Jump to content

Altis Life Development

  • entries
    58
  • comments
    1,402
  • views
    11,167

Contributors to this blog

About this blog

Entries in this blog

Fusah

Added:

  • Donation Goal:
    • 15% Discount on Weapon Shop Sales (Expires on 5/11/18)
    • 15% Increase on legal/illegal run-based item sales (Expires on 5/11/18)
    • Lottery System
      • You are now able to buy lottery tickets from any gas station clerk for $50,000.
      • The first person to purchase a lottery ticket will start the lottery event which will run for 30 minutes (short cooldown afterward). In the end, a winner is randomly picked and rewarded the prize pool.
      • Will not be able to start the lottery event at the beginning of server restart and at the last 35 minutes of server restart. 
  • Several new player stats will be recorded
    • More information to be released at a related date with an upcoming Stats Page update
  • Get player names from a distance
    • Must be scoped in with binoculars, rangefinders or titan scope
    • Maximum distances for different unit types:
      • Ground units: 150m
      • Ground vehicles: 500m
      • Air vehicles: 2km
    • Aim the crosshair over the unit for a set period of time to get their name
  • Pulling out unconscious (dead bodies) from vehicles will now be a windows key ability for all factions 
    • If ANY bugs arise from this please message me or submit it to the tracker immediately
  • Civilians will now have the ability to bet money on a "coin flip".
    • Windows key'ing on a un-restrained player will now give you the option to "Bet Money".
    • After both players confirm the bet, a "coin flip" decides who gets all the money!
      • This option will not show up if you have the taxi license. 
      • You are only able to bet up to $1,000,000
      • After betting there is a 2-minute cooldown before you are able to bet against anyone else. 
  • Two new armed plane skins

Changed:

  • Weapon on an armed plane to a Gatling gun. (Similar to qilin armed)
  • Sofia APD HQ 
  • Sofia Drug Dealer
  • Intro text animations
  • Frog Factory Location
  • Heroin Field Location
  • APD Training NPC will now show a ticket GUI
  • Animation handling - Please report to us if you don't see people doing animations when they should be.
  • Prisoner Uniform
  • AHP Hummingbird
  • Downsized several texture files to conserve space
  • Pharmaceutical cooldown increased
  • Server 3 should now be back on the proper schedule for opening
  • Cop NPCs now have a more proper design for authenticity.

Fixed:

  • Federal Reserve related exploit
  • Medic dope crate markers not showing up 
  • Gang building menu related bug
  • GPS trackers and fuel cans can now be used on the Blackfish
  • War point clothing camera bug
  • Canceling the refueling process will no longer empty the fuel can
  • APD hats not being seized
  • Dead bodies being deleted inside a chopped vehicle. 
  • APD not being able to lock up dome after Fed/BW.
  • GPS Jammers FINALLY have been fixed...
  • Several restrained player checks have been added to some scripts

Removed:

  • Small unimportant things

Hotfix #1:

  • Lowered max betting amount to $1,000,000.
  • You will now be able to buy up to 5 tickets in a lottery each worth 50k to increase your chances of winning!
  • Fixed people running with their hands up.
  • Increased betting cooldown to 3 minutes. 
  • Fixed betting related exploits. 
  • Pulling out dead bodies is temporarily disabled. 

As always if a bug is found please submit it to the tracker. Nothing can be fixed if we aren't aware of it. 

Kurt

Added:

  • Donation Goal:
    • Purchasable Striders from Rebel (Illegal) (Temporary)
    • 15% discount on gang shed purchases & upgrades (Temporary)
    • 15% discount on house purchases & upgrades (Temporary)
    • Magazine Repacking (Perm)
      • Use CTRL + R to repack your magazines
  • Vigilante Overhaul
    • Tier-based system unlocks new armor and firearms as you progress
      • Tier 0: 0 arrests
        • PO7 9mm
        • Weak Vigilante vest
        • 40% payout on bounties
      • Tier 1: 5 arrests
        • Sting 9mm
        • Vigilante vest
        • 60% payout on bounties
      • Tier 2: 25 arrests
        • Spar 16 5.56mm
        • 90% payout on bounties
    • Progress is lost if you are arrested, your license is taken away, or you buy a rebel license
      • Vigilante license costs double if you own a rebel license
    • All vigilante weapons will lethal if you are not the proper tier
  • APD Training Dome at Pyrgos
    • Corporals+ will have the option to lock/unlock via windows key on the dome
    • Will not be able to lock the dome if civilians are near. (Does not auto-unlock if dome is already locked and civilians walk near it)
  • Corporals+ will now have the ability to pardon individual charges
    • Using the pardon button while selected on a specific charge will prompt a confirmation menu to remove one count of that charge 
    • Pardoning in full will work the same way as before (just don't be selected on any charges) and will now prompt a confirmation menu
  • APD Armed Planes now have sirens 
  • Civ's will now have to perform a "Repair Doors" action on the house (through the windows key menu), when the APD raids their house, to be able to lock it again
    • The APD will also be able to lock up the house (quicker) through a windows key option 
  • Ability to remove individual permanent house key holders
    • Access in the 'Manage Keys' tab when interacting with your house
  • "Deposit All" option for gang funds

Changed:

  • R&R will now get $100 for repairing environmental objects
  • Moved around several illegal zones to better promote illegal runs
  • Rangefinders can now be bought from normals stores and will no longer be seized by the APD
  • Courthouse:
    • Added progress bar (speed based on bounty amount)
    • Will not work if a person has:
      • Any federal event charge
      • Hostage situation
      • Escaping jail
      • Kidnapping Gov Offical 
      • LEO manslaughter
    • Will not work if there are cops nearby (10 meters)
  • V-44X Blackfish price lowered by around 90%
    • Vehicle Transport: $6,300,000 to $750,000
    • Infantry Transport: $6,700,000 to $800,000
  • Players' names in your group that you are at war with will no longer appear red (changes after you leave the group).
  • Optimized SEVERAL server side files (Client to come later) to boost FPS/CPS performance
    • Some things may be broken, if you experience issues please post on this thread and we'll resolve as quickly as possible

Fixed:

  • Bug regarding killing/tazing/restraining someone while they are chopping/claiming a vehicle
  • Bug with bones not disappearing
  • Players that lockpick a vehicle will not appear on the registration list
  • NLR marker will no longer appear if you die on warzone island
  • Bug where contraband could not be picked if you canceled the animation
  • Cop actions related exploit
  • Cops can no longer collect salvage
  • Fixed chop shop logging data
  • Fixed a potential server lag culprit

Removed:

  • M900 from APD


Hotfix #1:

  • Blackmarket near Pygros now has walls
  • Moonshine distributor has his own un-purchasable home
  • Whitelisted something in cop gear check script
  • Training dome fixed I suppose
Fusah

Added:

  • Gang Garage
    • Accessed only at your gang shed
    • Any rank can store vehicles and/or add them to the gang garage
      • Add vehicles to the gang garage through gang shed menu
      • Functions similar to claiming an illegal vehicle
      • Gang vehicles can be stored at any location where personal vehicles can be stored
    • Rank 2+ can pull vehicles from the gang garage
      • ALL gang members online at the time will get keys to the vehicle
      • Any gang member who doesn't have keys can get them by Windows Key + "Get Keys" on the vehicle
    • Max of 20 vehicles per gang
  • Cartel Garages
    • You can now look at any of the cartel flags and spawn vehicles from your personal garage
    • Each cap has two spawn points
  • New Market System
    • 3 Types - Food, Legal, and Illegal
    • Selling 1 item of one of the above types will cause all others in that type group to go up in price
    • Prices will not raise/lower over time (by server), the market is solely based on what players sell. No random generation of fake numbers, etc.
  • Ability to pay off bounties
    • Bounty must be under $125,000
    • You can pay it off at one of the 4 major cities (courthouse)
  • Hotkey to pull spike strips
    • Bound to Custom Action key 15 (same as medic road kit)
    • Cops only, civilians still need to use them from the y-menu
  • Sending bones to jail will now give money to cops and vigilantes
    • Player who tased and/or restrained the individual MUST be either a cop or vigilante
    • Anyone can send the bones to jail, the individual who tased and/or restrained will get the compensation.
  • Earplugs now have two levels of effectiveness
  • New Earplugs hotkey - Shift + O
    • Custom Action 12 still works as before
  • Confirmation menus added
    • When buying a weapon if you already have one
    • When selling a vehicle
    • When starting/ending martial law
  • Ability to turn off emergency lights on vehicles
    • Use windows key option on the vehicle
  • APD Quadbikes for Patrol Officer+ 
  • Carrier GL Rig's at Rebel Clothing Shops for $55,000
  • Medic Hellcat for Coord+
  • Vehicle Lights added 
    • APD Qilin
    • APD Armed Plane 

Changed:

  • Admins will now have their names appear red in the admin menu
  • All CSATs and level 5 vests will now be seized by APD's seize button
  • Link to reach Support Team in Y-menu
  • Jail bomb timer decreased from 20 to 15 minutes
  • Bomb timer(s) will now show for cops that join during an active fed/jail/bw/escort event
  • APD Deputy Tactical Vest re-added
  • APD will now be able to check vehicle speed with all weapons. 
  • EOD Vest's price lowered to $45,000
  • RPG-7 will now be able to destroy most armored vehicles with 1 hit
  • Compressed several textures to lower mission file size
  • Medic map markers will now use the civilian spawn markers instead of hospitals to generate population number on spawn screen
  • Increased chance of getting a titan from Blackwaters
  • War Market Weapon NPC will now be it's own NPC. The clothing shop is still shared on the same NPC.
  • Warzone rebel vehicle NPC has been placed inside a building
  • Blocked Jump Spots(2) at the Federal Reserve
  • Removed jail rocks and placed 2 deer stands in place
  • Neochori APD HQ and Athira APD HQ design adjustments
  • New Checkpoint designs
  • All number edit menus will now have a default of 0 instead of 1 - forcing you to enter a qty.
    • Reminder: You can double click on an item to select its entire amount!
  • Server 3 lock/unlock script
    • Server will now be open 24 hours on Saturday and Sunday.
  • Optimized some stuff...

Fixed:

  • Bergen backpacks will now properly hold 120 slots after logging off/restart/disconnect etc.
  • Cartel capture bar will now properly show contested status when capped at 100%
  • Cop lethal payouts should now be more reliable
  • Cops restrained next to each other will no longer be restrained indefinitely
  • Gas station robberies will now stop if robber is restrained
  • Killing OR tasing a unit who is in the process of chopping a vehicle will now stop the chopping process
  • Medic Hummingbird and M-900 lights
  • Un-restrain action will now properly cancel if the target is escorted, the unit dies, etc.
  • Medic name not showing up properly on buddy request.
  • Added distance checks to bolt cutters
  • Escort vehicles can no longer be loaded into a Blackfish
  • Cop & Medic lights on the Hellcat should show better.
  • Cop Enter as Passenger will now work on the Qilin
  • 3 to 1 script has been adjusted to properly recognize firearms on nearby players
  • Issues with saving medic gear to the database
  • When dead the timers will now use the server time to patch potential exploit attempts to save gear beyond 15 minutes
  • Dropping keys will now remove the proper person from the vehicle owners list
    • Also resolves a cop slim jim bug

Removed:

  • Obsolete licenses from Tanoa will be removed from you upon first connection
  • Shift + 7 handcuff sound
  • Compact NVGs from Blackwater loot
  • Hunting Zone
  • APD Jeeps
  • 3Rips Warzone Cartel and DP9 cartel
  • DP22 Checkpoint
Jesse

Added:

  • Spawn menu now lists how many people are within a 300m radius of the spawn marker location defined on our map (varies by city/area) or your home/gang shed
    • These values are adjustable and may be adjusted at any time... for now all of them have a set value of 300m
    • This system may get removed at anytime if we feel it's not working as intended...
    • These values will NOT update so pick your spawn wisely still. The values are grabbed as soon as the spawn screen loads
    • This will show all vehicle occupants, etc within 300m as well.

Changed:

  • Server 3 will now have a random sleep interval before kicking to prevent people from attempting to do things while the server is locked
  • The loading screen text at the top can have 3 different colors depending on state to help people know they need to click play or select a spawn
  • "Gang Building" in spawn menu now will display "Gang Shed"
  • Added some custom spawn location icons
  • All player owned houses now say "House"
    • We'll be looking into allowing custom set names soontm

Fixed:

  • NLR box on spawn screen will now let you close instead of ALT + F4

Removed:

  • Old poopy icons for spawn menu
Kurt

Added:

  • Manually added charge for "Aiding in Pharm. Robbery" for $40,000

Changed:

  • Vigilantes can no longer instant un-restrain
  • Players who are ziptied can be unrestrained without lockpicks (players restrained by the APD will require lockpicks to unrestrain)
  • Type 115 Black is now non-lethal, Type 115 camo is now lethal
  • Cops must be within 5km of the seized escort vehicle to receive payment
  • Vigilante shops now sell gun licenses
  • Vigilante shops now sell the proper type of 9mm Sting magazine
  • Adjusted login screen image to reflect current server information

Fixed:

  • Robbing a player of their weapon will now drop the magazine that is loaded
  • Fixed text in some hints
  • Rob gear related exploit
  • Jail related exploit
  • Martial Law scroll wheel action has been made colored
  • All mis-spellings of Pyrgos have been corrected AFAIK

Removed:

  • Old Loadscreen image
  • Cash pickup adjustment modifier when amounts over $2,000,000
Jesse

Added:

  • Added black vigi vest to rebels
  • Added an Armed Racing BTT (Ammo hud will not show)
    • Is an illegal vehicle
    • Can be claimed
    • Has 4,000 rounds of 6.5mm ammunition
    • Custom texture
  • Support motm to intro text
  • Added Jurassic Park texture to the Tanoa Offroad/Jeep thing
  • Ability to unflip escort vehicles

Changed:

  • Armed Racing plane is now for SGT+ (after the hotfix applies)
  • Modified how briefcases spawn when killed in vehicles. Will now spawn on the back right of the vehicles

Fixed:

  • Spelling when giving compensation to a player which doesn't exist
  • Sidechat shouldn't remove itself anymore when epi'd
  • Clothing shop exploit fixed
  • Picking up money from briefcases should now be fixed
  • Further prevention to add tow ropes to escort vehicles
  • You should no longer get pardoned if you're playing as medic/cop of your civilian bounty.

