Jump to content

Diamond Drop

Retired Staff
  • Posts

    181
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Diamond Drop

  1. What crazy shit are you talking about? I got sent overseas for 6 months and did not want to come back...
  2. Only @ hawk could get me to scream like this 😍

     

    1. johnny goose

      johnny goose

      @ hawk  is a weirdo man one time i was afk in my house and i come back to him in game sniffing my feet, hot mic heavy breathing and everything.

    2. hawk

      hawk

      @ Diamond Drop Real men who are in the US armed forces don’t get scared like that smh

      @ King Of The Pond you wish I did that stop writing your fantasies and thinking they’re true 🙄

    3. WALT

      WALT

      the simple @ hawk  “yo” was it for me 😂

  3. If i could put this whole server into the oven, I would.... I would be doing Gods works.
  4. Lol. Geopolitics on Olympus. Just remember the rules of dogeball and you will be fine.
  5. Had fun being in CC. I tried my best. My work load has skyrocketed and I'm sadly unable to give the time necessary to continue. I'll probably be around again in like 6 months but till then o7.

    1. jig

      jig

      NO MORE UNDERSCORE IN YOUR NAME YOU EARNED MY RESPECT!

  6. Cartels Server 1 Hot Zone Event: POSTPONED @ WALT Event occurs once per restart if player pop is above 100 All gangs notified 10 minutes before event start Pot starts at 10 Mil - pot generation is from BOTH gear purchased at rebels and drugs sold during the event Single Zone / Point consists of a randomized pool of locations consisting of all current Altis conquest points, cartels, and black markets. Event runs off a time-based system similar to gang base. To capture the hot zone, you must capture the flag (takes 30 seconds to capture). First gang to capture a hot zone for 60 minutes wins the event. Pot is divided amongst the top 3 gangs: 1st: 50% of pot 2nd: 35% of pot 3rd: 15% of pot No NLR within the Hot Zone. Event will not have a rebel that you can spawn at. You will have to get geared like normal and then go back to the event. No armed aerial vehicles / explosive ground vehicles with the exception of the .50 cal Vigi’s aren’t allowed to tase / retrain players participating in the event zone APD will follow Air Drop rules for responding Idea was postponed for the time being. Current server events such as Gang Base need to be fixed / re-evaluated before we add new events. The goal of the idea was to produce an event that would spawn in allowing for short-duration, no NLR fights similar to Conquest, but on server 1. Change to Contesting a Cartel: PASSED @ jmcan If a group outnumbers another by 3 to 1, the cap will no longer be fully contested Once 3 to 1 is reached, you will be able to cap / de-cap at 50% the normal speed This is intended to make cartel fighting faster paced and to limit players ability to exploit / hide and prevent a larger group from capping The Civilian Council wanted to further expand on the previous roundtable where we made changes to cartels. The continued goal is to focus cartels more on fighting rather than the money making aspect. This change is intended to keep gangs offensive on cap, prevents players from camping the flagpole through contesting, and benefits the groups who are putting more players into the zone. Runs 3 Stage Legal Run: PASSED @ xxdausxx https://docs.google.com/drawings/d/1GJnDyxFHy6T4W1lZxiib4EwozjqhhuziTp4GbgRrh5w/edit Once all pro’ed ingredients are collected, players will need to go to the foundry to process the rare alloy (Foundry could be at old coke pro but we are open to all ideas for location) Would receive the workers protection sell increase This intended to be a legal gang run comparable to meth and moonshine The run was envisioned to be a legal gang run comparable to Meth and Moonshine. Through coordination and group effort, gangs will be able to conduct this run with no fear of APD intervention while also receiving comparable compensation. Changes may be made to the run before it reaches Server 1 (such as ingredients) as testing will be conducted beforehand to ensure the run is not overpowered / underpowered. Gang Shed Activity Requirement: PASSED @ xxdausxx A gang that owns a gang shed will need to meet two criteria to maintain it: 5 active members per month 10 accumulative hours for all gang members This is intended to stop dead / inactive gangs from keeping a valuable gang shed by forcing the gang to meet a set number of hours and players per month The logic for this change is the following: increase gang tax => harm smaller/newer gangs, no change for inactive old gangs add activity requirement => harm inactive gangs, no change for "semi-active" people Vigis Advanced Zip Ties: @ Falco @ duanty_lake_23 Reinforced zip ties PASSED 10k per Needs lockpicks or bolt cutters to unrestrain Restrain time reduced to 10 minutes GPS zip ties DENIED 15k per Restrain time reduced to 10 minutes Only the Vigi that put on the zip ties can see the location of the restrained player While the reinforced zip ties were approved, it was felt that the GPS zip ties were not necessary. The potential impact they could have on balance or their limited use was deemed not currently worth the effort of implementation. Scats Warpoints for Terror: PASSED @ SPBojo @ Murder Taxi Driver The gang /group that started the terror will receive warpoints while in the terror zone Will only receive warpoints for killing geared players (5.56 and up) Should result in an increase in the number of terrors done Intended to give an actually incentive to doing terror’s rather then just killing nakeds in Kavala. Scavenger Hunt: PASSED @ SPBojo @ MBPslyr For every update a new scavenger hunt will start with clues in the update log for all 3 locations Each location will have a placed item you can interact with that gives you a 2-digit grid, e.x. 11 at point 1, 10 at point 2, 25 at point 3 After finding all 3 locations, the player will need to combine the 6 numbers and determine the right grid location, e.x. 112510,111025,101125,102511, 251011,251110 To complete the scavenger hunt, a player must windows key an area with a pickaxe The area will be 100m x 100m Scavenger hunt payouts would be the following for the first few: 2.5 mill for first place 1 mill for 2nd to 10th place Everyone else will get a message of “better luck next time” Future Scavenger Hunt rewards could be BW gear and vehicles This would be done at Development/Design's own rate, there shouldn't be an expectation of a new scavenger hunt every month. This will add a “passive event” allowing players to do something other than cops and robbers. New title: PASSED @ MBPslyr Adding a title for being wanted for 2m+- title name WANTED Adding a title for being wanted for 5m+ - title name Hey look mom I am on TV! Adding a title for being wanted for 10m+ - title name The Boogey Man Adding a title for killing 15 people without dying - Running Riot Adding a title for killing 25 people without dying - Tactical Nuke Adding a title for killing 75 people without dying - Better gaming chair Adding a title for using a suicide vest that kills 9+ people - Killpocalypse Adding a title for 50 grenade kills - Throws like girl Adding a title for 150 grenade kills - Hand Cannon1 Adding a title for 500 grenade kills - Holy Hand Grenade (below ones are for unrestraining civs that are APD restrained to civ/vigi) Adding a title for unrestraing 25 players - Lock pick McGee Adding title for unrestraining 100 players - Haz handcuff keys adding a title for unrestraining 250 players - HQ Snek Adding a title for 25 terror kills - Radio tower hacker Adding a title for 100 terror kills - No russian Adding a title for 250 terror kills - AutoLeftClick.exe Feds BW Changes: @ Masoooooooooon @ Farrell @ rabid All exterior walls at blackwater can be destroyed (inner walls will still be indestructible) PASSED Hesco’s below outer towers will be removed Remove / change loot pool: DENIED Promet SG – Remove LIM-85 – Remove MK200 – Remove ENVG-II (Grey) from Ultra Rare to Rare Suicide Vest – Remove Ghillie Suit [CSAT] – Remove Full Ghillie (Arid) [CSAT] – Remove GA Carrier Lite (Digital) – Remove 5.8 Stealth Suppressor from Very Rare to Uncommon 5.56 Suppressor from Very Rare to Uncommon ARCO Scope – Remove MRCO Scope – Remove RCO Scope – Remove IR Laser Pointer – Remove Allowing the exterior walls of BW to be destructible will allow for more dynamic fighting on the exterior of BW. Instead of holding the same angles for the whole event, players will have to be more aware of their surroundings while still limiting their exposure to the APD. To insure balance, the Hesco’s below the exterior towers will be removed, making any push up the towers a more coordinated attack. Changes to the BW loot pool were denied as any change would currently result in an unbalanced pool. A 2 minute unseal timer added to APD Escorts: PASSED @ Masoooooooooon @ rabid Scroll-wheel option If cop enters vehicle it c//ancels Increase to loot pool Currently the event is slam-looted after the first wave ruining the fun of fighting for the event. This will allow APD to actually re-wave to the event. An increase to the loot pool was denied as the loot is already at a very high level compared to the work required to steal it. APD Add: Roadkits to Corporal+ PASSED CPL+ will be used to test uses in roleplay and effects on performance but once complete will be moved to PO+. Black MK200 to Active Captains+ DENIED Kajman (Unarmed) to Active Dep Chief+ DENIED Nerf glass so it is easier to penetrate APD Dispatch Rewards PASSED Civilian sends a dispatch as normal APD responds to the dispatch and resolves the situation An APD Officer can windows key the civ and there will be an option to “Accept Dispatch”, upon pressing “Accept Dispatch” the civ will receive a notification that they can accept or decline stating that the APD Officer responded to the dispatch If the dispatch is accepted all nearby cops (same distance as sending to jail) will get a split of $50k The intent is to encourage APD responding to Civ in distress in a timely manner. Change: Add Orcas back to Corporals PASSED Only for Federal Events, Blue zones, Banks A long and thorough conversation was had on this topic. Rather than completely denying the Orca to CPLs, it was agreed that CPLs will be able to use them in a limited capacity. The limiting factor preventing CPLs full access to the Orca is the reality that newer players and groups are unable to reliably counter the Orca, resulting in an unbalanced situation. Players that have been tased have 3 / 1 second of invulnerability PASSED Similar to how the tased animation worked previously the player would not take any damage from being shot This was added to correct issues with the new taze animation. With this change, It will provide players a 1 second grace period to avoid killing a player in restraints. Limiting the visual effects from using painkillers/heroin You will still receive the benefits of the drug with not as excessive visual effects APD Rule Changes Remove wave cap for raiding Warzone if following individuals from a Federal Event / Vehicle airdrop PASSED Increased to 7 waves with PC Cartel Council was supportive of these changes allowing for more responses to APD as well as maintaining a hard wave limit. Additionally, with the addition of vehicle airdrops a change was needed to insure that Warzone was not abused as a safe haven. POs able to raid the Airdrop PASSED The Airdrop zone would be similar to WarZone with the automatic ability for PO/Deps to be able to scroll wheel load lethals so no Corporal+ would be required to authorize With this POs will no longer have to wait on a CPL to go to an Airdrop and can autonomously participate/start airdrops. You can find the roster for the @Civilian Council here. As always you can find details on how to apply here:
  7. @ Farrell @ monsterr @ Weaz @ hawk @ rabid @ Xlax @ WALT
  8. SHUT UP GRANDMA! We only have an attention span of 2 weeks and you know this!
  9. This is what we are getting at with you.... Everything is about YOU. An attack on you. The use of an idea that YOU came up with. a trend that YOU started. I don’t care who comes up with an idea. if it’s a good idea then it gets pushed. What I do care about is can I work with someone for the betterment of the community and know that they can put the community before themselves. With you I can never see that. Every time someone does something you don’t like you cry. I’ve seen it in game, on the forums, and in TS. You just don’t get that the reason you get nowhere in the community is because we don’t like the personality you bring. I would rather work with a toxic person this a grown child who cries every time they don’t get what they want. I don’t care how many times you reply to this post or re-apply to CC. I’m not giving you any more of my time. Not the APD.
  10. Thank you. Its nice to see some staff support of CC.
  11. AYO its me, Adolf_drop! Out here blitzkrieging the Cartels....
  12. Lol yah that's a productive way of arguing. Anytime someone disagrees with you just call them a bot. You are what you hate.
  13. AYO I AINT TOUCHIN DAT LINK!
  14. You are so lost in the sauce..... N | Michael was a random like everyone else in N at the time. Love the dude but you are just talking shIt now cause you realize that you are wrong. @ Blueangelman36
  15. Where do you come up with this shit?
  16. This is like reading a fucking fever dream. This whole rant you've been on for the past day just proves that you have never legitimately fought over Cartles.
  17. no problamo @ Masoooooooooon
  18. Wouldent bother. If i let her in she would tell everyone just how corrupt @Civilian Councilis. Then i would get fired and she would become the next head. Cant have that.
  19. They already have that with Feds.... why would they also need cartels?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy.