Added:
Invasion
New gamemode
Scheduling
We're going to start off by hosting these twice a week on Monday and Thursday 4:30PM ET
Scoring
Flags take 10 seconds to capture
To capture a flag you need a 5.56mm rifle or higher
Flags will randomly rotate as soon as the last is depleted
4 Flags are spawned, each has a differing rarity and icon to differentiate the value it will generate
High - 15% - 10/t - 500pt - Triangle
Normal 50% - 7/t - 280pt - Square
Low 35% - 4/t - 140pt - Circle
Each tick is 5 seconds
Payout
$7.5m starting pot
Players are paid out equally based on the amount of points their gang get
To receive a payout players must 'participate' by getting a kill or dying in the zone
Top 3 gangs get a bonus to their gang bank
1st place $1M
2nd place $500k
3rd place $250k
SWAT are paid $100k per flag capture
SWAT lose $15k per death
Limitations
Group size is limited to 8 players
Rules
Follows Conquest rules
e.g. No Ghosthawks, ATs, Chopping, etc.
Warpoints
1 WP per kill
2 WP if kill is within 50m of flag
-1 WP on death
Vehicles
Vehicles destroyed in the zone are returned to the garage
Armed vehicles have increased pull prices
$650k for HMG/HMG+
$750k for Prowler .50/Qilin Minigun and all variants
Notification prior to start at 15m and 5m
Voting for the zone starts at 2 minutes
Zones are dynamically added and removed on generation to prevent loss of FPS/disruption in normal gameplay
New stats
Invasion Captures SWAT
Invasion Captures Civ
Invasion Kills and Deaths SWAT
Invasion Kills and Deaths Civ
Houses are disabled inside of the zone during the Invasion
Respawns are 30s
Loadouts instantly equip without a progress bar
SWAT kills do not provide money nor wipe bounties
Rebels are a 200m safezone - players cannot be killed inside similar to Conquest
We'll be starting with 2 zones that have a small amount of objects to test the volatility of FPS/network
North Air
14 Flags
2 Rebels
Athira
11 Flags
2 Rebels
Client Mod Weapons
Mk22 to Cop 2+ (CMR-76)
PKP Zenit added to Rebel Shops (Mk200)
PKPB added to Rebel shops (RPK-12)
Mjolnir added to Rebel shops (Mar-10 .338)
MG-5 added to Rebel and Blackmarket shops (Car-95-1)
Bounty perks
Players now receive perks for maintaining a high bounty
You can tell if a perk is in use by your bounty flashing bottom right
The perks are as follows:
$500,000
Lock pick 10% faster
Lock pick success chance increases 10%
$750,000
Process 5% faster
Gather 5% faster
$1,000,000
Lock pick 20% faster
Lock pick success chance increases 20%
$1,250,000
Lethal inject 10% faster
Lethal injectors are 5% cheaper
$1,750,000
Unrestrain 20% faster
$2,000,000
Rob players 20% faster
Rob gas stations 10% faster
$2,500,000
Process 15% faster
Steal kidneys 15% faster
$2,750,000
Repair 10% faster
$3,500,000
Unsealing actions are 10% faster
This includes:
Airdrops
Escorts
Black markets
$4,000,000
25% chance to keep epi-pen or dope shot
Seized drugs added to the Evidence Locker Escort
10% of drugs seized from players and vehicles are now added to the Evidence Locker escort
Alike current physical weapons, clothing, etc these items will be viewable on the stats page with their price
Cop escalation menu
A new menu that handles the authorization of escalation actions
FTO/Staff Sergeant+ can now
Authorize Type 115's for Corporal's
Authorize Spar and MK20 for Deputies
Junior lethals and PO vest actions have been migrated to this menu
Alike the authorizing of PO vests, authorized items will have a blue glow in the shop
Two new shared progress bars
Status of another player healing you
Status of another player unrestraining you
War points are now given for kills in gang turf skirmishes
The black water vehicle will now explode after 45 minutes of being unclaimed
PO of the week can buy Tier 3 vest in their shops
Toggling off FTO vests will automatically replace all POs vests with their police vest
Medic on route simplification setting (makes icon text shorter)
Siren sounds distort while tased or downed (immersion lol)
Textures
Cloud Qilin (Free)
APD
SAPD Hex Strider ($250)
SAPD Hex Hunter ($250)
SAPD Hex Orca ($250/SSgt+)
Gang
PAID Granit
PAID Combat Fatigues
Backshot Battalion Granit
Teamplayers Fatigues
Changed:
Gear escort rework
The gear escort has now been reworked to start in Neochori.
A drawing depicting the changes can be found here.
Jail bomb timer has been decreased from 15 minutes to 10 minutes
Airdrops now have a chance of spawning a 6.5mm suppressor instead of RPG rocket
Legal pro defend payout has been increased by 33%
Login Anniversary reward Prowler has been switched to mini-gun Qilin
Login Anniversary reward cash has been increased from $100k to $500k
Fixed:
SAPD Hex Qilin missing Lightbar
SAPD Hex Qilin showing as Undercover in vehicle garage
All player deaths referring to has died when suiciding
Daily rewards no longer wipes previous house compensation
Logging out with a dopamine timer on cop wipes civilian loadout
Nearest group member pulling individuals that were dead on spawn island
House purchases from another player would display inaccurate house expiry
Helicopter damage handling
Evidence locker spawning with weapon attachments
Not being able to join events
Uniform textures not setting properly
Being able to start material delivery contracts with advanced rebel
Players being able to pull medics out of vehicles
Players being able to pull players out of vehicles at extreme ranges
HUD script errors on client initialization
Disputes script error while browsing
Removed:
Legacy hint system support (extra details here)
SOPI Hatchback
Nemesis Ifrit, Combat Fatigues, and Granit
Triad Granit
SAPD Orca
NSFW Granit
COB Fatigues
If you find a bug please submit a report HERE.