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The fed needs to become a little easier some how lets be honest. There is always one gang that will anti-fed and cops can come back super fast because air HQ is so close. Even if you get close to getting out all it takes is a Ghost hawk to mow everyone down and all the money is lost. The fed rarely gets completed and gets money successfully so there isn't much of a reason to do the fed unless you want to fight cops and get lethaled. My point is feds even with huge groups like 20+ is nearly impossible.

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Feds are easy. Have good players at the fed defending, defend all 4 gates, watch jump spots, have people in the small towers scattered around at the fed, don't have everyone focus on 1 weak spot, and have an escape vehicle. That easy.

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59 minutes ago, Konkz said:

f3dz ezz m8

But honestly, get some good shots with you and come equipped and you're good to go.

52 minutes ago, GhostFace said:

Feds are ezpz

When you're in MC and you have 15-20 people on at once vs 10 cops feds should be easy

FFS

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9 minutes ago, Chase said:

when you complete the fed it shoots

 

20 hours ago, Benjamin Remer said:

Feds are easy. Have good players at the fed defending, defend all 4 gates, watch jump spots, have people in the small towers scattered around at the fed, don't have everyone focus on 1 weak spot, and have an escape vehicle. That easy.

When the bomb blows at the fed, the ghosthawk can only shoot in the wave that follows whatever current wave you're on. The ghosthawk can only shoot at ground troops in and immediately near the fed. If you leave the fed, the ghosthawk ceases fire and returns to standard ghosthawk rules.

 

It's a Federal reserve, the Ghosthawk at the end is like the final boss fight. Bring a .50 cal towards the end, or titans. You KNOW its coming, and you have tools to prepare for it. .50 cals turn ghosthawks into swiss cheese and Titans screw up the rear rotor which prevents it from shooting accurately. Titans also seem to do a lot more HP damage to the players onboard these days. 

 

The reason the ghosthawk is like this is because before people would just camp the fed/jail and shit on cops for hours on end. The cops are forced to fight at these events so obviously, at the end of the day, it's a game and you probably don't want to spend hours doing something you don't want to do, right? This was our solution. It's a bit tricky for the fed but it's also the Fed. It's supposed to be the hardest thing to do. Understanding the Ghosthawk and its limitations helps you to fight it. It isn't invincible.

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1 hour ago, McDili said:

 

When the bomb blows at the fed, the ghosthawk can only shoot in the wave that follows whatever current wave you're on. The ghosthawk can only shoot at ground troops in and immediately near the fed. If you leave the fed, the ghosthawk ceases fire and returns to standard ghosthawk rules.

 

It's a Federal reserve, the Ghosthawk at the end is like the final boss fight. Bring a .50 cal towards the end, or titans. You KNOW its coming, and you have tools to prepare for it. .50 cals turn ghosthawks into swiss cheese and Titans screw up the rear rotor which prevents it from shooting accurately. Titans also seem to do a lot more HP damage to the players onboard these days. 

 

The reason the ghosthawk is like this is because before people would just camp the fed/jail and shit on cops for hours on end. The cops are forced to fight at these events so obviously, at the end of the day, it's a game and you probably don't want to spend hours doing something you don't want to do, right? This was our solution. It's a bit tricky for the fed but it's also the Fed. It's supposed to be the hardest thing to do. Understanding the Ghosthawk and its limitations helps you to fight it. It isn't invincible.

Taking down ghosthawks is easy ;)

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4 minutes ago, Benjamin Remer said:

Taking down ghosthawks is easy ;)

Yeah I know that's my point. Fought Tree yesterday and pretty sure there were like 4-5 ghosthawks destroyed.

 

The biggest thing is that its easy to avoid being shot at by the ghosthawk.

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8 minutes ago, McDili said:

Yeah I know that's my point. Fought Tree yesterday and pretty sure there were like 4-5 ghosthawks destroyed.

 

The biggest thing is that its easy to avoid being shot at by the ghosthawk.

can this thread be deleted just getting negative rep for asking for advice 

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On 3/30/2016 at 5:17 PM, McDili said:

 

When the bomb blows at the fed, the ghosthawk can only shoot in the wave that follows whatever current wave you're on. The ghosthawk can only shoot at ground troops in and immediately near the fed. If you leave the fed, the ghosthawk ceases fire and returns to standard ghosthawk rules.

 

It's a Federal reserve, the Ghosthawk at the end is like the final boss fight. Bring a .50 cal towards the end, or titans. You KNOW its coming, and you have tools to prepare for it. .50 cals turn ghosthawks into swiss cheese and Titans screw up the rear rotor which prevents it from shooting accurately. Titans also seem to do a lot more HP damage to the players onboard these days. 

 

The reason the ghosthawk is like this is because before people would just camp the fed/jail and shit on cops for hours on end. The cops are forced to fight at these events so obviously, at the end of the day, it's a game and you probably don't want to spend hours doing something you don't want to do, right? This was our solution. It's a bit tricky for the fed but it's also the Fed. It's supposed to be the hardest thing to do. Understanding the Ghosthawk and its limitations helps you to fight it. It isn't invincible.

 

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3 minutes ago, Chase said:

 

I'm not sure why I said ghosthawks could only fire at ground troops when they open fire at troops in the fed, they can fire at anyone in and immediately near the fed until they leave [in the wave that follows after the bomb explodes]

 

Sorry for the confusion.

 

In any case, Vanilla was not engaged in that way. Vanilla was engaged per standard ghosthawk rules that apply anywhere. He was texted properly 3 times.

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