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Posts posted by Zahzi
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2 hours ago, Millennium said:
I agree, I personally think it should be for Jr apd
It is, we're just implementing it with SAPD initiation first so if it ends up busted it's easier to control.
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3 minutes ago, SPBojo said:
So why tf ur rat ass take s2 down and leave shit1 up
Server 1 has better hardware rn
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1 minute ago, CaloomClark said:
Oh ok thanks
Could this become permenant in any way?
In the same manner as this weekend, no.
Could some on/off peak schedule be implemented in the future (like server 3 used to be)? Potentially, but we're not sure yet.
3 minutes ago, CHEESE1 said:@CaloomClark if they shut down s2 permantly i'm fucking out of here lol.
Server won't be permanently shut down any time soon
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Just now, CaloomClark said:
Offline until 8PM EST,offline from when?
Not long from now
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1 minute ago, Monks said:
Prediction: Everyone will be happy about combined servers until conq, then they will complain cause frames are bad
Yeah, that's why we're only planning on potentially doing the one conquest on the populated server. The other conquests will probably be better since they get a fresh & mostly empty server

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We will be experimenting with server schedules (shutting down s2 offpeak) and performance (on server 1 with the recent changes) this weekend. Server 2 will experience downtime offpeak to push players to server 1 for testing. Sorry for any inconveniences.
Details
2020-10-15
- Server 2 will be offline until 8PM EST, then online until 2AM EST.
2020-10-16
- Server 2 will be offline until 8PM EST, then online until 2AM EST.
- Conquest will be on server 2 @ 8PM EST.
2020-10-17
- Server 2 will be offline until 6PM EST, then online until 2AM EST.
- Conquest will be on server 2 @ 6PM EST.
2020-10-18
- Server 2 will be offline until 6PM EST, then online until 2AM EST.
- Conquest will be on server 2 @ 6PM EST.
2020-10-19
- Server 2 will be offline until 8PM EST, then online until 2AM EST.
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51 minutes ago, Zurph said:
Looks like u guys are turning a good idea into a money sink. Cartel fighters are not rich, i dont see why you guys think we should not make money from this.
Don't see how you think we're making this a monkey sink? We literally took conquest from server 1/2 and put it on s3 with 2x points and 2x initial pot to see what would happen. In all, close to 40m was spawned from thin air and the other 75 came from lost loadouts.
Ultimately, I'm not very opposed to adding a bit to the initial pot given the duration of the fight, we may end up doing that - or maybe tweaking something different, idk what the best solution is.
Remember that this is the first time we've actually used this mission, the purpose was literally to figure out what needed to change, so feel free to leave any other feedback you might have, we've heard the complaints about money.
33 minutes ago, Zurph said:SFA got 1.5 mil and they did not even place thats like 600k less then us and we won.
SFA got 7.2m, y'all got 29m with a 10% winning bonus. You had more than twice as many players as them. More players -> less money, pretty simple.
Y'all got less money individually than you might on s1/s2 during smaller conquests because you had more people and only had 28% of the points (ie, the fight was split a lot).
39 minutes ago, YaBoiNate said:only bug was deposit box after lmao
wym?
33 minutes ago, Zurph said:Only people that should get money is the people that are on at finish of the conquest
Imagine fighting for an hour and a half and you don't get any money because you logged out? I'll pass.
32 minutes ago, Zurph said:how defensive you are getting at people that talk shit about this https://gyazo.com/31f46889579c8db3ff87ab13a8fe02af.

If you think posts like that are actually going to help encourage me (or any dev) to work more on a mission exclusively for cartel players, you might have the freezer temperature IQ.
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We'll be testing the Malden mission file today on server 3 @ 6PM EST (assuming nothing comes up).
There will probably be a few bugs, if there's anything too game breaking that we didn't already find in testing, we'll switch it back to the main server.
There will most definitely be changes that need to be made, this is the initial test to help identify those changes, so constructive feedback is appreciated. This mission has a long way to go before it's "complete", but we need to do a test at some point.
Ultimately, this mission won't be used for every conquest (more of a "special" thing for now).
