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Zahzi

Carrot Kid
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Posts posted by Zahzi

  1. 46 minutes ago, Orgondo said:

    Yeahhhhh lets not go back to Prewipe days where you tila key the horizon to find something to rob.

    I agree with you that it shouldn't be that easy to get a name, however, perfectly tracking a heli or plane that's low/close and travelling fast for 3 seconds is hard. If you have rangefinders/titan out, I see no problem with instantly getting the name of an air vehicle that's within a few km. It's still going to be easier to locate a heli at this range by using your eyes anyway.

    • Downvote 1
  2. 5 minutes ago, AstralC said:

    People / gangs out to rob check everything anyways. Also not hard to figure out who does what runs after a bit of time on the server, and sold materials could be stolen. Time to change things up if you're so concerned about your usual runs being robbed.

    As someone who does almost nothing other than robbing, yes, you do figure out who does what. But you have to actually physically observe someone doing a run, and remember that in some form.

    This would allow me to have a much larger and more accurate idea of what EVERYBODY is doing in an automated way.

    • Like 1
  3. 1 minute ago, Dirty Scrubz said:

    Yeah yeah but whats preventing X gang or Y player from simply changing what they run? Keep in mind the market also drops very fast when selling so they won't be doing one thing for too long. And they can mitigate any tracking by slowing updates to every 12-24 hours which would make aggregating all this data useless

    This might be true for some random player Y, but if they are well set up to do a run (houses/gangshed/etc) they will probably stick to that. Many large gangs have a lot of houses for the same thing.

    the availability of data external from the game should not influence what runs I do.

    I'm not saying that this is a perfect system, it doesn't give ESP, but it gives enough information to be useful.

    As I mentioned in my post, slowing it down is an improvement over live data (which is what we have currently as far as I can tell), however, it's still easy to see trends with 12-24 hr old data. If the amount of mushrooms that player X sells is consistently going up, I know damn well that they like mushrooms.

    • Like 1
  4. 10 minutes ago, Mr Majestic said:

    Jesse, you realise we can get the majority of that other information simply by parsing some HTML on Gametracker and steam profiles right?

    As for everything Aether has said, he's thinking about it exactly like we are in DB right now. We've done very similar things in other games that have the same sort of information available as an API. I think you're either too trusting or ignorant to the fact Olympus players are essentially psychopaths that will do anything for an advantage.

    It's fantastic that admins would have access to these tools and information, anything that helps you guys admin is always a bonus.

    I understand a lot of work and time has already gone into displaying information and releasing this publicly.

     

    7 hours ago, Jesse said:

    Explain the downsides? It doesn't show what server you've done actions on. It shows what you do sure. Doesn't tell you what hours of the day you play. Doesn't display in-game names. Doesn't tell players if you stole the stuff or processed it yourself. Do explain please.

    @Jesse

    @Aether is thinking exactly the same as I did when I first read this. My initial reaction was "woah. I can see what people are doing."

    It may seem too cumbersome to or impossible to gain much important information from this, but using a few simple scripts the whole thing can be automated and aggregated to be useful.

    I am going to list the process I would go through if I were to exploit this. Sure, ,you could do it manually, but why bother when you can automate it. I thought of this in the last few minutes since reading this, so it may be lacking in some details, but I'm just hoping to persuade you that these stats should be private per user.

    1) Log into the server, or use someone who has.

    2) Scrape view-source:https://steamcommunity.com/id/{{yourid}}/friends/players/  for the players currently on the server; this isn't too hard, in fact, I've done it in the past.

    3a) Grab all the steam 64 ID from the urls if they don't have vanity URLS.

    3b) Convert all vanity urls (eg https://steamcommunity.com/id/somewanker) to steam 64 ids (eg 76561198064919358) using something like https://steamid.eu/ with an api call like https://api.steamid.eu/request.php?api={KEY}&player={PLAYERNAME}&request_type=5&format=json

    At this point, I have a list of steamids of everyone on my server. What can I do with that?

    4) Scrape the stats page of each player for whatever data I am interested in. Yes, you have cloudflare, but it's still not difficult to get around that. The rate of query can also be slowed down enough that it won't be too noticeable if you're not looking specifically for it, and still have the desired information.

    5) Store this in a database with timestamps, etc

    6) Profit: You now have a database that contains who does what, when, and how much. If I wanted to hunt gang [X], or player Y, all I have to do is aggregate all the information I've gathered from them in some nice way and observe that Y often does Mushrooms in the morning and sells in large quantities. Maybe i'll go check mushroom now.

    If you were to change this so that it only updated daily, it would be less effective, but still not insignificant at all.

    Again, I think this information should definitely not be available to everyone. I love stats. I think it's really cool to be able to see these stats, but I think that seeing the stats for another gang, another player is too far. The aggregation of this data would be fine, and still show what you seem to be aiming for (public proof that one run isn't "dead"). Stats like lockpicking, or speedbombs are fine. The sell quantities are nt.

    So why am I posting this if I think I could so easily exploit it and use it to my advantage? I have no doubt that I will not be the only person to think about doing this. Maybe not on a large scale, but even just individually checking players of interest has the potential to be a bit overpowered.

    The method I outlined above is not the only possibility, it's just the first one that I thought of using techniques that I have in the past.

    TLDR: This information should not all be public. It's pretty easy to create a few scripts/programs to aggregate this data and provide a stupid advantage. Please make it private to each user.

    • Like 8
    • Kreygasm 1
    • Hmm 1
  5. 2 minutes ago, Sonny Asif said:

    I heard of it but what exactly is it? 

    The principle that Internet service providers should enable access to all content and applications regardless of the source, and without favouring or blocking particular products or websites.

    Basically, the use of the internet, and information transferred, should not affect the speed, price, or quality of the network to an individual. For example, a university student downloading course materials should get the same speeds as a family downloading a movie.

    • Like 1
  6. 2 minutes ago, Fyshie said:

    Not saying that. I'm saying that the market will not allow for companies to limit usage in such a drastic way. It will be a race against all the companies to see who can offer the best package - you may even get a better one than you have now.

     

     

    In theory, yes, but in practice, most Americans have access to two of fewer ISPs. According to the FCC in 2015, 45% of American households have only a single provider option for 25/3 Mbps service.

    I personally can chose between Comcast or dial-up. Not much wiggle room there.

    • Like 1
  7. 21 minutes ago, Benjamin Remer said:

    Some motherboards aren't compatible with certain GPU's, its unlikely to happen. But that doesn't mean it wont. 400 watts isnt the best to have when you're planning on getting a 970. I myself have a 970 4gb, and i have a 750 watt power supply. Having a bigger power supply is best, but there isn't a need to overkill and buy a 1,000 watt power supply. The more watts you have, the more power you pc will put out, making it overall perform better, especially for gaming.

     

    There is a maximum amount of power that your components need to draw as long as you need to draw less than your PSU's capacity, higher wattage isn't going to give more performance. 

     

    Your current GPU, the 560 Ti, has a TDP of about 210W. The 1070 has a TDP of about 170W. As long as you have the right power connectors on your PSU, you should be fine ITO power.

     

     

    I would get the 1070; its performance is significantly better than the 970. This video has some benchmarks. If you can't wait for it to be available, do what Poseidon said. Considering the price will be roughly the same, there isn't really any reason that I can see to get the 970 instead of the 1070.

  8. 4690k and 970 run just fine. 

     

    My build:

    Motherboard: Asus z97-a

    CPU: 4690k cooled with h100i OCed to 4.7

    GPU: EVGA 970 with the ACX 2.0 cooler, also OCed

    RAM: 16 GB (cant recall from who rn)

    PSU: EVGA supernova G1 750W

    Also have 256GB SSD for boot and 1 TB HDD for files

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