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Kurt

Added:

  • Manually added charge for "Aiding in Pharm. Robbery" for $40,000

Changed:

  • Vigilantes can no longer instant un-restrain
  • Players who are ziptied can be unrestrained without lockpicks (players restrained by the APD will require lockpicks to unrestrain)
  • Type 115 Black is now non-lethal, Type 115 camo is now lethal
  • Cops must be within 5km of the seized escort vehicle to receive payment
  • Vigilante shops now sell gun licenses
  • Vigilante shops now sell the proper type of 9mm Sting magazine
  • Adjusted login screen image to reflect current server information

Fixed:

  • Robbing a player of their weapon will now drop the magazine that is loaded
  • Fixed text in some hints
  • Rob gear related exploit
  • Jail related exploit
  • Martial Law scroll wheel action has been made colored
  • All mis-spellings of Pyrgos have been corrected AFAIK

Removed:

  • Old Loadscreen image
  • Cash pickup adjustment modifier when amounts over $2,000,000
Jesse

Added:

  • Added black vigi vest to rebels
  • Added an Armed Racing BTT (Ammo hud will not show)
    • Is an illegal vehicle
    • Can be claimed
    • Has 4,000 rounds of 6.5mm ammunition
    • Custom texture
  • Support motm to intro text
  • Added Jurassic Park texture to the Tanoa Offroad/Jeep thing
  • Ability to unflip escort vehicles

Changed:

  • Armed Racing plane is now for SGT+ (after the hotfix applies)
  • Modified how briefcases spawn when killed in vehicles. Will now spawn on the back right of the vehicles

Fixed:

  • Spelling when giving compensation to a player which doesn't exist
  • Sidechat shouldn't remove itself anymore when epi'd
  • Clothing shop exploit fixed
  • Picking up money from briefcases should now be fixed
  • Further prevention to add tow ropes to escort vehicles
  • You should no longer get pardoned if you're playing as medic/cop of your civilian bounty.

Removed:

  • Civilian Rep Voting stuff
  • Ability to lockpick escort vehicles
Bow

Added:

  • Cops will see a red name and notification on players if they are restrained and require dopamine
  • Admins can spawn Zamak, Hemmt and Tempest Fuel
  • Admins can spawn both Cargo & Transport Vans
  • When you are killed and respawn, you'll have an NLR marker on the map showing the area's radius you cannot return to
  • Ability to flip vehicles which you have keys to, regardless of if you own it or not
  • Slim Jim's, cops will now be able to unlock a car to move it
  • When a civilian is killed by another civilian epi-pen timers will be until server restart
  • Escort Mission
    • Cops get paid out more if the faster they end the mission
    • Civs get paid more the further they take the vehicle
    • 20 minute cooldown once the mission is ended
    • Each dropoff location pays out a different percentage (as defined on the markers)
      • The closest one is a 85% payout
      • The middle point one is 100% payout
      • The furthest point is 120% payout
  • Earplugs will be inserted after being revived if you had them in before
  • Medics can kick restrained players in the balls
  • War Points can be viewed on the stats page in the y-menu. War Points will update 15 mins from the last time you opened the stats page.

Changed:

  • Unlawful taser charge is now $30k
  • Hellcat is now $300k, Hummingbird is now $250k and M900 is now $150k
  • Medics now longer have a cap on dopamine crate earnings
  • Dopamine crate makers will only show for Medics & Civilians when it is dropped
  • Anyone can unflip a car as long as they have keys now
  • When medics purchase an aircraft they will no longer spawn on the roof
  • Admin menu keys & island buttons moved up
  • Admin menu restart buttons now ask you to confirm
  • Cops can enter any illegal vehicle that they use slim-jim's on apart from the Ghosthawk & Armed Huron
  • Modified the number of gold bars generated during a Federal Event to be more consistent
  • Only one person at a time can access a briefcase or bag
  • Y-inventory is now all contained in one briefcase on death or one bag on rob
  • Y-inventory will now last 15 minutes before disappearing when robbed or on death
  • Physical items dropped will last 15 minutes before disappearing

Fixed:

  • Spelling when giving compensation to a player which doesn't exist
  • Spelling when giving dopamine notification if buddy is out of range
  • Spelling for critical condition message (when epi-penned)
  • Issues relating to medic air garage and shop fixed
  • Medic Search and Resuce uniform renamed
  • Vigilantes can now rob uniforms off of other players
  • Gear that is stripped off a player will now spawn closer to the robber more frequently
  • Deposit all and deposit will now work for values greater than $999,999
  • Earplugs will now stay in when you are unrestrained (if you had them in before you was restrained (this really bugged me before))

Removed:

  • Admin menu lock/unlock buttons removed (wasn't used, ever)
  • Admin menu lock/unlock script removed
  • Cops all access key for civilian vehicles
  • Cash, bloodbag, redgull, water, and tac bacon models have been removed if present on the player on death
Jesse

Development Changelog

Added Features:

  • Escort Mission (This will be added at a later time) wanted to get the holiday stuff out and this was holding up the update.
  • Arms Cartel
    • Always at church location on warzone island
    • Offers a 15% discount on weapons
    • Owning gang gets money for purchases at rebel locations
  • RnR Buddy System
    • Windows key on a fellow medic to "Buddy Up"
    • Only groups of 2 are currently allowed
    • You'll get split pay for all revives, dopamine administers, invoices given, and kidney replacements
    • If the other medic is over 2,000m away you will no longer be buddied when you perform your next paying action
  • Gear Stripping System
    • You can now strip off gear and virtual inventory from players via the windows key menu when you have a player in civilian restraints.
    • Gear and inventory will be placed in a radius around the player
    • When in buildings try to not do it near walls, you run the risk of the virtual inventory being spawned outside the wall if this is the case.
    • You will get wanted charges for robbing items from players
  • Handheld Teargas added
    • Revamped the teargas system to be more effective and efficient at disrupting activities
  • Deposit All option added to ATMs
  • APD now has access to unarmed Qilins
  • Christmas trees added to all spawn towns. Possibly will have presents at a later date...

