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Altis Life Development

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Altis Life Update - 8/8/2018


codeYeTi

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Limited Time Features (Ends 9/8/18):

  • 20% reduced price of explosives and vehicles at vendors

Added:

  • Medics will now have a button to quickly "give 1 Lollipop".
  • Ability to organize house/shed inventories 
    • Click the item you want to move around and hit the up or down arrow on the dialog
  • Realtors will now display vacant gangsheds
  • Explosive charges, RGO grenades and slam mines to the warpoint shop
  • Vehicle shop at vigilante outposts for vigilantes only
  • Cops lower than Corporal can now pardon restrained players with a windows key option
    • Pardoning gang members of the same gang on civ is disallowed via this option.
  • Four new realtors around the map
  • Raid/search warrants can now be executed if a permanent or temporary key holder is online
  • Holosight (Black) to all ranks in the APD
  • APD can now send players to jail at the Blackwater Outpost when there is no bomb planted on the Blackwater
  • New third tier security system: "Tracked Security System".
    • Will add a personal-only GPS tracker to vehicles with the system installed
  • NATO Beret and Basic black helmet for Sergeant+
  • Tracer mags for all available weapons for the APD
  • New donator stuff (details will be in a new post will provide a link)
  • SHIFT + T map marker placement ability added

Changed:

  • Armed plane
    • Gun changed from 6.5 minigun to 7.62 coaxial MG
    • Overall magazine count reduced by half
    • Price increased to 1m from 750k
  • Reduced the price of the .50 cal offroad to 750k.
  • Sofia pharmaceutical drop-off multiplier raised to 130% from 120%
  • Storing gang vehicles at a garage will now sort vehicles un-used by you last
  • Permanent key holders can now access house physical inventory without the owner needing to unlock it
  • War Point cost of titan missile increased to 10 war points
  • R&R dispatches are now addressed to All R.N.R. Units instead of You
  • Gang members can now access gang vehicles without getting keys

Fixed:

  • Cops will no longer lose their gun when they are epi'd or revived
  • Double-processed drugs will now record along with their counterparts on the stats page
  • Revives will cancel if the person doing the revive is tazed.
  • Bug involving pharmaceutical events not starting as intended
  • Cop/Medic "Get in as Passenger" option how works as intended for RHIB boats
  • Vigilantes throwing grenades with a tazer out will no longer have tazer grenades.
  • Some gangshed's will now have a spawn location outside that they didn't have before
  • Some illegal gear that wasn't automatically being seized during processing
  • Betting related exploit
  • Items requiring a tool to gather will now require said tool
  • House physical item storing related bugs

Removed:

  • Cop and medic channel
  • Legacy donor code (was not in use (paychecks increases, discounts, etc))

HotFix 1/2:

  • Newly added cop holosights won't be deleted from inventory
  • Random script error when impounding vehicles fixed
  • Item Weights added to holosights
  • Added additional donor content
  • Changed cop quad texture
  • Changed cop ghosthawk texture
  • Changed cop AHP texture
  • Added 3 new cop uniforms for sAPD members
  • Added new sAPD fatigue texture
  • Added LIM Jeep to cops
  • Changed R&R Coord uniform texture

As always if a bug is found please submit it to the tracker. Nothing can be fixed if we aren't aware of it.

27 Comments


Recommended Comments



SPBojo

Posted

  • New donator stuff (details will be in a new post will provide a link)

 

Eta?

DashTonic

Posted

16 minutes ago, SPBojo said:
  • New donator stuff (details will be in a new post will provide a link)

 

Eta?

12 units :P

  • Like 1
Caleb Snackbar

Posted

Might as well remove Corp at this point, pos can pardon and break down any doors now 

  • Like 1
Fat Clemenza

Posted

Got kicked for Script Restriction #3 and all three servers are now locked for me.

  • Hmm 1
  • Admin
-dante-

Posted

1 hour ago, Caleb Snackbar said:

Might as well remove Corp at this point, pos can pardon and break down any doors now 

They still have to ask the cpls permission. It just means people save 100 bucks. That’s the only thing that changes. And they have to be in front of them. Cpls can pardon anyone at anytime. 

