NinjaWomble 2 Posted March 10, 2016 Report Share Posted March 10, 2016 When and why were Gang hideouts removed? Are they going to comeback? If not, why? 2 Quote Link to comment https://olympus-entertainment.com/topic/7389-gang-hideouts/
Talindor 872 Posted March 10, 2016 Report Share Posted March 10, 2016 Add this to suggestions, I would love to see them back in, at least for the ease access of lock picks etc 1 Quote Link to comment https://olympus-entertainment.com/topic/7389-gang-hideouts/#findComment-76147
TIGG3R 109 Posted March 10, 2016 Report Share Posted March 10, 2016 I agree 100% with this for the reason it spreads out rebels and makes raids a lot better since people can actually buy some rebel gear. It's crazy how many times we fight people at rebel or processors since the market is so great, no point to do runs, we just rob people now. Quote Link to comment https://olympus-entertainment.com/topic/7389-gang-hideouts/#findComment-76149
Thomas Blinder 119 Posted March 10, 2016 Report Share Posted March 10, 2016 I would like them back too... Quote Link to comment https://olympus-entertainment.com/topic/7389-gang-hideouts/#findComment-76154
Talindor 872 Posted March 10, 2016 Report Share Posted March 10, 2016 55 minutes ago, Mr. Whiskey said: I agree 100% with this for the reason it spreads out rebels and makes raids a lot better since people can actually buy some rebel gear. It's crazy how many times we fight people at rebel or processors since the market is so great, no point to do runs, we just rob people now. @djwolf Not only that, it will add extra content for both APD and rebels; Rebels can choose to shortcut their processing, also provides ease of access without having to go to rebel for virtual utility items and limited physical. It gives Officers additional content for patrolling, etc. They were alot of fun, sandbags surrounding the perimeter of the hideouts provided alot of tactical insertions, it would be +1 practice for both assault and defense as well. 3 Quote Link to comment https://olympus-entertainment.com/topic/7389-gang-hideouts/#findComment-76155
ToeKnee 613 Posted March 10, 2016 Report Share Posted March 10, 2016 I want them back and they probably will be back but it probably won't be a gang hideout more like a black market, when i re-made the map a few months ago i didn't want people to be able to process at them drugs wise i rather them be used for when you need lockpicks or a blasting charge, or even that emergency rook. 2 Quote Link to comment https://olympus-entertainment.com/topic/7389-gang-hideouts/#findComment-76182
Talindor 872 Posted March 10, 2016 Report Share Posted March 10, 2016 13 minutes ago, ToeKnee said: I want them back and they probably will be back but it probably won't be a gang hideout more like a black market, when i re-made the map a few months ago i didn't want people to be able to process at them drugs wise i rather them be used for when you need lockpicks or a blasting charge, or even that emergency rook. Black market would be good, guess that would eliminate capturing said market, no reason for it to be captured. Quote Link to comment https://olympus-entertainment.com/topic/7389-gang-hideouts/#findComment-76186
Head Admin Grandma Gary 10477 Posted March 10, 2016 Head Admin Report Share Posted March 10, 2016 31 minutes ago, ToeKnee said: I want them back and they probably will be back but it probably won't be a gang hideout more like a black market, when i re-made the map a few months ago i didn't want people to be able to process at them drugs wise i rather them be used for when you need lockpicks or a blasting charge, or even that emergency rook. Add defibs to gang hideouts. YOU WONT NO BAWLZ! Quote Link to comment https://olympus-entertainment.com/topic/7389-gang-hideouts/#findComment-76190
ToeKnee 613 Posted March 10, 2016 Report Share Posted March 10, 2016 31 minutes ago, Grandma Gary said: Add defibs to gang hideouts. YOU WONT NO BAWLZ! GIMME THE SERVER FILES Quote Link to comment https://olympus-entertainment.com/topic/7389-gang-hideouts/#findComment-76199
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