Limited Time Features (Ends ~8/5/18):
Increased spawn rates on high ticket items in Blackwaters
Increased the value of Federal Reserve gold by 25%
You will collect at least 3 contraband and with luck sometimes 5
10% bonus for APD when tickets are paid by criminals
Fireworks are available at the local markets
Medics can hit tab to cancel a revive
Patrol officers can now execute raid warrants.
Titan launcher and titan rockets added to the war point market
APD now earn 6x more money when impounding vehicles in each of the four major cities
APD now earn 3x more on their paycheck by being in each of the four major cities
APD charge for possession of explosives
RnR members(4+) can now impound vehicles via the interaction menu for no money gain
Senior APD now have access to unmarked hatchback sports
Corporal+ can now purchase the carrier lite vest
Increased logging for gang activities
Civilians can now use their "O" key to open / close gang shed door sets from within a vehicle.
Few new civilian titles
You can no longer spawn at houses/gangsheds on warzone island.
New APD Training Island design
Ramps at the Salt Flat event area have been adjusted
You can now store/take multiples of the same physical item in a house inventory
Taking weapon attachments from a house inventory will now attach them to the weapon you are holding (if compatible)
Can now repair without a toolkit (3x slower and repairs to orange)
Ifrit price reduced to 650k from 750k
Qilin price increased to 100k from 45k
Slam mine price reduced to 150k from 250k
Tow hook and sling price reduced to 20k from 75k
Gear loaded when reviving from a medic/epipen
Gear loads faster and player in combat stance when revived
Gun glitching should no longer occur (please report instances where it happens with video)
Ammunition should no longer magically disappear
Changed icon color of garages displayed by the realtor
Double clicking gold bars in the vault menu will now change the amount taken to the max amount in the vault
Crafting a vehicle when having max garage capacity will happen before verifying ingredients
Administrative staff will now see a player name as pink when they are on debug island
Vehicle garage cool-down from 15 seconds to 10 seconds
Double clicking items in your Y inventory menu will now set the quantity to the quantity you have
Gangs at war will now appear in alphabetical order in the War Management tab
Only medics can sling dopamine crates
APD charge "Driving an Illegal Vehicle" changed from "Driving" to "Operating"
All APD ranks are now able to access the physical inventory of vehicles
Patrol officers+ can now use road kits
System chat for tases will now include "enemy gang member" if you are at war with the person tased
You cannot be bet against or place bets if you are on restrictions
When purchasing a vehicle it will tell you to press U to lock/unlock your vehicle
The house/shed inventory menus will now display the ID of your house instead of the type of house
If you shoot while you're supposed to be restrained you should get a message stating you're supposed to be restrained and it will remove your weapon
The system will automatically attempt to re-restrain you.
Cop spawns at Athira and BW outpost
Collision checks on air vehicles when pulling/buying vehicles (no more exploding Blackfish if one on spawn)
Seizing drugs out of vehicles will now count towards the related cop title
Storing crafted vehicles will now work properly
Goggles/masks can now be stored in houses/gangsheds
Custom action 15 now works for medics placing roadkits
Marker timers will now work properly in restarts later in the day
Bug where ammo would get deleted when taking a weapon out of your house/gangshed (titan rockets, magazines etc.)
Fixed an exploit with house selling
Double-processed drugs may now be used for their effects.
Bug where dopamine would be administered immediately if a player ran away during the process
Money reward from impounding APD vehicles
Bloodbags and tow hook and slings from the starter medic loadout
Betters anonymous program - find your own method of self control
Color vehicles should be fixed now for joining or players who reconnect...
When revived/epi'd on cop/medic your Y inventory will return to you
APD sending to jail has been fixed
Goldbar pricing issues have been resolved.
You can refuel vehicles at gas stations by clicking the repair only button
War requests will no longer bug you out hopefully when you die
As always if a bug is found please submit it to the tracker. Nothing can be fixed if we aren't aware of it.
Gathering at certain resources will now provide the random chance of getting a special item that can be used towards crafting
Use any of the 3 npcs around the map to refine your gathered items into crafting parts
Use crafting parts to craft yourself a vehicle, it will spawn out on the spawn and you'll obtain keys to the vehicle
At this time currently none of the crafting components are illegal
Crafted vehicles will immediately contribute to your max vehicle garage count
Note: More vehicles to come soon as well as other new collectible materials available at certain locations
View progress towards titles in the new y-menu option
APD rank titles can only be used while on cop
Send in recommendations for titles and goals, we will be adding new titles in the near future!
APD can seal the BW crates
Use windows key on BW crates to seal the crates shut
Can verify them being sealed by attempting again or pressing I on the container.
Earplugs HUD icon
New event area on the salt flats for event hosting
Vehicle ammo can now be used on the LIM Jeep
Sofia HQ air spawn will now face proper
Added some additional logging
APD now gets a bit more money for seizing of secondary processed drug items
Secondary processed drugs will now take substantially less time to process
Only civilians can open the BW crates inventory
Removed all forms of "keychain" exploiting
Normal "give" dialogs for cash, items, and keys will now only work for group members.
For all others, press windows key to open a giving dialog.
Taking a weapon magazine from the new inventory system will place it in the weapon
View distance inside of Blackfish cargo positions fixed
Roadkits can no longer be used in combat or inside vehicles
Some undefined variables and stuff
Some unused stuff
The crafting will come probably Friday of this week. Just had some stuff we had to figure out that was a bit more complicated than originally thought.
- REMEMBER - with the new inventory system, etc., if it's too good to be true it's probably not intended and you should report what you've found. Please report any and all issues with the new systems directly via PM to Kurt & I. Thank you.
Redesigned house inventory storage
Physical/Virtual items now accessed via 'T' menu
All crates have been removed from the game, all gear has been transferred to the houses' virtual menu
Physical trunk upgrades are now separate from virtual trunk upgrades
Anyone who had crates got automatically compensated $150,000 per crate via our transfer system
House searching system
Visit your local Realtor located in any of the major cities to browse vacant houses in a remote area
Ability to view house details such as max virtual/physical inventory
Two new vehicles added to the servers available vehicles
The Tanoa Jeep offroad with a LIM has been added to a rebel shop near you
The Offroad Anti-Tank has been added to the Blackwater loot table
Zafir has been added to the Blackwater loot table
Magazines will be sold at the warpoint shop
Roadkits will now be available for Corporal+
Access via Y menu
Select desired item and hit the windows key to confirm placement
Use the window key to pick up equipment when finished
APD now has access to a blue respirator which will act as a teargas mask
An optional ability to animate doors on specific vehicles when locking/unlocking them
Able to be enabled/disabled from the Settings tab in the y menu (off by default).
An additional confirmation menu when purchasing vehicles/clothing which requires un-owned DLC
Vehicle Interaction menus (win key menu) now has the ability for you to force yourself into the driver seat of vehicles you don't have the DLC for.
APD/RnR/Civilian all have the ability
The vehicle must be unlocked, not broken beyond repair, and not have anyone already in the driver seat
Note - Scroll wheel will still not work and prompt you to purchase Bohemias DLC (we recommend you purchase it to remove the ads they litter you with).