Removed:

  • Civilian Rep Voting stuff
  • Ability to lockpick escort vehicles
Bow

Added:

  • Cops will see a red name and notification on players if they are restrained and require dopamine
  • Admins can spawn Zamak, Hemmt and Tempest Fuel
  • Admins can spawn both Cargo & Transport Vans
  • When you are killed and respawn, you'll have an NLR marker on the map showing the area's radius you cannot return to
  • Ability to flip vehicles which you have keys to, regardless of if you own it or not
  • Slim Jim's, cops will now be able to unlock a car to move it
  • When a civilian is killed by another civilian epi-pen timers will be until server restart
  • Escort Mission
    • Cops get paid out more if the faster they end the mission
    • Civs get paid more the further they take the vehicle
    • 20 minute cooldown once the mission is ended
    • Each dropoff location pays out a different percentage (as defined on the markers)
      • The closest one is a 85% payout
      • The middle point one is 100% payout
      • The furthest point is 120% payout
  • Earplugs will be inserted after being revived if you had them in before
  • Medics can kick restrained players in the balls
  • War Points can be viewed on the stats page in the y-menu. War Points will update 15 mins from the last time you opened the stats page.

Changed:

  • Unlawful taser charge is now $30k
  • Hellcat is now $300k, Hummingbird is now $250k and M900 is now $150k
  • Medics now longer have a cap on dopamine crate earnings
  • Dopamine crate makers will only show for Medics & Civilians when it is dropped
  • Anyone can unflip a car as long as they have keys now
  • When medics purchase an aircraft they will no longer spawn on the roof
  • Admin menu keys & island buttons moved up
  • Admin menu restart buttons now ask you to confirm
  • Cops can enter any illegal vehicle that they use slim-jim's on apart from the Ghosthawk & Armed Huron
  • Modified the number of gold bars generated during a Federal Event to be more consistent
  • Only one person at a time can access a briefcase or bag
  • Y-inventory is now all contained in one briefcase on death or one bag on rob
  • Y-inventory will now last 15 minutes before disappearing when robbed or on death
  • Physical items dropped will last 15 minutes before disappearing

Fixed:

  • Spelling when giving compensation to a player which doesn't exist
  • Spelling when giving dopamine notification if buddy is out of range
  • Spelling for critical condition message (when epi-penned)
  • Issues relating to medic air garage and shop fixed
  • Medic Search and Resuce uniform renamed
  • Vigilantes can now rob uniforms off of other players
  • Gear that is stripped off a player will now spawn closer to the robber more frequently
  • Deposit all and deposit will now work for values greater than $999,999
  • Earplugs will now stay in when you are unrestrained (if you had them in before you was restrained (this really bugged me before))

Removed:

  • Admin menu lock/unlock buttons removed (wasn't used, ever)
  • Admin menu lock/unlock script removed
  • Cops all access key for civilian vehicles
  • Cash, bloodbag, redgull, water, and tac bacon models have been removed if present on the player on death
Jesse

Development Changelog

Added Features:

  • Escort Mission (This will be added at a later time) wanted to get the holiday stuff out and this was holding up the update.
  • Arms Cartel
    • Always at church location on warzone island
    • Offers a 15% discount on weapons
    • Owning gang gets money for purchases at rebel locations
  • RnR Buddy System
    • Windows key on a fellow medic to "Buddy Up"
    • Only groups of 2 are currently allowed
    • You'll get split pay for all revives, dopamine administers, invoices given, and kidney replacements
    • If the other medic is over 2,000m away you will no longer be buddied when you perform your next paying action
  • Gear Stripping System
    • You can now strip off gear and virtual inventory from players via the windows key menu when you have a player in civilian restraints.
    • Gear and inventory will be placed in a radius around the player
    • When in buildings try to not do it near walls, you run the risk of the virtual inventory being spawned outside the wall if this is the case.
    • You will get wanted charges for robbing items from players
  • Handheld Teargas added
    • Revamped the teargas system to be more effective and efficient at disrupting activities
  • Deposit All option added to ATMs
  • APD now has access to unarmed Qilins
  • Christmas trees added to all spawn towns. Possibly will have presents at a later date...

Changed:

  • Epipens are back in all rebel locations around the map
  • AK12 Price has been lowered to $135,000
  • Khaki Spar 16 added to the WPL shop
  • Castle Ruins on warzone island will always be a cartel location
    • The location will always have various types
  • Admins can now compensate Jets
  • Cost for clothing at war point shop has been increased slightly
  • Added additional logging to APD related features
  • Cops can temporarily re-enter .50 cals & Ifrits

Fixed:

  • You cannot kill friendly gang members for "zone kills"
  • Extra RnR hummingbird texture will not show in list anymore

Removed:

  • Removed apple supply from cop virtual shop
  • Removed APD Prowler from cop shop


Design Changelog

Added Features:

  • A second car spawn has been added to every HQ (except Neochori)
  • APD Qilin added
  • Gang wars winner billboard in Kavala
  • Athira Rebel big tower returned
  • Numerous new items added to civilian shops
    • Ear protectors x5
    • Cap x5
    • Hard hat x5
    • Headset x5
    • Safari hat x2
    • Wireless earpiece
    • Aid worker clothes x5
    • Construction coveralls x3
    • Guerilla garment
    • Mechanic clothes
    • Deck crew vests x7
    • Leg strap (vest) x3
    • Multi-pocket vest x3
    • EOD vest x2
    • Safety vest x3
    • Leg strap (backpack) x3
    • Messenger bag x4
  • 6 new Civilian textures
    • Olympus themed shirt
    • Plaid Shirt 
    • Supreme Shirt
    • Black/grey rebel fatigues
    • Christmas suit
    • Vigilante outfit

Changed:

  • New location for Pyrgos hospital
  • All hospitals completely re-designed
  • Athira HQ completely re-designed
  • Reworked Blackwater outpost
  • Turtle dealers moved location
  • Staff uniform
  • Medicinal lollipop changed to a Candy Cane for December

Removed:

  • Reduced item count by roughly 3000 (cereal boxes etc.) 4931/7700-ish
  • APD Prowler textures
Jesse

With the ownership change, I've been busy working on some other stuff and had limited time this week to do mission work. So next week will probably also contain an update with further updates.

Added Features:

  • Medics will gain about 15% increased revive speed while affected by boosters.
  • Four new cartel locations (Ignore the 5 mentioned in-game... it's actually 4.)
  • War Point clothing market
  • GoKart clothing added to civilian clothing stores
  • Gangsheds now spawn vehicles outside if desired
  • Vigilante agreement window
  • Four new Ifrit textures added - One is @Strugglebus's application Ifrit texture
  • New billboard textures
  • Ghosthawk added to Blackwater spawns - Sorry....

