basic Paramedics+ may purchase diving gear from the R&R clothing vendor. Dive equipment shall only be worn when responding to, or operating within the water and must be removed when the water activities are complete.
2.3. Medics shall only wear clothing items that are available at the medic clothing store.
3. Vehicles
3.1. Medics may only operate civilian and APD ground vehicles to the extent necessary to open roadways or clear spawn points.
3.2. Medics shall not operate R&R vehicles that they have not earned access to via promotions unless riding along with a ranking medic.
- 3.2.1. Medic may operate other R&R ground vehicles they have not yet earned as long as the ranking medic is in the vehicle while it is being used.
- 3.2.2. Flight Certified Medics may operate other R&R air vehicles they have not earned yet as long as the ranking medic is in the vehicle while it is being used. The ranking medic is not required to be in the Pilot or Co-Pilot seat.
Exemption: The Coordinator Y-32 Xi’an will remain a Coordinator only vehicle.
3.3. Medics will not ride within any civilian or APD vehicle unless stranded, taken hostage, or actively assisting the APD.
3.4. Medics who lack a pilot certification, shall not act as pilot in command (PIC) of any R&R aircraft unless the PIC loses connection or dies.
- 3.4.1. If the PIC loses connection, disconnects, or dies during flight, an uncertified medic may assume the controls and fly the helicopter directly to the nearest R&R facility.
- 3.4.2: If no other flight certified medics are available in a timely manner (none online, hostages, involved with active scenarios, etc.), PICs may authorize a non-qualified medic to auto-hover and position the PIC to render medical services to floating or bugged player who is only visible to the PIC.
4. Medical Crates
4.1. Medics, at or above the rank of Search & Rescue, are authorized to purchase, transport, and deliver medical crates.
4.2. Medical Crates shall not be knowingly delivered to, or near, the following locations:
4.2.1. Altis Penitentiary Zone
4.2.2. Federal Reserve Zone
4.2.3. Blackwater Armory Zone
4.2.4. Bank
4.2.5. Conquest Event
4.2.6. Any illegal zone (defined in Chapter 3.2) that is being raided by the APD
4.3. Medical personnel shall not collaborate with civilians to purchase Medical Crates with the sole purpose of allowing civilians to take control of, or transport, the Medical Crate for themselves
4.4. Medical personnel may deliver medical crates solely upon the request of a civilian, group, or gang. A revive request located near a cartel cap point can be considered a valid request for a crate. The medic should be careful to choose a central location to deploy the crate in these cases.
4.5. Medical personnel is authorized to deliver medical crates to any active engagement within any location, except for those listed in Chapter 4 Section
4.6. Medics shall exercise common sense when purchasing, transporting, and delivering Medical Crates.
4.7. The pilot in command (PIC) shall be proficient at sling loading items before interacting with Medical Crates.
4.8. PIC's shall exercise extreme caution to ensure that the Medical Crate does not strike any person, or property, at any time.
4.9. PIC's who inadvertently or intentionally cause damage, destruction, injury, or death during the deployment of a Medical Crate are subject to administrative/disciplinary action.5-11. Personal Equipment
5. Fire Axes only to be used to render requested medical service, to facilitate the rescue of trapped individuals, or to depart from a locked house that you may be held against your will in.
5.1 Medics that are utilizing their Fire Axe to render requested medical services must announce themselves.
6. Medical Personnel is not authorized to give away the following equipment or items: uniforms, rebreathers, goggles, hats, helmets, eye-ware, medical kits, smoke grenades, chem lights, vehicles, road kits, or sling hooks.
6.1. Medics may provide a civilian an epi-pen to facilitate a revive if an individual cannot afford to request or is "bugged".
7. Medics are not permitted to use squad URLs while on-duty.
8. Equipment, such as smoke grenades and chem lights, are not to be spammed and should only be utilized when needed.
9. Medics are to value their equipment and take the appropriate actions to ensure that R&R property is not intentionally damaged, destroyed, abandoned, or misplaced.
9.1: Exception: Medics may take acceptable risks with their airborne equipment in order to facilitate a revive if it is the last possible option.
(See Chapter 4, Section 3.4.2)
10. Medic Minimum Equipment Listing (MEL) lists what minimum equipment a medic must have on their person at all times. Medics will consistently replenish their equipment as often as required.
