ItsGG 1477 Posted March 21, 2017 Report Share Posted March 21, 2017 I understand Arma 3 now has 64 bit available, and I was just wondering if Olympus is actually using it yet. I've heard some people say its using 64bit and others say its not, I was just hoping for a confirmation as I still tend to get the massive frame drops and have texture bugged multiple times. I hope Olympus isnt using 64bit yet cause that means my pc is just shit Quote Link to comment https://olympus-entertainment.com/topic/14041-is-olympus-using-64bit/
TheRandomOne 477 Posted March 21, 2017 Report Share Posted March 21, 2017 As far as I'm aware they mentioned that they're not yet. There's certain tweaks on the back end that need to happen before they can switch over to 64 1 Quote Link to comment https://olympus-entertainment.com/topic/14041-is-olympus-using-64bit/#findComment-163928
Poseidon 3271 Posted March 21, 2017 Report Share Posted March 21, 2017 The olympus server has nothing to do with clients running 64 bit. We could be running 156465bit. 2 Quote Link to comment https://olympus-entertainment.com/topic/14041-is-olympus-using-64bit/#findComment-163929
ThatNerdyGuy 5915 Posted March 21, 2017 Report Share Posted March 21, 2017 I was going to say that Arma is now using around 5 GB of RAM for me so yeah, it is technically 64 bit. Not the server but Arma in general. Quote Link to comment https://olympus-entertainment.com/topic/14041-is-olympus-using-64bit/#findComment-163930
Dangus 629 Posted March 21, 2017 Report Share Posted March 21, 2017 1 minute ago, Poseidon said: The olympus server has nothing to do with clients running 64 bit. We could be running 156465bit. 156465bit = 1,000,000 frames per second. I approve this update. Muthinator could add as many hospitals as he wanted and it wouldn't do shit. Xdxd 2 Quote Link to comment https://olympus-entertainment.com/topic/14041-is-olympus-using-64bit/#findComment-163931
Muthinator 3064 Posted March 21, 2017 Report Share Posted March 21, 2017 19 minutes ago, DANGUSDEAN said: 156465bit = 1,000,000 frames per second. I approve this update. Muthinator could add as many hospitals as he wanted and it wouldn't do shit. Xdxd 6 Quote Link to comment https://olympus-entertainment.com/topic/14041-is-olympus-using-64bit/#findComment-163943
Dangus 629 Posted March 21, 2017 Report Share Posted March 21, 2017 Just now, Muthinator said: Omfg. that fits so perfectly. Where do do you get these gifs and memes from? Like all the places I've looked have shit stuff. But you never fail on the memes and gifs. Quote Link to comment https://olympus-entertainment.com/topic/14041-is-olympus-using-64bit/#findComment-163944
Deathgrasp 28 Posted March 21, 2017 Report Share Posted March 21, 2017 Years of dedication and google searching to be as good as Muth lol Quote Link to comment https://olympus-entertainment.com/topic/14041-is-olympus-using-64bit/#findComment-163948
Muthinator 3064 Posted March 21, 2017 Report Share Posted March 21, 2017 Quote Link to comment https://olympus-entertainment.com/topic/14041-is-olympus-using-64bit/#findComment-163949
TheRandomOne 477 Posted March 21, 2017 Report Share Posted March 21, 2017 16 minutes ago, Poseidon said: The olympus server has nothing to do with clients running 64 bit. We could be running 156465bit. Question about the 64bit servers, you mentioned before it probably wouldn't make that much of a difference at all for clients. Why is that? I would think when clients have to pull from the server 64 bit would help with handling that load,wouldnt it? Quote Link to comment https://olympus-entertainment.com/topic/14041-is-olympus-using-64bit/#findComment-163950
Dangus 629 Posted March 21, 2017 Report Share Posted March 21, 2017 14 minutes ago, Muthinator said: Nah. I don't fucking search google for memes on google images. I search google for websites for memes. But I never find the right source. It is a shame. Quote Link to comment https://olympus-entertainment.com/topic/14041-is-olympus-using-64bit/#findComment-163956
Serpico 202 Posted March 21, 2017 Report Share Posted March 21, 2017 49 minutes ago, TheRandomOne said: Question about the 64bit servers, you mentioned before it probably wouldn't make that much of a difference at all for clients. Why is that? I would think when clients have to pull from the server 64 bit would help with handling that load,wouldnt it? Most of the work is done client side. Stuff that happens server side is not that taxing. Switching to 64-bit might have a small boost with server fps, but it's not the holy grail. Going 64bit will allow us to try headless client and thats were we may see a more noticeable improvement. Don't get too hyped up because this is BI after all. Quote Link to comment https://olympus-entertainment.com/topic/14041-is-olympus-using-64bit/#findComment-163976
Tom 1412 Posted March 21, 2017 Report Share Posted March 21, 2017 1 minute ago, Serpico said: Most of the work is done client side. Stuff that happens server side is not that taxing. Switching to 64-bit might have a small boost with server fps, but it's not the holy grail. Going 64bit will allow us to try headless client and thats were we may see a more noticeable improvement. Don't get too hyped up because this is BI after all. Headless client raped asylum please no 1 Quote Link to comment https://olympus-entertainment.com/topic/14041-is-olympus-using-64bit/#findComment-163977
Serpico 202 Posted March 21, 2017 Report Share Posted March 21, 2017 Just now, 7om said: Headless client raped asylum please no HC + 32bit = bad idea HC + 64bit = shows good promise, but depends if BI rushed 64-bit just for memory or did more. Also, Asylum had other issues going on while they had HC. 1 Quote Link to comment https://olympus-entertainment.com/topic/14041-is-olympus-using-64bit/#findComment-163979
Atonomy 18 Posted March 21, 2017 Report Share Posted March 21, 2017 This is the 4th post on this subject please just use your search bar!!! Quote Link to comment https://olympus-entertainment.com/topic/14041-is-olympus-using-64bit/#findComment-163980
ItsGG 1477 Posted March 21, 2017 Author Report Share Posted March 21, 2017 12 minutes ago, gordonmann1 said: This is the 4th post on this subject please just use your search bar!!! Yes i understand that but no one confirmed it that im aware of and i wanted a yes or no answer xD 2 hours ago, Poseidon said: The olympus server has nothing to do with clients running 64 bit. We could be running 156465bit. 2 hours ago, TheRandomOne said: As far as I'm aware they mentioned that they're not yet. There's certain tweaks on the back end that need to happen before they can switch over to 64 Thanks for letting me know, sadly i need a new pc Quote Link to comment https://olympus-entertainment.com/topic/14041-is-olympus-using-64bit/#findComment-163984
TheRandomOne 477 Posted March 21, 2017 Report Share Posted March 21, 2017 25 minutes ago, Serpico said: Most of the work is done client side. Stuff that happens server side is not that taxing. Switching to 64-bit might have a small boost with server fps, but it's not the holy grail. Going 64bit will allow us to try headless client and thats were we may see a more noticeable improvement. Don't get too hyped up because this is BI after all. That's fair, I knew it wouldn't affect much, i knew it was the client side 64bit that would affect players more. Knowing BI though I don't expect too much Quote Link to comment https://olympus-entertainment.com/topic/14041-is-olympus-using-64bit/#findComment-163987
Poseidon 3271 Posted March 21, 2017 Report Share Posted March 21, 2017 45 minutes ago, 7om said: Headless client raped asylum please no When you don't know how to do a headless client that's what happens. We tried headless clients back in the day when we were struggling to even run 90 players. But now that we've optimized our mission further and got rid of some bottlenecks we may actually see a noticeable improvement with a headless client. We run 111 players better than we ran 80 players back then. 1 hour ago, TheRandomOne said: Question about the 64bit servers, you mentioned before it probably wouldn't make that much of a difference at all for clients. Why is that? I would think when clients have to pull from the server 64 bit would help with handling that load,wouldnt it? It may provide a difference to the server, but clients won't really notice much. The big reason 64bit is good for clients is the increased ram availability and any changes they did the render engine. 1 Quote Link to comment https://olympus-entertainment.com/topic/14041-is-olympus-using-64bit/#findComment-163990
Merpfer 200 Posted March 21, 2017 Report Share Posted March 21, 2017 3 hours ago, ThatNerdyGuy said: I was going to say that Arma is now using around 5 GB of RAM for me so yeah, it is technically 64 bit. Not the server but Arma in general. just checked like holy shit mines using 10gb rn and I've been sat still in my house for 5 minutes now doing nothing. Quote Link to comment https://olympus-entertainment.com/topic/14041-is-olympus-using-64bit/#findComment-163998
Hot Pocket 611 Posted March 21, 2017 Report Share Posted March 21, 2017 Dude, you have a potato for a computer... 64 bit aint gonna help ya. Quote Link to comment https://olympus-entertainment.com/topic/14041-is-olympus-using-64bit/#findComment-164000
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