Changed:

  • Medics can load vans on to the Medic Hemmt
  • Several new vehicle tiers for RnR
  • Suicide Vests cannot be detonated within 70m of federal event markers
  • APD cannot enter illegal vehicles
  • Medic uniforms changed (Isaac may clarify)
  • Several legacy donator Mohawk textures available to all
  • Monster Hatchback available to all
  • Updated Kavala square
  • Platinum trader moved a tad

Fixed:

  • Vehicle radar will now be properly disabled when vehicles are spawned by the server.
  • Selling salvage will now get boosted with WPL license
  • Armazon van texture fixed
  • News vehicle texture error when loading will be resolved

Removed:

  • Salt Flats Cartel
  • Epi-Pens from rebels
  • NLR notification when killed by APD within 1km of rebel
  • Several RnR textures and unused sounds
Jesse

Added Features:

  • Added Support Team hatchback texture and approved users per Support Team Lead
  • Added APD Van Texture

Changed:

  • Forced RotorLib off
  • Minor player restriction stuff modifications

Removed:

  • APD Zamak & associated textures

 

Hotfix #1

  • Cops can impound R&R & APD vehicles that would otherwise be illegal on civilian. - Will apply on next hard restart.
Jesse

Added Features:

  • Epi-Pens available at Rebels (not Black Markets)
  • Gather until full
    • Will display "You will gather x amound of until full" on first gather
    • Will then display "You have gathered 21/27 cocaine", etc. Will tell how many of that item you have and how many max you will hold.
  • "ZoneKills"
    • If you kill someone within general warzone area (defined coordinates below) and you are not warring you will obtain 1pt and they will lose 1pt respectively.
      • You can only have this happen once per person every 15 minutes. If they get revived you will not receive additional pts as if you were at war.
      • No distance bonuses or gear bonuses will be awarded
    • The above is also the case when within 1,200m of an ACTIVE cartel location
  • Heli Helmets added at all locations previously available at.
  • Added some additional glasses to APD clothing shop for sAPD

Changed:

  • Content Menu screen background less blurry
  • APD Heli Crew Helmet available for Rank 5+
  • Adjusted NLR notification to prevent displaying on warzone island
    • Past X Coord of 7500, Under Y Coord of 9300, and Before X Coord 13300. (to prevent Kavala Rebel from including)
  • Dopamine crates when dropped will now mark on the map the location of the crate for all players to see.

Fixed:

  • Gangshed oil addon will now persist through restarts properly. Sorry for the inconvenience. Contact support for compensation if you were affected.
  • Exploit with storing/taking fixed
  • Adjusted elevation and location of a buggy Kavala HQ cop spawn for V2
  • "Already reviving" for EpiPen locking out inventory bug fixed
  • SUV skins and any other vehicles that are available for cop & civ will now display properly again in mod shop

Removed:

  • Trump & Hilary T-shirt options from shops (woops)


There was some things I've been working on that I simply ran out of time for. That'll be added in next week. I just have to work like 60hrs in the next 5 days here so wanted to get this out before that. Things that you can expect next week will be a method of warring gangs from afar. I already have this like 1/2 done. Then we should have the APD van skin and the support team skin stuff in as well.

Jesse

Added Features:

  • Server 3 Locking Mechanic
    • Server 3 will be locked during non-peak hours in effort to populate the other two servers better and not have another Tanoa farming simulator.
    • The lock times are 2AM Eastern - 2PM Eastern. This time is pretty exact. The server restart times will be adjusted properly to make sure we're restarting/unlocking right at the times listed.
  • War Point Weapon Shop added
    • Visit your local rebel weapon NPC for the latest and greatest
    • Remember that war points will be treated just like cash in regards to duping/exploiting. Be careful what you do!
    • Opening the shop will display your warpoints and each purchase will let you know how many you have left.
    • Prices and items are subject to change to without notice
  • Laws of War Content
    • At this time we have added just the respirator clothing for medic, due to time restraints basically.
    • The vans have been added for all 3 factions
      • Civilians have some rebel and civilian textures available for them
      • Medics have the medic van available
      • Cops have the black van available

Changed:

  •  Admin Island Compensation Reworked

Fixed:

  • Some anti-dupe stuff
  • APD handbook link updated on content menu/map stuff

Removed:

  • Nothing that I can think of?

 

Regarding S3: At this time this is the only measure that has been considered and even really discussed. There is zero intentions to remove Server 3 or anything like that at this time. Please don't assume this. Sever 3's daytime population is fine by our book. The night time population is just spread very thin among 3 servers. Once this improves we'll allow night play again on Server 3. As long as donation goals are still made and the funding is available for Server 3, it's not going anywhere as far as we're concerned.

For those saying the warpoint market may be too cheap... take a look at the data as of 9/11/17:

  • 827 players currently have 1pt or more
  • 595 players have 19pts or less
  • 108 players have over 50pts
  • 45 players have over 100pts

 

Jesse

Limited Time Features:

  • Civ Rep voting - Ends on 9/1/17 @ 23:59 

Added Features:

  • War stats for active wars will now display data for the selected war
  • Wreck Salvage
    • Purchase a set of "excavation tools" from the market vendor
    • Go to any marked ship wreck on the map that is sank under 12m
      • Use the item by opening your y menu and clicking use
    • New items obtained can be sold at the Salvage Connoisseur
  • Jail Sentence Reduction Method
    • Random Trash piles will spawn in when placed in jail
      • Trash piles only spawn if you have over 15mins in jail
    • Search the trash piles for "contraband"
      • Trash piles can only be searched if you have over 15 minutes in jail at time of searching
    • Turn the contraband in to James Bondsman for time off your sentence
      • Contraband can only be turned in for time reduction if you have over 15 minutes in jail at time of turn in.
  • Black Market Processing
    • Your gang can capture Black Markets by going up the RENT sign and using the scroll wheel option
    • Your gang will get notified when another gang starts to capture it and when they succeed
    • Upon capture you can then process illegal drugs at the locations
      • The Black Market will take a cut of 20% of whatever item you're processing
    • The option to store vehicles at these locations has been removed
    • You can immediately capture the Black Market after another gang has captured it
  • Added Salt Flats Air Service Station
  • New legal processing/trading/gathering locations - Thanks @Peter Long @EatMeth
    • Some processing locations now use different objects other than an AI man to process. So look where the marker is if you're having issues locating.
  • Added AAF Pilot Helmets for (Search and Rescue and higher) as long as they meet the donor requirements (same as APD)
  • Added RnR Hemmt back to store
  • Added the ability to store oil in gang sheds @Panera
    • One time cost of $500,000
    • Will show in gang bank ledger as "Oil Addon"
    • Purchasable by rank 4+

Changed:

  •  Selling to the market is now stored server-side. You'll no longer be able to sell 1 item at the end of selling 100 and only adjust the market by one.
    • It'll take the entire amount sold and adjust the prices by that amount
  • Goldbar base price is $42,500, will take a bit of time to reach
  • Admin Island virtual market will only allow you to have 149 weight instead of 8,000. - Prevents you from getting kicked.
  • Admin uniforms when picked up by non-admins will get deleted and they get a message explaining why.
  • Increased the volume of the following sounds
    • Cop/Medic Horn
    • Unlock/Lock/Cuff Sounds
    • Noot/Beer Song/Ice Cream/DiliFU/PartyHorn?
  • Added some more hints to when jamming a GPS isn't working
  • SDV is no longer a "Fuel Only" vehicle.
    • Can be purchased at civilian Boat Shops now as well as rebels
    • Trunk is now 290 to become the truck of the sea
    • Costs only $60,000
  • The two motorboat variants now allow for 140 weight and cost $40,000
  • Lowered the amount of incoming damage from titans to Ghosthawks
  • Added some Apex swamp buildings around the Frog gathering location
  • Lethal bounty max cap raised from 200k to 600k
  • Gangsheds can now be sold by the gang leader or the original purchaser of the shed(must be in gang)
  • Oil Barrels now just a menu upgrade - @Fauxy ;) 
    • One time cost of $50,000
    • If you had a barrel before it will get removed from your house and your house will get the addon automatically (READ BELOW)
      • Soft-Log to the lobby after first login after this update to obtain oil storage ability.
      • If you don't soft-log after first login you will get prompted to purchase the ability.

