Added
• RnR Dispatch menu will display your distance to the unconscious player
• New check that will clean up revive requests for disconnected players (map and dispatch menu)
• RnR sirens for MH-9 Hummingbird
• About 14 uniforms to Rebel outpost (including AAF divesuit)
• About 4 L1 helmets, 8 L2 helmets, Mil Caps, boonies, caps to Rebel
• Stavrou Tac Vest and GA Carrier Rig to Rebel
• Several backpacks
Changed
• Kavala square object moved slightly to avoid blocke
Added:
• APD can now check players for their licenses without restraining
• Player is notified when their licenses are checked and by who
• Updated some RnR uniform and vehicle skins
• Lollypop's to RnR shop. Act like redgulls but will heal players by 5 hp (medicinal ingredients)
• RnR Huron for Coordinator rank
• Preventions to stop shooting while downed
• News team UAV
• Capture the Flag event
• Russian Roulette event
• Police tear gas (MX GL and Spar16 GL)
Remove
It's hotfix/update time.
Added: RnR Dispatch system
To access the menu, press 4 on your keyboard
All dead players that have requested a medic will be listed.
RnR can indicate that they are on route or DNR. The player gets a notification.
Added: New "Allow Epipen" button has been added on death screen. Does not notify anyone.
Change: To be Epipen'd you will need to click "Allow Epipen". If you need a medic, you still need to click "Reque
Enjoy looking at the correct formatting of the date Americans ^_^
ChopShop/Seize Fixes
Cop House/Shed Search Fixes
Cop payout splitting adjustments
New pickup menu when picking up dropping inventory
Gas Station Rework
Blindfolds (Use interaction menu to add, can remove from yourself by accessing the I inventory when unrestrained) <---- This is currently not yet implemented. An unforseen issue turne
IT HAS ARRIVED!!!!
General Stuff
Cops have the black ARCO added
SAPD Uniforms have been updated
NLR distance increased to 1,500m to limit spawns
New NLR monitor to warn players when they're potentially/most likely breaking NLR
Will report to admins...
Hospital Heal cost is now $1,000
Added some new optics/attachments/items to vigilante store
Added Spar Variant 5.56mm
Decreased Sting Price
Potential
Time for a massive update ladies and gentleman. Listed below are some things that you will see released in this update:
Time for another massive objective for you nasty rebels to attack! Blackwater Weapons factory is the newest addition to our server. Much like a Jail or a Federal Reserve Robbery, the Blackwater Weapons factory will require all of your skills and tactics to successfully rob. If you can survive against the onslaught of the APD, and successfully defend your bomb plant
-Greasy cord exploit with trunks fixed
-All houses have their data synced right before restart to ensure data is saved properly
-Exploit fixed with atm transfers
-Epi pen timer increased from 5 minutes to 7
-Medics and APD should now be able to use epi pens now.
-Civs without vigi licenses can no longer use shift-r to restrain downed players
-APD textures updated
-Orcas available to Corps
-Type 115 for Corps
-CMR-76 for Corps
-Proper APD vest for deputies
-Sgt helmet now av
Tanoa & Altis changes
New chat channel added for medics/cops to directly communicate with each other
Mk-1s added to rebel shops
250$ increase to paycheck
Large storage containers available for all
Suicide vests should work properly under most circumstances now
Compatibility added for Arma update 1.62
Altis
Strider skin for R&R fixed
Apex vehicles and weapons will be added to Altis Life later this week. If you're impat
Tanoa life released!
Tanoa life is fully functional with lots of cool new stuff from the Arma 3 Apex Expansion.
Everything except for gear/position/vehicles transfer between altis and tanoa.
-Tanoa--------
-All new police textures (TPD)
-New camo variants for ifrit and a few other vehicles added
-Vehicles added
-Civ plane
-Civ RHIB (boat)
-Civ Blackfish (vehicle carrier)
-Civ Blackfish (infantry carrier)
-Civ Jeep
-Rebel Qili Unarmed
This update is primarily fixes/patches. From long existing well know exploits, to random stuff that broke in the last update.
