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Posts posted by Zahzi
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37 minutes ago, Grandma Gary said:
Talking in Discord about our friendly brethern from around the world and @ Toretto lets slip his true feeling abouts our boys in brown. (Not @Man in Brown the local call centre ones)
As you can see the picture is completely unedited and provides all the context you could need.
Shocking stuff.
this you?
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@ Xlax really scared of being exposed?
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⣿⣿⣿⣿⣿⣿⣿⣿⣿⣄⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠀⠀⢹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⡿⠿⠛⠛⠛⠁⠀⠀⠀⠛⠛⠛⠻⠿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⠟⠁⠀⠀⠀⠀DEADPOLL⠀⠀⠀⠀⠙⠻⣿⣿⣿ ⣿⡟⠁⠀⠀⠀PUMPKIN FUCKER ⠀⠀⠀⠈⢿⣿ ⡿⠁⠀⠀⠀⠀⢀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⠀⠀⠀⠈⢿ ⠃⠀⠀⠀⠀⢀⣾⣧⠀⠀⠀⠀⠀⠀⠀⠀⢀⣾⣦⠀⠀⠀⠀⠀⠘ ⠀⠀⠀⠀⠀⠚⠛⠛⠃⠀⠀⢀⣄⠀⠀⠀⠛⠛⠛⠂⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠾⠿⠆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣇⠀⠀⠀⠀⠀⠘⢿⣿⣀⣠⣿⣿⣿⣀⣸⣿⡟⠁⠀⠀⠀⠀⠀⣸ ⣿⣆⠀⠀⠀⠀⠀⠀⠉⠛⠿⠇⠀⠸⠿⠛⠉⠀⠀⠀⠀⠀⠀⣰⣿ ⣿⣿⣷⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣾⣿⣿ ⣿⣿⣿⣿⣷⣦⣄⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣠⣴⣾⣿⣿⣿⣿
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10 hours ago, Revise said:
You aint got no legs, don't wanna hear it from you
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5 hours ago, C H O K E H O L D said:
Put it earlier like 12pm / 3pm is literally in the middle of the day lol
1 hour ago, WALT said:14 minutes ago, bihi said:Its funny how admins bent the knee
Both tech & I couldn't be around earlier in the day. Could've not bent the knee and not had a server or dev around if something went wrong
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1 hour ago, Paved said:
Yeah I understand that but people abuse this in conquests. They spangle you, circle you, then try to rip you once you hop into driver seating going like 2-3 mph in your ifrit. I just don't agree with the intentional swerving into people to spangle them and getting an advantage from doing so.
Spangling a player that is shooting at you as a last resort (life or death), then leaving the area to let them reset before engaging.
If you're driving in an Ifrit and have a clear ability to leave without killing, but you wait and frag, you've done a VDM.
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On 1/4/2021 at 12:13 PM, Paved said:
"Use common sense, don't spangle for an advantage."
Examples of not VDM
- Spangling a player that is shooting at you as a last resort (life or death), then leaving the area to let them reset before engaging
You're telling me that spangling a player shooting at you doesn't give you an advantage?.... The irony.
This is the way it's always been in the rules. If you spangle someone, you leave.
On 1/4/2021 at 11:59 AM, s3an1 said:So when you come out of smoke and see a player on the ground who you might not notice is spangled, that you didnt run over, and you shoot them.. you can be banned?
On 1/3/2021 at 7:15 PM, Mako said:Obviously accidents happen, so infractions will be handled on a case by case basis
Once again, this is not a rule update. This is simply a reminder that VDM and DPI jumping isn't allowed, and some examples of the rule since there have been lots of confusion in tickets recently.
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Another s3 quest today with a few small changes. Probably going to stick with having these weekly instead of the planned biweekly given their popularity. Other maps will probably come soon.
Fixes
- Transformers at Chapoi alpha no longer despawn when hit by vehicles
- Chapoi north rebel vehicle spawner now actually works
- Admin whitelists can now spectate players while dead without waiting for a 3m cooldown
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Yeah, let's waste dev time making a system that let's admins waste time doing tickets disabling and eventually reenabling casino for gambling addicts instead of comp requests/player reports.
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2 minutes ago, Mako said:
Look at this roleplayer
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Made some changes, going to give it another run today.
I've heard/seen a lot of map design feedback from the past ones, but we haven't had a chance to make many of those changes yet. If you have any sugguestions, please reply to this thread with them and they'll hopefully be addressed by the next one.
Note: Just like the main servers, you'll get a cut from the gang that you first entered with (kill/death/capture). As a consequence, players that disconnect/get kicked/etc still get a cut if they were entered with your gang. You may wish to sort out your gang and shit before it starts.
Changes
- New alpha capture point for North Desert at lumbermill, closer to the other points
- Removed a big tower at North Desert
- Godmode bugs are actually fixed this time. Third time is the charm..
- AT offroads & jeeps are not allowed - see the rule update here
- Textures & other changes imported from latest live update
- Saved malden locations reset on server restart - if you logged out in Africa, you'll be able to spawn with your gear at a rebel
- Potential fix for respawn screen freezes - unable to confirm without populated server
- Illegal vehicles inside the conquest zone will be despawned normally (removed the 150m range restriction)
Details
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2 conquests, each with
- $12.5m initial point
- 5k points to win
- 5 captures points per zone, 2 rebels each
- Second conquest starts if pot reaches $15m (pretty much guaranteed..)
- 3 different sectors
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Money, warpoints, vehicles, etc are all synced with the live server
- Gear is saved, but not sync'd with the main servers
- Jail time is not sync'd, you can play even if you're arrested
- No cartels, no chopshops, etc. Just capture points and rebels
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Safezone island that you can spawn at, gear up, etc until the conquest actually starts
- Can't take damage near the spawn
- Scroll wheel "Safe Redeploy" to redeploy to another spawn point without losing your gear
- AT Offroads/Jeeps not allowed since they are essentially risk free
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Added the section, only real change is that AT offroads/jeeps are no longer allowed during s3 conquests given that they are risk free without chopshops.
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Christmas Icon Pack - Limited Edition
For the remainder of the month, a limited edition pack of 15 Christmas themed hex icons will be available in the store. Upon purchase, the 15 icons will be immediately applied to your account.
Sale
For the remainder of the month, 50 & 250 hex icon packs will be on sale. 50-packs are discounted 25% to $15 and the 250-pack is discounted 40% to $60.
You can view all available hex icon packs here: https://olympus-entertainment.com/store/category/4-hex-icons/
Happy holidays!
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Changes
- AT Offroads/Jeeps are no longer allowed given that they are risk free
- Safezone on initial spawn should actually work this time
- Two conquests half the size (two 5k caps, 12.5m initial pot)
- Some map changes are in progress, but not ready for this one (removing big towers, slight tweaks to the location of a cap on the north map)
There will inevitably be more changes going forward as this mission is more thoroughly tested. If you have any constructive feedback, please reply to this thread after it's done.
Also note that just like the main servers, you'll get a cut from the gang that you first entered with (kill/death/capture). As a consequence, players that disconnect/get kicked/etc still get a cut if they were entered with your gang. You may wish to sort out your gang and shit before it starts.
Details
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2 conquests, each with
- $12.5m initial point
- 5k points to win
- 5 captures points per zone, 2 rebels each
- Second conquest starts if pot reaches $15m (pretty much guaranteed..)
- 3 different sectors
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Money, warpoints, vehicles, etc are all synced with the live server
- Gear is saved, but not sync'd with the main servers
- Jail time is not sync'd, you can play even if you're arrested
- No cartels, no chopshops, etc. Just the capture points and rebels
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Safezone island that you can spawn at, gear up, etc until the conquest actually starts
- Can't take damage if you spawn there until you leave a 500m radius
- Scroll wheel "Safe Redeploy" to redeploy to another spawn point without losing your gear
- AT Offroads/Jeeps not allowed since they are essentially risk free
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3 hours ago, Hoggie said:
First spawn into S3 needs to instantly give you shield, was fun tho
Did you spawn at "the hub" and not get shield? Was this your first time on the malden conquest?
2 hours ago, Masoooooooooon said:feel like the A point was too far away from everything though so just meant alot of people hiding and back capping it.
which sector was it?
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1 hour ago, Jig said:
only thing i would say is 10k may be a bit too many points I was think around 7-8k?
I'm torn between having it be one longer sector or two 5k point rounds like it is on the main server. The latter could be more dynamic I guess
Would love to hear other opinions on this.
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Since the donation goal was met and y'all made enough status updates, we'll be testing the Malden conquest mission file again today on server 3 @ 6PM EST.
Since the last test, I fixed some of the bugs (spawn protection, despawn script, voting while dead) and also increased the initial pot to $25m.
There will inevitably be more changes going forward as this mission is more thoroughly tested.
I can't be around during this test, so @Noahhh! will be running it. Everything worked great when we tested it earlier today, but if anything goes wrong to the point that it is no longer playable, @Noahhh! will start a conquest on server 2 instead.
If you have any constructive feedback, please reply to this thread after it's done.
If you just want to whine and complain, don't bother. Getting this right will take time, so please be patient.
Also note that just like the main servers, you'll get a cut from the gang that you first entered with (kill/death/capture). As a consequence, players that disconnect/get kicked/etc still get a cut if they were entered with your gang. You may wish to sort out your gang and shit before it starts. If this is a mechanic you want changed
Details
- $25m initial point
- 10k points to win
- 5 captures points per zone, 2 rebels each
- 3 different sectors
- No second conquest is automatically started
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Money, warpoints, vehicles, etc are all synced with the live server
- Gear is saved, but not sync'd with the main servers
- Jail time is not sync'd, you can play even if you're arrested
- No cartels, no chopshops, etc. Just the capture points and rebels
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Safezone island that you can spawn at, gear up, etc until the conquest actually starts
- Can't take damage if you spawn there until you leave a 500m radius
- Scroll wheel "Safe Redeploy" to redeploy to another spawn point without losing your gear
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6 hours ago, Hoggie said:
For the past three or four days now S1 had "randomly crashed" at around the same time each day, can something be done about it?
4 hours ago, Fefe said:Always after restart a couple minutes go by and no matter which server you are on it crashes, its like it was doing a second restart but its a hard restart.
It will be looked into. Thanks.
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12 minutes ago, Kyle. said:
Does it need to be rank 5 that sends the general inquiry in or can rank 4 do it?
Rank 4 is fine as long as there's only one request per gang
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With the November update, server two is now on a schedule and open only 12h/day. You can see Ryan's post for details.
A recent civilian council development request was to add additional gangsheds and many server two gangs will now be pushed to server one, where they might not have a shed. To help these refugees, we will be adding and issuing free sheds at request near their server two shed location.
The offer
- A free gangshed added to the map for your gang near the location of your server two shed
Requirements
- Must be part of a reasonable large and active server two gang
- Must have purchased a server two gangshed prior to this update
- Must not have a gangshed on server 1 (or be willing to delete it in exchange for the new one)
- Must not have an available server one gangshed already near your server two shed location (within a couple km)
- Must submit your request before the hotfix (next couple days!)
How to get your free shed?
- If you meet all the requirements and want to have a shed added for your gang, please make a general inquiry titled "I want a server 1 shed @zahzi" with your playerid and a link to your gang's stats page (please only one request per gang)
- If your request is approved, a new shed will be added to the map and accessible to your gang near your server two shed with the next hotfix
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37 minutes ago, raykazi said:
@Zahzi (helped me buy the bitcoin)
O_O
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The State of Federal Events, As Seen From a Jr. APD Member
in General Chit-Chat
Posted
Can't wait for misinterpretation & cancer, enjoy!
* combined rate is detonation rate (detonated/started) * sell rate (sold/spawned) and used as the primary measure of "win rate", we typically aim to target ~37.5%ish (assuming attempt volume is adequate, along with a few other factors).