Fixed:

  • Lollypop is now spelled Lollipop
  • Baitcar options will no longer be given back if you die and had already used the option before death
  • Taxi shops now offer the taxi texture once again
  • House crates cannot be loaded into medic vehicles
  • Aircraft now have the radars disabled
  • Can now pullout pilots from aircraft
  • Jail will now return your backpack to your persons if you were jailed during the same session and don't log to lobby/DC
  • Jail will now no longer let you sprint for a fraction of a second
  • Jail will no longer mess with your fatigue non-stop
  • Actions added to objects will no longer cause them to end up being sunken into the floor.
  • Salt Flat Cop Plane Shop & NPC Animations
  • Can no longer even start a war with own gang (wasn't inserted into the database before and didn't count.. you could just do it for the hell of it)
  • Should no longer tank FPS when using the surrender option (hands on head)
  • Escorting now checks to make sure the player is in the proper animation to prevent exploits/bugs related to quickly escorting
  • Various other stuff I probably forgot...

Removed:

  • No longer reload when downed, back to old way
  • Aircraft Service scroll wheel option removed from npcs
  • Oil Barrel removed from Housing Supply store
    • Oil Barrel items can be sold back to the housing supply shop for 1/2 the original purchase price
  • Hunter donation related code

 

Hotfix #1:

  • Should now be able to purchase medic Hemmts from the vehicle shop
  • Should now be able to use medic hemmt horn/sirens/lights
    • Lights will get more attention later on to look better
  • James Bondsman in the jail will now accept your jail contraband
  • Lithium mine is now permanently back on the map
  • Medic Gear Check script will now execute properly

Hotfix/Update #2:

  • Server security update
  • Some new server monitoring/logging super secret stuff
  • New house purchasing menu
  • Play button on the content menu has green text when ready - @EatMeth
  • Market will update less drastically when selling goods
  • Redone R&R Hemmt lights - thx to @Serpico for dealing with the cancer that is lights...
  • Plane exploit should be fixed

Civ Rep Update:

  • Should be able to now differentiate a rebel/vigi vermin now
  • Can vote for civ rep until 9/1/17
  • Opposing gangs at war will no longer show red names whilst in restraints
  • Epi-Pens should no longer prevent you from reviving someone of the same faction
  • Prevented excessive drug usage
  • Reverted "FPS Fix" for surrender to fix the hands up bug that was occuring


Olympus Development News:  

Ozadu: Some of you may have noticed or know already.. however, Ozadu has left us to due to new real life adventures he faces. So lets thank him for the work he put in during his tenure. He's the man that made the medical crates a thing as well as working on the revival of teargas and medic redeploy among some of the bigger things he brought us. These are things that I can almost guarantee wouldn't have happened without him.

Serpico: Also, some of you may know that Serpico the last month or a bit longer has taken on another project that at this time is consuming a vast majority of his time. He's currently working on some GTA V RP server stuff. He has not left us or anything like that and as far as I know doesn't have plans to leave at this time. He still pops around here and there, however at this time I would say if you have any major concerns or immediate things that need addressing you will probably want to direct those to me at this time.

Myself: On top of all that... some of you may have picked up by some of my replies to some posts asking where the update is.. etc. I do have a full-time job believe it or not and it's not Olympus. However, this last month I spent probably more time working on Olympus stuff then I did working at my actual job. I do however, like everyone else, have bills and such that I need to pay. So I will be naturally spending less time the next month or two on Olympus related stuff. I will still be active daily. I just may not be spending this time scripting stuff.

EatMeth: Is now a designer. Maybe congratulate him if you see him...

TL;DR - Don't expect a change log like this next month ;) 

Jesse

Added Features:

  • Added DLC Jets to Plane Shop (Gryphon, Wasp, and Shikra)
  • Combat check when storing vehicles
    • Have to be out of combat for 90 seconds (30 seconds for cop)
  • Added designers section to loading screen/content menu
  • Bleedout system - Players will be force respawned after 15 minutes
  • Salt Flats garages unavailable during and shortly following a Blackwater robbery
  • Pressing "TAB" will now cancel impounding/seizing/raiding
  • M900 added for Patrol Officers to purchase (see APD guidebook for usage standards)
  • Send to Jail has a confirmation menu on it now.

Changed:

  • Reduced costs of existing jets
  • Players spawning into a city with active martial law will now pop up a warning
  • Speedbombs now blow shit up more effectively... (You should never live through one again)
  • Store vehicle option added to cop Air HQ plane shop
  • Escape menu will now show time until out of combat
    • Admin Rank 2+ can avoid timer completely
  • Bait Cars will not get cleaned up by the server
  • Blackwater bomb timer increased by 5 minutes to become on par with other Federal Events.
  • Added 2 New Helmets to Blackwater loot table
  • Increased spawn rate of Blackwater "high roller" vehicles a tad
  • Re-added BW deer stand that was removed a while back
  • Rebreather added to rebel shops
  • Cop primary weapons will be checked for allowed attachments
  • Lowered damage done by Titans to certain air vehicles after recent Bohemia Update
  • Increased Vehicle Ammo Weight

Fixed:

  • Martial Law will now display end messages properly
  • New respawn system will no longer allow you to "die" numerous times when clicking respawn
  • New Player hints now more "readable"
  • Lockpicks will no longer be consumed if you interrupt
  • Various scripts will now cancel when tazed
  • Bait car scroll actions will be kept after respawn
  • Aircraft carrier now sits level on the ocean
  • SDAR should no longer be removed from cops
  • All vehicle textures should be back to showing up for the box truck/SUV/Sport Hatchback
  • Will not get moved back into a car if you eject whilst restrained
  • Cops cannot attach baitcar attachment to Blackwater vehicles
  • Maybe fixed an issue with oil containers where it shows you own a container instead of a house...

 

Hotfix #1:

  • Cop flashlights/laser pointers won't get removed from inventory
  • Vigi arresting will now work properly at all locations. Was an issue with the confirmation menu that was added.
  • Another oil edit...
Jesse

Added Features:

  • New method of adding NPC code
    • Cannot get scroll wheel options without being 5m from an NPC and looking at the NPC
    • Should no longer be able to get scroll options outside of the npc bldgs, etc.
    • Please let me know ASAP if you encounter issues with any NPCs (missing actions/vehicles not spawning there)
  • New cop spawning method
    • Can be enabled in your settings menu
    • "Cop Spawn V2" -  will enable basically all outdoor spawn points for cops to spawn at
    • "V2 Bldg Spawn" - Requires above to be enabled and will then add building spawn locations to pool of spawns. (No roof spawns or out of HQ spawns w/ this system)
    • Old method will be retired if new method proves worth, please offer feedback!
  • Confirmation menu for bank transfers
  • Aircraft Carrier has been added to the Pygros Gulf
  • APD Bait Vehicles
    • 1 bait car per officer
    • Max of 3 Enhanced GPS/Bait Cars on the map at once for the APD
    • Purchasable at Cop Market
    • Some new vehicles available for bait operations
  • New Player Hints
    • Toggled from settings menu
    • Will display random hints every 20 minutes to players who don't have it disabled or have below 10hrs on the server
    • Hints range from Rules to server info to general server things that may be helpful to new players
  • Medic/Cop gear verification script
    • Will ensure you only have what you're allowed to have in/on your inventory/persons
    • Let me know if something was missed and it gets removed when you buy it or something...
  • APD Dep. Chief+ Uniform
  • 3 New Wanted Charges
    • Attp. BW Robbery - Manual Charge
    • Attp. Jail Break - Manual Charge
    • Kidnapping Gov't Official - Automatic Charge when restraining a cop/medic

Changed:

  • Moved some Vigilante Outposts to new positioned locations
    • Garages added to some
  • NLR spawn prevention & relating messages modified to 1,000m
  • Map briefing rules to have links to the website and references to TS/Web
  • Vigilantes can now only send players who have a bounty over $75,000 to jail
  • New method of claiming/rekeying vehicles
    • The claim button will only show on "eligible" vehicles
  • Dispatch status will now have the response color displayed
  • Voting for Civ Rep will now require players to have 1,680 minutes on the server
  • Vigi payout increased from 40% to 80%
  • New Corporal & sAPD uniform colors
  • Wanted Charge Adjustments
    • Modified prices to match new ticket guide
    • Terror/Riot -> Terrorist Acts
    • Drug Possession -> Possession of Contraband
    • Intent to Distribute -> Drug Possession

Fixed:

  • Can no longer create spike strips from within a vehicle
  • Trunk should no longer be able to drop below zero
  • Restrained players should no longer be able to be displayed on the map
  • Medic DP missions should no longer sometimes issue the point you just got it from
  • Cannot store blown up vehicles to your garage
  • Various logging adjustments/fixes
  • Request Medic should no longer allow Epi-pen

Removed:

  • News Team Skins & Related Objects from map
  • Removed News Team slots from lobby menu
  • Several Map briefing options
  • Voting terminals from map
Jesse

LIMITED TIME 4th FEATURES:

  • 20% OFF at all weapon/general vendors
  • 10% OFF at all clothing vendors
  • 10% OFF at all vehicle vendors
  • Fireworks available at all markets
  • **** EFFECTIVE IMMEDIATELY --- ALL DISCOUNTS/Perks END AFTER 07-07-17 ****

LIMITED TIME FEATURES:

  • Hunters now available at Rebel Vehicle for purchase
  • **** EFFECTIVE IMMEDIATELY --- ENDS ON/AFTER 08-04-17 ****

Changed:

  • Further Anti-Hack/Exploit/Cheat detection/prevention

Notes:

The "big" June update will come out within the next week or so. Just wanted this to be out for everyone without having to release "unfinished" content.

Jesse

Added Features:

  • Voting System
    • Each player has two votes
    • Vote at the terminal by all major town vehicle npcs.
  • Housing Supply shop
    • Sells housing crates/barrels
  • Vehicle Ammo Reloads
    • Purchasable from rebel outposts
    • Can refill vehicle turrets while in the turret position
    • Can refill mid flight
  • Illegal Vehicle Claiming
    • Can now claim illegal vehicles at chop shop
    • Uses the same Blackwater claiming button, you just pay a small fee
    • Can only claim illegal civilian vehicles

Changed:

  • Spar removed from Vigi shop and replaced with Vermin
  • Vermin removed from APD
  • sAPD now has access to Pilot Helmets if they meet the donor requirement
  • Jumping out of a vehicle while restrained puts you back in, vice versa cannot jump in a vehicle whilst restrained.
  • Changed how escorting drops players
  • Various war point modifications
  • Halved the weight of Dopamine Crates

Fixed:

  • Single crate house issues
  • Various exploit fixes
  • Martial Law Siren sound dampened
Jesse

Added Features:

  • 4 new variations of homes purchasable
  • Oil Barrel now purchasable from market
    • Oil can only be stored in a home that has an oil barrel
    • Can remove barrel just like a crate
    • Counts as a crate slot
  • Cops can now search offline players house
  • Cops can now see which online players have keys to a house
  • Dopamine Crate Shop
    • Crates now have a shop on them that allows the purchase of Epi-Pens
    • Any purchases made in the shop or for dopamine go to the medic who bought the crate
  • Two new crimes added
    • Unlawful Use of Taser - $18,750
    • Gang Homicide - $15,000
  • Martial Law
    • Available on all APD Weapon Shop NPCs
      • except Neochori
    • Will display a message & audible sound every 5 minutes for 30 minutes max
    • Will end automatically
    • Can end early by going to same NPC and ending - Can be done from any HQ.
    • Can only have 1 Martial Law in effect at a time.
    • 30 minute cooldown once ended.
  • Gang War System - Part 1 (The invite issue will be fixed when you download the next update (in a few hours from now.))
    • Can war enemy gangs by going to a Rank 4+ and starting a war (use windows key)
    • Can end at any time through the gang menu
    • Accumulate/Lose points based on variations like gear and kill distance
    • War deaths/kills contribute to a Gang K/D which will be displayed/accessible at a later date (WILL BE ADDING immediately though! So don't throw it!)
      • Each war is also tracked but currently not displayed
    • Enemies at war will have a red name
    • More features/menu options will come in future updates. We just need to collect some base data on how many points are being accumulated, etc.

Changed:

  • Logging Improvements
  • Owners house doors will now unlock when the owner is offline or disconnects
  • Removed Sofia & Athira cartels
  • Cops can now remove virtual items like Spike Strips when other cops are nearby
  • Death message will now display the name of a vehicle gunner instead of driver/pilot
  • R&R Denied Request now allows you to respawn in 30 seconds

Fixed:

  • Chop Shop Exploit fixed
  • WPL extra payout will no longer include fractions of a dollar
  • Fixed Kavala boat spawn
  • Jail/BW markers will now update when bomb is defused
    • Fed won't due to doors being unlocked and proper process needing to be followed
  • Ambient Life setting is now persistent through disconnects

Known Issues:

  • Extra button shows on some menus
  • 1-Crater house issues
  • A Martial Law message error

 

Jesse

First off... I'd like you to all be aware that on May 27th.. Olympus will have been around for 3 years. That's huge for an Arma community! We wouldn't be around today without you guys! Thanks for playing on Olympus and continuing to support both by playing on our servers and also donating to help keep the servers running. The following Limited Time features is one way we are saying THANK YOU!

LIMITED TIME ANNIVERSARY FEATURES:

  • 20% OFF at all weapon/general vendors
  • 10% OFF at all clothing vendors
  • 10% OFF at all vehicle vendors
  • **** EFFECTIVE IMMEDIATELY --- ALL DISCOUNTS END AFTER 05-28-17 ****

Added Features:

  • Admin Island - Vehicle Compensation
    • Admins can now compensate almost any vehicle to your garage
    • Includes Blackwater vehicles
    • Can be pulled immediately upon compensation
    • Admin discretion to compensate this way or not
    • Can be done while you're playing
  • Workers Protection License(WPL) updates
    • Clothing stores will sell you tactical vests
    • Selling legal items to vendors will have a 15% increase to WPL carriers
  • Tactical vests added to Black Markets
  • Map Zoom/Jump To Setting in settings menu (sorry this took so long :( )

Changed:

  • Player can now respawn in half the time when denied by a medic (subject to change)
  • Medics now take reduced damage to simulate a vest
  • Teargas Optimization - Shouldn't attack the GPU/CPU anymore
  • Medevac can now buy dopamine crates
  • Can no longer unflip Striders in the water
  • WPL Chest Rig price reduced from 25K to 6K (no armor)
  • Blackwater has increased rare item spawn chances when there is increased APD presence
  • Dopamine crate purchases now have a confirmation menu
  • Added APD content menu section

Fixed:

  • Cop GPS trackers function properly now...
  • Toolkit and GPS item inventory checks
  • GPS animation stop when cancelled
  • Updated the Medic uniform classnames to reflect texture changes
  • Medic DP mission will cancel on redeploy and respawn
  • Under certain circumstances kidney harvesting that was canceled would cause a player to be "harvested already"
Jesse

Added Features:

  • Dopamine Crate
    • Costs $50,000
    • Only available to Supervisor+
    • Can be slung by Huron or Taru (No ropes required)
    • Provides dopamine to anyone who needs it
    • Despawns after 30 minutes
      • If unattended will despawn after 5 minutes
  • Medic Placeables
    • Medics spawn with a "road kit" item
      • Use to open dialog to place objects
      • Use 1, 2, and 3 to place corresponding item
      • Action key confirms placement
    • Objects include: Road Cone, Road Barrier, and mobile helipad
    • Mobile Helipad available to Air Responder +
    • User Action 15 can also be used to open road kit
    • While looking at a placed object, pick up the item using action key
    • Placed objects will be deleted on a 10 min cycle if the user that placed them is no longer online, or is more than 1km from the objects.
  • Medic Redeploy
    • Medics can redeploy at hospitals which will bring up the spawn menu
  • Added ability for RnR to repair objects (walls, signs, lampposts..). Requires at least one toolkit (does not consume). To repair, it is bound to Use Action 16
  • Added ability to harvest kidneys
    • Scalpels added at Black Market & Rebel
    • Target must be restrained with zip ties
    • You can only lose one kidney
    • Kidney are sold at black market
    • While kidney is removed, you are reduced to max %50 health and limping
    • You can get a new kidney from a medic or at the hospital
    • Two new charges added
      • "Organ Harvesting" - Auto Charge
      • "Pos. of Illegal Organ" - Cop added
  • Enhanced GPS Tracker
    • Will add a group vehicle based vehicle tracker to the map of all group members
    • Displays as a Triangle icon instead of dot on map
    • New players who join the group will have the icon on their map even after it's placed
    • Currently only usable by civilians
    • Can apply when not in a group, then when you join it'll transfer to that group
  • GPS Jammer
    • Purchasable at Rebel
    • Will disrupt both Enhanced & Regular GPS trackers
    • Once jammed, you can re-add a tracker to the vehicle

Changed:

  • Player can double click an item in truck and sell menu to auto fill your current quantity
  • If player has a GPS when blindfold, it gets removed. Re-added after the blindfold is removed
  • Updated R&R Uniforms
  • Boltcutting doors on second floors or other doors is more reliable
  • Tazed cops can be pulled out of vehicles
  • Removed rubber bullet damage reduction on APD targets
  • Added tow ropes/hook at cop hq's
  • Fed/Jail/BW Anti-Air
    • Will now only take 3 minutes to change hands
    • Anti-Air will now target APD once fully in civilian hands
    • Can now switch control immediately while in the 3 minute change window
  • Ghosthawks take slighly increased damage
  • News Team time now is counted towards civilian time instead of medic
  • Expanded the virtual item menu size to better show text of items
  • Jail/Fed/Bw bomb timer is now displayed for all group members at time of bomb placement
    • Bomb is now handled by the server not the player
      • Can now disconnect/lose connection/get banned after placing the bomb and it will still blow
    • Color coded timers
      • Bw Timer is displayed as orange text
      • Jail Timer is displayed as blue text
      • Fed Timer is displayed as yellow text
  • Can now have a Bw/Fed timer & Jail timer displayed on screen at same time if both events are occurring
  • Cannot have a Blackwater & Federal Reserve bomb planted at the same time or while one is active
  • Cops have to fix the vaults/repair doors in proper order before closing some doors on fed/bw
  • Cops can no longer "ninja" defuse the Blackwater
    • Doors remain open until bomb is defused
  • Federal Reserve adjustments
    • Additional "cover" outside the dome "intended" for cop use
    • "cover" added into the dome
    • Prevented vehicle access to Gate 4
    • Relocated AA slightly to the right
  • Blackwater "civ" towers have additional defenses
    • Removed Blackwater big tower
    • Removed one Deer stand
  • Added "Warzone" outline around southern cartel island. This entire zone will follow Cartel rules for all factions.
  • Moonshine Brewery location adjusted to reflect NLR concerns
  • Pygros Cartel overhaul
  • Salt Flat Cartel overhaul
  • Removed Athira Rebel big tower

Fixed:

  • Can no longer add text to give item amount
  • Death camera showing previous death location(usually in a vehicle) instead of current death location
  • Added distance checks for Tempest Device activation
  • Entering a vehicle cancels revival
  • Cannot use boltcutter on jail doors anymore
  • All textures now show properly in mod shop
    • Should prevent vehicle textures from magically changing when you change things non-texture related

 

Hotfix #1

  • Sell price of kidneys decreased
  • Buy price of scalpels increased
  • Cannot harvest a persons kidneys before 30 minutes elapse
  • Group Trackers should now work in default gang group, works by number of players in a group. Once you get 2+ players in a group it becomes a group tracker. So play with it wisely.
  • Medical Assistance now replaces kidneys
    • Still costs $1,000
    • "replace kidney now is only $1,000" to match medical assitance
    • medics now get paid only $2,500 for replacing a kidney
  • Item weight of scalpel increased
  • Time to place a normal gps tracker decreased
Serpico

Added
• RnR Dispatch menu will display your distance to the unconscious player
• New check that will clean up revive requests for disconnected players (map and dispatch menu)
• RnR sirens for MH-9 Hummingbird
• About 14 uniforms to Rebel outpost (including AAF divesuit)
• About 4 L1 helmets, 8 L2 helmets, Mil Caps, boonies, caps to Rebel
• Stavrou Tac Vest and GA Carrier Rig to Rebel
• Several backpacks

Changed
• Kavala square object moved slightly to avoid blocked vehicle spawn
• Improved performance for CTF and Roulette events
• Request Medic button will be disabled when no medics are online
• Text on gang shed sell dialog
• RnR Dispatch menu is sorted by distance to player
• Damage check to trigger taser downing in the hope to prevent accidental lethal

Fixed
• Medics will be readded to side chat on revive
• RnR default loadout and RnR Crew Helmet rank requirement
• Garages will use all available spawn points
• Tempest Devices need to be in same range as player picking/mining range
• Tweak to reduce tear gas lag
• Pricing on helmets
• Gasmask reduce tear gas effect
• RnR delivery missions (not 100% tested, but positive it's good)

Removed
• Nothing 

****A Hotfix will be applied to fix player owned garages and revive requests*****
Serpico

Added:
• APD can now check players for their licenses without restraining
     • Player is notified when their licenses are checked and by who
• Updated some RnR uniform and vehicle skins
• Lollypop's to RnR shop. Act like redgulls but will heal players by 5 hp (medicinal ingredients)
• RnR Huron for Coordinator rank
• Preventions to stop shooting while downed
• News team UAV
• Capture the Flag event
• Russian Roulette event
• Police tear gas (MX GL and Spar16 GL)

Removed:
• RnR HEMTT and Box Truck (ambulance) removed from shop. 
• Sell what you have in your garage as they are no longer skinned.

Changed:
• Civ's can now pull out restrained cops from vehicles
• Can unflip unclaimed Blackwater vehicles without needing to lockpick
• Blindfold's on the island are made of cheaper materials and allow some vision.
     • Lock to first person
     • Player names replaced with player id
• Sirens will turn off the instant you toggle them off
• RnR vehicle lights.
• News team moved to independent

Fixed:
• Pull out action will pull out helicopter/plane pilots
• Player will no longer be able to drive/fly vehicles while downed
• Players won't lose ammo when downed
• Players will not be able to open their maps while restrained
• The remaining doors that don't open are fixed

Edit: A hotfix will be required for a couple RnR Helis, Kavala square vehicle spawn and terrain fixes.

Jesse
  • Police RHIB & Scooter now have Lights & Sirens
  • Medical Call Menu Changes
    • Possible fix for RnR Dispatch allowing them to cancel a call status.
    • Possible fix so that disconnected players don't appear on map if they requested a medic
  • Can only consume 1 redgull/coffee every 10 seconds. Prevents consuming all at once
  • Added Gang Bank Ledger to ATM Menu
    • Will display the last 20 deposits/withdrawals/shed upgrades
    • Will only start recording from now -> forward, no previous transactions are available
  • Updated staff members on intro and content menu
  • Added News Team
  • Can now pickup items inside sheds without getting purchase menu, etc.
  • Added new Cartels
  • Added new Athira Hq and Blackwater outpost
  • 3 to 1 System to restrain cops
    • Need 3 players with primary weapons out
    • Need 3 players within a radius around the officer to allow restraining
    • All 3 players must have line of sight on the downed officer
  • Donation goal for 10% off vehicles added for 31 days. It will end automatically after 31 days. No update will be required.
  • Rangefinders added to shops
  • Custom death messages now replace the Bohemia one, you can get the following:
    • player has died. (self inflicted/vehicle related deaths)
    • player has died due to lack of medical attention. (epi-pen death)
    • player has died of malnutrition. (Lack of food/water)
    • player was killed by officer "officers name". (Death by lethals)
    • player was killed by player. (Death by other players)
    • player is no more. (Clicked the esc menu respawn button)
  • CSAT Ghillie added to Admin Clothing Shop for compensation purposes.
  • New medic rank added
  • Medic Taru Added
  • Medic Hellcat & Jeep removed
  • Hilary & Trump T-Shirts removed
  • Admin Huron removed
  • Civilians can enter BW vehicles, cops can't.
  • Map Changes
    • New Athira APD HQ
    • New Athira Rebel
    • New Pygros Rebel
    • New Pygros Cartel
    • New Athira Cartel
    • Additional News Station
  • New Civilian Zamak Skins

Known Issues:
Position Sync issues with News Team when switching back to civilian.

Serpico

It's hotfix/update time.

  • Added: RnR Dispatch system
    • To access the menu, press 4 on your keyboard
    • All dead players that have requested a medic will be listed.
    • RnR can indicate that they are on route or DNR. The player gets a notification.
  • Added: New "Allow Epipen" button has been added on death screen. Does not notify anyone. 
  • Change: To be Epipen'd you will need to click "Allow Epipen". If you need a medic, you still need to click "Request Medic"
  • Change: Corporal+ required to open jail door
  • Change: APD take significantly less damage from tazers
  • Change: APD cannot enter Blackwater vehicles
  • Change: Texture bug "fixer" has been modified in a few ways to hopefully increase effectiveness
  • Fix: Shift + Tab no longer cancels processing
  • Fix: Players will no longer lose grenades, smokes, flash bangs when interacting with clothing shop (occurred when closing the menu)
  • Fix: Turtles can be gathered in illegal zones again
  • Fix: Can no longer use demo charges to blow up jail wall. This means the wall can always be repaired.
  • Fix: Vehicles won't get repaired when towed. For real this time.
  • Fix: APD can now seize vehicles even if a dead body is inside
  • Fix: Legal items won't be removed from trunk inventory if illegal items are found
Jesse

Altis Life Hotfix 2/20/17

Small hot-fix to fix a few things/add a few things.

"Texture Bugs"A big thing here is the texture bug attempt that was given to admins has proved to be a pretty large success. If we receive positive feedback from you guys, we'll probably share some information with BI and see if it helps them in their search for the root cause.
 

  • All players who are downed are now able to be restrained.
    • Can restrained downed APD/R&R/Civs using your windows key or assigned key
    • You need a primary weapon out to restrain a player
  • APD uniforms by civilians should now default to Patrol Officer instead of Cadet
  • Illegal virtual items in a vehicle should be displayed when vehicles are searched by APD
  • Reduced number of turtle zones
    • Turtles can only be collected inside the zones
  • Vehicles will no longer be automatically fixed when towed by R&R
  • R&R toolkit cost now comes from their bank
  • Admin Island exploit fixed
  • APD Searches will now payout for all the searched quantity instead of one item, also uses split pay function
  • R&R can tow go-karts
  • Texture bug fixer hacky hot-fix added for all players.
    • This feature monitors your frame rate and attempts to detect if you get a texture bug, it then proceeds to try and fix it.
    • You can disable this feature by pressing F6.
    • We recommend restarting your game ASAP after the fix happens. (Obviously at a time you're not going to break rules/etc)
  • Big Tower near Blackwater is no longer damaged
  • Tab will cancel processing now
  • New rebel location on the south west cartel island
  • Sofia cartel has received a slight redesign

Hotfix

  • Reconfigured how pressing Tab cancels processing :KappaHD:
    • You can now alt tab...
    • You can now move around in the 10m processing radius using WASD...
  • New cartel location added to the map
  • Castle cartel flag location has been adjusted to a "better" position
  • Updated content menu to reflect this update

 

Known Issues:

Turtles can be gathered everywhere but in the circle because I decided to put || instead of &&....  Killing myself.

×

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy.