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Serpico

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Posts posted by Serpico

  1. 36 minutes ago, Bow said:

    Well, it could be a mod that wasn't required and would only change textures for vehicles or flags for example. Like a gang flag at a cartel which you can make your own, and you aren't required to have the mod to join, but having the mod will allow you to see those extra textures. Not having the mod would just revert them to a plain regular texture.

    Sadly easier said than done. 

  2. Most of what was suggested has been added in dev. I still need to discuss some of them with Poseidon.

    Some items suggested are APD or RnR item, duplicate (dif classname but same texture), legacy donor, blackwater loot item, because I didn't add it.

     

  3. 49 minutes ago, TheRandomOne said:

    Question about the 64bit servers, you mentioned before it probably wouldn't make that much of a difference at all for clients. Why is that? I would think when clients have to pull from the server 64 bit would help with handling that load,wouldnt it?

    Most of the work is done client side. Stuff that happens server side is not that taxing. Switching to 64-bit might have a small boost with server fps, but it's not the holy grail. Going 64bit will allow us to try headless client and thats were we may see a more noticeable improvement. Don't get too hyped up because this is BI after all.

  4. 2 hours ago, DANGUSDEAN said:

    Also, could cops e able to blindfold people when it gets fixed? cause then that could nearly entirely prevent meta gaming.

    Blindfolds are fixed. Servers just need to be updated. I haven't bugged Poseidon to do so since I would like do get a couple small fixes for issues we noticed post patch. 

    Cops, vigi, black market, and rebel sell blindfolds. You can buy them now, but they do nothing. I assume SOP's will be set for cops to prevent abusing it. Not too fun to have your screen blacked out for too long. I also set it so you can self remove your blindfold if you are unrestrained. You just remove the balaclava equipped on you. If you had any googles before, they get returned to you.

    • Like 3
  5. 2 hours ago, Bow said:

    I play on the potato (low) preset and before this last update, I think I got the texture bug two or three times this whole year whilst others were getting it daily. Since this update, I've had it twice I think but I do frequently have my game completely freeze and it almost looks like I'm about to get texture bugged but its fine again.

    That freeze you get... and if you're lucky you might see the green screen flash. This is your system doing a video dump so it can recover. I run the game on ultra for the most part and this is what happens when I get the "texture" bug.

    I believe that people running Windows 10 AE are more prone to this bug since the VRAM changes. Anyone who used OBS after the update may recall seeing that the preview/stream freeze. This would happen often or rarely. Win 10 changed how it dealt when running out of VRAM. Nvidia, AMD were not giving a lot of details for this change and were not ready on release. OBS solved this by doing a video dump and refresh. 

    58 minutes ago, Brennan said:

    Care to share the simple change of video settings you had to do to stop texture bugs?

    Jesse was under utilizing his GPU. He told me that most of his setting were around normal I think. Had him move that to Ultra. He also got a FPS boost. I think he's using the perf build. I'm not. I do have my malloc set to system.

    Why did it help? Read my post above about VRAM and Win10. From what I can tell, GPU's are more capable of recovering when that issue happens. Pushing setting towards the ultra uses more of your GPU.

    Here are my settings with a GTX 970 and i5 4690k (oc to 4.4). Ignore the FPS in the corner, that's from the menu. In game while streaming I won't dip below 30 fps in Kavala. Rest of the map is a usually around 60+ fps

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