Changed:

  • Epipens are back in all rebel locations around the map
  • AK12 Price has been lowered to $135,000
  • Khaki Spar 16 added to the WPL shop
  • Castle Ruins on warzone island will always be a cartel location
    • The location will always have various types
  • Admins can now compensate Jets
  • Cost for clothing at war point shop has been increased slightly
  • Added additional logging to APD related features
  • Cops can temporarily re-enter .50 cals & Ifrits

Fixed:

  • You cannot kill friendly gang members for "zone kills"
  • Extra RnR hummingbird texture will not show in list anymore

Removed:

  • Removed apple supply from cop virtual shop
  • Removed APD Prowler from cop shop


Design Changelog

Added Features:

  • A second car spawn has been added to every HQ (except Neochori)
  • APD Qilin added
  • Gang wars winner billboard in Kavala
  • Athira Rebel big tower returned
  • Numerous new items added to civilian shops
    • Ear protectors x5
    • Cap x5
    • Hard hat x5
    • Headset x5
    • Safari hat x2
    • Wireless earpiece
    • Aid worker clothes x5
    • Construction coveralls x3
    • Guerilla garment
    • Mechanic clothes
    • Deck crew vests x7
    • Leg strap (vest) x3
    • Multi-pocket vest x3
    • EOD vest x2
    • Safety vest x3
    • Leg strap (backpack) x3
    • Messenger bag x4
  • 6 new Civilian textures
    • Olympus themed shirt
    • Plaid Shirt 
    • Supreme Shirt
    • Black/grey rebel fatigues
    • Christmas suit
    • Vigilante outfit

Changed:

  • New location for Pyrgos hospital
  • All hospitals completely re-designed
  • Athira HQ completely re-designed
  • Reworked Blackwater outpost
  • Turtle dealers moved location
  • Staff uniform
  • Medicinal lollipop changed to a Candy Cane for December

Removed:

  • Reduced item count by roughly 3000 (cereal boxes etc.) 4931/7700-ish
  • APD Prowler textures
Jesse

With the ownership change, I've been busy working on some other stuff and had limited time this week to do mission work. So next week will probably also contain an update with further updates.

Added Features:

  • Medics will gain about 15% increased revive speed while affected by boosters.
  • Four new cartel locations (Ignore the 5 mentioned in-game... it's actually 4.)
  • War Point clothing market
  • GoKart clothing added to civilian clothing stores
  • Gangsheds now spawn vehicles outside if desired
  • Vigilante agreement window
  • Four new Ifrit textures added - One is @Strugglebus's application Ifrit texture
  • New billboard textures
  • Ghosthawk added to Blackwater spawns - Sorry....

Changed:

  • Medics can load vans on to the Medic Hemmt
  • Several new vehicle tiers for RnR
  • Suicide Vests cannot be detonated within 70m of federal event markers
  • APD cannot enter illegal vehicles
  • Medic uniforms changed (Isaac may clarify)
  • Several legacy donator Mohawk textures available to all
  • Monster Hatchback available to all
  • Updated Kavala square
  • Platinum trader moved a tad

Fixed:

  • Vehicle radar will now be properly disabled when vehicles are spawned by the server.
  • Selling salvage will now get boosted with WPL license
  • Armazon van texture fixed
  • News vehicle texture error when loading will be resolved

Removed:

  • Salt Flats Cartel
  • Epi-Pens from rebels
  • NLR notification when killed by APD within 1km of rebel
  • Several RnR textures and unused sounds
Jesse

Added Features:

  • Added Support Team hatchback texture and approved users per Support Team Lead
  • Added APD Van Texture

Changed:

  • Forced RotorLib off
  • Minor player restriction stuff modifications

Removed:

  • APD Zamak & associated textures

 

Hotfix #1

  • Cops can impound R&R & APD vehicles that would otherwise be illegal on civilian. - Will apply on next hard restart.
Jesse

Added Features:

  • Epi-Pens available at Rebels (not Black Markets)
  • Gather until full
    • Will display "You will gather x amound of until full" on first gather
    • Will then display "You have gathered 21/27 cocaine", etc. Will tell how many of that item you have and how many max you will hold.
  • "ZoneKills"
    • If you kill someone within general warzone area (defined coordinates below) and you are not warring you will obtain 1pt and they will lose 1pt respectively.
      • You can only have this happen once per person every 15 minutes. If they get revived you will not receive additional pts as if you were at war.
      • No distance bonuses or gear bonuses will be awarded
    • The above is also the case when within 1,200m of an ACTIVE cartel location
  • Heli Helmets added at all locations previously available at.
  • Added some additional glasses to APD clothing shop for sAPD

Changed:

  • Content Menu screen background less blurry
  • APD Heli Crew Helmet available for Rank 5+
  • Adjusted NLR notification to prevent displaying on warzone island
    • Past X Coord of 7500, Under Y Coord of 9300, and Before X Coord 13300. (to prevent Kavala Rebel from including)
  • Dopamine crates when dropped will now mark on the map the location of the crate for all players to see.

Fixed:

  • Gangshed oil addon will now persist through restarts properly. Sorry for the inconvenience. Contact support for compensation if you were affected.
  • Exploit with storing/taking fixed
  • Adjusted elevation and location of a buggy Kavala HQ cop spawn for V2
  • "Already reviving" for EpiPen locking out inventory bug fixed
  • SUV skins and any other vehicles that are available for cop & civ will now display properly again in mod shop

Removed:

  • Trump & Hilary T-shirt options from shops (woops)


There was some things I've been working on that I simply ran out of time for. That'll be added in next week. I just have to work like 60hrs in the next 5 days here so wanted to get this out before that. Things that you can expect next week will be a method of warring gangs from afar. I already have this like 1/2 done. Then we should have the APD van skin and the support team skin stuff in as well.

