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Altis Life Development

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Altis Life Update - 8/22/19 - August Update


PoptartRex

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Added:

  • Hitman Contract System
    • Civilians can place hits on other civilians and cops
    • Hits can be claimed by killing a player with a hit
      • The total bounty will immediately transfer into the killers bank
      • Gang and group mates will be unable to claim bounties
        • Leaving gangs/groups to claim bounties is exploiting and will be banned for
    • Hits must have a minimum bounty of $200k and maximum bounty of $50 million
      • There will be a 20% fee for every hit placed
      • Players will be notified when a hit is placed on them
    • A new NPC at rebel has been added for hitman contracts
      • All players with hits currently on the server can be viewed here
      • Players can place hits here
    • Players can escape their bounty after surviving for 12 hours in-game
  • Civilian War Killstreaks
    • You will receive an additional warpoint for every kill on and after your 3rd warkill
    • This killstreak bonus will increment by 1 additional point for every 3 kills
    • The killstreak bonus will max out at 5 additional warpoints per kill after 15 total kills
    • If you die, respawn, or leave the server, the killstreak is reset
      • Example: 3 kills = 1 warpoint bonus, 6 kills = 2 warpoint bonus, 18 kills = 5 warpoint bonus
  • Loadout Saving for APD, RnR, and Vigilante
    • Loadouts will have a separate save for each shop
  • New Radio Channel: "Gang Talk"
    • Disabled by default (Can be enabled in y-menu settings)
    • Essentially a side chat with no medics but also works over death
    • Civilian-exclusive
    • Server and General Rules still apply so no meta gaming or harassment/racism etc.
  • RnR can no longer spawn at hospitals that are adjacent to active federal events
  • 150rnd SPAR-15s drum mag to warpoint shop
  • Death screen now shows the name and gang of your killer
  • Additional federal event logging
  • ATM to Pyrgos Bank
  • APD fee for dying at warzone
    • Only corporals+
    • 50% of physical loadout is calculated and charged
    • If fee cannot be covered, rest of bank will be charged
  • Plane garage to Pyrgos HQ
  • New Longsleeve Corporal Outfit
  • APD Yorris Zubr Sight
  • Your total bank balance now appears in the ticket dialog
  • The APD may now send suspects to jail at the Altis Penitentiary
  • "Request Denial" button after requesting a medic
    • Sends request to medics asking to be denied
  • Starter Pistol now available at gun store
  • All colors of smoke to Vigilante shop
  • "Exit" option for civilian pilots inside Air Vehicles 
    • Blame @Ryan when this is accidentally pressed
  • Special Purpose Helmet (eNVGs) added to Blackwater loot pool
  • "Push Plane" button
    • Pushes plane in the direction you are looking
    • Requires you to be close to the plane
    • You will be banned for abusing this feature
  • Option for APD to lower vigilante down by a single tier
  • Chief of Police Y-32 Xi'an Infantry (Unarmed)
  • RnR Coordinator Y-32 Xi'an Vehicle (Unarmed)
  • RnR Offroad (Comms) for Advanced Paramedic and higher
  • Re-added Louis Vuitton shirt
  • New $50 Donor Ninja Turtle Ifrit
  • Legendary Ifrit Rotation: Rockstar Ifrit
  • New "Ripper Jacket" Texture
  • New RnR Staff Coveralls

Changed:

  • Significantly optimized saving/loading rebel loadouts
    • Passive perks discounts now apply
    • Arms cartel discounts/payments now apply
    • All weapons and gear should be calculated and validated straight from your own shops
    • "Invalid" items should appear in side chat
      • Notify a Developer if there is any issues or minor things that need to be added
  • Physical Storage of houses now increases by 200 per upgrade instead of 150 and costs $200k per upgrade instead of $150k
    • Current inventory sizes have been appropriately adjusted
  • Physical Storage of houses now caps at 900 for 4th tier, 700 for 3 tier, 500 for 2 tier, and 300 for 1 tier houses
  • Added additional ground vehicle spawn locations for
    • OG Warzone Outpost
    • South Air Garage
    • Salt Flats Garage
    • Sofia Garage
    • Pyrgos HQ
  • Increased the height of the Neochori Vigilante Outpost's H-Barriers
  • Medical Command Outpost inside of Blackwater Dome is now a Military Command Outpost
  • All instances of text across the exact middle of the screen should now appear slightly lower
  • Contraband now saves over restarts/logging out
  • Medics administering dopamine at active federal events will only receive 5k instead of 10k
  • Ladders added onto white buildings at the Federal Reserve
  • All vigilantes now have access to full arsenal of backpacks
  • Location change and reworked areas of:
    • Sofia Police HQ
    • Neochori Police HQ
    • Black Market Weed
    • Frog Processing
    • Moonshine Processing
    • Cocaine Processing/Field 
    • Frog Swamp
    • Iron Processing
    • Platinum Trader
  • Only location changes to:
    • Ephedra Field
    • Salt Trader
    • Neochori Radio Tower
  • Minor changes to all hospitals
  • Hummingbird is now available at civilian air shop
  • Rescue Boats can be purchased by non-donors now
  • Swapped the location of the Arms Dealer with OG Moonshine area
  • Moved the main air service station closer to the terminal
  • Reverted Diamond Processing to a Shed
  • Made many placed objects on the map can now take damage
  • Increased redzone sizes of:
    • Heroin Processor
    • Pyrgos Chop Shop
    • Ephedra Field
    • Phosphorus Field,
    • Athira Rebel (to the long rocks)
  • Updated SAPD Ghosthawk Texture
  • Updated SAPD Uniform and Texture
  • Updated AHP Uniform Texture
  • Reverted Blue Corporal Uniform to Black Uniform
  • All Colored UI should now be set to player's game color
    • This excludes the bottom right HUD
    • This should be changeable via Configure > Game > Colors
    • If there is any UI that is not customizable then submit a bug report
  • Give item range to 20 meters
  • Allowed federal events to be started during a bank robbery
  • Moved Pyrgos Checkpoint
  • Fire escapes added to almost every office building
  • Height of light poles in all Police HQs
  • Vigilante Outpost map markers
  • Max lottery tickets to 10
  • Titan message to be consistent with other messages
  • Salt Flats garages are now unlocked regardless of Blackwater
  • Seizing a vigilante license now resets their tier to 0
  • Cops can now contest cartels
  • Slight change to bank layout
  • "American Superiority" Offroad and 50cal texture is now available for all
  • Civilians can now wear Corporal Uniforms instead of just Patrol Officer
  • RnR Donor SUV

Fixed:

  • Corporals no longer have .45 and 9mm Suppressors
  • SGTs+ Should now be able to equip .45 and 9mm Suppressors
  • Medic Hunter now has working lights
  • AHP Orca is no longer invisible
  • The "End" key can now be binded again
  • Illegal uniforms will now be seized when going to jail
  • Backpacks will come back if you pay bail
  • Support Team titles and title colors now apply over all factions
  • Gang Garages now work everywhere instead of just gangsheds
  • MRCO whitelisted for APD usage
  • "Get Keys" now works for gang vehicles
  • Destroyed vehicles failing to despawn within 90 seconds
  • Fixed the hole in Air HQ
  • A few donor items that were available for under $15 donors
  • Vigilantes with over 15 arrests but under 30 were able to tase with a Sting 9mm
  • The gang garage now charges for pulling vehicles 
  • The correct pull price will now appear in the garage screen
  • Exploit related to being able to shoot while defusing
  • Ability to daisy chain service offroads
  • Fixed a couple toolkit and impound titles
  • Senior APD were unable to purchase SDARs

Removed:

  • APD Armed jeep
  • APD Assault boat
  • APD Motorboat
  • Air Plane Hangers from Checkpoints
  • Redundant map objects affecting performance
  • Pygros Service Station hanger
  • Last month's scavenger hunt
    • Due to feedback we will see more in the future
  • Promet from Patrol Officers
  • The static Medic discount based on ranks
  • RnR Mohawk
  • American Pride Shirt

 

Hotfix #1:

  • Changed:
    • Changed Sofia HQ spawns to be more reliable
    • All Medical Assistance markers at Hospitals now associate which hospital it is
    • Cross-hatch for Federal Reserve, Blackwater, Pyrgos Pharmaceutical, Warzone, Altis Penitentiary and every Red zone
      • Redzones now have a horizontal pattern and can be altered to any color via the OPFOR color in game options
      • These are now Diagonal instead of the double x pattern and should be more pleasing to look at
      • Blackwater Cross-hatch is now Orange instead of Blue
      • Moved the Federal Reserve Anti-air and Cross-hatch to be more central to the compound and expanded the Cross-hatch size
      • Map Icons for Jail, Blackwater, Pharmaceutical
      • Warzone boundaries now using rectangles instead of ovals and have have a solid transparent color
    • Gun Store markers are now Pink instead of Red
    • Shift + T Marker type
    •  
  • Fixed:
    • Various garages in APD HQs
    • Dead vehicle de-spawning
      • Will now be on a 2 minute timer across the server instead of per vehicle
    • Payouts for medics giving dopamine
    • Storing flare guns and flare rounds
    • Fixed some client-side objects
      • Sofia HQ Bargates
      • Cocaine Processor Shed
  • Removed:
    • Redundant RnR Markers for Impound Yard and "Rescue"
    • TEMPORARILY removed saving/loading loadouts again
      • Found some source of problems but was necessarily to patch quickly
      • Will be back in hopefully next hotfix

As always if a bug is found please submit a support ticket about it under "Bug Report". Nothing can be fixed if we aren't aware of it.

We can not continue to do updates like this without your support. You can help here.

  • Like 14
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40 Comments


Recommended Comments



PoptartRex

Posted

1 minute ago, G F said:

is loadout saving for civs back?

If you read it then you'd see it is back :) 

Millennium

Posted

  • Ability to daisy chain service offroads

b71528956ad9786cb0063e66fddac746.png thank god its gone 

PJ.

Posted

09de5f6a2e37a5b7e93c6f5a150b974d.png


:POGCHAMP:

 

This will be hell of a grind but will be so worth it B)

  • Downvote 1
|REAL| Boing

Posted

This is a fantastic list of updates and bug fixes. Thanks for all the hard work @Staff, particularly @Devs!

Hunter

Posted (edited)

Why their a new exit option for helis -_-

-   _   -

Edited by HutnerGunner
Mr. Rik

Posted

RIP promet u will now never be seen on cops ever again :(

Unjo

Posted

3 minutes ago, HutnerGunner said:

Why their a new exit option for helis -_-

-   _   -

This is for pilots, APD had a slight advantage on being able to exit whenever and get out whilst still landing. There was a huge debate and it was decided to give everyone the ability instead of removing it for cops.

Acenator

Posted

Garages do not work.

Also how about adding more ways to make money?

Luke Duke

Posted

@TheCmdrRex

APD fee for dying at warzone

 

Is Fee on respawn or on death? Just want to make sure we dont get charged twice if we die and get epid then immediately  die again

JuanDeaged

Posted

you should change the name from "gang talk" channel to "shit talk" channel cause you know thats what its gonna be. @TheCmdrRex

PoptartRex

Posted

16 minutes ago, Luke Duke said:

@TheCmdrRex

APD fee for dying at warzone

 

Is Fee on respawn or on death? Just want to make sure we dont get charged twice if we die and get epid then immediately  die again

On respawn

LULA 2022 - PT 13

Posted

How does the hit system work with engagement? Is it normal engagement rules? Is there a system for civs to track hits that are out?


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