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Mako

Community Manager
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Everything posted by Mako

  1. Donation goal has been updated thank you to the wonderful donators for keeping the servers running and helping support our development staff. 🥰 
    https://olympus-entertainment.com/donate/

  2. Probably, nope, and also no. aha x, they want to assist the community and develop things that can make people's experiences more enjoyable. If they're drove to do work by slave drivers then it'll burn them out and cause worse quality work to be produced. Not everyone wants to spend every waking hour making things, they're at their PC and most certainly slack to play other games as expected. You're complaining about Taxi overall it took around an hour. The developer assigned to Gangbase changes will probably have to do 6~8 hours worth of reworking and testing things and has a higher priority assignment at the moment that being Server Stability. You're literally just wrong lmfao, I linked the current year's worth of changelogs you can review what's been added but if you think that progress bars is the last big thing that was developed I shudder to think what you consider "Big". You're literally retarded lol.
  3. Never seen a more delusional statement in my life, good work. Development staff contrary to your belief all have some form of real life expectations, whether that is school, work or something else. The amount of work done on a patch to patch basis is genuinely staggering. I understand that you might not understand that when it's behind the scenes but the individuals that do work for the server definitely don't like seeing comments like this especially given how hard they're pushed to make sure that the experience is seamless for players. Can't wait for the broken English response, good luck typing it. The only APD changes in this patch are nerfs and separating the EL/Jail which was suggested by Civilian Council so I guess that you're implying it's APD choice in that regard May Content patch was an APD nerf for Airdrops and literally TDM which is more assuredly a general more-so Civilian event. April Content was Rare Alloy Run (Civilian), Auction House (Civilian), Automated Gang Tags (General) and Keybinds (General). The most I could say was an APD patch this year so far was the February Content patch as there weren't really any additions besides: https://gyazo.com/68a8047239d89f47d8c2b4c1a4eb5c0d I'd say it's pretty dumb to blame me for what gets done and how APD are preferential in treatment per patch considering that it is not reflected at all in the changelogs nor the Roundtables. I'd genuinely expect more out of you especially given the fact that you're trying to slander me in public for giving preferential treatment to the faction that I manage when it's not the case, hopefully any individuals willing can review the listed above and see the hard work that development staff put in. This also doesn't include the Conquest Changelogs which are 90% Civilian related and SWAT balancing/fixing. We're looking to rework things on the back end and that will most certainly involve new donator perks, definitely a stay tuned type thing.
  4. what happened here man, are you alright?

    1. Clashingtin

      Clashingtin

      leaked new medic jets pog

    2. Lime

      Lime

      R&R Special Activities Division

    3. Horizon

      Horizon

      omg abusing power this man does whatever he wants!

  5. In order to assist us in determining conquest developments over the coming months, please consider completing the following google form: https://forms.gle/Su3K18GuacA9mXzC6 All players with more than 100 conquest kills or 15 SWAT hours that complete the form will receive 650k when the poll closes (2022-06-19)
  6. Congratulations @ Regal  and @ Masoooooooooon  🥰

  7. 853d74b5e4142ce00654c2422618f2c3.png

    5 minutes in, looks promising.