Jesse

Added Features:

  • Server 3 Locking Mechanic
    • Server 3 will be locked during non-peak hours in effort to populate the other two servers better and not have another Tanoa farming simulator.
    • The lock times are 2AM Eastern - 2PM Eastern. This time is pretty exact. The server restart times will be adjusted properly to make sure we're restarting/unlocking right at the times listed.
  • War Point Weapon Shop added
    • Visit your local rebel weapon NPC for the latest and greatest
    • Remember that war points will be treated just like cash in regards to duping/exploiting. Be careful what you do!
    • Opening the shop will display your warpoints and each purchase will let you know how many you have left.
    • Prices and items are subject to change to without notice
  • Laws of War Content
    • At this time we have added just the respirator clothing for medic, due to time restraints basically.
    • The vans have been added for all 3 factions
      • Civilians have some rebel and civilian textures available for them
      • Medics have the medic van available
      • Cops have the black van available

Changed:

  •  Admin Island Compensation Reworked

Fixed:

  • Some anti-dupe stuff
  • APD handbook link updated on content menu/map stuff

Removed:

  • Nothing that I can think of?

 

Regarding S3: At this time this is the only measure that has been considered and even really discussed. There is zero intentions to remove Server 3 or anything like that at this time. Please don't assume this. Sever 3's daytime population is fine by our book. The night time population is just spread very thin among 3 servers. Once this improves we'll allow night play again on Server 3. As long as donation goals are still made and the funding is available for Server 3, it's not going anywhere as far as we're concerned.

For those saying the warpoint market may be too cheap... take a look at the data as of 9/11/17:

  • 827 players currently have 1pt or more
  • 595 players have 19pts or less
  • 108 players have over 50pts
  • 45 players have over 100pts

 

Jesse

Limited Time Features:

  • Civ Rep voting - Ends on 9/1/17 @ 23:59 

Added Features:

  • War stats for active wars will now display data for the selected war
  • Wreck Salvage
    • Purchase a set of "excavation tools" from the market vendor
    • Go to any marked ship wreck on the map that is sank under 12m
      • Use the item by opening your y menu and clicking use
    • New items obtained can be sold at the Salvage Connoisseur
  • Jail Sentence Reduction Method
    • Random Trash piles will spawn in when placed in jail
      • Trash piles only spawn if you have over 15mins in jail
    • Search the trash piles for "contraband"
      • Trash piles can only be searched if you have over 15 minutes in jail at time of searching
    • Turn the contraband in to James Bondsman for time off your sentence
      • Contraband can only be turned in for time reduction if you have over 15 minutes in jail at time of turn in.
  • Black Market Processing
    • Your gang can capture Black Markets by going up the RENT sign and using the scroll wheel option
    • Your gang will get notified when another gang starts to capture it and when they succeed
    • Upon capture you can then process illegal drugs at the locations
      • The Black Market will take a cut of 20% of whatever item you're processing
    • The option to store vehicles at these locations has been removed
    • You can immediately capture the Black Market after another gang has captured it
  • Added Salt Flats Air Service Station
  • New legal processing/trading/gathering locations - Thanks @Peter Long @EatMeth
    • Some processing locations now use different objects other than an AI man to process. So look where the marker is if you're having issues locating.
  • Added AAF Pilot Helmets for (Search and Rescue and higher) as long as they meet the donor requirements (same as APD)
  • Added RnR Hemmt back to store
  • Added the ability to store oil in gang sheds @Panera
    • One time cost of $500,000
    • Will show in gang bank ledger as "Oil Addon"
    • Purchasable by rank 4+

Changed:

  •  Selling to the market is now stored server-side. You'll no longer be able to sell 1 item at the end of selling 100 and only adjust the market by one.
    • It'll take the entire amount sold and adjust the prices by that amount
  • Goldbar base price is $42,500, will take a bit of time to reach
  • Admin Island virtual market will only allow you to have 149 weight instead of 8,000. - Prevents you from getting kicked.
  • Admin uniforms when picked up by non-admins will get deleted and they get a message explaining why.
  • Increased the volume of the following sounds
    • Cop/Medic Horn
    • Unlock/Lock/Cuff Sounds
    • Noot/Beer Song/Ice Cream/DiliFU/PartyHorn?
  • Added some more hints to when jamming a GPS isn't working
  • SDV is no longer a "Fuel Only" vehicle.
    • Can be purchased at civilian Boat Shops now as well as rebels
    • Trunk is now 290 to become the truck of the sea
    • Costs only $60,000
  • The two motorboat variants now allow for 140 weight and cost $40,000
  • Lowered the amount of incoming damage from titans to Ghosthawks
  • Added some Apex swamp buildings around the Frog gathering location
  • Lethal bounty max cap raised from 200k to 600k
  • Gangsheds can now be sold by the gang leader or the original purchaser of the shed(must be in gang)
  • Oil Barrels now just a menu upgrade - @Fauxy ;) 
    • One time cost of $50,000
    • If you had a barrel before it will get removed from your house and your house will get the addon automatically (READ BELOW)
      • Soft-Log to the lobby after first login after this update to obtain oil storage ability.
      • If you don't soft-log after first login you will get prompted to purchase the ability.

Fixed:

  • Lollypop is now spelled Lollipop
  • Baitcar options will no longer be given back if you die and had already used the option before death
  • Taxi shops now offer the taxi texture once again
  • House crates cannot be loaded into medic vehicles
  • Aircraft now have the radars disabled
  • Can now pullout pilots from aircraft
  • Jail will now return your backpack to your persons if you were jailed during the same session and don't log to lobby/DC
  • Jail will now no longer let you sprint for a fraction of a second
  • Jail will no longer mess with your fatigue non-stop
  • Actions added to objects will no longer cause them to end up being sunken into the floor.
  • Salt Flat Cop Plane Shop & NPC Animations
  • Can no longer even start a war with own gang (wasn't inserted into the database before and didn't count.. you could just do it for the hell of it)
  • Should no longer tank FPS when using the surrender option (hands on head)
  • Escorting now checks to make sure the player is in the proper animation to prevent exploits/bugs related to quickly escorting
  • Various other stuff I probably forgot...