10.1. 10 food and 10 water to sustain health and be available to give to civilians/APD during emergency situations
10.2. 10 lollipops to provide to civilians, no more than one per patient.
10.3. 1 fuel container with fuel
10.4. 1 Tow Sling if certified to fly
10.5. 2 epi-pens to provide if a deceased player is glitched or lacks the funds to request a medic
10.6. 5 yellow smoke grenades
10.7. 5 yellow chem lights
10.8. 1 Toolkit
10.9. 1 Medkit
5-12. Personal Defense Equipment (PDE)1. Medical personnel (walking defibrillators) may purchase the P07 9mm from the Rescue Item Shop for self defense purposes in the Kavala Roleplay Zone
1.1. Medical defense tasers may only be utilized in the Kavala Roleplay Zone and after being threatened or taking direct fire from a civilian
1.1.1. Medical defense equipment may be utilized against the APD in the Kavala Roleplay Zone for any reason
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Chapter 13: Red / Illegal Zone / Rebel Outposts
- Red zones are KOS, no RP is required by Civilians. Gas Stations are never redzones. (Exception: Killing a player in restraints inside of a red zone is still considered Fail RP).
- APD may patrol red zones excluding Rebel outposts every 15 minutes
- For APD and Rebel Outposts refer to the APD Handbook
- VDM/NLR are still enforced in red zones.
- Medics may only be killed inside an illegal zone if the following criteria is met, a Medic must be warned to leave the area through either an EMS text, Direct Chat, or Warning Shots before a Medic is killed. 5 seconds must be given to give the Medic enough time to leave the area. If the Medic abides by the warning and tries to leave the area then you cannot continue shooting at the Medic.
- The Warzone is a very large illegal/redzone that follows Cartel rules for all factions.
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The Kavala Roleplay Zone is a very large illegal area/redzone where all non-roleplayers are KOS
- Note: Walking defibrillators (medics) are roleplayers, and not KOS in the Kavala Roleplay Zone
Chapter 11: New Life Rule
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If you die for any reason apart from dying by a Arma bug you may not return to that area for 15 minutes. (1 Kilometer from where you died)
- Exception: When killed on the Warzone Island or at any cartel NLR will not apply.
- Exception: When lethaled by cops at Rebel Outposts, NLR does NOT apply.
- Exception: When killed in or around the Kavala Roleplay Zone, NLR does not apply
- APD may return to legal areas after death as they see fit. (This is to simulate the size of an actual police force)
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If APD die in an illegal area they are to return in waves. (Described more in detail in the APD Master Handbook)
- Exception: Bank events are exempt from wave rule.
- R&R must wait 15 minutes to return to an area if killed by not following directives. (Within reason, more details in R&R Master Handbook)
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It's fixed for all players. Fucked up whitelisting something on server 1 & 2 during the update.
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Hall monitor out here making plays
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Just now, Mr GOAT said:
@Zahzi remember sofia hospital Ghosthawk clip? Pretty sure this is the guy
uh-oh.. Fitting that it would be a career medic that whiffed the full 2k.
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Have fun on Archetype I guess ¯\_(ツ)_/¯
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Did SR&R finally figure out that you're moonlighting as a senior medic on Archetype?
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When it comes time to introduce the SAPD
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What's next, the entire rebel shop available in a dope crate?
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rig it for me im hungry thanks
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1 hour ago, decla said:
If your on about the new coloured ifrits i would imagine they would look like the camo one but instead just a certain shade of that specific colour i.e red or blue. But besides that i don't think their is one on the forums as it literally looks like the colour said.
Nope. It's just a solid color with a black ass.
1 hour ago, Ryan said:-
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13 hours ago, Birb said:
conquest is really fun especially when you buy the house on cap lol
Doesn't make a difference any more, all doors unlocked automatically
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33 minutes ago, Civak said:
don't go at sandman's neck for the wording
blame @Zahzi
Mine might have been a bit scuffed, but it was far from this...
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1 hour ago, Mudiwa said:
I have 10 grand lying around from investing and saving and i can get another 7 from selling my whip, should i shoot a offer for this bitch?
Weird flex, but ok
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Unfair Advantages For Civ's vs. APD
in General Chit-Chat
Posted