Confirmation menu for cops searching vehicles
Gang member's names in the y-menu will now update every server restart
Show off your Takwando skills with Shift+8
New savable Y-Menu setting option to toggle Lottery Notifications
Option to add timestamp to map markers
Timestamp will be in "minutes until restart" for ease of reading
Added an additional stage of processing to Frog, Heroin, Weed, Cocaine, and Mushroom.
Simply process once and scroll for another process option
These drugs will always sell at 25% extra of whatever type you're doing
Portions of these drugs will go to cartel owners, so cap them cartels for $$!
New images will be added with next update
Added 3 new goldbar traders across the map
Old NPCs that use to accept gold will no longer be accepting Goldbars
Houses will now expire after 45 days of not interacting with them instead of 60
All illegal items got a buff in sell price
New Neochori & Kavala Vigilante Outpost design
New Sofia APD HQ design
Blackwater & Warpoint Changes
RPG Launcher removed from war point shop to Blackwater exclusive - RPG ammunition still sold at war point shop
Mar-10 removed from war point shop to Blackwater exclusive - Mar-10 ammunition still sold at war point shop
Each Blackwater crate now spawns an additional two Pilot Coveralls on top of the current loot table
Mod Shops at gas stations now have a repair vehicle only option. At this time it's a complimentary repair.
Salvage sale prices have been slightly reduced to be more in-line with other legal runs
APD 911 calls now update locations if another 911 call is made by the same player
Time since request on the dispatch menu and map for medics will show the time since the player first requested medic (no longer resets after subsequent requests)
APD lethal money cap reduced to $200,000 from $600,000
APD money earned from arrests reduced by 10%
"Put in Car" will now select vehicles of the player's own faction before others.
Vigilantes will now receive an arrest towards their vigilante tier for sending a suspect's bones they tased/restrained to jail
Weight of jail charges has been halved. So you should spend less time in jail for petty crime.
Excavating can only be done at a few select locations on the map now, they're marked with a purple boat icon.
You can now windows key revive a player with a Epipen or if you want to you can use the Y-menu still
Gang member names will now update quite frequently to have their most current name in your Y-menu roster
You can hover over a name to get their playerid.
Now if a vigilante goes to jail he/she will only drop down a rank of vigilante
May get removed depending on if it's showing undesirable results
Medic Ambulance texture fixed
Tasing timer should no longer reset when a tased player is pulled out of a vehicle
The ability to terminate the escort mission should not show up after the vehicles have spawned.
View distances should now update properly when you get in to and out of vehicles. (Please post feedback on the tracker if this is not the case).
When winning the lottery you shouldn't lose your money anymore.
Submarines will no longer have the ability to upgrade turbo at mod shops
Support uniform removed from public use (should be at least)
Support team can now use rank 2 for white-listing abilities.
Some unused code, files, and stuff
Houses will now only cost $150,000 per physical upgrade (those who spent money on upgrades have received some compensation directly to their bank accounts)
Physical storage upgrades will now upgrade by 150 instead of 100 (already purchased storage has been adjusted) (applies to gang sheds as well)
Vigilante arrests will now properly set on the player when sending someone to jail
Turtles can now be harvested once again
APD can now EpiPen each other with windows key as well
The new double process drugs have received some new icons
Oil upgrade cost will properly display now
If for some reason your housing weight becomes skewed it should automatically fix itself
APD dispatches will now appear properly
Item dupe fixed
Apd will now detect when illegal second processed drugs are in a vehicle
Houses that didn't have any physical storage has been fixed and your homes will now have storage as proper.
APD Training Island
To access this island you need to perform a scroll wheel action on the vehicle NPC inside the training dome called "Teleport to Training Island".
Once teleported you can stay on the island for an indefinite amount of time.
Once you are done with the training all you have to do is jump underwater and you will be teleported back inside the training dome.
sAPD members are able to teleport to the island anytime but everyone else will need a senior in the vicinity (10 meters) to teleport.
Civilians closer than 10 meters will prevent the teleport.
Civilian Representative Voting
Can vote in any major city near the vehicle store
Can also vote in Neochori & the central airport
Voting open for the rest of the month
Complimentary Night Vision at night
If the moons out and you don't have a pilot helmet or current NVGs you will have complimentary NVGs added to your head.
Vendor price for these specific NVGs has been lowered to $100 (green ones are $150 now)
Market items will have a 50% of increasing when selling an item in that category. This applies to each item, not the group. So one or two items may go up while the others will remain the same.
Gang rank 3+ can start/end wars while rank 4+ can withdraw from gang funds
Get names from a distance with binoculars/rangefinders/titan scope
Delay added after acquiring target's name to prevent from disappearing too quick
Time to acquire target's name in a land/air vehicle reduced to 2 seconds
Target's name will appear red if your gang is at war
Betting money is available again!
The 3-minute cooldown will prevent both players in the bet from betting again.
Some exploit fixes.
The lottery will now impose a 5% tax on the winnings.
Pulling out dead bodies is re-enabled.
Salvage sale prices have been slightly reduced to be more in-line with other legal runs
Several staff PIDs added to admin menu functions (admin island)
Capping black market bug
InCombat variable was not being set when shooting and being shot since July 2017... it's back now. Enjoy.
Some unused market file
HotFix #1 - 4/26/18:
Fixed APD teleport ability at the dome
Added some additional training dome functionality to the training vehicle
Adjusted some things regarding binoculars when acquiring targets in aerial vehicles
HotFix #2 - 4/30/18:
Fixed APD impound hopefully
Fixed an issue relating to gang tags when using player spotting function with binos, etc.
We now log an addon when you connect... for R&D purposes
Some APD island adjustments
Y menu now shows cumulative arrests and vigilante arrests separate.
15% Discount on Weapon Shop Sales (Expires on 5/11/18)
15% Increase on legal/illegal run-based item sales (Expires on 5/11/18)
You are now able to buy lottery tickets from any gas station clerk for $50,000.
The first person to purchase a lottery ticket will start the lottery event which will run for 30 minutes (short cooldown afterward). In the end, a winner is randomly picked and rewarded the prize pool.
Will not be able to start the lottery event at the beginning of server restart and at the last 35 minutes of server restart.
Several new player stats will be recorded
More information to be released at a related date with an upcoming Stats Page update
Get player names from a distance
Must be scoped in with binoculars, rangefinders or titan scope
Maximum distances for different unit types:
Ground units: 150m
Ground vehicles: 500m
Air vehicles: 2km
Aim the crosshair over the unit for a set period of time to get their name
Pulling out unconscious (dead bodies) from vehicles will now be a windows key ability for all factions
If ANY bugs arise from this please message me or submit it to the tracker immediately!
Civilians will now have the ability to bet money on a "coin flip".
Windows key'ing on a un-restrained player will now give you the option to "Bet Money".
After both players confirm the bet, a "coin flip" decides who gets all the money!
This option will not show up if you have the taxi license.
You are only able to bet up to $1,000,000
After betting there is a 2-minute cooldown before you are able to bet against anyone else.
