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The Sovereign

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Everything posted by The Sovereign

  1. 1. Staff have logs to verify, like I've been telling you this entire week you've been spam rulebreaking on me. 2. You admitted what you did in the dispute and insisted it was legal. 3. You admitted in your ban appeal you did it lmmfao. I mean wtf? You tried to say you didn't know it was a rule break. 4. This is the least expensive vehicle you've done this same shit to this week.. all you had to do was comp. You did it to a taru and a mohawk already. 5. Seriously fuck you stop doing this.
  2. Nah it's not a me thing. Been through sooo many rounds where the second we spawn in 3-4 of us get killed by a teammate.
  3. How about you guys start event disruption banning all the team killers? I've yet to see a single one go by that there wasnt a troll killing half their own team all the way to the end and nothing done about it.
  4. Did he try not misconducting?
  5. I used to rate staff tickets but I stopped after a while because I got the impression it means nothing. Does that have any effect or is it recorded in any way to actually matter? I usually just use it to say 'thank you' or some shit.
  6. I honestly believe if it were around we'd see the weekend warrior conquest players on S1 far more just for it. I couldn't see it going an entire server cycle without being used once imo.
  7. Based on the staff TDM but a much smaller scale. Three points across the map can be accessed. Initiating players starts it. Two options: Team Size (2v2, 3v3, 5v5) and Bet Amount (3 mil, 6 mil, 9 mil) (with a 5% rake). Team A begins it by driving a player to a TDM NPC and paying the bet, which prompts all members in their current group to join. First 3 to accept are the team. Put them in queue and notifies the server a team is requesting a TDM match. Team B can access the event at this point from their phone after team A has started it, and the player who accepts pays the bet, and the prompt is given to all players in their group to join. Participants are given a 1 minute warning prompt, and then teleported into a smaller Arena than the standard TDM Arena. Participants spawn in with the gear they are currently wearing and NOT provided kits. Participants are not 'killed' in the arena until the match is over. Only 'tazed' and cannot be epi penned. After a victor is determined, the losers are force respawned, and the victors are all 'revived' and teleported out to the NPC that began the event with their kits. Event can be done by ANY civilian faction, including vigilantes (taze from tazer counts as 'death taze'), and no bounty is added. Event can be joined by APD (with UI tweaked so the buyer can actually choose who to invite). NO GEAR LIMITATIONS: If they want to double down and bring a bunch of expensive gear, let them. APD are free to use tear gas and stones, but lose their kits upon loss. Cannot be started within 30 mins of a server restart. If not accepted within 30 minutes, money refunded to player who started it, and they have to start it again. Pros: Pulls some of the sharks out of the water during higher pop times to make runs less patrolled and more balanced, and will encourage more people to do runs and end up, in my belief, ultimately creating more run engagements. Great money sink with the server, as every fight would eliminate 3 kits and a 5% rake. Great incentive with how much money a group could potentially win. Cons: Intensely hard to code even with the staff TDM event to base it off of. Would probably be quite buggy at the start and cause a lot of comp tickets. Would take a lot of community support to actually make it happen because it's labor intensive. Optional: Customizable Server-Wide Victory Message (With colors and other options to Oly+ subs) (Based off starting/accepting player)
  8. The only advantage Apple products have is slightly better video/audio rendering due to the firmware being directly integrated to the operating system. Which isn't worth the ridiculous amount of money they expect for that, and limits your freedom of choice in software.
  9. Was just curious anyways. Patch is fucking amazing!!! God i hope it's playable out of the gate and not too buggy. Sometimes that shit can't be avoided tho. backpacks arent giving storage space!
  10. More than makes up for it... Once all the bugs with this patch are hammered out probably the best patch since processing bonuses. Fucking bravo Dev Team!
  11. A solid fucking patch. Whats this about?
  12. Sounds like a solid way to get your houses wiped with everything in it. Staff have already considered how this is gonna play out. I was there for the convo.. best just adhere.
  13. I've only ever had one account. I can just see why it would be useful to have more than 5 houses for those that go hard on runs. It's not desperately needed to be raised, but 100% should never be less than 5. I just think 7 or so would be acceptable with the changes coming overall for those who want it. But yeah, to your point, I've sold more resources in total than anyone else on the server.. and I've only ever done that within the 5 house limit. And I do that entirely without keysharing. I have no keys to anyone else's houses. Only my own. I insist on that because I don't share keys to my houses either.
  14. Of like.. one resource mostly lol And I bet you had more than 3 houses back then.
  15. You do federal events and conquests. 5 houses is a touch low for actual farmers, tbh.
  16. Why the fuck are you name-dropping box-c ogs idea while complaining about this. Really seems like you're talking for someone.
  17. -------------- And that being said... there's too much of an OG mentality that dominates this server and it goes way beyond silla. For too long policies were locked in place to keep people floating here that sometimes that haven't done anything but pay house taxes for 3-4 years. I'm strongly of the opinion the 5 house cap is a good idea. We have people spam buying alt accounts just to buy up as many houses as humanly possible to turn around and resell for 5x the price. That's toxic to the new generations of players and leaves them basically as slaves trying to climb up while supporting people who 'buy houses on alt accounts' for a living. I do think that, that MAYBE, there could be an increase in the house cap amount. to like, maybe 7 or 8... to keep things going, as there is strong house taxes in place now. But the policy of infinite house per infinite accounts is overly exploited and has to go. And after ALL THAT has been said... try not to draw too strongly on house opinions in the current state of affairs. If @ Mako 's project gets off the ground next patch, there's going to be a lot of new and far more desireable houses for sale across the map.
  18. In Silla's defense... They recruit a fuckton of new players constantly, and are in a constant revolution of teaching them how to play and then recruiting more. That's the type of people who rdm the most. And add to that, they base out of KAV, which is a 24/7 shitshow of never knowing who's shooting at who. Silla, though there are a few rotten cunts in the lot, have overall been a positive impact on this server. Anyone who claims the opposite, likely just a hater. Seriously, like 1/3 of this servers population that has joined in the last 3 years have been in silla at some point.
  19. At great risk of adding an immense amount of accelerate to this fire.... I'm not fat and I'm a vegetarian.
  20. I've been driving tempests over mountains for years.. and it's getting stuck at every incline now. I knew the limits before and the limits are lower now. Quillins are now going slow af unless they're on a road.
  21. Tried discussing it with a dev before and we're all apparently pretending it didn't happen.. apparently. Quillins taking forever to hit top speed, trucks that can't even make it up slight inclines now. The overall speed/weight of most civ vehicles I've tested has been nerfed to shit.
  22. He's basically been playing nonstop for 48 hours since he posted it.. so yeah.
  23. How can I even come back from a flex like that.
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