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Weaz

Retired Staff
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Blog Entries posted by Weaz

  1. Weaz

    Conquest Development
    Added:
    Zargabad Adv. Rebel vehicles Ported new clothing UI Y inventory not dropping on death Chernarus 2035 added Utes as a zone Disabled damage on buildings within 150 meters of each flag Changed:
    SDAR's price increased to $35,000 End of $10 million pot bonus donation goal Enabled damage on some Kujari cap buildings Delayed removal of caps until 5-10 mins after conquest starts Automatic zone deletion on round start based on pop after 5 minutes now Fixed:
    Malden chapoi zone Laggy backwheel drop Issues with auto-deleting points Being able to respawn for free if broke on SWAT Black MXSW mags not counting towards loadout price Flag caps with the new progress bars had a UI scaling issue First aid kitting or using an epi pen cancelling flag capturing Several fixes across some of the new zones we have added recently Removed:
    Cop sirens Chernarus 2035 removed Vybor Airfield
  2. Weaz

    Conquest Development
    Added:
    SWAT Points SWAT members now gain an additional currency per kill Kills generate 3 Points Capture generates 5 points to the player that captured Deaths lose 1 point SWAT now have access to purchase additional equipment per death Equipment is lost on respawn  SWAT Point Weapon Shop Mk200 - 14 points  Mags - 2 points ASP - 30 points Mags - 1 point .50 BW Mags - 20 points 7.62 75Rnd Mags - 5 Points 6.5mm 100Rnd Mags - 2 points 5.56 150Rnd Mags - 2 Points 6.5mm Suppressor - 80 points 5.56 Suppressor - 50 Points SWAT Point Clothing CSATs - 5 points Granits - 10 points SWAT Point Vehicle Store Ifrit - 45 Strider - 40 Hunter - 20 T4 Vest added to SWAT SGT and Rebel clothing $75K in Rebel Clothing 2x Tab to cancel capturing for SWAT Notification colors for hints Same functionality as HUD/Tilde  Ports New key bind menu Dispute on death menu Lucid Founders Circle Perks SWAT can no longer capture the points of gangs that are not in the lead Textures Gang Tilde Ifrit @ ASSPEN Tilde Orca @ ASSPEN Tilde Granit Gang Uniform @ ASSPEN Tilde Default Gang Uniform @ ASSPEN Tritium CSAT Gang Uniform @ ASSPEN Teamplayers Wetsuit Gang Uniform @ Masoooooooooon Prime Granit Gang Uniform @ ASPEN Olympus+ Urbanite Uniform @ Mako Red Rebel Uniform @ Mako Damascus Uniform @ Mako Coca Cola Coveralls @ Parker Brooks Default Black Tracksuit Russian Qilin @ jig Damascus Qilin @ Mako Dazzle Qilin @ Mako Medusa Ifrit @ ASPEN Olympus Ifrit @ jig Delta Force Ifrit @ ASSPEN Redburger Ifrit @ nicole Bluking Ifrit @ nicole Redline Orca @ GluxDesigns Dazzle Hummingbird @ Mako U-Haul HEMTT Box @ Parker Brooks U-Haul HEMTT Transport @ Parker Brooks Coca Cola HEMTT @ Sandman Good Year HEMTT @ Sandman Police Stealth Dazzle Uniform (O+) @ Mako Changed:
    Notification Changes to allow kill notifications to flow quicker Airdrop Hotzone Capture Functionality of war points / swat points Civilians lose 1 point when dying to swat SWAT lose 1 point when dying to civilians Color of 2nd place for SWAT on HUD Tilde menu 2nd place swapped from orange to yellow Hud color 2nd place swapped from orange to yellow Notification color changed from orange to yellow Scheduling has been changed to a weighted random selection for maps Same map can't be picked twice in a week Weights are based on popularity based on the recent poll Previously was cycled, mostly manually Sahrani "City of Paraiso" Echo point to have less buildings Malden Islands "Saint Louis Crossroads" Delta cap Malden Islands "Lipany Chokehold" Charlie Cap Kujari "Ari" Bravo cap Altis zones changed to 5 pointers (Excluding Nifi this will be done in a later update) Fixed:
    Bozcaada Debug Island Sahrani "City of Paraiso" zone having a cap with floating buildings Malden Islands Delta cap having no collision on some objects Takistan mud walls Heroin and Painkiller Effects Takistan "Manara Airfield" Delta vehicle spawn Airdrop spawns for "Saint Louis Crossroads" Malden Islands some buildings allowing you to see through smokes
    Removed:
    Y menu market Altis "Oreokastro" Zone Candy Granit Urban Coveralls Vandal Orca Hyperbeast Uniform Backpacks Abibas Yellow Messenger Bag Abibas White Messenger Bag Abibas Off-White Messenger Bag Founder's Circle Carryall Black Kitbag Green Kitbag Red Kitbag Hike Backpack Abibas "Rebel" Uniform Gang Textures Mystic Gang Ifrit 88 Gang Granit Mandalorians Hunter Mandalorians Hatchback pHraggers Gang Uniform Hotfix #1
    Fixed hotzone notifications Fixed SWAT Y menu market bug Fixed SWAT 5.56 150rnd drum mags not being removed on death.
  3. Weaz

    Conquest Development
    Add:
    NETWORK, PERFORMANCE AND CLIENT OPTIMIZATIONS!! Kujari Additional vehicle spawner to Afofo Stratis Additional vehicle pull to Southern Rebel Black and CTRG T4 Vest variants to Warpoint Clothing Black Variants of all weapons to Olympus+ Subscribers Confirmation to safe redeploy while your respawn timer is still up Change:
    Kujari Kawiya Rebels moved closer to caps Ari Second Rebel moved closer to Southern caps Chernarus 2035 All rebels re-formatted to current layout Waterview Slaughter Charlie ladder point reworked Vybor Airfield Echo school building made indestructible Stratis Southern Rebel spawn in location Trees removed from Southern Rebel spawn Takistan All towers removed from points Tanoa Obstacle course reworked to be harder Sarahni  South Shore Bravo Point building that could see through smoke removed Reduced loadout timer from 15s -> 2s Armed Vehicles can no longer be marked for anti-despawn script SWAT weapons are no longer capable of tasing Safe Redeploy has been moved from NPCs to Signs Fix:
    Chernarus Winter Zone 1 Alpha Zone 2 Alpha Chernarus 2035 Waterview slaughter rebel spawn order Y falling through the floor on Vybor Airfield Charlie Tanoa Sugarville Alpha point invisible train Alpha point shack doors now work Players can now reload and run simultaneously Remove:
    Significant unused functionality from altis life Ability for all factions to restrain Actions that were not visible to players but still running NPC animations Desk/Chair setup in Megaquest Hub causing players to get stuck  
    Hotfix #1
    Further network optimizations Fix warpoints not being awarded for SWAT kills Fix airdrop Fix payouts skipping players that never captured a flag  
    If you don't want to wait for the mission file to download in-game, you can download them all from google drive manually.
    Please reference this chapter in the Wiki regarding that: 
    https://wiki.olympus-entertainment.com/wiki/Conquest#Conquest_Mission_Download_Instructions
     
    If you find any issues please submit a bug report under the support section.
  4. Weaz

    Conquest Development
    Added
    Added disputes. Use ;disputes or the new button in the y menu to access them. Bipods and flashlights for SWAT 75 round RPK mags added to war point store for 5 war points each. Added Tier 4 vest to war point shop for 10 war points.  88th Division Gang Uniform You now get put into your vehicle when you pull it from a rebel.
    Changed
    SWAT and Rebels share NPC's now Rebel's were changed in size accordingly, players should have more room to surround NPC's for loading loadouts and such. Every NPC on every map changed accordingly. Increased armed offroad pull prices to $600,000. 6.5 Suppressor reduced to 40 war points. Airdrops now only take 30 seconds to spawn in instead of 5 minutes. Cherno 2035 has one new zone and two reworked zones. Waterview Slaughter - https://imgur.com/a/7oE6qUZ Nuketown - https://imgur.com/a/W4S60uL Berezhino Boulevard - https://imgur.com/a/SPXnfed Fixed
    Spawn point on Altis Warzone Echo point blowing people up Respawn timer fixed so you don't have to re-select it when it reaches 0 seconds. Removed
    Cop's ability to tase people, now everyone should die. RPK mags removed from the regular gun store. Tree's within 150m of cap for modded maps removed SWAT NPC's All churches from Sahrani due to being able to see through smoke. Kujari zones lowered to the 4 following Ari Afofo Kawiya Marwey Airfield Special thanks to @ Masoooooooooon  for all of the map changes.
    If you'd like to skip waiting for the mission to download in game, you can follow manual download instructions here.
    If you find any issues please submit a bug report.
  5. Weaz

    Conquest Development
    Added
    Textures from mid December Altis Life update Missing gang textures SWAT NPCs to Tanoa hub  
    Changed
    Smoke changes based on poll results Names are slightly more visible and visible from slightly further away (~2-3m change) Fog is 25% less thick Players whitelisted as SWAT can login regardless of cop whitelist Map markers for group members 3 point zones now have a 3000 point max again  
    Fixed
    SWAT login hanging due to nitro on live servers Gang homicide charge being added as "unlawful taser usage" SWAT can now spawn at the hub during an active conquest Mk200 warpoint value not corresponding to cash cost of 210k (10 wp -> 14 wp) Pure heroin and smoke blur persisting through death Vehicle spawn on Sugarville (Tanoa)  
    Removed
    Air garage at hub on Malden Combat timers while in rebels  
     
    Hotfix #1
    Fix smoke scripts failing for some players Sarahni Move South Shore Bravo Move Ortego Corazol Bravo Tanoa fixes  
    If you'd like to skip waiting for the mission to download in game, you can follow manual download instructions here.
    If you find any issues please submit a bug report.
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