MileHighCaliber 3 Posted October 22, 2014 Report Share Posted October 22, 2014 I was just thinkin that since there are so many people reccently banned that maybe we could lower it to 70 to decrease lag even more since we have the extra space, even in prime times ie weekends I haven't seen them very full Quote Link to comment
Head Admin Grandma Gary 10477 Posted October 23, 2014 Head Admin Report Share Posted October 23, 2014 Decreasing the slot would have no effects if the servers are never full =o Quote Link to comment
Aress 498 Posted October 23, 2014 Report Share Posted October 23, 2014 The servers are nearly always full its only in uk time that it isnt, plus more people are coming each day Ares Admin Quote Link to comment
Poseidon 3271 Posted October 23, 2014 Report Share Posted October 23, 2014 We haven't had an update in like a month and a half. Once this big update gets out the optimizations I made could increase player FPS significantly, and even allow for higher slot counts without a noticeable decrease in fps. 4 Quote Link to comment
MileHighCaliber 3 Posted October 23, 2014 Author Report Share Posted October 23, 2014 well gee thanks poseidon! that means i dont gotta buy anything to get away from the 7 fps average that i currently have Quote Link to comment
Dustin87 864 Posted October 23, 2014 Report Share Posted October 23, 2014 ^YUS, on asuylm im hitting 60fps ish avg and on olympus im only hitting 30ish-40ish Quote Link to comment
Poseidon 3271 Posted October 23, 2014 Report Share Posted October 23, 2014 ^YUS, on asuylm im hitting 60fps ish avg and on olympus im only hitting 30ish-40ish It also depends greatly on server uptime. With the way things are right now after a long server uptime you'll get around half the frames you get when a server just restarts. I've made changes to cleanup scripts as well as other many other optimizations for both the client and the server. These changes hopefully will provide better server performance and client fps. Changes to data syncing were also made. Players send less bulk information to the server and instead things are synced individually. Stuff should sync more consistently as well as sync quicker. Since it should take less time to sync data there won't be as much of a delay for querying information like vehicles, or connecting to server. Problems could arise from some of these optimizations and data syncing changes, but we won't know until the server is under full load with 75+ players. The first day or so might be kind of bumpy but it will smooth out quickly as I patch things. Quote Link to comment
MileHighCaliber 3 Posted October 23, 2014 Author Report Share Posted October 23, 2014 yeah since the past few days i've been taking a beating on ping. whether thats the server or the local power short for my entire town idk but im really starting to get pissed when i cant even talk to people. especally when it says 11fps vs 7 and im still doin terrible Quote Link to comment
Thomas 671 Posted October 23, 2014 Report Share Posted October 23, 2014 Is November 4th when the big update rolls out? Quote Link to comment
FoxyMamaFTW 81 Posted October 23, 2014 Report Share Posted October 23, 2014 November 4th is when BI launches their update with the new dlc Quote Link to comment
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