Changes/Features
Market now fits into the Y-menu and looks better
Give money added to Y menu
Exploit Fixes
Disabled vaulting while restrained if you have the 'diary' open (pressing J)
Players no longer drop their weapons when they die
Pulling dead players out of vehicles no longer drops their weapon nearby
Disabled
Updated mission for compatibility with Arma 1.58
Trunks should be visible for users with house keys where the owner of the house has not logged on yet
Fixed an exploit with clothing shops allowing you to get free gear
PlayerTags optimized
Server restart messages should properly display now
Note this is not all the features we've been working on, another update will come shortly.
Update is coming out sometime later today, at that time all servers will go down for maintenance for ~30 mins.
Added persistent house key system
You can give out permanent property keys by using the property menu with a player nearby
You can 'change the locks' of a property to clear the list of people who have a key
People with a key cannot spawn at the property
Crates can only be accessed if the house owner is online
A
Added restricted air zones to jail and fed
Helicopters flying near these zones will be warned
If you fly too close you will hear a lock on sound for 10 seconds, if you do not fly far enough away a missile with fire at you
The missile sites can be hacked and disabled
Cops can repair the missile sites
Re-made player tags a bit, custom 'tilde' functionality added. Placing your cursor over a player will display their player tags beyond the 1
We're now introducing Altis Highway Patrol (AHP).
Several new variants of highway patrol textures have been added including a new uniform.
R&R Quad Bikes and R&R Boats now have lights and sirens.
Admins should now accidentally teleport a lot less.
More Capture the Flag changes have been made that should hopefully result in fixes for some major issues with it.
Deputy Chiefs of Police and above now have access to the MX-SW.
Sergeants and abov
This is mostly an optimizations update, coming out next restart. ~6PM est.
Changes:
Fixed issue which would prevent players from spamming certain Arma actions like changing firing mode.
Nerfed color some more
Persistent vehicle system should now be reliable
Support for offloading some of the most resource intensive server side functions to a headless client
All data syncing offloaded to headless client
Conversion from some scripted functions to engin
Changelog:
Vehicle Persistence through restarts
A maximum of 1 vehicle per player will stay through restart. If you own 2 vehicles within 150m of your position on restart, only 1 will persist through restart.
The owner of the vehicle must be online when the server restarts and within 150m of the vehicle for it to save
The vehicles trunk will save through restart (only through restart, does not save if stored in garage)
On server restart the sa
The biggest change in this update is the new restart system. Theirs no need to disconnect before a restart, as your player data will automatically sync right before restart. Also soft restarts have been implemented, so instead of getting kicked from the server, you will instead be sent to lobby.
Changes:
Full moon at nights, this means on normal nights without cloud cover it won't be pitch black: http://imgur.com/a/BkYrL
Post processing color effects, they change dependi
Coming next restart.
Hotfix for surrendering issue where you can't put your hands down. I ACTUALLY TESTED IT THIS TIME...
Other small changes:
Updated news team whitelist
NLR timer for disabling spawning near where you died bumped up to 4 minutes.
Removed textures that are no longer in use from the Christmas decorations.
Tactical bacon for cops, everyone loves bacon in a can... https://www.cmmginc.com/shop/tactical-bacon-case-of-12-9oz-cans/
This update contains a fix for something that was causing major server performance issues.
Changes:
Intro music is quieter
Fixed issues with syncing data while in events
Cleaned up some code
Updated SpyGlass, no more kicks for false no recoil detection
Cop lights are less-seizure inducing. Before it would go red, all off, blue. Now it goes from red immediately to blue without shutting off all lights. It's better, trust me...
Cop and medic lights opti
This update is mainly fixes for issues from the previous updates.
Revive system reverted to old one temporarily, this will fix a lot of issues including yinventory ones for cops
Removed trees and presents
Tweaks/fixes for CTF
Siren/light issues should be resolved
Intro music plays for a shorter duration
Hotfix #1
Fixed cops randomly losing there vests
Fixed manslaughter charges not being added upon killing a player
Capture the flag tweaks and fixes
Reduced intro music length
Altis Life Christmas Update
When creating a group you can now set a password that people can use to join while locked.
News team slots re-added
Presents added under the trees in all major cities, open them to receive a gift (have you been naug
We'll be rolling out a patch for the following issues on restart:
Fixed selling turtles
Modified house trunk saving
Disabled opening text messaging or Y-menu while dead or while processing.
Fixed issues with crates that spawn on the map
Fixed giving keys to other players