Two new armed plane skins
Weapon on an armed plane to a Gatling gun. (Similar to qilin armed)
Sofia APD HQ
Sofia Drug Dealer
Intro text animations
Frog Factory Location
Heroin Field Location
APD Training NPC will now show a ticket GUI
Animation handling - Please report to us if you don't see people doing animations when they should be.
Downsized several texture files to conserve space
Pharmaceutical cooldown increased
Server 3 should now be back on the proper schedule for opening
Cop NPCs now have a more proper design for authenticity.
Federal Reserve related exploit
Medic dope crate markers not showing up
Gang building menu related bug
GPS trackers and fuel cans can now be used on the Blackfish
War point clothing camera bug
Canceling the refueling process will no longer empty the fuel can
APD hats not being seized
Dead bodies being deleted inside a chopped vehicle.
APD not being able to lock up dome after Fed/BW.
GPS Jammers FINALLY have been fixed...
Several restrained player checks have been added to some scripts
Small unimportant things
Lowered max betting amount to $1,000,000.
You will now be able to buy up to 5 tickets in a lottery each worth 50k to increase your chances of winning!
Fixed people running with their hands up.
Increased betting cooldown to 3 minutes.
Fixed betting related exploits.
Pulling out dead bodies is temporarily disabled.
As always if a bug is found please submit it to the tracker. Nothing can be fixed if we aren't aware of it.
Purchasable Striders from Rebel (Illegal) (Temporary)
15% discount on gang shed purchases & upgrades (Temporary)
15% discount on house purchases & upgrades (Temporary)
Magazine Repacking (Perm)
Use CTRL + R to repack your magazines
Tier-based system unlocks new armor and firearms as you progress
Tier 0: 0 arrests
Weak Vigilante vest
40% payout on bounties
Tier 1: 5 arrests
60% payout on bounties
Tier 2: 25 arrests
Spar 16 5.56mm
90% payout on bounties
Progress is lost if you are arrested, your license is taken away, or you buy a rebel license
Vigilante license costs double if you own a rebel license
All vigilante weapons will lethal if you are not the proper tier
APD Training Dome at Pyrgos
Corporals+ will have the option to lock/unlock via windows key on the dome
Will not be able to lock the dome if civilians are near. (Does not auto-unlock if dome is already locked and civilians walk near it)
Corporals+ will now have the ability to pardon individual charges
Using the pardon button while selected on a specific charge will prompt a confirmation menu to remove one count of that charge
Pardoning in full will work the same way as before (just don't be selected on any charges) and will now prompt a confirmation menu
APD Armed Planes now have sirens
Civ's will now have to perform a "Repair Doors" action on the house (through the windows key menu), when the APD raids their house, to be able to lock it again
The APD will also be able to lock up the house (quicker) through a windows key option
Ability to remove individual permanent house key holders
Access in the 'Manage Keys' tab when interacting with your house
"Deposit All" option for gang funds
R&R will now get $100 for repairing environmental objects
Moved around several illegal zones to better promote illegal runs
Rangefinders can now be bought from normals stores and will no longer be seized by the APD
Added progress bar (speed based on bounty amount)
Will not work if a person has:
Any federal event charge
Kidnapping Gov Offical
Will not work if there are cops nearby (10 meters)
V-44X Blackfish price lowered by around 90%
Vehicle Transport: $6,300,000 to $750,000
Infantry Transport: $6,700,000 to $800,000
Players' names in your group that you are at war with will no longer appear red (changes after you leave the group).
Optimized SEVERAL server side files (Client to come later) to boost FPS/CPS performance
Some things may be broken, if you experience issues please post on this thread and we'll resolve as quickly as possible
Bug regarding killing/tazing/restraining someone while they are chopping/claiming a vehicle
Bug with bones not disappearing
Players that lockpick a vehicle will not appear on the registration list
NLR marker will no longer appear if you die on warzone island
Bug where contraband could not be picked if you canceled the animation
Cop actions related exploit
Cops can no longer collect salvage
Fixed chop shop logging data
Fixed a potential server lag culprit
M900 from APD
Blackmarket near Pygros now has walls
Moonshine distributor has his own un-purchasable home
Whitelisted something in cop gear check script
Training dome fixed I suppose
Accessed only at your gang shed
Any rank can store vehicles and/or add them to the gang garage
Add vehicles to the gang garage through gang shed menu
Functions similar to claiming an illegal vehicle
Gang vehicles can be stored at any location where personal vehicles can be stored
Rank 2+ can pull vehicles from the gang garage
ALL gang members online at the time will get keys to the vehicle
Any gang member who doesn't have keys can get them by Windows Key + "Get Keys" on the vehicle
Max of 20 vehicles per gang
You can now look at any of the cartel flags and spawn vehicles from your personal garage
Each cap has two spawn points
New Market System
3 Types - Food, Legal, and Illegal
Selling 1 item of one of the above types will cause all others in that type group to go up in price
Prices will not raise/lower over time (by server), the market is solely based on what players sell. No random generation of fake numbers, etc.
Ability to pay off bounties
Bounty must be under $125,000
You can pay it off at one of the 4 major cities (courthouse)
Hotkey to pull spike strips
Bound to Custom Action key 15 (same as medic road kit)
Cops only, civilians still need to use them from the y-menu
Sending bones to jail will now give money to cops and vigilantes
Player who tased and/or restrained the individual MUST be either a cop or vigilante
Anyone can send the bones to jail, the individual who tased and/or restrained will get the compensation.
Earplugs now have two levels of effectiveness
New Earplugs hotkey - Shift + O
Custom Action 12 still works as before
Confirmation menus added
When buying a weapon if you already have one
When selling a vehicle
When starting/ending martial law
Ability to turn off emergency lights on vehicles
Use windows key option on the vehicle
APD Quadbikes for Patrol Officer+
Carrier GL Rig's at Rebel Clothing Shops for $55,000
Medic Hellcat for Coord+
Vehicle Lights added
APD Armed Plane
Admins will now have their names appear red in the admin menu
All CSATs and level 5 vests will now be seized by APD's seize button
Link to reach Support Team in Y-menu
Jail bomb timer decreased from 20 to 15 minutes
Bomb timer(s) will now show for cops that join during an active fed/jail/bw/escort event
APD Deputy Tactical Vest re-added
APD will now be able to check vehicle speed with all weapons.
EOD Vest's price lowered to $45,000
RPG-7 will now be able to destroy most armored vehicles with 1 hit
Compressed several textures to lower mission file size
Medic map markers will now use the civilian spawn markers instead of hospitals to generate population number on spawn screen
Increased chance of getting a titan from Blackwaters
War Market Weapon NPC will now be it's own NPC. The clothing shop is still shared on the same NPC.
Warzone rebel vehicle NPC has been placed inside a building
Blocked Jump Spots(2) at the Federal Reserve
Removed jail rocks and placed 2 deer stands in place
Neochori APD HQ and Athira APD HQ design adjustments
New Checkpoint designs
All number edit menus will now have a default of 0 instead of 1 - forcing you to enter a qty.
Reminder: You can double click on an item to select its entire amount!
Server 3 lock/unlock script
Server will now be open 24 hours on Saturday and Sunday.
Optimized some stuff...
Bergen backpacks will now properly hold 120 slots after logging off/restart/disconnect etc.
Cartel capture bar will now properly show contested status when capped at 100%
Cop lethal payouts should now be more reliable
Cops restrained next to each other will no longer be restrained indefinitely
Gas station robberies will now stop if robber is restrained
Killing OR tasing a unit who is in the process of chopping a vehicle will now stop the chopping process
Medic Hummingbird and M-900 lights
Un-restrain action will now properly cancel if the target is escorted, the unit dies, etc.
Medic name not showing up properly on buddy request.
Added distance checks to bolt cutters
Escort vehicles can no longer be loaded into a Blackfish
Cop & Medic lights on the Hellcat should show better.
Cop Enter as Passenger will now work on the Qilin
3 to 1 script has been adjusted to properly recognize firearms on nearby players
Issues with saving medic gear to the database
When dead the timers will now use the server time to patch potential exploit attempts to save gear beyond 15 minutes
Dropping keys will now remove the proper person from the vehicle owners list
Also resolves a cop slim jim bug
Obsolete licenses from Tanoa will be removed from you upon first connection
Shift + 7 handcuff sound
Compact NVGs from Blackwater loot
3Rips Warzone Cartel and DP9 cartel
Spawn menu now lists how many people are within a 300m radius of the spawn marker location defined on our map (varies by city/area) or your home/gang shed
These values are adjustable and may be adjusted at any time... for now all of them have a set value of 300m
This system may get removed at anytime if we feel it's not working as intended...
These values will NOT update so pick your spawn wisely still. The values are grabbed as soon as the spawn screen loads
This will show all vehicle occupants, etc within 300m as well.
Server 3 will now have a random sleep interval before kicking to prevent people from attempting to do things while the server is locked
The loading screen text at the top can have 3 different colors depending on state to help people know they need to click play or select a spawn
"Gang Building" in spawn menu now will display "Gang Shed"
Added some custom spawn location icons
All player owned houses now say "House"
We'll be looking into allowing custom set names soontm
NLR box on spawn screen will now let you close instead of ALT + F4
Old poopy icons for spawn menu
Manually added charge for "Aiding in Pharm. Robbery" for $40,000
Vigilantes can no longer instant un-restrain
Players who are ziptied can be unrestrained without lockpicks (players restrained by the APD will require lockpicks to unrestrain)
Type 115 Black is now non-lethal, Type 115 camo is now lethal
Cops must be within 5km of the seized escort vehicle to receive payment
Vigilante shops now sell gun licenses
Vigilante shops now sell the proper type of 9mm Sting magazine
Adjusted login screen image to reflect current server information
Robbing a player of their weapon will now drop the magazine that is loaded
Fixed text in some hints
Rob gear related exploit
Jail related exploit
Martial Law scroll wheel action has been made colored
All mis-spellings of Pyrgos have been corrected AFAIK
Old Loadscreen image
Cash pickup adjustment modifier when amounts over $2,000,000
Added black vigi vest to rebels
Added an Armed Racing BTT (Ammo hud will not show)
Is an illegal vehicle
Can be claimed
Has 4,000 rounds of 6.5mm ammunition
Support motm to intro text
Added Jurassic Park texture to the Tanoa Offroad/Jeep thing
Ability to unflip escort vehicles
Armed Racing plane is now for SGT+ (after the hotfix applies)
Modified how briefcases spawn when killed in vehicles. Will now spawn on the back right of the vehicles
Spelling when giving compensation to a player which doesn't exist
Sidechat shouldn't remove itself anymore when epi'd
Clothing shop exploit fixed
Picking up money from briefcases should now be fixed
Further prevention to add tow ropes to escort vehicles
You should no longer get pardoned if you're playing as medic/cop of your civilian bounty.
Civilian Rep Voting stuff
Ability to lockpick escort vehicles
Cops will see a red name and notification on players if they are restrained and require dopamine
Admins can spawn Zamak, Hemmt and Tempest Fuel
Admins can spawn both Cargo & Transport Vans
When you are killed and respawn, you'll have an NLR marker on the map showing the area's radius you cannot return to
Ability to flip vehicles which you have keys to, regardless of if you own it or not
Slim Jim's, cops will now be able to unlock a car to move it
When a civilian is killed by another civilian epi-pen timers will be until server restart
Cops get paid out more if the faster they end the mission
Civs get paid more the further they take the vehicle
20 minute cooldown once the mission is ended
Each dropoff location pays out a different percentage (as defined on the markers)
The closest one is a 85% payout
The middle point one is 100% payout
The furthest point is 120% payout
Earplugs will be inserted after being revived if you had them in before
Medics can kick restrained players in the balls
War Points can be viewed on the stats page in the y-menu. War Points will update 15 mins from the last time you opened the stats page.
Unlawful taser charge is now $30k
Hellcat is now $300k, Hummingbird is now $250k and M900 is now $150k
Medics now longer have a cap on dopamine crate earnings
Dopamine crate makers will only show for Medics & Civilians when it is dropped
Anyone can unflip a car as long as they have keys now
When medics purchase an aircraft they will no longer spawn on the roof
Admin menu keys & island buttons moved up
Admin menu restart buttons now ask you to confirm
Cops can enter any illegal vehicle that they use slim-jim's on apart from the Ghosthawk & Armed Huron
Modified the number of gold bars generated during a Federal Event to be more consistent
Only one person at a time can access a briefcase or bag
Y-inventory is now all contained in one briefcase on death or one bag on rob
Y-inventory will now last 15 minutes before disappearing when robbed or on death
Physical items dropped will last 15 minutes before disappearing
Spelling when giving compensation to a player which doesn't exist
Spelling when giving dopamine notification if buddy is out of range
Spelling for critical condition message (when epi-penned)
Issues relating to medic air garage and shop fixed
Medic Search and Resuce uniform renamed
Vigilantes can now rob uniforms off of other players
Gear that is stripped off a player will now spawn closer to the robber more frequently
Deposit all and deposit will now work for values greater than $999,999
Earplugs will now stay in when you are unrestrained (if you had them in before you was restrained (this really bugged me before))
Admin menu lock/unlock buttons removed (wasn't used, ever)
Admin menu lock/unlock script removed
Cops all access key for civilian vehicles
Cash, bloodbag, redgull, water, and tac bacon models have been removed if present on the player on death
Escort Mission (This will be added at a later time) wanted to get the holiday stuff out and this was holding up the update.
Always at church location on warzone island
Offers a 15% discount on weapons
Owning gang gets money for purchases at rebel locations
RnR Buddy System
Windows key on a fellow medic to "Buddy Up"
Only groups of 2 are currently allowed
You'll get split pay for all revives, dopamine administers, invoices given, and kidney replacements
If the other medic is over 2,000m away you will no longer be buddied when you perform your next paying action
Gear Stripping System
You can now strip off gear and virtual inventory from players via the windows key menu when you have a player in civilian restraints.
Gear and inventory will be placed in a radius around the player
When in buildings try to not do it near walls, you run the risk of the virtual inventory being spawned outside the wall if this is the case.
You will get wanted charges for robbing items from players
Handheld Teargas added
Revamped the teargas system to be more effective and efficient at disrupting activities
Deposit All option added to ATMs
APD now has access to unarmed Qilins
Christmas trees added to all spawn towns. Possibly will have presents at a later date...
Epipens are back in all rebel locations around the map
AK12 Price has been lowered to $135,000
Khaki Spar 16 added to the WPL shop
Castle Ruins on warzone island will always be a cartel location
The location will always have various types
Admins can now compensate Jets
Cost for clothing at war point shop has been increased slightly
Added additional logging to APD related features
Cops can temporarily re-enter .50 cals & Ifrits
You cannot kill friendly gang members for "zone kills"
Extra RnR hummingbird texture will not show in list anymore
Removed apple supply from cop virtual shop
Removed APD Prowler from cop shop
A second car spawn has been added to every HQ (except Neochori)
APD Qilin added
Gang wars winner billboard in Kavala
Athira Rebel big tower returned
Numerous new items added to civilian shops
Ear protectors x5
Hard hat x5
Safari hat x2
Aid worker clothes x5
Construction coveralls x3
Deck crew vests x7
Leg strap (vest) x3
Multi-pocket vest x3
EOD vest x2
Safety vest x3
Leg strap (backpack) x3
Messenger bag x4
6 new Civilian textures
Olympus themed shirt
Black/grey rebel fatigues
New location for Pyrgos hospital
All hospitals completely re-designed
Athira HQ completely re-designed
Reworked Blackwater outpost
Turtle dealers moved location
Medicinal lollipop changed to a Candy Cane for December
Reduced item count by roughly 3000 (cereal boxes etc.) 4931/7700-ish
APD Prowler textures
With the ownership change, I've been busy working on some other stuff and had limited time this week to do mission work. So next week will probably also contain an update with further updates.
Medics will gain about 15% increased revive speed while affected by boosters.
Four new cartel locations (Ignore the 5 mentioned in-game... it's actually 4.)
War Point clothing market
GoKart clothing added to civilian clothing stores
Gangsheds now spawn vehicles outside if desired
Vigilante agreement window
Four new Ifrit textures added - One is @Strugglebus's application Ifrit texture
New billboard textures
Ghosthawk added to Blackwater spawns - Sorry....
Medics can load vans on to the Medic Hemmt
Several new vehicle tiers for RnR
Suicide Vests cannot be detonated within 70m of federal event markers
APD cannot enter illegal vehicles
Medic uniforms changed (Isaac may clarify)
Several legacy donator Mohawk textures available to all
Monster Hatchback available to all
Updated Kavala square
Platinum trader moved a tad
Vehicle radar will now be properly disabled when vehicles are spawned by the server.
Selling salvage will now get boosted with WPL license
Armazon van texture fixed
News vehicle texture error when loading will be resolved
Salt Flats Cartel
Epi-Pens from rebels
NLR notification when killed by APD within 1km of rebel
Several RnR textures and unused sounds
Added Support Team hatchback texture and approved users per Support Team Lead
Added APD Van Texture
Forced RotorLib off
Minor player restriction stuff modifications
APD Zamak & associated textures
Cops can impound R&R & APD vehicles that would otherwise be illegal on civilian. - Will apply on next hard restart.
Epi-Pens available at Rebels (not Black Markets)
Gather until full
Will display "You will gather x amound of until full" on first gather
Will then display "You have gathered 21/27 cocaine", etc. Will tell how many of that item you have and how many max you will hold.
If you kill someone within general warzone area (defined coordinates below) and you are not warring you will obtain 1pt and they will lose 1pt respectively.
You can only have this happen once per person every 15 minutes. If they get revived you will not receive additional pts as if you were at war.
No distance bonuses or gear bonuses will be awarded
The above is also the case when within 1,200m of an ACTIVE cartel location
Heli Helmets added at all locations previously available at.
Added some additional glasses to APD clothing shop for sAPD
Content Menu screen background less blurry
APD Heli Crew Helmet available for Rank 5+
Adjusted NLR notification to prevent displaying on warzone island
Past X Coord of 7500, Under Y Coord of 9300, and Before X Coord 13300. (to prevent Kavala Rebel from including)
Dopamine crates when dropped will now mark on the map the location of the crate for all players to see.
Gangshed oil addon will now persist through restarts properly. Sorry for the inconvenience. Contact support for compensation if you were affected.
Exploit with storing/taking fixed
Adjusted elevation and location of a buggy Kavala HQ cop spawn for V2
"Already reviving" for EpiPen locking out inventory bug fixed
SUV skins and any other vehicles that are available for cop & civ will now display properly again in mod shop
Trump & Hilary T-shirt options from shops (woops)
There was some things I've been working on that I simply ran out of time for. That'll be added in next week. I just have to work like 60hrs in the next 5 days here so wanted to get this out before that. Things that you can expect next week will be a method of warring gangs from afar. I already have this like 1/2 done. Then we should have the APD van skin and the support team skin stuff in as well.
Server 3 Locking Mechanic
Server 3 will be locked during non-peak hours in effort to populate the other two servers better and not have another Tanoa farming simulator.
The lock times are 2AM Eastern - 2PM Eastern. This time is pretty exact. The server restart times will be adjusted properly to make sure we're restarting/unlocking right at the times listed.
War Point Weapon Shop added
Visit your local rebel weapon NPC for the latest and greatest
Remember that war points will be treated just like cash in regards to duping/exploiting. Be careful what you do!
Opening the shop will display your warpoints and each purchase will let you know how many you have left.
Prices and items are subject to change to without notice
Laws of War Content
At this time we have added just the respirator clothing for medic, due to time restraints basically.
The vans have been added for all 3 factions
Civilians have some rebel and civilian textures available for them
Medics have the medic van available
Cops have the black van available
Admin Island Compensation Reworked
Some anti-dupe stuff
APD handbook link updated on content menu/map stuff
Nothing that I can think of?
Regarding S3: At this time this is the only measure that has been considered and even really discussed. There is zero intentions to remove Server 3 or anything like that at this time. Please don't assume this. Sever 3's daytime population is fine by our book. The night time population is just spread very thin among 3 servers. Once this improves we'll allow night play again on Server 3. As long as donation goals are still made and the funding is available for Server 3, it's not going anywhere as far as we're concerned.
For those saying the warpoint market may be too cheap... take a look at the data as of 9/11/17:
827 players currently have 1pt or more
595 players have 19pts or less
108 players have over 50pts
45 players have over 100pts
Limited Time Features:
Civ Rep voting - Ends on 9/1/17 @ 23:59
War stats for active wars will now display data for the selected war
Purchase a set of "excavation tools" from the market vendor
Go to any marked ship wreck on the map that is sank under 12m
Use the item by opening your y menu and clicking use
New items obtained can be sold at the Salvage Connoisseur
Jail Sentence Reduction Method
Random Trash piles will spawn in when placed in jail
Trash piles only spawn if you have over 15mins in jail
Search the trash piles for "contraband"
Trash piles can only be searched if you have over 15 minutes in jail at time of searching
Turn the contraband in to James Bondsman for time off your sentence
Contraband can only be turned in for time reduction if you have over 15 minutes in jail at time of turn in.
Black Market Processing
Your gang can capture Black Markets by going up the RENT sign and using the scroll wheel option
Your gang will get notified when another gang starts to capture it and when they succeed
Upon capture you can then process illegal drugs at the locations
The Black Market will take a cut of 20% of whatever item you're processing
The option to store vehicles at these locations has been removed
You can immediately capture the Black Market after another gang has captured it
Added Salt Flats Air Service Station
New legal processing/trading/gathering locations - Thanks @Peter Long @EatMeth
Some processing locations now use different objects other than an AI man to process. So look where the marker is if you're having issues locating.
Added AAF Pilot Helmets for (Search and Rescue and higher) as long as they meet the donor requirements (same as APD)
Added RnR Hemmt back to store
Added the ability to store oil in gang sheds @Panera
One time cost of $500,000
Will show in gang bank ledger as "Oil Addon"
Purchasable by rank 4+
Selling to the market is now stored server-side. You'll no longer be able to sell 1 item at the end of selling 100 and only adjust the market by one.
It'll take the entire amount sold and adjust the prices by that amount
Goldbar base price is $42,500, will take a bit of time to reach
Admin Island virtual market will only allow you to have 149 weight instead of 8,000. - Prevents you from getting kicked.
Admin uniforms when picked up by non-admins will get deleted and they get a message explaining why.
Increased the volume of the following sounds
Noot/Beer Song/Ice Cream/DiliFU/PartyHorn?
Added some more hints to when jamming a GPS isn't working
SDV is no longer a "Fuel Only" vehicle.
Can be purchased at civilian Boat Shops now as well as rebels
Trunk is now 290 to become the truck of the sea
Costs only $60,000
The two motorboat variants now allow for 140 weight and cost $40,000
Lowered the amount of incoming damage from titans to Ghosthawks
Added some Apex swamp buildings around the Frog gathering location
Lethal bounty max cap raised from 200k to 600k
Gangsheds can now be sold by the gang leader or the original purchaser of the shed(must be in gang)
Oil Barrels now just a menu upgrade - @Fauxy
One time cost of $50,000
If you had a barrel before it will get removed from your house and your house will get the addon automatically (READ BELOW)
Soft-Log to the lobby after first login after this update to obtain oil storage ability.
If you don't soft-log after first login you will get prompted to purchase the ability.
Lollypop is now spelled Lollipop
Baitcar options will no longer be given back if you die and had already used the option before death
Taxi shops now offer the taxi texture once again
House crates cannot be loaded into medic vehicles
Aircraft now have the radars disabled
Can now pullout pilots from aircraft
Jail will now return your backpack to your persons if you were jailed during the same session and don't log to lobby/DC
Jail will now no longer let you sprint for a fraction of a second
Jail will no longer mess with your fatigue non-stop
Actions added to objects will no longer cause them to end up being sunken into the floor.
Salt Flat Cop Plane Shop & NPC Animations
Can no longer even start a war with own gang (wasn't inserted into the database before and didn't count.. you could just do it for the hell of it)
Should no longer tank FPS when using the surrender option (hands on head)
Escorting now checks to make sure the player is in the proper animation to prevent exploits/bugs related to quickly escorting
Various other stuff I probably forgot...
No longer reload when downed, back to old way
Aircraft Service scroll wheel option removed from npcs
Oil Barrel removed from Housing Supply store
Oil Barrel items can be sold back to the housing supply shop for 1/2 the original purchase price
Hunter donation related code
Should now be able to purchase medic Hemmts from the vehicle shop
Should now be able to use medic hemmt horn/sirens/lights
Lights will get more attention later on to look better
James Bondsman in the jail will now accept your jail contraband
Lithium mine is now permanently back on the map
Medic Gear Check script will now execute properly
Server security update
Some new server monitoring/logging super secret stuff
New house purchasing menu
Play button on the content menu has green text when ready - @EatMeth
Market will update less drastically when selling goods
Redone R&R Hemmt lights - thx to @Serpico for dealing with the cancer that is lights...
Plane exploit should be fixed
Civ Rep Update:
Should be able to now differentiate a rebel/vigi vermin now
Can vote for civ rep until 9/1/17
Opposing gangs at war will no longer show red names whilst in restraints
Epi-Pens should no longer prevent you from reviving someone of the same faction
Prevented excessive drug usage
Reverted "FPS Fix" for surrender to fix the hands up bug that was occuring
Olympus Development News:
Ozadu: Some of you may have noticed or know already.. however, Ozadu has left us to due to new real life adventures he faces. So lets thank him for the work he put in during his tenure. He's the man that made the medical crates a thing as well as working on the revival of teargas and medic redeploy among some of the bigger things he brought us. These are things that I can almost guarantee wouldn't have happened without him.
Serpico: Also, some of you may know that Serpico the last month or a bit longer has taken on another project that at this time is consuming a vast majority of his time. He's currently working on some GTA V RP server stuff. He has not left us or anything like that and as far as I know doesn't have plans to leave at this time. He still pops around here and there, however at this time I would say if you have any major concerns or immediate things that need addressing you will probably want to direct those to me at this time.
Myself: On top of all that... some of you may have picked up by some of my replies to some posts asking where the update is.. etc. I do have a full-time job believe it or not and it's not Olympus. However, this last month I spent probably more time working on Olympus stuff then I did working at my actual job. I do however, like everyone else, have bills and such that I need to pay. So I will be naturally spending less time the next month or two on Olympus related stuff. I will still be active daily. I just may not be spending this time scripting stuff.
EatMeth: Is now a designer. Maybe congratulate him if you see him...
TL;DR - Don't expect a change log like this next month
Added DLC Jets to Plane Shop (Gryphon, Wasp, and Shikra)
Combat check when storing vehicles
Have to be out of combat for 90 seconds (30 seconds for cop)
Added designers section to loading screen/content menu
Bleedout system - Players will be force respawned after 15 minutes
Salt Flats garages unavailable during and shortly following a Blackwater robbery
Pressing "TAB" will now cancel impounding/seizing/raiding
M900 added for Patrol Officers to purchase (see APD guidebook for usage standards)
Send to Jail has a confirmation menu on it now.
Reduced costs of existing jets
Players spawning into a city with active martial law will now pop up a warning
Speedbombs now blow shit up more effectively... (You should never live through one again)
Store vehicle option added to cop Air HQ plane shop
Escape menu will now show time until out of combat
Admin Rank 2+ can avoid timer completely
Bait Cars will not get cleaned up by the server
Blackwater bomb timer increased by 5 minutes to become on par with other Federal Events.