Removed:

  • No longer reload when downed, back to old way
  • Aircraft Service scroll wheel option removed from npcs
  • Oil Barrel removed from Housing Supply store
    • Oil Barrel items can be sold back to the housing supply shop for 1/2 the original purchase price
  • Hunter donation related code

 

Hotfix #1:

  • Should now be able to purchase medic Hemmts from the vehicle shop
  • Should now be able to use medic hemmt horn/sirens/lights
    • Lights will get more attention later on to look better
  • James Bondsman in the jail will now accept your jail contraband
  • Lithium mine is now permanently back on the map
  • Medic Gear Check script will now execute properly

Hotfix/Update #2:

  • Server security update
  • Some new server monitoring/logging super secret stuff
  • New house purchasing menu
  • Play button on the content menu has green text when ready - @EatMeth
  • Market will update less drastically when selling goods
  • Redone R&R Hemmt lights - thx to @Serpico for dealing with the cancer that is lights...
  • Plane exploit should be fixed

Civ Rep Update:

  • Should be able to now differentiate a rebel/vigi vermin now
  • Can vote for civ rep until 9/1/17
  • Opposing gangs at war will no longer show red names whilst in restraints
  • Epi-Pens should no longer prevent you from reviving someone of the same faction
  • Prevented excessive drug usage
  • Reverted "FPS Fix" for surrender to fix the hands up bug that was occuring


Olympus Development News:  

Ozadu: Some of you may have noticed or know already.. however, Ozadu has left us to due to new real life adventures he faces. So lets thank him for the work he put in during his tenure. He's the man that made the medical crates a thing as well as working on the revival of teargas and medic redeploy among some of the bigger things he brought us. These are things that I can almost guarantee wouldn't have happened without him.

Serpico: Also, some of you may know that Serpico the last month or a bit longer has taken on another project that at this time is consuming a vast majority of his time. He's currently working on some GTA V RP server stuff. He has not left us or anything like that and as far as I know doesn't have plans to leave at this time. He still pops around here and there, however at this time I would say if you have any major concerns or immediate things that need addressing you will probably want to direct those to me at this time.

Myself: On top of all that... some of you may have picked up by some of my replies to some posts asking where the update is.. etc. I do have a full-time job believe it or not and it's not Olympus. However, this last month I spent probably more time working on Olympus stuff then I did working at my actual job. I do however, like everyone else, have bills and such that I need to pay. So I will be naturally spending less time the next month or two on Olympus related stuff. I will still be active daily. I just may not be spending this time scripting stuff.

EatMeth: Is now a designer. Maybe congratulate him if you see him...

TL;DR - Don't expect a change log like this next month ;) 

Jesse

Added Features:

  • Added DLC Jets to Plane Shop (Gryphon, Wasp, and Shikra)
  • Combat check when storing vehicles
    • Have to be out of combat for 90 seconds (30 seconds for cop)
  • Added designers section to loading screen/content menu
  • Bleedout system - Players will be force respawned after 15 minutes
  • Salt Flats garages unavailable during and shortly following a Blackwater robbery
  • Pressing "TAB" will now cancel impounding/seizing/raiding
  • M900 added for Patrol Officers to purchase (see APD guidebook for usage standards)
  • Send to Jail has a confirmation menu on it now.

Changed:

  • Reduced costs of existing jets
  • Players spawning into a city with active martial law will now pop up a warning
  • Speedbombs now blow shit up more effectively... (You should never live through one again)
  • Store vehicle option added to cop Air HQ plane shop
  • Escape menu will now show time until out of combat
    • Admin Rank 2+ can avoid timer completely
  • Bait Cars will not get cleaned up by the server
  • Blackwater bomb timer increased by 5 minutes to become on par with other Federal Events.
  • Added 2 New Helmets to Blackwater loot table
  • Increased spawn rate of Blackwater "high roller" vehicles a tad
  • Re-added BW deer stand that was removed a while back
  • Rebreather added to rebel shops
  • Cop primary weapons will be checked for allowed attachments
  • Lowered damage done by Titans to certain air vehicles after recent Bohemia Update
  • Increased Vehicle Ammo Weight

Fixed:

  • Martial Law will now display end messages properly
  • New respawn system will no longer allow you to "die" numerous times when clicking respawn
  • New Player hints now more "readable"
  • Lockpicks will no longer be consumed if you interrupt
  • Various scripts will now cancel when tazed
  • Bait car scroll actions will be kept after respawn
  • Aircraft carrier now sits level on the ocean
  • SDAR should no longer be removed from cops
  • All vehicle textures should be back to showing up for the box truck/SUV/Sport Hatchback
  • Will not get moved back into a car if you eject whilst restrained
  • Cops cannot attach baitcar attachment to Blackwater vehicles
  • Maybe fixed an issue with oil containers where it shows you own a container instead of a house...

 

Hotfix #1:

  • Cop flashlights/laser pointers won't get removed from inventory
  • Vigi arresting will now work properly at all locations. Was an issue with the confirmation menu that was added.
  • Another oil edit...
Jesse

Added Features:

  • New method of adding NPC code
    • Cannot get scroll wheel options without being 5m from an NPC and looking at the NPC
    • Should no longer be able to get scroll options outside of the npc bldgs, etc.
    • Please let me know ASAP if you encounter issues with any NPCs (missing actions/vehicles not spawning there)
  • New cop spawning method
    • Can be enabled in your settings menu
    • "Cop Spawn V2" -  will enable basically all outdoor spawn points for cops to spawn at
    • "V2 Bldg Spawn" - Requires above to be enabled and will then add building spawn locations to pool of spawns. (No roof spawns or out of HQ spawns w/ this system)
    • Old method will be retired if new method proves worth, please offer feedback!
  • Confirmation menu for bank transfers
  • Aircraft Carrier has been added to the Pygros Gulf
  • APD Bait Vehicles
    • 1 bait car per officer
    • Max of 3 Enhanced GPS/Bait Cars on the map at once for the APD
    • Purchasable at Cop Market
    • Some new vehicles available for bait operations
  • New Player Hints
    • Toggled from settings menu
    • Will display random hints every 20 minutes to players who don't have it disabled or have below 10hrs on the server
    • Hints range from Rules to server info to general server things that may be helpful to new players
  • Medic/Cop gear verification script
    • Will ensure you only have what you're allowed to have in/on your inventory/persons
    • Let me know if something was missed and it gets removed when you buy it or something...
  • APD Dep. Chief+ Uniform
  • 3 New Wanted Charges
    • Attp. BW Robbery - Manual Charge
    • Attp. Jail Break - Manual Charge
    • Kidnapping Gov't Official - Automatic Charge when restraining a cop/medic

Changed:

  • Moved some Vigilante Outposts to new positioned locations
    • Garages added to some
  • NLR spawn prevention & relating messages modified to 1,000m
  • Map briefing rules to have links to the website and references to TS/Web
  • Vigilantes can now only send players who have a bounty over $75,000 to jail
  • New method of claiming/rekeying vehicles
    • The claim button will only show on "eligible" vehicles
  • Dispatch status will now have the response color displayed
  • Voting for Civ Rep will now require players to have 1,680 minutes on the server
  • Vigi payout increased from 40% to 80%
  • New Corporal & sAPD uniform colors
  • Wanted Charge Adjustments
    • Modified prices to match new ticket guide
    • Terror/Riot -> Terrorist Acts
    • Drug Possession -> Possession of Contraband
    • Intent to Distribute -> Drug Possession

Fixed:

  • Can no longer create spike strips from within a vehicle
  • Trunk should no longer be able to drop below zero
  • Restrained players should no longer be able to be displayed on the map
  • Medic DP missions should no longer sometimes issue the point you just got it from
  • Cannot store blown up vehicles to your garage
  • Various logging adjustments/fixes
  • Request Medic should no longer allow Epi-pen

Removed:

  • News Team Skins & Related Objects from map
  • Removed News Team slots from lobby menu
  • Several Map briefing options
  • Voting terminals from map
Jesse

LIMITED TIME 4th FEATURES:

  • 20% OFF at all weapon/general vendors
  • 10% OFF at all clothing vendors
  • 10% OFF at all vehicle vendors
  • Fireworks available at all markets
  • **** EFFECTIVE IMMEDIATELY --- ALL DISCOUNTS/Perks END AFTER 07-07-17 ****

LIMITED TIME FEATURES:

  • Hunters now available at Rebel Vehicle for purchase
  • **** EFFECTIVE IMMEDIATELY --- ENDS ON/AFTER 08-04-17 ****

Changed:

  • Further Anti-Hack/Exploit/Cheat detection/prevention

Notes:

The "big" June update will come out within the next week or so. Just wanted this to be out for everyone without having to release "unfinished" content.

Jesse

Added Features:

  • Voting System
    • Each player has two votes
    • Vote at the terminal by all major town vehicle npcs.
  • Housing Supply shop
    • Sells housing crates/barrels
  • Vehicle Ammo Reloads
    • Purchasable from rebel outposts
    • Can refill vehicle turrets while in the turret position
    • Can refill mid flight
  • Illegal Vehicle Claiming
    • Can now claim illegal vehicles at chop shop
    • Uses the same Blackwater claiming button, you just pay a small fee
    • Can only claim illegal civilian vehicles

Changed:

  • Spar removed from Vigi shop and replaced with Vermin
  • Vermin removed from APD
  • sAPD now has access to Pilot Helmets if they meet the donor requirement
  • Jumping out of a vehicle while restrained puts you back in, vice versa cannot jump in a vehicle whilst restrained.
  • Changed how escorting drops players
  • Various war point modifications
  • Halved the weight of Dopamine Crates

Fixed:

  • Single crate house issues
  • Various exploit fixes
  • Martial Law Siren sound dampened
Jesse

Added Features:

  • 4 new variations of homes purchasable
  • Oil Barrel now purchasable from market
    • Oil can only be stored in a home that has an oil barrel
    • Can remove barrel just like a crate
    • Counts as a crate slot
  • Cops can now search offline players house
  • Cops can now see which online players have keys to a house
  • Dopamine Crate Shop
    • Crates now have a shop on them that allows the purchase of Epi-Pens
    • Any purchases made in the shop or for dopamine go to the medic who bought the crate
  • Two new crimes added
    • Unlawful Use of Taser - $18,750
    • Gang Homicide - $15,000
  • Martial Law
    • Available on all APD Weapon Shop NPCs
      • except Neochori
    • Will display a message & audible sound every 5 minutes for 30 minutes max
    • Will end automatically
    • Can end early by going to same NPC and ending - Can be done from any HQ.
    • Can only have 1 Martial Law in effect at a time.
    • 30 minute cooldown once ended.
  • Gang War System - Part 1 (The invite issue will be fixed when you download the next update (in a few hours from now.))
    • Can war enemy gangs by going to a Rank 4+ and starting a war (use windows key)
    • Can end at any time through the gang menu
    • Accumulate/Lose points based on variations like gear and kill distance
    • War deaths/kills contribute to a Gang K/D which will be displayed/accessible at a later date (WILL BE ADDING immediately though! So don't throw it!)
      • Each war is also tracked but currently not displayed
    • Enemies at war will have a red name
    • More features/menu options will come in future updates. We just need to collect some base data on how many points are being accumulated, etc.

Changed:

  • Logging Improvements
  • Owners house doors will now unlock when the owner is offline or disconnects
  • Removed Sofia & Athira cartels
  • Cops can now remove virtual items like Spike Strips when other cops are nearby
  • Death message will now display the name of a vehicle gunner instead of driver/pilot
  • R&R Denied Request now allows you to respawn in 30 seconds

Fixed:

  • Chop Shop Exploit fixed
  • WPL extra payout will no longer include fractions of a dollar
  • Fixed Kavala boat spawn
  • Jail/BW markers will now update when bomb is defused
    • Fed won't due to doors being unlocked and proper process needing to be followed
  • Ambient Life setting is now persistent through disconnects

Known Issues:

  • Extra button shows on some menus
  • 1-Crater house issues
  • A Martial Law message error

 

Jesse

First off... I'd like you to all be aware that on May 27th.. Olympus will have been around for 3 years. That's huge for an Arma community! We wouldn't be around today without you guys! Thanks for playing on Olympus and continuing to support both by playing on our servers and also donating to help keep the servers running. The following Limited Time features is one way we are saying THANK YOU!

LIMITED TIME ANNIVERSARY FEATURES:

  • 20% OFF at all weapon/general vendors
  • 10% OFF at all clothing vendors
  • 10% OFF at all vehicle vendors
  • **** EFFECTIVE IMMEDIATELY --- ALL DISCOUNTS END AFTER 05-28-17 ****

Added Features:

  • Admin Island - Vehicle Compensation
    • Admins can now compensate almost any vehicle to your garage
    • Includes Blackwater vehicles
    • Can be pulled immediately upon compensation
    • Admin discretion to compensate this way or not
    • Can be done while you're playing
  • Workers Protection License(WPL) updates
    • Clothing stores will sell you tactical vests
    • Selling legal items to vendors will have a 15% increase to WPL carriers
  • Tactical vests added to Black Markets
  • Map Zoom/Jump To Setting in settings menu (sorry this took so long :( )

Changed:

  • Player can now respawn in half the time when denied by a medic (subject to change)
  • Medics now take reduced damage to simulate a vest
  • Teargas Optimization - Shouldn't attack the GPU/CPU anymore
  • Medevac can now buy dopamine crates
  • Can no longer unflip Striders in the water
  • WPL Chest Rig price reduced from 25K to 6K (no armor)
  • Blackwater has increased rare item spawn chances when there is increased APD presence
  • Dopamine crate purchases now have a confirmation menu
  • Added APD content menu section

Fixed:

  • Cop GPS trackers function properly now...
  • Toolkit and GPS item inventory checks
  • GPS animation stop when cancelled
  • Updated the Medic uniform classnames to reflect texture changes
  • Medic DP mission will cancel on redeploy and respawn
  • Under certain circumstances kidney harvesting that was canceled would cause a player to be "harvested already"
Jesse

Added Features:

  • Dopamine Crate
    • Costs $50,000
    • Only available to Supervisor+
    • Can be slung by Huron or Taru (No ropes required)
    • Provides dopamine to anyone who needs it
    • Despawns after 30 minutes
      • If unattended will despawn after 5 minutes
  • Medic Placeables
    • Medics spawn with a "road kit" item
      • Use to open dialog to place objects
      • Use 1, 2, and 3 to place corresponding item
      • Action key confirms placement
    • Objects include: Road Cone, Road Barrier, and mobile helipad
    • Mobile Helipad available to Air Responder +
    • User Action 15 can also be used to open road kit
    • While looking at a placed object, pick up the item using action key
    • Placed objects will be deleted on a 10 min cycle if the user that placed them is no longer online, or is more than 1km from the objects.
  • Medic Redeploy
    • Medics can redeploy at hospitals which will bring up the spawn menu
  • Added ability for RnR to repair objects (walls, signs, lampposts..). Requires at least one toolkit (does not consume). To repair, it is bound to Use Action 16
  • Added ability to harvest kidneys
    • Scalpels added at Black Market & Rebel
    • Target must be restrained with zip ties
    • You can only lose one kidney
    • Kidney are sold at black market
    • While kidney is removed, you are reduced to max %50 health and limping
    • You can get a new kidney from a medic or at the hospital
    • Two new charges added
      • "Organ Harvesting" - Auto Charge
      • "Pos. of Illegal Organ" - Cop added
  • Enhanced GPS Tracker
    • Will add a group vehicle based vehicle tracker to the map of all group members
    • Displays as a Triangle icon instead of dot on map
    • New players who join the group will have the icon on their map even after it's placed
    • Currently only usable by civilians
    • Can apply when not in a group, then when you join it'll transfer to that group
  • GPS Jammer
    • Purchasable at Rebel
    • Will disrupt both Enhanced & Regular GPS trackers
    • Once jammed, you can re-add a tracker to the vehicle

Changed:

  • Player can double click an item in truck and sell menu to auto fill your current quantity
  • If player has a GPS when blindfold, it gets removed. Re-added after the blindfold is removed
  • Updated R&R Uniforms
  • Boltcutting doors on second floors or other doors is more reliable
  • Tazed cops can be pulled out of vehicles
  • Removed rubber bullet damage reduction on APD targets
  • Added tow ropes/hook at cop hq's
  • Fed/Jail/BW Anti-Air
    • Will now only take 3 minutes to change hands
    • Anti-Air will now target APD once fully in civilian hands
    • Can now switch control immediately while in the 3 minute change window
  • Ghosthawks take slighly increased damage
  • News Team time now is counted towards civilian time instead of medic
  • Expanded the virtual item menu size to better show text of items
  • Jail/Fed/Bw bomb timer is now displayed for all group members at time of bomb placement
    • Bomb is now handled by the server not the player
      • Can now disconnect/lose connection/get banned after placing the bomb and it will still blow
    • Color coded timers
      • Bw Timer is displayed as orange text
      • Jail Timer is displayed as blue text
      • Fed Timer is displayed as yellow text
  • Can now have a Bw/Fed timer & Jail timer displayed on screen at same time if both events are occurring
  • Cannot have a Blackwater & Federal Reserve bomb planted at the same time or while one is active
  • Cops have to fix the vaults/repair doors in proper order before closing some doors on fed/bw
  • Cops can no longer "ninja" defuse the Blackwater
    • Doors remain open until bomb is defused
  • Federal Reserve adjustments
    • Additional "cover" outside the dome "intended" for cop use
    • "cover" added into the dome
    • Prevented vehicle access to Gate 4
    • Relocated AA slightly to the right
  • Blackwater "civ" towers have additional defenses
    • Removed Blackwater big tower
    • Removed one Deer stand
  • Added "Warzone" outline around southern cartel island. This entire zone will follow Cartel rules for all factions.
  • Moonshine Brewery location adjusted to reflect NLR concerns
  • Pygros Cartel overhaul
  • Salt Flat Cartel overhaul
  • Removed Athira Rebel big tower

Fixed:

  • Can no longer add text to give item amount
  • Death camera showing previous death location(usually in a vehicle) instead of current death location
  • Added distance checks for Tempest Device activation
  • Entering a vehicle cancels revival
  • Cannot use boltcutter on jail doors anymore
  • All textures now show properly in mod shop
    • Should prevent vehicle textures from magically changing when you change things non-texture related

 

Hotfix #1

  • Sell price of kidneys decreased
  • Buy price of scalpels increased
  • Cannot harvest a persons kidneys before 30 minutes elapse
  • Group Trackers should now work in default gang group, works by number of players in a group. Once you get 2+ players in a group it becomes a group tracker. So play with it wisely.
  • Medical Assistance now replaces kidneys
    • Still costs $1,000
    • "replace kidney now is only $1,000" to match medical assitance
    • medics now get paid only $2,500 for replacing a kidney
  • Item weight of scalpel increased
  • Time to place a normal gps tracker decreased
Serpico

Added
• RnR Dispatch menu will display your distance to the unconscious player
• New check that will clean up revive requests for disconnected players (map and dispatch menu)
• RnR sirens for MH-9 Hummingbird
• About 14 uniforms to Rebel outpost (including AAF divesuit)
• About 4 L1 helmets, 8 L2 helmets, Mil Caps, boonies, caps to Rebel
• Stavrou Tac Vest and GA Carrier Rig to Rebel
• Several backpacks

Changed
• Kavala square object moved slightly to avoid blocked vehicle spawn
• Improved performance for CTF and Roulette events
• Request Medic button will be disabled when no medics are online
• Text on gang shed sell dialog
• RnR Dispatch menu is sorted by distance to player
• Damage check to trigger taser downing in the hope to prevent accidental lethal

Fixed
• Medics will be readded to side chat on revive
• RnR default loadout and RnR Crew Helmet rank requirement
• Garages will use all available spawn points
• Tempest Devices need to be in same range as player picking/mining range
• Tweak to reduce tear gas lag
• Pricing on helmets
• Gasmask reduce tear gas effect
• RnR delivery missions (not 100% tested, but positive it's good)

Removed
• Nothing 

****A Hotfix will be applied to fix player owned garages and revive requests*****
Serpico

Added:
• APD can now check players for their licenses without restraining
     • Player is notified when their licenses are checked and by who
• Updated some RnR uniform and vehicle skins
• Lollypop's to RnR shop. Act like redgulls but will heal players by 5 hp (medicinal ingredients)
• RnR Huron for Coordinator rank
• Preventions to stop shooting while downed
• News team UAV
• Capture the Flag event
• Russian Roulette event
• Police tear gas (MX GL and Spar16 GL)

Removed:
• RnR HEMTT and Box Truck (ambulance) removed from shop. 
• Sell what you have in your garage as they are no longer skinned.

Changed:
• Civ's can now pull out restrained cops from vehicles
• Can unflip unclaimed Blackwater vehicles without needing to lockpick
• Blindfold's on the island are made of cheaper materials and allow some vision.
     • Lock to first person
     • Player names replaced with player id
• Sirens will turn off the instant you toggle them off
• RnR vehicle lights.
• News team moved to independent

Fixed:
• Pull out action will pull out helicopter/plane pilots
• Player will no longer be able to drive/fly vehicles while downed
• Players won't lose ammo when downed
• Players will not be able to open their maps while restrained
• The remaining doors that don't open are fixed

Edit: A hotfix will be required for a couple RnR Helis, Kavala square vehicle spawn and terrain fixes.

Jesse
  • Police RHIB & Scooter now have Lights & Sirens
  • Medical Call Menu Changes
    • Possible fix for RnR Dispatch allowing them to cancel a call status.
    • Possible fix so that disconnected players don't appear on map if they requested a medic
  • Can only consume 1 redgull/coffee every 10 seconds. Prevents consuming all at once
  • Added Gang Bank Ledger to ATM Menu
    • Will display the last 20 deposits/withdrawals/shed upgrades
    • Will only start recording from now -> forward, no previous transactions are available
  • Updated staff members on intro and content menu
  • Added News Team
  • Can now pickup items inside sheds without getting purchase menu, etc.
  • Added new Cartels
  • Added new Athira Hq and Blackwater outpost
  • 3 to 1 System to restrain cops
    • Need 3 players with primary weapons out
    • Need 3 players within a radius around the officer to allow restraining
    • All 3 players must have line of sight on the downed officer
  • Donation goal for 10% off vehicles added for 31 days. It will end automatically after 31 days. No update will be required.
  • Rangefinders added to shops
  • Custom death messages now replace the Bohemia one, you can get the following:
    • player has died. (self inflicted/vehicle related deaths)
    • player has died due to lack of medical attention. (epi-pen death)
    • player has died of malnutrition. (Lack of food/water)
    • player was killed by officer "officers name". (Death by lethals)
    • player was killed by player. (Death by other players)
    • player is no more. (Clicked the esc menu respawn button)
  • CSAT Ghillie added to Admin Clothing Shop for compensation purposes.
  • New medic rank added
  • Medic Taru Added
  • Medic Hellcat & Jeep removed
  • Hilary & Trump T-Shirts removed
  • Admin Huron removed
  • Civilians can enter BW vehicles, cops can't.
  • Map Changes
    • New Athira APD HQ
    • New Athira Rebel
    • New Pygros Rebel
    • New Pygros Cartel
    • New Athira Cartel
    • Additional News Station
  • New Civilian Zamak Skins

Known Issues:
Position Sync issues with News Team when switching back to civilian.

Serpico

It's hotfix/update time.

  • Added: RnR Dispatch system
    • To access the menu, press 4 on your keyboard
    • All dead players that have requested a medic will be listed.
    • RnR can indicate that they are on route or DNR. The player gets a notification.
  • Added: New "Allow Epipen" button has been added on death screen. Does not notify anyone. 
  • Change: To be Epipen'd you will need to click "Allow Epipen". If you need a medic, you still need to click "Request Medic"
  • Change: Corporal+ required to open jail door
  • Change: APD take significantly less damage from tazers
  • Change: APD cannot enter Blackwater vehicles
  • Change: Texture bug "fixer" has been modified in a few ways to hopefully increase effectiveness
  • Fix: Shift + Tab no longer cancels processing
  • Fix: Players will no longer lose grenades, smokes, flash bangs when interacting with clothing shop (occurred when closing the menu)
  • Fix: Turtles can be gathered in illegal zones again
  • Fix: Can no longer use demo charges to blow up jail wall. This means the wall can always be repaired.
  • Fix: Vehicles won't get repaired when towed. For real this time.
  • Fix: APD can now seize vehicles even if a dead body is inside
  • Fix: Legal items won't be removed from trunk inventory if illegal items are found
Jesse

Altis Life Hotfix 2/20/17

Small hot-fix to fix a few things/add a few things.

"Texture Bugs"A big thing here is the texture bug attempt that was given to admins has proved to be a pretty large success. If we receive positive feedback from you guys, we'll probably share some information with BI and see if it helps them in their search for the root cause.
 

  • All players who are downed are now able to be restrained.
    • Can restrained downed APD/R&R/Civs using your windows key or assigned key
    • You need a primary weapon out to restrain a player
  • APD uniforms by civilians should now default to Patrol Officer instead of Cadet
  • Illegal virtual items in a vehicle should be displayed when vehicles are searched by APD
  • Reduced number of turtle zones
    • Turtles can only be collected inside the zones
  • Vehicles will no longer be automatically fixed when towed by R&R
  • R&R toolkit cost now comes from their bank
  • Admin Island exploit fixed
  • APD Searches will now payout for all the searched quantity instead of one item, also uses split pay function
  • R&R can tow go-karts
  • Texture bug fixer hacky hot-fix added for all players.
    • This feature monitors your frame rate and attempts to detect if you get a texture bug, it then proceeds to try and fix it.
    • You can disable this feature by pressing F6.
    • We recommend restarting your game ASAP after the fix happens. (Obviously at a time you're not going to break rules/etc)
  • Big Tower near Blackwater is no longer damaged
  • Tab will cancel processing now
  • New rebel location on the south west cartel island
  • Sofia cartel has received a slight redesign

Hotfix

  • Reconfigured how pressing Tab cancels processing :KappaHD:
    • You can now alt tab...
    • You can now move around in the 10m processing radius using WASD...
  • New cartel location added to the map
  • Castle cartel flag location has been adjusted to a "better" position
  • Updated content menu to reflect this update

 

Known Issues:

Turtles can be gathered everywhere but in the circle because I decided to put || instead of &&....  Killing myself.

Ares

Chapter 11: New Life Rule

  Hide contents

1.     If you die for any reason apart from dying by a Arma bug you may not return to that area for 15 minutes. (1.5 Kilometers from where you died

2.     APD may return to legal areas after death as they see fit. (This is to simulate the size of an actual police force)

3.     If APD die in an illegal area they are to return in waves. (Described more in detail in the APD Master Handbook)

4.     R&R must wait 15 minutes to return to an area if killed by not following directives. (Within reason, more details in R&R Master Handbook)

Jesse
  • New gangshed garage spawn height (Should be able to spawn all vehicles without damage now)
  • New virtual/physical seize options for cop (for player interactions)
    • Cops paid for seizing now
  • Panic Button added for medics
    • Will alert APD of your location.
  • Medic Max invoice limit increased.
  • Medics can now repair without a toolkit. Will cost $300 though and be 2x slower
  • No more damage check for 99hp on hospital healing
  • CSAT removed and added to Blackwater & will be used in an application down the road later.
  • Re-Added parachutes to all air vehicles
  • Loading Screen for cop/civ cooldown.
    • Loading screen fixes
  • Ghosthawks take significantly reduced damage from small arms fire
  • Admins can now compensate Blackwater Items
  • Admins can now compensate any virtual item in the game
  • New APD uniforms
  • Deputy rank now has access to the Vermin
  • Vermins are now cheaper for civilians and available in Black Markets
  • Cartels can no longer be captured from the water
  • Cartels will now rotate on the map
    • Cartels are now comprised of 2 drugs vs 1. 
    • 2 New cartel capture points added to the rotation
    • All drugs except frogs & turtles will be taxed (at this time)
      • Taxed amounts from all new drugs will go to cartel owners as well
  • Platinum Mine is in a new location
  • New APD Checkpoint has been added
  • Added new moderator to intro screen
  • Removed Shooting Range
Jesse

Altis Life Update 2/3/17

Jan Goal/Cop QoL/Shed Garages

  • Admin texture bug fix attempt
  • Searching a player will return all items on them (magazines, smokes, etc)
  • Added additional seize items
    • spikestrips
    • defusekits
    • hacking terminals
    • Phosphorous
  • Seize items has been moved off the scrollwheel and is now in the action key menu
  • Cops can now seize/remove individual player licenses (WPL, Vigi, Driver, Gun)
  • Charges will now be added on seizing instead of searching of player
  • Speedbomb exploit fix
  • Cops now have the jetski & rhib added
  • Admin request map markers should now show on the map properly
  • New gangshed menu design
  • Gangsheds now act as a garage for gang members
    • Uses personal garage
    • Can spawn any garage vehicle, obviously use your brain... It can fucking blow up.
    • Can store vehicles
  • Gangsheds now have a maintenance fee, due every 31 days.
    • If you have 10 days remaining til due and you pay it will be 10+31 days until next is due.
    • You cannot pay out months in advance (earliest is 31 days before due)
    • Gang rank 4 & 5 can pay the fee
  • Gang Rank 1 can now access crates and virtual inventory.
    • still need to be rank 3 to unlock for people outside of the gang.
  • New loading screen with informational panels for rules/announcements/etc.. more to be added soon.
  • Server shouldn't fail to restart anymore
  • Medic Ghosthawk no longer has ammo in the turrets

    Shed Payments: If your shed payments are too high because you upgraded in haste or something and wish to have them reduced or something before your next payment is due. Contact me via PM and we can potentially sort something out for ya. We'll be adding a remove method, however just needs to be at a loss and non-exploitable. Will come shortly.

    Edit: We are aware of the current gang shed menu issue. It's due to some obfuscation we do. We're working on rolling out our next fix.
    Edit Update: We have hot-fixed the gang shed issue and have added flares to jets.

KNOWN ISSUES


Large trucks basically spawn in the rafters and may blow up your shed. Use with caution... Box trucks are fine..
When switching in between servers the cool-down will display for a split second and the menu will block play & show zero percent.

Doc

Naming Policy Update

Chapter 5: Naming Policy 

Spoiler
  1. Do not use names that are associated with extremist groups
  2. Do not use vulgar, racist, sexist, ect type names
  3. Do not use a tag in your name that begins with [OS] as this is reserved for staff members only
  4. Do not use names such as Admin, Moderator, Administrator, ect
  5. Your name in game must be easily distinguishable from other names on the server. These names must be easily pronounced, use your common sense. Any names that do not fall within this rule will result in administrative punishment.
  6. Gang tags must relate to your gang name and must be distinguishable.

 

 

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