-
Posts
2736 -
Joined
-
Last visited
-
Days Won
32
Content Type
Profiles
Forums
Downloads
Events
Store
Blogs
Gallery
Raffles
Everything posted by Muthinator
-
Its truly pathetic that some of you have little indifference toward the fact that you and your lack of integrity caused others to have to work for hours to sort this shit out. If ever you worthless fucks walk through life and look at something and say, man thats a stupid rule. Know that it was some piece of shit just like you that created more work for someone and ruined a good thing for everyone else. Its past disgusting that people cant even retain their integrity in a video game. The fact that it happened while I am Head Coordinator truly disappoints me. With that said I would like to extend a sincere fuck you to all the medics that partook in this. Fuckin oxygen thieving pieces of shit. Hoperfully your perms never get lifted and they ban your fucking forum and TS accounts.
- 139 replies
-
- 26
-
-
R&R representing!
-
Maybe just send a PM to the Senior News team members rather then making a post on the forums...
-
Its changed a bit since you left.
-
I would say welcome back but... Nice to see ya!
-
Should cops be able to break NLR
Muthinator replied to Killer Keemstar 's topic in General Chit-Chat
-
Should cops be able to break NLR
Muthinator replied to Killer Keemstar 's topic in General Chit-Chat
-
-
Chapter VI - Vehicle Towing 1. Medics of sufficient rank, Paramedic or higher, are authorized to tow abandoned vehicles to the nearest R&R Impound Facility or APD HQ if the following criteria is met: 1.1. The vehicle is abandon and a registered owner cannot be located within the immediate area. 1.2. Vehicles legally parked within urban areas cannot be removed without the registered owners consent. 2. Medics of sufficient rank are authorized to relocate or impound vehicles that are blocking any spawn point for an extended period of time if the following criteria is met: 2.1.The registered owner cannot be located within the immediate area. 2.2.The registered owner refuses to relocate or store the vehicle after a minimum of three (3) requests. 3. Medics shall not "daisy chain" vehicles that are capable of towing for any reason. 4. Medics shall not tow a vehicle with the intent to unload it off the side of a bridge or cliff, place it into the ocean, or glitch it into or onto a building. 5. Medics, of any rank, are authorized to enter and move any ground vehicle a minimum distance to facilitate clearing a roadway, preventing a hazard, or restoring the functionality of a vehicle garage. 5.1. Prior to relocating a vehicle, an effort must be made to contact and allow the registered owner of the vehicle to take action first. If the registered owner does not take action, or refuses to move the vehicle, a medic may move the vehicle on his or her behalf. Chapter V - Vehicle Interaction 1. Medics shall verify vehicle ownership via the Registration function within the Vehicle Interaction Menu (Left Windows Key) prior to repairing a vehicle. 2. If the civilian requesting vehicle repairs is not the registered owner the medic shall obtain verbal, or written, permission from the vehicle's registered owner prior to rendering repairs. 3. Medics are authorized to bypass the registration verification process if a civilian threatens to use deadly force against a medic that advises that they are unable to repair a vehicle because of registration issues. 3.1. This rule is designed to allow medics to value their lives and continue role playing during unique situations. 3.2. Medics shall not abuse this rule for the sake of bypassing the registration verification process.
-
Legit! Throw the Olympus Logo in there if you can!
-
Pretty sweet, except I felt like I was on a boat. Get a smoother heli pilot! lol!
-
Apparently being honest and curbing everyone's expectations of getting this anytime soon makes me a whiny bitch. Yet, you dont want to work on something that a lot of people, not just me, want because of what I said. Whats that make you?
-
Cant do anything else with it...
-
Ok so I just got out of a meeting with the devs... Bottom line. No one could agree on anything and according to them they will not be able to look into Shipwrecks until mid March at the earliest. Sorry everyone. I have been trying to get this in for over six months now, but at this point I dont see it happening anytime soon. RIP the dream.
-
Are you really going to want to go to 3 or 4 different shipwrecks around the map before you find something worth while. Again I dont think its wise to over-complicate the crap out of it. Lets just get it going first and go from there.
-
My personal opinion here. 1) eliminates the need for other traders then. Not smart IMO, people will camp the shit out of it because depending on its location it would likely get used exclusively rather then using the established traders. Olympus used to have this and it was awful. 2) Removing the worthless shit, to me, would be annoying and feel like a waste of time. Just my opinion. I wouldnt want to sit there and go through it to get rid of crap I dont want. In the end people would likely only retain the most valuable thing. To have to sit there and pick and sort and pick and sort would get old really fast. 3) If someone wants to rob you they will figure it out regardless of how long it takes. Where there is a will there is a way. 4) I would be pretty pissed if i finally picked through all the crap just to get robbed when I finally get what I want. Again the above is my personal opinion. It sounds good on paper but I think it will get annoying AF when people are out gathering. Most people are impatient enough as it is with the current set up for legal and illegal market item gathering, processing, and selling. Its made to be like turtles in a sense but legal. Its already difficult enough to get out on the water and do something. Adding in extra steps, such as transferring items into a heli or vehicle after sorting through crap, will kill the fun. Not only will it take longer but it will also leave you exposed. Again... Not asking for off the wall ideas that pertain to other things. The purpose of this thread is to narrow down how we are going to implement this future.
-
"Dont go off the wall suggesting some crazy shit that will take forever to implement."
-
We have not forgotten about ship wrecks. They are still on the developmental horizon; however, Poseidon/Jesse and I have varying opinions as to how they should be implemented. So here are the two options. 1 - Collect a set item at a few designated ship wrecks on the map, take the collected items back to a designated trader once your inventory is full or you are satisfied, sell it (NO PROCESSING REQUIRED), and bathe in your riches in Kavala square and get RDM'd by Joe. 2 - Collect existing legal items (copper, cement, platinum, diamond, etc..) that are also ALREADY PROCESSED at ANY ship wreck on the map. The items you are collecting are gathered at random. So for example. Once your inventory is full you will have say 10 diamond, 15 copper, 8 platinum, 20 sand, and 12 cement. Again, you will not need to process these items; however, you will need to take your misc items to the designated traders around the map. You would obviously need to transition your precious goods into a land vehicle to cash them in. Pros and Cons 1 - Pros - Less travel required, quicker runs, and more likely to run into fellow gatherers to actually RP with. Cons - Cannot collect at all shipwrecks, only designated ones. 2 - Pros - Can collect at any shipwreck, less likely to run into other people since you can go anywhere. Cons - Less likely to run into other people to engage in sweet RP, Must transition goods into a land/air vehicle to cash in or store, items are gathered at random which requires travel to multiple traders around the map to sell small amounts of gathered items. Alternative would be to store items up and sell at a later date. More time consuming There are probably more pros and cons to each but that lists a few major ones that come to mind. Vote for what you think you would like the most. Again, VOTE FOR WHAT YOU WOULD LIKE. Dont go off the wall suggesting some crazy shit that will take forever to implement. These are the two choices. If you truly have a good idea feel free to bring it up. But again, this vote is to figure out which method should be implemented, not collect 12 other different methods to consider.
-
15,000 Forum Members Celebration Contest ($1mil prize)
Muthinator replied to iPopsicle 's topic in General Chit-Chat
8,642 -
You didnt know? The community runs Olympus of course, not the devs or designers or admins or mods that put in countless hours everyday. Its so much easier to piss and moan and cry and blame something that you have no idea if its actually causing issues or not. WHAT! You didnt make the changes that I want and delete everything! Time to get mad and go cry on the forums. I am done trying to explain it to fuck tards that wont except anything other then a fucking NPC and a sign in the middle of the desert that says hospitals. What a joke. The R&R is a part of the server so stop crying about it. If your piece of shit computers wont run the game right then go do something else or change your settings. Go play a gutted server that doesent have anything on it. I know, lets downgrade the server so that we can appease all the cry babies. What a great idea. I have a descent computer but its by no means top notch and it runs fine in that area. I also get the same shit issues everyone else gets at random times in random places and guess what, about 95% of the time I am no where near any hospital. Hmmmm, do you know what I noticed. Having a bunch of cop cars in one area causes lag and texture bugs. Fuck it lets remove the cop textures and give em civ cars. We will do it for the medics as well because textures are evil! Shit just having a lot of vehicles in one area causes performance drop. Ive got it! Lets just remove all the vehicles so everyone can walk around. I got a texture bug running once though. We better remove Red Gull and Coffee so you cant run very long. But wait! Trees and grass and walls and buildings cause issues too. Fuck it, lets remove those so that we get 200+ FPS! Whats that you say? Your eyes dont generally pick up on anything above 40-60FPS. Shit fam, I need that 200 FPS though. My eyes are special and I can see the difference. It may not have occurred to some of you but some people play servers based on how they look and the interesting things they have to offer. Not so they can go around saying "hands up or die, hands up or die" to every player they see. This is a bad joke at this point. Two videos just showed how there is a small drop in frames but its still completely playable. And thats flying an Orca directly at the hospital its self and sitting there. The hole area could be empty around the airport and you would still get frame drops. Should we remove the airport terminal and Fed as well? How About the APD HQ? We can put a sign right next to the R&R sign in the middle of the desert that says "APD". Nah, lets just keep bitching about one thing despite the fact that Arma got tore the fuck up after the Tanoa update and performance and texture bugs occur anywhere at any time for reason that the game developer does not even know. Read the stuff that Jesse linked... Bohemia doesent even know WTF is going on and they made the game. what makes any of you experts that can determine that its all being caused by one building, a handful of walls, a few decor items, and some NPC's? The fact is that you dont know and your on a freeking witch hunt and a select few jump on the cry baby ban wagon. Fun fact. Roughly 35-40% of of the stuff around the Athira Hospital has been removed over the course of the last few months and guess what. It made no difference. What if we did remove the entire thing and it still didnt make a difference. Oh I know, I am sure you would all find something else to piss and moan about in no time...
-
WOT! Its not that. Its the shit hospitals and stupid textures! Duh...