Added 2 New Helmets to Blackwater loot table
Increased spawn rate of Blackwater "high roller" vehicles a tad
Re-added BW deer stand that was removed a while back
Rebreather added to rebel shops
Cop primary weapons will be checked for allowed attachments
Lowered damage done by Titans to certain air vehicles after recent Bohemia Update
Increased Vehicle Ammo Weight
Martial Law will now display end messages properly
New respawn system will no longer allow you to "die" numerous times when clicking respawn
New Player hints now more "readable"
Lockpicks will no longer be consumed if you interrupt
Various scripts will now cancel when tazed
Bait car scroll actions will be kept after respawn
Aircraft carrier now sits level on the ocean
SDAR should no longer be removed from cops
All vehicle textures should be back to showing up for the box truck/SUV/Sport Hatchback
Will not get moved back into a car if you eject whilst restrained
Cops cannot attach baitcar attachment to Blackwater vehicles
Maybe fixed an issue with oil containers where it shows you own a container instead of a house...
Cop flashlights/laser pointers won't get removed from inventory
Vigi arresting will now work properly at all locations. Was an issue with the confirmation menu that was added.
Another oil edit...
New method of adding NPC code
Cannot get scroll wheel options without being 5m from an NPC and looking at the NPC
Should no longer be able to get scroll options outside of the npc bldgs, etc.
Please let me know ASAP if you encounter issues with any NPCs (missing actions/vehicles not spawning there)
New cop spawning method
Can be enabled in your settings menu
"Cop Spawn V2" - will enable basically all outdoor spawn points for cops to spawn at
"V2 Bldg Spawn" - Requires above to be enabled and will then add building spawn locations to pool of spawns. (No roof spawns or out of HQ spawns w/ this system)
Old method will be retired if new method proves worth, please offer feedback!
Confirmation menu for bank transfers
Aircraft Carrier has been added to the Pygros Gulf
APD Bait Vehicles
1 bait car per officer
Max of 3 Enhanced GPS/Bait Cars on the map at once for the APD
Purchasable at Cop Market
Some new vehicles available for bait operations
New Player Hints
Toggled from settings menu
Will display random hints every 20 minutes to players who don't have it disabled or have below 10hrs on the server
Hints range from Rules to server info to general server things that may be helpful to new players
Medic/Cop gear verification script
Will ensure you only have what you're allowed to have in/on your inventory/persons
Let me know if something was missed and it gets removed when you buy it or something...
APD Dep. Chief+ Uniform
3 New Wanted Charges
Attp. BW Robbery - Manual Charge
Attp. Jail Break - Manual Charge
Kidnapping Gov't Official - Automatic Charge when restraining a cop/medic
Moved some Vigilante Outposts to new positioned locations
Garages added to some
NLR spawn prevention & relating messages modified to 1,000m
Map briefing rules to have links to the website and references to TS/Web
Vigilantes can now only send players who have a bounty over $75,000 to jail
New method of claiming/rekeying vehicles
The claim button will only show on "eligible" vehicles
Dispatch status will now have the response color displayed
Voting for Civ Rep will now require players to have 1,680 minutes on the server
Vigi payout increased from 40% to 80%
New Corporal & sAPD uniform colors
Wanted Charge Adjustments
Modified prices to match new ticket guide
Terror/Riot -> Terrorist Acts
Drug Possession -> Possession of Contraband
Intent to Distribute -> Drug Possession
Can no longer create spike strips from within a vehicle
Trunk should no longer be able to drop below zero
Restrained players should no longer be able to be displayed on the map
Medic DP missions should no longer sometimes issue the point you just got it from
Cannot store blown up vehicles to your garage
Various logging adjustments/fixes
Request Medic should no longer allow Epi-pen
News Team Skins & Related Objects from map
Removed News Team slots from lobby menu
Several Map briefing options
Voting terminals from map
LIMITED TIME 4th FEATURES:
20% OFF at all weapon/general vendors
10% OFF at all clothing vendors
10% OFF at all vehicle vendors
Fireworks available at all markets
**** EFFECTIVE IMMEDIATELY --- ALL DISCOUNTS/Perks END AFTER 07-07-17 ****
LIMITED TIME FEATURES:
Hunters now available at Rebel Vehicle for purchase
**** EFFECTIVE IMMEDIATELY --- ENDS ON/AFTER 08-04-17 ****
Further Anti-Hack/Exploit/Cheat detection/prevention
The "big" June update will come out within the next week or so. Just wanted this to be out for everyone without having to release "unfinished" content.
Each player has two votes
Vote at the terminal by all major town vehicle npcs.
Housing Supply shop
Sells housing crates/barrels
Vehicle Ammo Reloads
Purchasable from rebel outposts
Can refill vehicle turrets while in the turret position
Can refill mid flight
Illegal Vehicle Claiming
Can now claim illegal vehicles at chop shop
Uses the same Blackwater claiming button, you just pay a small fee
Can only claim illegal civilian vehicles
Spar removed from Vigi shop and replaced with Vermin
Vermin removed from APD
sAPD now has access to Pilot Helmets if they meet the donor requirement
Jumping out of a vehicle while restrained puts you back in, vice versa cannot jump in a vehicle whilst restrained.
Changed how escorting drops players
Various war point modifications
Halved the weight of Dopamine Crates
Single crate house issues
Various exploit fixes
Martial Law Siren sound dampened
4 new variations of homes purchasable
Oil Barrel now purchasable from market
Oil can only be stored in a home that has an oil barrel
Can remove barrel just like a crate
Counts as a crate slot
Cops can now search offline players house
Cops can now see which online players have keys to a house
Dopamine Crate Shop
Crates now have a shop on them that allows the purchase of Epi-Pens
Any purchases made in the shop or for dopamine go to the medic who bought the crate
Two new crimes added
Unlawful Use of Taser - $18,750
Gang Homicide - $15,000
Available on all APD Weapon Shop NPCs
Will display a message & audible sound every 5 minutes for 30 minutes max
Will end automatically
Can end early by going to same NPC and ending - Can be done from any HQ.
Can only have 1 Martial Law in effect at a time.
30 minute cooldown once ended.
Gang War System - Part 1 (The invite issue will be fixed when you download the next update (in a few hours from now.))
Can war enemy gangs by going to a Rank 4+ and starting a war (use windows key)
Can end at any time through the gang menu
Accumulate/Lose points based on variations like gear and kill distance
War deaths/kills contribute to a Gang K/D which will be displayed/accessible at a later date (WILL BE ADDING immediately though! So don't throw it!)
Each war is also tracked but currently not displayed
Enemies at war will have a red name
More features/menu options will come in future updates. We just need to collect some base data on how many points are being accumulated, etc.
Owners house doors will now unlock when the owner is offline or disconnects
Removed Sofia & Athira cartels
Cops can now remove virtual items like Spike Strips when other cops are nearby
Death message will now display the name of a vehicle gunner instead of driver/pilot
R&R Denied Request now allows you to respawn in 30 seconds
Chop Shop Exploit fixed
WPL extra payout will no longer include fractions of a dollar
Fixed Kavala boat spawn
Jail/BW markers will now update when bomb is defused
Fed won't due to doors being unlocked and proper process needing to be followed
Ambient Life setting is now persistent through disconnects
Extra button shows on some menus
1-Crater house issues
A Martial Law message error
First off... I'd like you to all be aware that on May 27th.. Olympus will have been around for 3 years. That's huge for an Arma community! We wouldn't be around today without you guys! Thanks for playing on Olympus and continuing to support both by playing on our servers and also donating to help keep the servers running. The following Limited Time features is one way we are saying THANK YOU!
LIMITED TIME ANNIVERSARY FEATURES:
20% OFF at all weapon/general vendors
10% OFF at all clothing vendors
10% OFF at all vehicle vendors
**** EFFECTIVE IMMEDIATELY --- ALL DISCOUNTS END AFTER 05-28-17 ****
Admin Island - Vehicle Compensation
Admins can now compensate almost any vehicle to your garage
Includes Blackwater vehicles
Can be pulled immediately upon compensation
Admin discretion to compensate this way or not
Can be done while you're playing
Workers Protection License(WPL) updates
Clothing stores will sell you tactical vests
Selling legal items to vendors will have a 15% increase to WPL carriers
Tactical vests added to Black Markets
Map Zoom/Jump To Setting in settings menu (sorry this took so long )
Player can now respawn in half the time when denied by a medic (subject to change)
Medics now take reduced damage to simulate a vest
Teargas Optimization - Shouldn't attack the GPU/CPU anymore
Medevac can now buy dopamine crates
Can no longer unflip Striders in the water
WPL Chest Rig price reduced from 25K to 6K (no armor)
Blackwater has increased rare item spawn chances when there is increased APD presence
Dopamine crate purchases now have a confirmation menu
Added APD content menu section
Cop GPS trackers function properly now...
Toolkit and GPS item inventory checks
GPS animation stop when cancelled
Updated the Medic uniform classnames to reflect texture changes
Medic DP mission will cancel on redeploy and respawn
Under certain circumstances kidney harvesting that was canceled would cause a player to be "harvested already"
Only available to Supervisor+
Can be slung by Huron or Taru (No ropes required)
Provides dopamine to anyone who needs it
Despawns after 30 minutes
If unattended will despawn after 5 minutes
Medics spawn with a "road kit" item
Use to open dialog to place objects
Use 1, 2, and 3 to place corresponding item
Action key confirms placement
Objects include: Road Cone, Road Barrier, and mobile helipad
Mobile Helipad available to Air Responder +
User Action 15 can also be used to open road kit
While looking at a placed object, pick up the item using action key
Placed objects will be deleted on a 10 min cycle if the user that placed them is no longer online, or is more than 1km from the objects.
Medics can redeploy at hospitals which will bring up the spawn menu
Added ability for RnR to repair objects (walls, signs, lampposts..). Requires at least one toolkit (does not consume). To repair, it is bound to Use Action 16
Added ability to harvest kidneys
Scalpels added at Black Market & Rebel
Target must be restrained with zip ties
You can only lose one kidney
Kidney are sold at black market
While kidney is removed, you are reduced to max %50 health and limping
You can get a new kidney from a medic or at the hospital
Two new charges added
"Organ Harvesting" - Auto Charge
"Pos. of Illegal Organ" - Cop added
Enhanced GPS Tracker
Will add a group vehicle based vehicle tracker to the map of all group members
Displays as a Triangle icon instead of dot on map
New players who join the group will have the icon on their map even after it's placed
Currently only usable by civilians
Can apply when not in a group, then when you join it'll transfer to that group
Purchasable at Rebel
Will disrupt both Enhanced & Regular GPS trackers
Once jammed, you can re-add a tracker to the vehicle
Player can double click an item in truck and sell menu to auto fill your current quantity
If player has a GPS when blindfold, it gets removed. Re-added after the blindfold is removed
Updated R&R Uniforms
Boltcutting doors on second floors or other doors is more reliable
Tazed cops can be pulled out of vehicles
Removed rubber bullet damage reduction on APD targets
Added tow ropes/hook at cop hq's
Will now only take 3 minutes to change hands
Anti-Air will now target APD once fully in civilian hands
Can now switch control immediately while in the 3 minute change window
Ghosthawks take slighly increased damage
News Team time now is counted towards civilian time instead of medic
Expanded the virtual item menu size to better show text of items
Jail/Fed/Bw bomb timer is now displayed for all group members at time of bomb placement
Bomb is now handled by the server not the player
Can now disconnect/lose connection/get banned after placing the bomb and it will still blow
Color coded timers
Bw Timer is displayed as orange text
Jail Timer is displayed as blue text
Fed Timer is displayed as yellow text
Can now have a Bw/Fed timer & Jail timer displayed on screen at same time if both events are occurring
Cannot have a Blackwater & Federal Reserve bomb planted at the same time or while one is active
Cops have to fix the vaults/repair doors in proper order before closing some doors on fed/bw
Cops can no longer "ninja" defuse the Blackwater
Doors remain open until bomb is defused
Federal Reserve adjustments
Additional "cover" outside the dome "intended" for cop use
"cover" added into the dome
Prevented vehicle access to Gate 4
Relocated AA slightly to the right
Blackwater "civ" towers have additional defenses
Removed Blackwater big tower
Removed one Deer stand
Added "Warzone" outline around southern cartel island. This entire zone will follow Cartel rules for all factions.
Moonshine Brewery location adjusted to reflect NLR concerns
Pygros Cartel overhaul
Salt Flat Cartel overhaul
Removed Athira Rebel big tower
Can no longer add text to give item amount
Death camera showing previous death location(usually in a vehicle) instead of current death location
Added distance checks for Tempest Device activation
Entering a vehicle cancels revival
Cannot use boltcutter on jail doors anymore
All textures now show properly in mod shop
Should prevent vehicle textures from magically changing when you change things non-texture related
Sell price of kidneys decreased
Buy price of scalpels increased
Cannot harvest a persons kidneys before 30 minutes elapse
Group Trackers should now work in default gang group, works by number of players in a group. Once you get 2+ players in a group it becomes a group tracker. So play with it wisely.
Medical Assistance now replaces kidneys
Still costs $1,000
"replace kidney now is only $1,000" to match medical assitance
medics now get paid only $2,500 for replacing a kidney
Item weight of scalpel increased
Time to place a normal gps tracker decreased
• RnR Dispatch menu will display your distance to the unconscious player
• New check that will clean up revive requests for disconnected players (map and dispatch menu)
• RnR sirens for MH-9 Hummingbird
• About 14 uniforms to Rebel outpost (including AAF divesuit)
• About 4 L1 helmets, 8 L2 helmets, Mil Caps, boonies, caps to Rebel
• Stavrou Tac Vest and GA Carrier Rig to Rebel
• Several backpacks
• Kavala square object moved slightly to avoid blocked vehicle spawn
• Improved performance for CTF and Roulette events
• Request Medic button will be disabled when no medics are online
• Text on gang shed sell dialog
• RnR Dispatch menu is sorted by distance to player
• Damage check to trigger taser downing in the hope to prevent accidental lethal
• Medics will be readded to side chat on revive
• RnR default loadout and RnR Crew Helmet rank requirement
• Garages will use all available spawn points
• Tempest Devices need to be in same range as player picking/mining range
• Tweak to reduce tear gas lag
• Pricing on helmets
• Gasmask reduce tear gas effect
• RnR delivery missions (not 100% tested, but positive it's good)
****A Hotfix will be applied to fix player owned garages and revive requests*****