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64 Bit ArmA?


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Everyone hates getting into a fight and texturing few seconds into it, as well as doing a fed/jail/bw and crashing due to cop textures, and what's even worse is getting APD'd and then having to force close the game and sent to jail without having the opportunity to weasel your way out of the ticket

64 bit ArmA is beautiful, it is optimized for more usage of RAM and better caps at how they go about it (put absoloutley bone-dry simple,people can write fucking essays on why 64bit>32bit) But unfortunately, the 64 bit client is only a development build, which is a 5gb transition over to achieve. The full 64 bit client is months maybe years away from its full release, its a full game changer giving you: better frames, consistent frames, lack of arma3.exe has stopped responding, etc.

Currently 64 bit ArmA players are only limited to custom missions with them and friends as well as a gametype called combat patrol which is basically overglorified invade and annex. Of course you will find the occasional off brand koth or exile server about, but what I want to propose is that we move Olympus to the 64 bit client for better overall player quality and performance. I know there are some people who really enjoy on Olympus but cannot stand 3fps bugging, something which I have never seen while dicking around in 64 bit?

Feel free to discuss the idea and its pros and cons

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You will still get texture bugs even in the 64-Bit version of Arma just not as much because it will be more optimized.

32Bit-Version was upgraded the use 3gbs of RAM but your ram will still max out.

while in game tab out open "task manager" and go to "performance" if you got 8gbs of ram you will most likely be hovering around 7.5gbs or 7gbs

This will still be an issue with the 64-bit version the only difference with 64-bit and 32-bit is a 64-bit version will know how to utilize it.

- Box

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6 hours ago, Jesse said:

Point 1: The 64 bit client is months... years away...   

Wrong. It'll be quite soon actually. Development Build is usually the next major release. Not sure if they've started RC's yet, but it will be quite soon... Certainly not a year and probably before summer for sure. I'll bet a lot on it.

I have yet to hear ANYTHING from BI about their roadmap and current progress, saying its next update build still means that there is a possibility of months, but saying years is definitely an exaggeration. It was just a suggestion that I feel would help the server despite the lack of randoms in the game because they don't play dev

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2 hours ago, TroyOGG said:

You will still get texture bugs even in the 64-Bit version of Arma just not as much because it will be more optimized.

32Bit-Version was upgraded the use 3gbs of RAM but your ram will still max out.

while in game tab out open "task manager" and go to "performance" if you got 8gbs of ram you will most likely be hovering around 7.5gbs or 7gbs

This will still be an issue with the 64-bit version the only difference with 64-bit and 32-bit is a 64-bit version will know how to utilize it.

- Box

8g6oee.jpg

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14 minutes ago, McDili said:

How do you know?

Simple computer logic

32- bits max integer values are 4,294,967,295 (4gbs)

while 64-bit max is 18,446,744,073,709,551,615 (65 petabytes)

With a 64-bit Process your CPU has more things to access hence making it run smooth 

while 32-bit has less witch is why you max it out

your comp spec are still the same just have more room to do it

 

Analogy

Say you have a 10000 square feet factory - this is your 64-Bit processor

now you can only use 2000 square feet of it to do work - this is the 32-Bit Program running on your 64-bit processor

now say you rent out the last 8000 square feet of the factory now you have more room to do stuff but doesn't mean its better - upgrading 32-bit to 64-bit.

 

^see simple^

:D

 

Even BI knows 

da2af5255a65cee70736234bb8614bb2.png

Edited by TroyOGG
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