JamalJones

Posted

We call know Deputies and PO's wont pardon.

Gotta get dat bounty when you vigi with ticket system.

 

But thank you for the medic and pharma updates!

MAV

Posted

2 hours ago, Caleb Snackbar said:

Might as well remove Corp at this point, pos can pardon and break down any doors now 

What do you mean? PO was always allowed to issue a 100 dollar pardon ticket if no corp+ was on (or if permission was given)... now you windows key and pardon ez pz... (i hope there is a confirmation though).. Those 2 changes are 'conveniences' the corps had that POs did not... the true buffs corp have over PO are Lvl3 vest, heli's, and better guns...and those are big buffs.

ikiled

Posted

38 minutes ago, MAV said:

the true buffs corp have over PO are Lvl3 vest, heli's, and better guns...and those are big buffs.

You forgot we also get the capability to use lethal rounds.

MAV

Posted

1 minute ago, ikiled said:

You forgot we also get the capability to use lethal rounds.

yes also this....

Mr GOAT

Posted

days late and several dollars short

bad bad bad

Dirty Scrubz

Posted

Removed:

  • Cop and medic channel

Any particular reason this was removed? 

  • Like 1
LULA 2022 - PT 13

Posted

I get that cop/medic was aids but I think it removing it wasnt the answer to abuse. Now the only point of contact is throught RnR dispatch or physically speaking to the medic but that makes getting a hold of medics during active situations harder and greatly reduces our capabilities as our messages can be easily lost during a high revive time.

Hoonter

Posted

1 hour ago, sploding said:

Now the only point of contact is throught RnR dispatch or physically speaking to the medic.

Already Got a solution to the problem no need for it if you need to speak to medics do this. Only time it got used was when a cop was saying stay away from fed and when EMTs would spam it till we escorted them in to Weed field. Dispatches Are way easier to ignore :DPEducated:

  • Like 2
Guest

Posted

10 hours ago, sploding said:

I get that cop/medic was aids but I think it removing it wasnt the answer to abuse. Now the only point of contact is throught RnR dispatch or physically speaking to the medic but that makes getting a hold of medics during active situations harder and greatly reduces our capabilities as our messages can be easily lost during a high revive time.

So now you have to interact/engage them like everybody else. Those issues are issues that civs face too. Medic is a neutral faction.

CIA JOSH

Posted

12 hours ago, McDili said:

So now you have to interact/engage them like everybody else. Those issues are issues that civs face too. Medic is a neutral faction.

Medics are bloodthirsty individuals that see dead bodies as dollar signs

Tyrone

Posted

Whens the new donator stuff going to happen

  • New donator stuff (details will be in a new post will provide a link)
Tyrone

Posted (edited)

3 minutes ago, Jesse said:

It's in and ready to go. We just need to update playerids in our database. Malden is currently the focus though, as tonight is my last night off. Then I work the weekend. So rushing to get Malden done.

Alright cool, its not for legacy donors right, anyone can donate for these things coming

Edited by Tyrone
Tyrone

Posted

Just now, Jesse said:

Correct. The content will be available to anyone who donates. It will be accumulative as well and in conjunction with our donation goal structure. So if you donate for the donor stuff you also are contributing towards the donation goal. If you donate to the donation goal you're also achieving progress towards donor stuff.

sweet, I'm looking forward to this :) 

  • Senior Developer
codeYeTi

Posted

4 hours ago, sploding said:

Will we ever get a vest clipping fix on the APD uniforms for dep/PO?

As always if a bug is found please submit it to the tracker. Nothing can be fixed if we aren't aware of it.

SPBojo

Posted

On 8/10/2018 at 5:59 AM, Jesse said:

Correct. The content will be available to anyone who donates. It will be accumulative as well and in conjunction with our donation goal structure. So if you donate for the donor stuff you also are contributing towards the donation goal. If you donate to the donation goal you're also achieving progress towards donor stuff.

How will it impact legacy donors? Will we "get nothing" or will we have to donate again to receive any of the donation rewards?


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