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Fed Gate 4


Fed gate 4  

72 members have voted

  1. 1. Keeping the gaterino 4 at the federino

    • Keep that shit
      31
    • Delete that shit
      41


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47 minutes ago, Konkz said:

Gate 4 needs to stay due to the AA system, as mentioned before removing Gate 3 would make it a balanced removal.

I disagree. Cops have some pretty easy access to instantly repair it from Gate 4. Makes sense if they have to fight through Gate 3 and make their way there.

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10 minutes ago, McDili said:

I disagree. Cops have some pretty easy access to instantly repair it from Gate 4. Makes sense if they have to fight through Gate 3 and make their way there.

Or if they had to do it the same way as civs and it didn't insta repair.

@djwolf

^_^

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 well, you could still remove gate 3, takeing away an acces point for cops. Balanceing things back out. Mcdilli we should have the repair of the AA an animation as it was repairing a car, 15 seconds maybe to repair, give a message stateing that it is being repaired.

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There should always be 4 gates. Gate 4 is easy as fuck to defend and is difficult to push whether if you're a cop or not. Most of gate 4 is in the open. 3 Towers have eyes on you when you push through it. Gate 4 should stay. Just make it so that it takes 2 minutes and 30 seconds to repair it for cops. But make it so that the civs CAN'T stop the repair until the repair is complete

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