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Mako

Community Manager
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Blog Entries posted by Mako

  1. Mako

    Conquest Development
    Added:
    Steam Rich Presence™️ for all maps All maps now indicate what is being played by your friends for ease of access ex: Olympus Conquest -> Olympus Conquest (Altis) Players now receive Dopamine at the end of a round automatically Additional Carrier Rig for Clientmod users Added all existent Client Mod clothing to Rebel Clothing SWAT Carrier Lite (Snakeskin) to Spc. A3 2.14 Bandannas/Balaclavas to O+ SWAT members Messenger/Everyday (Black) variants Additional T4 Helmets to Spc. SR-25 to Spc. SRT Ifrit ($250) SWAT alternate Ifrit ($100/O+) Ported all existent S1 horns Ported Warpoint tax Changed:
    Jumping Stopped Jumpscript into vehicle canceling animation While within 50m of a Conquest Point animations are canceled Jumping horizontally is now limited Should effectively stop 'DPI Jumping' Updated uniform textures Vehicles now spawn unlocked by default Players without Clientmod loaded can no longer purchase Clientmod Weapons Client Mod weapons picked up by non-Client mod users will be deleted Fixed:
    SR-25/SCAR-H deleting from SWAT members Tax on Cash transfer SWAT Ifrits SWAT access to Striders through SP shop Removed unintended skins for Police vehicles Script error on player name generation Removed:
    Redundant files Unused uniforms
  2. Mako

    Conquest Development
    Added:
    Client Mod Weapons SCAR-H 7.62mm SR-25 7.62mm SR-10 7.62mm Sting 9mm to Rebel Weapon shops Porting for Ifrit (360 Smoke) SWAT Mar-10 to SWAT Point shop for 45 SP .338 LP magazines available for $15k or 1 SP Airdrop ENVGs added to Airdrop at 10% chance LRR .408 added to Airdrop at 10% chance Comes with 7x 7rnd magazines Hunter glass reinforcement Hunters front and side panels can now not be shot through until broken Airdrop Hunter Side panel 10x 7.62mm rounds 12x 6.5mm rounds Front panel 15x 7.62mm rounds 13x 6.5mm rounds Hunter Side panel 7x 7.62mm rounds 9x 6.5mm rounds Front panel 8x 7.62mm rounds 10x 6.5mm rounds Rear passenger glass can be penetrated as normal Changed:
    Hotzone tick rate from 10 -> 12 Economy Changes Mar-10 WP price decreased from 80 -> 45 WP .338 LP magazine Price decreased from $37,500 -> $15k WP price decreased from 5 -> 1 WP ASP increased from 25 -> 35 WP ADR decreased from $70k -> $55k Katiba decreased from $65k -> $52.5k MX decreased from $60k -> $50k Promet decreased from $80k -> $65k MXM decreased from $70k -> $65k Promet MR decreased from $90k -> $75k AK-12 decreased from $120k -> $100k AK-12U decreased from $105k -> $80k CMR-76 decreased from $75k -> $70k Mk-14 decreased from $100k -> $85k Mk-14 (Hunter) decreased from $85k -> $75k Spar-17 decreased from $102.5k -> $92.5k AKS decreased from $50k -> $35k Promet SG increased from $160k -> $185k SWAT Point Mk200 Gun decreased from 14 -> 8 SP Belts decreased from 2 -> 1 SP ASP increased from 25 -> 35 SP 7.62x39 Drum magazine increased from 5 -> 8 SP Sahrani Southshore zone Removed Smoke proof glass and Bar Gate on Bravo cap (Church cap) Reworked Alpha cap (Central cap) Takistan Hell's Highway Zone Reworked Charlie cap to remove smoke proof Windows Malden North Desert zone Bravo changed to Echo to better suit dynamic flag removal Echo zone moved and reworked Bozcaada South Airfield zone northern rebel moved closer to zones Reverted automatic point deletion not taking SWAT into account Fixed:
    Shotgun pellets $50k -> $5k Malden North desert zone Delta car spawning on the wrong cap Zargabad zone voting images not loading. Removed:
    Bozcaada North Airfield zone. Striders All armed Prowler variants Smoke Blur View distance limitation remains
  3. Mako

    Client Mod Development
    Added:
    Added Compatibility with Olympus Megaquest Menu GUI now has buttons for Mission Downloader, Steam group, Forums Ghillie suit Top and Full Replaces Diving Goggle variants 300 Identity types w/ new Tattoos GPNVG replacers for Fullscreen NVG and Jungle NVG Additional Loadscreen assets Icons for the mod and description data SPAR default textures Flashlight model replaced IR Laser replaced Beanie variants replaced Forward and Backwards hat variants Vermin Taser is now Black Mk18 Taser is now Black Mk20 Taser is now Black Rebel LIMs are now Sand Taser LIMs retain their Black color RPG-7 is now Black Four-Five Taser is now Black Shadowless Invisible backpacks Optic Attachment Ability to attach Yorris and MRD sights to Rifles Experience per weapon will vary WILDLY as weapons were not made with this intention Ability to attach Yorris to Four-Five pistol Ability to attach Promet Modular sights to rifles Note: Any functionality without the Client Mod will break this, ex: loading loadout, logging back in with non-vanilla attachment, etc. Changed:
    Rifle Flashlight and pistol flashlight have enhanced radius and color Restored Editor and Quickplay buttons Color correction for Carrier Lite and Carrier GL Rig Updated Taser model Fixed:
    Carrier Lite vest capacity Taser LIMs utilizing Adaptive Crosshair regardless of user preference Icons of Enhanced Combat Helmets Optimized client loading time significantly Removed:
    Redundant items
  4. Mako

    Conquest Development
    Added:
    Ruha - New Map Requires CUP Features 4 zones Metsala @ Polly Lehto @ Masonn Korvenoja @ Masonn Takala @ Polly HUD Enhancements Compass Displays at the top of the screen as a visual aid instead to discern direction without pulling out Vanilla Compass Can be toggled off entirely in the settings menu GPS Custom Map Markers now display on the GPS Ex: Alive and Dead group/gangmates, Pharmaceutical/Escort, etc. Hex Icons Dead Team/group/gangmates now retain their hex on death however it is converted to a dead hex Can be toggled off entirely in the settings menu Displays on Hex whether a player requires a dopamine shot or a medic if their dope shot cooldown is active Arma 3 v2.14 Cosmetics 17 Additional Facemasks and Balaclavas 2 Additional hats SMG and Holosights added to Rebel shops Ported Textures Digital Pack CSAT Pack Bloodsport and Empress Qilin Automatic Clothing bug fix Changed:
    Stratis zone - Girna Gunfight @ Polly   MRAP decamp spangle speed reduced from 35km/ph to 25km/ph PrometSG price increase from $90k to $125k Updated spawn menu GUI Default value in Y-Inventory is now 1 Hunter (Smoke) now shoots an additional 360 ring of smokes Updated Titles from S1 Updated Hex Icons from S1 Fixed:
    Spangle script not accounting for negative values SWAT Ifrit texture unavailable to SWAT members 'Silent bug' for players Removed:
    Grass
  5. Mako

    Conquest Development
    Added:
    Mar-10 to Weapon and War shops $2,500,000 Magazine $37,500 80WP Magazine 5WP ASP to Weapon shops $775,000 Magazine $7,500 Promet SG $90,000 Pellets Magazine $1,000 75rnd 7.62x39 Magazines added for $67,500 Strider Smoke to the Driver seat Police and Gendarmerie vests to Clothing shops Intended for players who receive watermarks for not owning the Jets DLC Snakeskin Carrier Rig to SWAT clothing Available at SWAT Sgt. and in the SWAT Point shop Added additional color variants for weapons MX Variants AK variants ASP Variants Textures Ported all vehicle textures and Camos from S1 Civ Black Multicam Combat Fatigues CSAT Urban Combat Fatigues Updated Mario Ifrit Gang Added AP Gang Granit APD Updated SRT uniform Changed:
    Armed Vehicle pull price increase Prowler (HMG) $750 -> $1.15M Prowler (M2) $750k -> $1.25M Prowler (HMG, Smoke) $750k -> $1.35M Armed Prowlers and Armed Offroads can no longer be refilled with Vehicle Ammo Economic Changes for Weapon and War Shops Weapons ASP 30WP -> 15WP Type 115 $80,000 -> $100,000 Spar-16s $150,000 -> $100,000 Mk200 $215,000 -> $185,000 Mk-1 $125,000 -> $137,500 SDAR $25,000 -> $45,000 MXSW $150,000 -> $135,000 Rahim $90,000 -> $75,000 Ammunition .50BW Magazine 20WP -> 25WP 6.5mm magazines $500 -> $650 7.62 Magazines $500 -> $762 5.56 Drum Magazine $15,000 -> $10,000 5.56 Box Magazine $15,000 -> $5,000 6.5mm 100rnd Magazine $15,000 -> $7,500 6.5mm 200rnd Box $15,000 -> $7,500 6rnd Slugs 4WP -> 15WP Ported GUI changes from S1 Warpoint base gain from SWAT decreased from 3 -> 1 SWAT can now bet Prowler (NVST) -> Prowler (HMG) 4x 100rnd .50cal magazines 600 RPM $30 Donors now have access to all color variants in the Weapon shop Fixed:
    WHOLE LOTTA Color correction on Butterfly, Bullion, Quantum, Sterling, and Iridium Removed:
    Warpoint War bonus Any textures that aren't available on S1
  6. Mako

    Altis Life Development
    Added:
    ArmA Build Whitelisting Builds of ArmA that may be used on Olympus servers are now manually whitelisted to prevent Bohemia pushing bugs to profiling branch affecting us. You may still use the profiling branch (we will whitelist each build after confirming it's relatively bug-free). If you need to downgrade to an older version of profiling, we suggest using the official Bohemia Google Drive to do so. Since the latest builds have issues, the newest whitelisted build of performance branch is 2.12 v04 (150512) Rearming armed planes with vehicle ammo Blue CBRN to APD clothing shops Steam Rich Presence 47 hat types to Medic rank 3+ Textures Cop Reworked Hummingbird Civilian CAT Tempest (Free) @ nicole Heart Breaker Ifrit ($30+/O+) @ Brolaf Heart Breaker Qilin ($30+/O+) @ Brolaf Vault-Tec Qilin (O+) @ Brolaf Vault-Tec Hatchback (O+) @ Brolaf Gang Small alterations to TP Gang CSAT RnR Changed:
    Crafting Price RPG rocket 1725 -> 1897 Scrap RPG launcher 14663 -> 16129 Scrap Explosive Blueprint $650k -> $1.25M Altis Bank Timer 10m -> 15 Defuse Payout for APD $150k -> $750k Seal Reward for APD  $1.5k per money bag left in the vault if 75% or more money bags are left Tier 5 Special GL Rig to Staff Chief 'Get in Copilot' moved below 'Get in Passenger' Medical Markets now provide Coffee and Donuts to APD Medic redeploy action back to left NPC Titan messages now indicate enemy gang status Gathering from a vehicle will now show what is being gathered and how much capacity is left in the vehicle Getting registration will now show the vehicle type in the title Map Rock Processor @ TheHeroNoob Kavala Drug Dealer @ SpecTGV Lithium Mine @ TheHeroNoob Alpha Cap @ Masonn Blocked window of mushroom processing room Fixed:
    Medic Script error for title discounts Anti-air not showing the correct status Scrapping resumes after cancellation similar to processing APD pay split script error Multiple send to jail dialogs Players that are dead on TDM being killed on round start by being excessively shot/Arma'd Restraining players that are in a vehicle Putting insurance on the Caesar BTT (Racing) from the garage menu Slim jimming vehicles that are locked Various progress bars ported to the new progress bar system Performance improvements with certain sound handling Performance improvements with gear searching/seizures Gear wiping on softlog after being revived Map ATM clipping at Mushroom Black Market Building clipping at Evidence Locker Floating hospital NPCs Excessively large object hider at Western Factory Blackwater wall gap Removed:
    Fuel Siphon from Medic Markets  
    Keep in mind that we are working on very extensive features that will be coming in a content update in the very near future. This hotfix just consists of some very important exploit patches and quality-of-life changes.
     
    PROFILING USERS PSA:
    YOU MUST DOWNGRADE TO VANILLA AND DOWNLOAD 212/v04 or BUILD 150512 FROM THE OFFICIAL ARMA PROFILING TO CONNECT
    LINK
    DOWNLOAD .7z > REPLACE arma3_x64.exe
  7. Mako

    Altis Life Development
    Get in faster and help reduce server lag by following the instructions here: https://wiki.olympus-entertainment.com/wiki/Download_Mission_Files
    Added:
    Crafting - Phase 1 (Scrapping) Scrap Scrap can be stored inside of a House, Vehicle or Player Inventory Scrap in Player Inventory is dropped on death Scrap has no Virtual Weight To generate Scrap you can either scrap Gear, Vehicles or Virtual Items at a Chop Shop Weapons from events (Evidence Locker, Blackwater, Airdrops and APD Escorts) scrap for more than their purchasable counter-parts Additional features will be added in subsequent updates Advanced Rebel $5M to purchase Gear will be Adv. Rebel exclusive and will require license to equip Weapons can be equipped without the license however the bullets will be deleted Gear can be put on the Auction House however restrictions still apply to non-Advanced Rebels Grants an enhanced weapon shop for Adv. Rebels ASP Gun $775,000 30 WP Magazines $15,000 1 WP Mar-10 Gun $4,850,000 320 W Magazines $37,500 5 WP Promet Shotgun Gun $350,000 23 WP Pellets $37,500 2 WP Slugs $70,000 4 WP Non-Stackable T4 Vest Added Cannot be stacked with current CSAT gear $100,000 Vests are still maintained as “Illegal” and seizeable Vests come in Snakeskin, Green and Tropic color palettes  Deployable M2 .50cal turret Y-Inventory Item $3M at Rebel Market Sells for $1.2M Must be refilled with Vehicle Ammo to be sold Mounted with ballistic shield GUI confirmation for setup variant Raised Lowered Turret is indestructible Do not save for restart Will be persistent and unaffected by de-spawn Turret places .5M in front of player deploying it Turret places in the direction the player is facing 30s to setup and breakdown (similar to Pocket Go-Kart) Once utilized it will have different ammo stages and weights after repacking dependent on ammo count 30 Y-Weight / 100% 28 Y-Weight / 80% 26 Y-Weight / 60% 24 Y-Weight / 40% 22 Y-Weight /20% 20 Y-Weight / 0% Can be refilled with a Vehicle ammo to restore it to 100% Anything below 100% cannot be listed to the Auction House Adv. Rebels spawn with GPS & Rangefinders Grants an enhanced vehicle shop Ammo trucks $5M Tempest $3.25M Zamak Illegal, can be seized Ammo Trucks have limitations set in place to avoid infinite ammunition Can re-arm roughly 3 Ghosthawks Ammo Trucks cannot be refilled and need to be stored to refill ammunition cargo Weapon replacement variants armed vehicles Jeep (LMG) - SPMJEEP $675,000 SPMG w/ 3x 200rnd .338 belts Prowler (NVST) $2,750,000 NVST w/ 6x 50rnd .50cal belts 9.3 Coax w/ 2x 150rnd 9.3 belts Qilin (Minigun+) $3,250,000 6.5 Minigun w/ 2x 1000rnd 6.5 belt Doorless Prowler (HMG) elevated to Adv. Rebel Blackfish variants require Adv. Training to purchase Add separate license on top to purchase Qilin (Light) to Rebel Vehicle Shops $165,000 11WP 90 trunk capacity Lacks protective doors Prowler (Light) to Rebel Vehicle Shops $155,000 11WP 90 trunk capacity Lacks protective doors Prohibits processing of legal items, DP Missions and Plane DPs. Any vehicle that can be purchased with the Adv. Training cannot be pulled unless the player has the Adv. Training active Vehicles can still be claimed and operated by non-Adv. Rebels however they will not be able to retrieve them from their garage Players may transfer vehicles without being an Adv. Rebel License is non-storable (Vigi Arrests) Any licenses bought over this will reset ALL ADV. REBEL LICENSES Ex: Adv. Rebel and Adv. Rebel VTOL will be removed if you purchase a WPL, Vigilante or Taxi License. Additional Vehicle Specializations Adv. Rebel Vehicle Training $2.5M Allows retrieval and purchase of additional Armed Vehicles Ex: Qilin (Minigun+), Prowler (HMG), Prowler (NVST), Jeep (LMG) Vehicles not in this list and those relevant to the Vehicle Airdrop do not require the license to retrieve Adv. Rebel VTOL Trainining $1.5M Allows retrieval and purchase of VTOLs Xian (Airdrop) does not require this license Adv. Rebel Truck Training $1.5M Allows retrieval and purchase of Ammo Trucks Additional Licenses for Illegal Processing Players may purchase all of the licenses without needing to purchase an Advanced or Professional variant. Professional Processing Increases base processing speed by 10% Advanced Meth Processing $7,500,000 Advanced Mushroom Processing $7,125,000 Advanced Coke Processing $6,750,000 Advanced Moonshine Processing $6,350,000 Advanced Acid Processing $6,000,000 Advanced Heroin Processing $5,650,000 Advanced Weed Processing $4,225,000 Required per illegal item, ex: Adv. Frog Processing, Adv. Meth Processing  Adv. Processing Reduces processing bonus per illegal by 33%  Ex: Meth (33/66/99/124) -> (22/44/66/81) Professional Meth Processing $7,500,000 Professional Mushroom Processing $7,125,000 Professional Coke Processing $6,750,000 Professional Moonshine Processing $6,350,000 Professional Acid Processing $6,000,000 Professional Heroin Processing $5,650,000 Professional Weed Processing $4,225,000 Required per illegal item, ex: Adv. Frog Processing, Adv. Meth Processing APD Warrants Accessible by APD Corporal+ Civilians with a bounty price over $750K are eligible for warrants Civilians are notified of the rank and officer that has been issued their warrant Warrant Warrants initiated at an NPC Officer located in Police HQs Warrants last 30m Timer displayed on individual with Warrant for their arrest Warrants can be canceled by utilizing a Warrant Jammer Warrant Jammers are sold at Rebel Markets $50K 1 Weight Maximum of 2 active warrants at a time Cooldown of 30M after completing a warrant Warrant Officers are given a 3KM radius where the suspect resides in This radius can be updated with Ctrl+E Officers can only update this area once every 2m This can be rebound in the keybinds menu Gang Ledger to Y-Menu gang tab News Broadcasts Anchorman Ron Burgundy is now displaying player advertisements for AAN Costs $250k Located at Kavala Radio Tower Picking animation for Undercover APD Officers Default keybind is Shift+U Undercover APD Officers can now set a tag and gang name Diamond's Founder's Circle Hex Icon and Title Added 6 new Community Goal types for the APD Arrest X Players Tase X Players Lethal X Players Pardon X Players Seize X Vehicles Seize X Worth of Gear Added Gang Wars MVP title ;staff Messages online staff members Can be utilized while dead Hard Hats and all variants to Medic Clothing Shops Rank 3+  Legstraps to Medic Clothing Shops Safety Vests to Medic Clothing Shops IDAP Caps to Medic Clothing Shops (O+/$15) Textures Gang NSFW Gang Uniform @ Mason Harrison Comp Or Ban Gang Uniform @ Nakalon Civilian Neon Rider Ifrit @ Renegade Spongebob Ifrit @ jig CAT Ifrit @ takeatrip CAT Hunter @ takeatrip Vandal Hatchback Update @ nicole VR Suit Camo Pack @ Mako Backpack Camo Pack @ Mako Strike Packs Carryalls Kitbags Viper Harness APD APD Hatchback minor alterations @ nicole APD Prowler minor alterations @ nicole APD Van Minor Alterations @ nicole Map Western Factory @ Mc Pooperson Eastern Factory @ Nate Pyrgos Rebel boat shop @ SpecTGV Sofia Rebel boat shop @ SpecTGV Second car spawn to Air Hospital impound yard Changed:
    Deputies now count as .5 of an officer towards Federal Event Cop checks Ex: 4 Patrol Officers and 2 deputies to start a Federal Reserve  Blackfish added to Rebel and War Shops Updated Pocket Gokart Icon to utilize 2^2 size format Plane Garages are now accessible at Rebel Outposts Players can now receive Dopamine transfusions from Athira Clinic Players can now receive Kidney transplants from Neochori and Athira Clinic Players with a Bright Night of 50% or higher no longer spawn with Complimentary NVGs at Night House, Virtual Shop, and Trunk UI cleaned up Shift+T markers cooldown reduced from 15s -> 5s Pocket Parachutes are now infinite usage Price adjusted from $20k -> $50k Sell price adjusted from $8k -> $20k Updated Gang Wars Title for the new winners #TPonTOP Airdrop Locations Gear/Narco 3 Airdrop locations within HQ/Federal Event radius' removed 2 Airdrop locations added Vehicle 2 Locations removed 3 Locations added Replaced Evidence Lockup and Blackwater T4 with Green variant Armed Planes can no longer have their material changed in the mod shop Map Pyrgos Rebel minor alteration Removed church cap benches to prevent exploiting Neochori bank crane replaced Moved phosphorus processing area closer to road Moved Boardwalk Casino garage to prevent cars exploding Rare Alloy Trader @ notsodank Sofia HQ @ Nate Chop Shop - Pyrgos @ Mc Pooperson Chop Shop - Sofia @ Nate Chop Shop - Neochori @ Mc Pooperson Chop Shop - Kavala @ Nate Weed Processor @ SpecTGV Neochori Drug Dealer @ Nate @ SpecTGV Diamond Processor @ Nate Fixed:
    Smoke Vehicle Camo missing from all vehicles House tax inactivity multiplier RPG-42 can now be listed on the Auction House Neochori Action range exceeding the maximum range to receive Dopamine Backpacks are now invisible in TDM House ID clipping LIM and LIM Taser not counting towards WP/Renown points calculation RnR Fireman Uniform deleting Vigilante's having access to T3 Vests at T2 Vigilante Timestamp displaying Pacific US Time instead of UTC Mk20 missing from Police Chief weapon shop ADR magazines $10 instead of $500 Missing present textures ;rnr and ;apd usable while dead Armed vehicles spawning without a loaded magazine Assassin Helmets classified as illegal and seized Strike Packs classified as illegal and seized Processing systemchat Eject systemchat Blackfish variants displayed turbo instead of maneuverability in mod shop Map Jail tower in dome destructible Moonshine Brewery walls destructible Fed vault no longer destructible Removed:
    Black ASP from Warpoint Donor shops Jeep (LMG) from APD Vehicle Shops  
    Hotfix #1 (1/19/2023):
    Fixed jumping inside of a vehicle while scrapping instantly scraps vehicles Fixed cops not being able to buy backpacks  Fixed advanced rebel gear not being counted towards loadout price Fixed being able to dupe deployable turrets Various map fixes Remove the ability to scrap your owned vehicles Removed ability to sell scrap Hotfix #2 (2/5/2023):
    Vehicle shop button not re-enabling itself after buying something Certain items could not be sold to the market Smoke texture added to APD Ghawks Fixed some vehicles randomly fixing themselves Certain cop actions without a weapon now work properly Bottom left HUD time now displays EST accurately Fixed APD stolen vehicle tracking
  8. Mako

    Conquest Development
    Get in faster and help reduce server lag by following the instructions here: https://wiki.olympus-entertainment.com/wiki/Olympus_Mission_Updater
    Added:
    Zargabad 3 Zones Ab-e Shur Nango Yarum Automated point removal/addition based on population 50 Players 4 Points 35 Players 3 Points 25 Players 2 Points 15 Players 1 Point Changed:
    Players no longer require Rebel training to purchase weapons, pull vehicles, etc. Fixed:
    Kujari not giving WPs for killing players in zones Vehicles listed on S1 Auction House can no longer be used on Conquest Players getting spammed with flag already owned hint
  9. Mako

    Altis Life Development
    Added:
    New Event Team Death Match 3 Different Maps Nuketown Shipment Military Base 2 Teams of 12 Each team is Color Coordinated Teams can be randomized/customized Staff can spawn loadouts on players Staff can choose what loadouts players use Rounds are last team standing Staff can award money to all of the winning team Textures Gang Tilde Ifrit @ ASSPEN Tilde Orca @ ASSPEN Tilde Granit Gang Uniform @ ASSPEN Tilde Default Gang Uniform @ ASSPEN Tritium CSAT Gang Uniform @ ASSPEN Teamplayers Wetsuit Gang Uniform @ Masoooooooooon Olympus+ Urbanite Uniform @ Mako Red Rebel Uniform @ Mako Damascus Uniform @ Mako Coca Cola Coveralls @ Parker Brooks Default Black Tracksuit Russian Qilin @ jig Damascus Qilin @ Mako Dazzle Qilin @ Mako Medusa Ifrit @ ASPEN Olympus Ifrit @ jig Delta Force Ifrit @ ASSPEN Redburger Ifrit @ nicole Bluking Ifrit @ nicole Redline Orca @ GluxDesigns Dazzle Hummingbird @ Mako U-Haul HEMTT Box @ Parker Brooks U-Haul HEMTT Transport @ Parker Brooks Police Stealth Dazzle Uniform @ Mako Personal Timer Can be adjusted from 10s to 20 minutes F5 default to start timer Can be adjusted in the keybind menu Medics can now see how long a player has left until they bleed out Eat and Drink keybinds Icon for "Identity" status for APD Undercovers New GUI Confirmation Boxes New GUI Input Menus Diveshop Additional Rebreathers and Diving Goggles All backpacks added to Diveshop New Event Island RnR can now sling dope crates with additional helicopters Orca, Ghosthawk and Huron Changed:
    Towhooks No longer delete on usage Price increased from $20K -> $50K Minimum lethal price increased to $100K inside of Warzone and Airdrops Airdrop Seize price for APD decreased by 50% Delivery Missions now give cash on hand instead of directly to player banks Y-Menu opacity reduced and cleaned up More UI reworks to follow this; stay tuned Prowlers decreased from T5 Vigilante to T4 Vigilante Vigilante GL Smoke rounds decreased from $10K -> $1K Search bars no longer require manually searching and update as you type Range Finder Target Changes Players on Foot 100M -> 1KM Players in Vehicles 500M -> 1.5KM Clothing Bug Fix Timer reduced from 180s -> 30s Should fix clothing much faster Clothing Bug can now be fixed inside of a vehicle APD Vandal Hatchback Updated @ nicole ;players now displays the total count of players and number on each faction ENVG spawns are now all the same type Automated Event spawn chances Vehicle Airdrop: 30% Gear Airdrop: 30% Radioactive Warhead: 40% Sofia Bank @ NokiaStrong Oil Tower @ Parker Brooks Fixed:
    Miscellaneous items missing weights in houses Anti-Air and Federal Event KOS messages converted to new Hint style Small door at North-East Federal Reserve Dome bolt cut Default gang tag as "[]" Evidence Locker cooldown timer APD members ability to see all Civilian restrain interactions Ability to cancel Epi-Pen animation and shoot Seizing cash Terror messages now include gang tags Keybinds resetting to defaults Fixed Heal animation for FAK+ APD/RnR Lights and Sirens now utilize the Keybind menu Helicopters will now spawn with parachutes again APD Hex Icons not changing to selected Undercover Hex Survival Fatigues can now be utilized to Autoswim Roleswitch timer not displaying correct time Giving Cash occasionally giving it to the wrong person Players spawning in the Ocean after being revived Faction specific titles displaying as "Civilian" Cops and Medics not showing Licenses when checked Rob store timer expiring during store robberies Missing items from Auction House GPS is now disabled when restrained Ability to open GPS with "[" or "]" disabled Medic Dispatches not displaying gang tags Players can no longer J+V in restraints Players can no longer Switch seats while tased Players can no longer complete any scroll actions while restrained (Opening doors, jumping out of vehicles, jumping in vehicles, etc.) Storing Vigilante Arrests for free Removed:
    Candy Granit Urban Coveralls Vandal Orca Hyperbeast Uniform Backpacks Abibas Yellow Messenger Bag Abibas White Messenger Bag Abibas Off-White Messenger Bag Founder's Circle Carryall Black Kitbag Green Kitbag Red Kitbag Hike Backpack Abibas "Rebel" Uniform Gang Textures Mystic Gang Ifrit 88 Gang Granit Mandalorians Hunter Mandalorians Hatchback pHraggers Gang Uniform
  10. Mako

    Conquest Development
    Add:
    Added New map (Bozcaada) Zones: South Airfield North Airfield Midlands Bend Merkez Bay Added New map (Malden islands) Zones: Vidlakov Valley Lipany Chokehold Motignacs Fork Saint Louis Crossroads $50+ Donor Ear Protectors Black $50+ Donor Ear Protectors White $100+ Donor Headset Black $100+ Donor Headset White SWAT now have access to Gang Chat Distance to flag now displayed with tilde Dynamic Local spawning for some zones Dynamic respawn timer based on group count 10 players => 90s 9 players=> 84 8 players=> 78 7 players => 72 6 players => 66 5 players => 60 4 players => 60 Change:
    SWAT whitelists no longer require players to maintain cop whitelists on server 1, most players will still need to acquire the rank of deputy before submitting a SWAT application, but exceptions can be made for players with significant conquest experience and good disciplinary record. Map Changes Kujari Fixed some service stations Fixed some walls being misplaced Moved rebel back to left side of zone for Kawiya Tanoa Fixed Safe redeploy sign for lower rebel at Bua Bua Stratis Fixed "Airbase Holdout" zone Fixed lower rebel car spawns  Added safe redeploy sign to secondary lower rebel spawn Sahrani Fixed car spawn on Alpha cap for " City Of Paraiso " Along with fixing the church overlooking the cap being able to see through smoke Cherno Winter Fixed some woodpiles being stuck in the wall or lower warehouse point Explosive Price Increases Grenades increased from $50k -> $65k Satchels increased by 50% Large IED 450k -> $675k Small IED $250k -> $375k  Explosive Charge $190k -> $285k Fix:
    SWAT kills not logging Using a FAK+ on another player using the wrong animation Epi-Pen jump animation cancel Ifrits spawning in without smoke or incorrect smoke count Vehicles spawning inside other vehicles Remove:
    Stamina; players no longer experience Fatigue  
    Hotfix-ish (2022-05-20)
    Changes based on feedback to Bozcaada Changes based on feedback to Malden Islands Change SWAT payouts to pay everyone instead of only players within 2km  Added new zone to Bozcaada ( Tuzburnu Feneri )
  11. Mako

    Conquest Development
    Added:
    Chernarus 2035 Required mods: CUP Core & Chernarus 2035 Changed:
    Conquest pot 17.5M -> 30M Ifrits have a singular smoke Vehicle service stations to every Conquest map Granit/Tracksuit updated from 5WP -> 10WP Fixed:
    Sarahni objects not being hidden
  12. Mako
    Added:
    Christmas has come to Altis! 🔔 Christmas themed music has been added to Gas Stations and the Casinos 🎄 Christmas Trees have been added to every major town 🎁 Presents will generate as you play and can be opened via a scroll wheel action These will spawn at your nearest major town (Kavala, Athira, Pyrgos, Sofia) Presents rewards will be put in your bank account Presents can stack up Soft logging or a restart will reset them ❄️ It's started snowing in Altis! Snow can be toggled off in y menu Disputes:  Vehicle Processing Players can select to process from a selected vehicle Players cannot process from the same vehicle The time taken to process the inventory of the vehicle will be displayed Canceling processing will process all items up until the point of cancelation Processing from vehicles benefits from the processing buff Nitrous New item that can be installed onto vehicles or installed from the modification shop Cannot be installed onto trucks or Blackwater vehicles Costs $25,000 and weights 10 virtual storage Installing nitrous provides the vehicle 2 boosts that can be used by press the up arrow key Nitrous boosts are lost when storing the vehicle or when the vehicle is destroyed All charges must be used before you can install another nitrous pack  Passive Blackmarket Production While a blackmarket is captured it will produce 1 illegal drug / minute The blackmarket will only hold a total of 120 at a time The passive production will only begin if there are 50+ players on the server Civilians can unseal the blackmarket's inventory after a 5 minute timer that alerts everyone The blackmarket cannot be captured or neutralized while someone is unsealing the inventory Only the gang that owns the blackmarket can unseal the inventory  Once unsealed anyone can access and steal the inventory  APD can neutralize who has the blackmarket captured After the blackmarket is neutralized the APD can unseal the inventory themselves to seize the illegal items ;help now displays all chat commands House Realtors can now be filtered to show only certain houses, gang sheds or garages. Players now spangle when tased Players that are tased have damage enabled Ex: Player tased in a helicopter that crashes will die Civilians can now bolt cut the exterior Altis Penitentiary doors Vigilantes are now asked if they want to split their bounty with vigi group members when arresting someone Texture Additions: Apocalypse Ifrit - @ jig Lightning McQueen Hatchback Mandalorians Gang Ifrit - @ jig Wiggle Gang Hummingbird - @ Masoooooooooon Changed:
    Kavala Truck Shop location changed and reworked Sofia HQ dome changed Server restart cycles have been increased from 4 hours to 6 hours Bank has been changed back to a redzone on active robbery Title menu now snaps to your equipped title Players with more than 30 hours no longer have yellow names while participating in the Tutorial Players in a group do not have to allow epipen to get epi’ed from someone else in the same group New loading screen You can now plant the bomb on the Federal Reserve while a bank is being robbed The tutorial will automatically terminate if a player enters a vehicle other than an offroad Fixed:
    Cop holster lethal bug Bodies being force respawned when inside of a destroyed/stored/claimed vehicle Major optimization of the title menu Whitelisted factions can no longer click the Tutorial button Planting bomb on Blackwater Armory Pyrgos Hospital vehicle spawns Pharmaceutical robbery cop requirement is now actually 3,4,5 for small, medium and large. Tutorial name color now takes precedence over enemy gang color Merica Hummingbird Removed:
    Scoobydoo Ifrit  
    Hotfix #1
    Fixed:
    Christmas uniform not appearing in shops Gang bank not displaying balance Vehicle processing No longer limited to 100 Can now be canceled properly Hotfix #2
    Added:
    ;dr now responds to the most recent dispatch on APD and RNR Fixed:
    Players spawning on Debug Island Disputes Player picking list not generating Compensation can now be provided through Disputes Cop lethals not clearing bounties APD members using armed vehicles tasing if they had their weapon holstered Error: No Unit/No Vehicle fix for messaging players Cartels displaying capture progress Loading a loadout with a SWAT backpack Installing a Nitro Injector at a mod shop would allow you to purchase another despite having one installed Processing player and vehicle inventory at the same time Warpoints not displaying on the stats menu Medics unable to get a DP mission after re-deploying As per usual if you find any issues please submit a bug report and Merry Christmas. 🎅
  13. Mako

    Altis Life Development
    Add:
    Smokes now generate a blur & limit view distance Updated gang textures Change:
    Ifrit glass now takes additional damage 70% increase on the main front panel 20% increase on the front side panels Reduced warmup intermission from 6 minutes to 3 minutes Time will no longer change during Conquest Aerial vehicles have been removed from shops Armed vehicle pull price has been increased by 3x .50 & Upgraded .50 - $450k  Armed Qilin - $450k HMG Prowler - $750k Fix:
    Armed Vehicle pull price Image display errors for map objects Missing Cop textures throwing errors Remove:
    Old gang textures  
    Hotfix #1
    Add:
    Cruise Control Change:
    Smoke Smoke blur has been reduced by half Radius of effects reduced 33% "Star of Life" has been exchanged for a Heart icon to lessen confusion Fix:
    Texture errors More changes will follow in the coming month, a special thanks to @ Weaz  for the work put in making the Conquest Experience more enjoyable for everyone.
  14. Mako
    Add:
    AKM (Flashlight) to rebel weapon shops Color variants of the CAR-95 & CAR-95B for Donors Sidechat command ;players which allows players to view how many people are currently online Suppressors color variants for Donors Available in the Rebel Warpoint shop Green color variants for the SRT Donor $250 Helicopter Pilot Helmets for Deputy+ May only be utilized by the Pilot/Co-Pilot for aerial patrols iPod Gang Uniform 100% Honest Farmers Gang Uniform Support for additional client side mods Road Retexture Splendid Lighting Change:
    Undercover has been reduced from SAPD -> active FTO O+ Helicopter Pilot reduced from Corporal+ -> Deputy+ O+ Black Fatigues reduced from Patrol Officer+ -> Deputy+ Banks & Pharmaceuticals now have a 10 minute cooldown period after a Federal Event Cooldown after completion of a Federal Event 15M -> 30M Pyrgos Drug Dealer moved and redesigned Fix:
    Restrained players removing nametags Not being able to sell items to Kavala Market SWAT members can purchase backpacks regardless of an active Conquest APD Escort Athira marker being in the old location
  15. Mako
    Add:
    Cruise Control Hotkey'd to "B" Once activated will take the current speed and continue to cruise at the set speed until brakes are applied or another speed has been set Lockpicking/Slim Jim is now able to be bound Custom Action 5 Patrol Officer Arsenal Additions CMR - $75,000 MXC - $55,000 Bipods - $10,000 Phraggers Gang Uniform 100% Honest Farmers Gang Uniform Dabob Hatchback (Thank Millennium) Increased all run values by 15% 4 New SUV Skins Olive, Blue, White, Sand Gold Gang Ifrit Staff KOS All Administrative staff now have red names and are KOS Change:
    Updated staff introduction (Congratulations @ Noble  @ hawk ) All S2 Conquests have been transferred to S3 Fix:
    Floating objects in the Federal Reserve Undercover Skeleton Uniform not appearing Coastguard Orca & Hummingbird color correction Coastguard Orca readded to $100 donors Pimp Suit & Dad Swag O+ textures displaying wrong name if not an Olympus+ Subscriber APD/RNR Lights Teamplayer's Gang Uniform readded Nitro Gang Uniform readded Gang Sheds not able to have physical storage upgraded if the virtual was maxed out Readded Controls page APD Enter as Passenger not putting players on the bench seats of helicopters Charges being added incorrectly Spawning naked if you only owned a Tracksuit gang uniform While a timer was active using the Binoculars to acquire a players name flickered Remove:
    Markers around explosives No faction/group can see explosives marked anymore
  16. Mako

    Altis Life Development
    Added:
    Conquest "Hotzones" 1 zone is converted to a Hotzone that rewards double the points Alternates randomly between points, there is a 3 minute notification stating which point will be selected Hotzone exists for 7 minutes after which it presents a notification and selects a new point FAK+ Virtual First aid kits & FAK+ added to all general stores/markets Does not make a healing icon appear on your scoll actions Option to enable/disable scroll action in y menu Custom scroll appears at the bottom of all actions, the vanilla FAK appears at the top Bound to Custom Action 5 Altis Penitentiary Rework Jail has received a significant overhaul - @ Diamond_drop Anti Air has been moved into the Jail compound Jail has received a visitation area Causing a failure of the prison security system now opens other areas of the prison that are inaccessible elsewise APD specific gates that can be opened for flanking in the compound APD now receive rewards for terminating the pharmaceutical Another garage at Pyrgos HQ Another gate at Pyrgos HQ Vest size now increases virtual inventory size (140 cap) Various objects to certain conquest points RnR Red Flare & Marshals Cap SWAT deaths and kills are now calculated in the Conquest Prize Pool Advertisement billboards all around the map SAPD Stealth fatigues Casino blacklists  If you want to be PERMANENTLY blacklisted from being able to use the casino you can make a general inquiry. June Donation Goal - Nameable Loadouts Loadouts now have a custom GUI that you can direct to from the weapon shop You can input names and view the primary weapon of the loadout and the vest Texture Additions 2 Olympus+ billboards @ Peterr New splashscreen @ Peterr Alcoholics Anonymous Uniform @ Masoooooooooon Alcoholics Anonymous Hatchback  @ Masoooooooooon Olystar Qilin @ Masoooooooooon Rexo Gang Uniform @ jig Changed:
    Salt Flats Airfield Redesign @ Maddox Redesigned Conquest Zones Syrta Kavala Oreokastro Airdrop locations - @ Strae :) In-game voice icon now plays an animated voicewave instead of a static microphone SWAT Ifrit minor changes SAPD Uniform minor changes APD Huron minor changes SWAT Backpack minor changes Conquest rebel flags now utilize the Custom Olympus flag If you cancel processing items you no longer reset your progress Ex: Processing Iron and you cancel at 58% you can start again at 58% Mushroom Processor Redesign - @ Maddox Sofia Hospital Redesign + Relocation - @ Maddox SWAT Conquest Flag Capture Payout $50,000 -> $100,000 You can now rename your loadouts accordingly  Garage UI UI Redesign @ Martinezzz Added the ability to buy basic and full insurance within garages Fixed:
    Northwest Airfield Vehicle spawns Network performance enhancements Locality of Black Market Mushroom's exterior walls Option to add a custom plate to vehicles that do not support it Event gear not wiping while players were in clothing menus Panagia Conquest Rebel marker Vehicles that blow up inside of Conquest zones are now returned to the players garage without losing insurance Conquest Prize pool gear updated Athira Radio tower marker Kavala HQ boat garage ramps Gang Base shack door not opening Gang Base containers rotation OPlus not being able to set OPlus Title Color Lollypop Icon missing RnR being able to rob gas stations Speed bomb installing animation Staff Directory on Loading Screen Marking Blackwater Vehicles All Conquest Rebels being usable regardless of which Conquest zone is active Ability to claim own vehicles Players name after soft restart when impounding a vehicle House Owners name being outdated Pull out unconscious not working if the vehicle is flipped Vehicles need to be flipped upright before pulling out bodies Players can now unflip vehicles without keys so long as they are disabled/flipped Titles that you no longer have access to are properly removed Ability to spawn at gang base during skirmish Cop loadouts not saving Adjusted player variables in order to improve performance  APS Delivery van appearing twice in shops EAF Carrier Rig not saving to rebel loadout  Removed:
    CQC Woodpiles on Salt Flats Texture Removals Bape Qilin RnR Quadbike RnR Hellcat RnR Gokart Two-Tone Offroad Joker Suit Vanguard Ghosthawk, Uniform & Hummingbird America Hummingbird Chocolate Ghillie Black Tempest Barbie Qilin Batman Hunter Grave Digger Hunter Tan Ghillie Suit Electric Wetsuit AAN Van Vandal Orca Gang Wars Billboard Minor redundant textures DB Gang Uniform & Ifrit BC Gang Uniform As always if a bug is found please submit a support ticket about it under "Bug Report". Nothing can be fixed if we aren't aware of it.
  17. Mako

    Conquest Development
    Added
    Added redeploy option to all Rebel garage NPCs Can't redeploy in combat 2 Additional zones to Malden La Trinité Houdan Highway 2 Additional zones to Tanoa Madman's Mixer Yanukka Island Changed
    Players now spawn inside the Rebel buyhuts Fixed
    Performance optimizations for respawn menu Fixed Conquest vote selecting maps players didn't vote for Fixed various map marker colors for both Malden & Tanoa Hi, we're going to be making some new additions to Tanoa & Malden to spice things up for our next conquests. We've added 2 additional zones per map so its less 😴 and more 🔫, in short we're trying to increase your map diversity and fun by adding more options than the current 2 zones that are played on repeat. We'll be expanding upon this in the coming weeks by reworking the Altis Conquests.
    These changes will be live next for our next Tanoa & Malden Conquests.
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