Details
- $20m initial point
- 10k points to win
- 5 captures points per zone, 2 rebels each
- 3 different sectors
- No second conquest is automatically started
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Money, warpoints, vehicles, etc are all synced with the live server
- Gear is saved, but not sync'd with the main servers
- Jail time is not sync'd, you can play even if you're arrested
- No cartels, no chopshops, etc. Just the capture points and rebels
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Safezone island that you can spawn at, gear up, etc until the conquest actually starts
- Can't take damage if you spawn there until you leave a 500m radius
- Scroll wheel to teleport to a conquest rebel
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TLDR: Added HQ takeover to rules. Rule was previously only displayed in game after initiating a takeover.

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4 hours ago, Mas0n said:
Where’s the update about APD being able to camp rebels?
It was ruled internally that a dead body doesn't count as "activity", and as a result, camping a body in a redzone is no longer allowed. No rule update needed, just an internal change to their definition of the word "activity".
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Both game servers will be offline tomorrow (2020-10-07) from ~0630 to ~0800 EST (1030-1200 UTC) for the October content update and related maintenance.
The forums, teamspeak, and other related services may also go down during this time.
The server cycle will be adjusted to shut down at 0630, regardless of any runs that may be in progress.
Sorry for any inconvenience.
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Exact changes on the wiki if anyone is interested in seeing the older version: https://wiki.olympus-entertainment.com/index.php?title=APD_Handbook&type=revision&diff=3261&oldid=3230
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4 hours ago, Dr.Dopey said:
We need to get better DDos Protection for this server or if we can't switch to another server company because the shit we got now is not working. The past week hell even the past couple years server 1 and 2 have been getting attacked. last night server 1 was completely down only server 2 was up. this problem has been around a while but here recently it has been nonstop. If you guys need help to upgrade to a better package for DDoS/Hacker protection just let the people know and we will help fund it if thats the issue. I just want to be able to play my favorite game on my favorite server when i get on my computer instead of spending my IRL money gambling hoping whoever is DDoSing or hacking the server is gone so i can get on. I'm already Down 600 bucks the past week from roobet
Server seems to be up now! Your advice saved the day! Thanks so much!!!
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Holy shit thanks for the post, I'll just go get better DDoS protection installed! Amazing that I didn't think of it first.
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Chapter 22: Event Specific Rules
- Event rules may be modified by the staff member running the event, always follow guidelines set fourth by staff broadcasts and use common sense
- Violation of event rules (including those specified by a staff member during an event) may result in an event disruption ban
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Conquest
- Warzone rules apply inside the conquest zone (no NLR, KOS, etc)
- Civilians may not make use of armed aerial vehicles or slung armed vehicles
- Vigilantes and APD members may not camp areas solely to stop or arrest conquest participants (including, but not limited to, the nearest city/rebel/sheds)
- Players may not go to conquest with the sole intention of stealing/chopping vehicles
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R&R
- Medics are not permitted to enter the conquest zone
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APD
- The APD may pursue a suspect into the zone and call first wave backup, but may only open fire upon the fleeing suspects and other civilians directly aggressing officers
- The APD may NOT return for a second wave
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Airdrop
- All players within the marked airdrop redzone are KOS
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APD
- The APD may pursue a suspect into the zone and call first wave backup, but may only open fire upon the fleeing suspects and other civilians directly aggressing officers
- The APD may NOT return for a second wave
No changes to the event rules really, just collecting them here from dev blogs and past staff meetings for conquest & airdrop.
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On 6/21/2020 at 10:56 PM, Mr GOAT said:
0 risk
3m reward lol
only 75 bags spawn per vault, so 2.25m
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Hold Out Event
This didn't work out very well last time, but we've made a few changes that will hopefully improve the experience. If you have additional suggestions, please post them below. Among the changes, AT offroads/slung vehicles and excessive APD armor waves are not longer allowed. Additionally, the location will be predetermined and Athira rebel will be a friendly rebel.
Event Description
The APD will start at the Hold Out zone. They will have 25 minutes to hold this area and are allowed to use every cop slot on the server (20 players). The APD can use anything available at their rank. If a group/gang wipes the cops in the zone, a 20 minute timer will begin. The group must hold the point for 20 minutes to win. Progress is preserved if cap is lost & regained. The group holding the point will be determined by the group with the most tagged players on the point.
Cop Rules
- The APD must return to the Hold Out Zone in waves
- Cannot use ghost hawks, armed planes, or armed hurons
- Up to 20 participants
- All cops must be use lethal force only (PO lethals authorized, deputies should be dropped SDARs)
- No excessive armor waves
- Cannot seize civilian vehicles
Civilian rules
- Cannot use ghost hawks, armed planes, armed hurons, AT offroads, or other slung armed vehicles
- NLR does not apply
- Can work together as a whole or in small groups/gangs (civs are strongly recommended to work together in some capacity)
- Players working together must wear a common tag (to help us tell who controls the point)
- No tasers at the holdout zone
- Vigilantes/players cannot camp the town/rebel nearest to the holdout zone
- All players within 1.5km of the zone are KOS
- Athira rebel will be friendly during the event
Rewards
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Raffle
- AT Off road [x1]
- $2 million in game [x4]
- 7.62 suppressor [x2]
- 100 Warpoints [x3]
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Money
- 20m split between the whole gang/group or APD.
The winning team may choose to have the raffle items randomly given to players, or have the money evenly distributed. The players on the winning team will be determined by who has the tag of the winning team (no tag => no reward).
Event Location
https://imgur.com/gallery/SxVUKvl
Time & Server
The event will take place on Friday 2020-06-12 @ 8PM EST on server 2
Remember this is a test run for this event. Things might be unbalanced, so feedback is welcomed & encouraged after the event!
Huge shoutout to @Zurph for the idea and working out the details.
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4 minutes ago, Monks said:
I'm sure some code changes from our wonderful dev's can change that.
There won't be a hotfix before this event, so that won't be an option.
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2 minutes ago, Y A Y O said:
Will apd be eligible for raffle rewards?
Yes
2 minutes ago, Y A Y O said:How exactly does apd win, or is apd more of a distraction and further disruption of fights between gangs/civ?
If they hold for 25m
2 minutes ago, Y A Y O said:Are apd liable for the kits used? More over, will they be be required to pay for their kits.
They spawn with their gear, but if they chose warzone they would have the warzone gear penalty.
3 minutes ago, Monks said:Actually @Zahzi when you say APD is choosing the location I'm guessing you mean sAPD right? If not how is the choosing going down?
The APD will choose a location at the beginning of the event. It's up to the online APD members to figure out how they want to do that.
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1 minute ago, Mighty said:
Can cops come back if they die?
11 minutes ago, Zahzi said:The APD can only return to the Hold Out Zone in waves
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Hold Out Event
Event Description
The APD can pick any location to defend except police HQ's or federal event areas. They will have 25 minutes to hold this area (to win) and are allowed to use every cop slot on the server (20 players). The APD can use anything available at their rank BESIDES GHOST HAWKS, ARMED HURONS AND ARMED PLANES.
If a group/gang wipes the cops in the zone, a 20 minute timer will begin. The group must hold the point for 20 minutes to win. If control of the cap is lost, progress will be saved but with a 5 minute penalty.
Cop Rules
- Cannot choose to defend HQs or federal event areas
- The APD can only return to the Hold Out Zone in waves
- Cannot use ghost hawks, armed planes, or armed hurons
- Up to 20 participants
- All cops must be use lethal force only (PO lethals authorized, deputies should be dropped SDARs)
Civilian rules
- Cannot use ghost hawks, armed planes, or armed hurons
- NLR does not apply
- Can work together as a whole or in small groups/gangs
- Players working together must wear a common tag (to help us tell who controls the point)
- No tasers at the holdout zone
- Vigilantes cannot camp the town/rebel nearest to the holdout zone
- All players within 1.5km of the zone are KOS
Rewards
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Raffle
- AT Off road [x1]
- $2 million in game [x4]
- 7.62 suppressor [x2]
- 100 Warpoints [x3]
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Money
- 20m split between the whole gang/group or APD.
The winning team may choose to have the raffle items randomly given to players, or have the money evenly distributed. The players on the winning team will be determined by who has the tag of the winning team (no tag => no reward).
Time & Server
The event will take place on Friday 2020-05-29 @ 6PM EST on server 1
Remember this is a test run for this event. Things might be unbalanced, so feedback is welcomed & encouraged after the event!
Huge shoutout to @Zurph for the idea and working out the details.
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@Cyanide This man just exposed you

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The Problems with the APD
in General Chit-Chat
Posted
This is also to do with the player pop, when the servers are split so are the cops, server 2 should go back to closing on non peak times.
@Ryan