  8. There are plenty of FREE cosmetic options in-game, these skins go towards O+ to incentivize purchases and pays both our upkeep and development team.
  9. This change was made due to some APD members making excess of $2M per airdrop with little risk involved. You lose nothing by going and have the ability to gain a-lot of money that'd take civilians a considerable amount more time in either storing for separate loadouts or listing on the Auction House.
  10. Add: Added New map (Bozcaada) Zones: South Airfield North Airfield Midlands Bend Merkez Bay Added New map (Malden islands) Zones: Vidlakov Valley Lipany Chokehold Motignacs Fork Saint Louis Crossroads $50+ Donor Ear Protectors Black $50+ Donor Ear Protectors White $100+ Donor Headset Black $100+ Donor Headset White SWAT now have access to Gang Chat Distance to flag now displayed with tilde Dynamic Local spawning for some zones Dynamic respawn timer based on group count 10 players => 90s 9 players=> 84 8 players=> 78 7 players => 72 6 players => 66 5 players => 60 4 players => 60 Change: SWAT whitelists no longer require players to maintain cop whitelists on server 1, most players will still need to acquire the rank of deputy before submitting a SWAT application, but exceptions can be made for players with significant conquest experience and good disciplinary record. Map Changes Kujari Fixed some service stations Fixed some walls being misplaced Moved rebel back to left side of zone for Kawiya Tanoa Fixed Safe redeploy sign for lower rebel at Bua Bua Stratis Fixed "Airbase Holdout" zone Fixed lower rebel car spawns Added safe redeploy sign to secondary lower rebel spawn Sahrani Fixed car spawn on Alpha cap for " City Of Paraiso " Along with fixing the church overlooking the cap being able to see through smoke Cherno Winter Fixed some woodpiles being stuck in the wall or lower warehouse point Explosive Price Increases Grenades increased from $50k -> $65k Satchels increased by 50% Large IED 450k -> $675k Small IED $250k -> $375k Explosive Charge $190k -> $285k Fix: SWAT kills not logging Using a FAK+ on another player using the wrong animation Epi-Pen jump animation cancel Ifrits spawning in without smoke or incorrect smoke count Vehicles spawning inside other vehicles Remove: Stamina; players no longer experience Fatigue Hotfix-ish (2022-05-20) Changes based on feedback to Bozcaada Changes based on feedback to Malden Islands Change SWAT payouts to pay everyone instead of only players within 2km Added new zone to Bozcaada ( Tuzburnu Feneri )
  11. Community goals will be staff triggered events that are available to complete on the server for a limited time. During this period contribution towards the goal will eventually lead to a higher tier contribution level, players would be paid out based on their contribution to the Community Goal on top of whatever they make during that activity. An example of an early mockup that was made for this:
  12. Added: New Event Team Death Match 3 Different Maps Nuketown Shipment Military Base 2 Teams of 12 Each team is Color Coordinated Teams can be randomized/customized Staff can spawn loadouts on players Staff can choose what loadouts players use Rounds are last team standing Staff can award money to all of the winning team Textures Gang Tilde Ifrit @ ASSPEN Tilde Orca @ ASSPEN Tilde Granit Gang Uniform @ ASSPEN Tilde Default Gang Uniform @ ASSPEN Tritium CSAT Gang Uniform @ ASSPEN Teamplayers Wetsuit Gang Uniform @ Masoooooooooon Olympus+ Urbanite Uniform @ Mako Red Rebel Uniform @ Mako Damascus Uniform @ Mako Coca Cola Coveralls @ Parker Brooks Default Black Tracksuit Russian Qilin @ jig Damascus Qilin @ Mako Dazzle Qilin @ Mako Medusa Ifrit @ ASPEN Olympus Ifrit @ jig Delta Force Ifrit @ ASSPEN Redburger Ifrit @ nicole Bluking Ifrit @ nicole Redline Orca @ GluxDesigns Dazzle Hummingbird @ Mako U-Haul HEMTT Box @ Parker Brooks U-Haul HEMTT Transport @ Parker Brooks Police Stealth Dazzle Uniform @ Mako Personal Timer Can be adjusted from 10s to 20 minutes F5 default to start timer Can be adjusted in the keybind menu Medics can now see how long a player has left until they bleed out Eat and Drink keybinds Icon for "Identity" status for APD Undercovers New GUI Confirmation Boxes New GUI Input Menus Diveshop Additional Rebreathers and Diving Goggles All backpacks added to Diveshop New Event Island RnR can now sling dope crates with additional helicopters Orca, Ghosthawk and Huron Changed: Towhooks No longer delete on usage Price increased from $20K -> $50K Minimum lethal price increased to $100K inside of Warzone and Airdrops Airdrop Seize price for APD decreased by 50% Delivery Missions now give cash on hand instead of directly to player banks Y-Menu opacity reduced and cleaned up More UI reworks to follow this; stay tuned Prowlers decreased from T5 Vigilante to T4 Vigilante Vigilante GL Smoke rounds decreased from $10K -> $1K Search bars no longer require manually searching and update as you type Range Finder Target Changes Players on Foot 100M -> 1KM Players in Vehicles 500M -> 1.5KM Clothing Bug Fix Timer reduced from 180s -> 30s Should fix clothing much faster Clothing Bug can now be fixed inside of a vehicle APD Vandal Hatchback Updated @ nicole ;players now displays the total count of players and number on each faction ENVG spawns are now all the same type Automated Event spawn chances Vehicle Airdrop: 30% Gear Airdrop: 30% Radioactive Warhead: 40% Sofia Bank @ NokiaStrong Oil Tower @ Parker Brooks Fixed: Miscellaneous items missing weights in houses Anti-Air and Federal Event KOS messages converted to new Hint style Small door at North-East Federal Reserve Dome bolt cut Default gang tag as "[]" Evidence Locker cooldown timer APD members ability to see all Civilian restrain interactions Ability to cancel Epi-Pen animation and shoot Seizing cash Terror messages now include gang tags Keybinds resetting to defaults Fixed Heal animation for FAK+ APD/RnR Lights and Sirens now utilize the Keybind menu Helicopters will now spawn with parachutes again APD Hex Icons not changing to selected Undercover Hex Survival Fatigues can now be utilized to Autoswim Roleswitch timer not displaying correct time Giving Cash occasionally giving it to the wrong person Players spawning in the Ocean after being revived Faction specific titles displaying as "Civilian" Cops and Medics not showing Licenses when checked Rob store timer expiring during store robberies Missing items from Auction House GPS is now disabled when restrained Ability to open GPS with "[" or "]" disabled Medic Dispatches not displaying gang tags Players can no longer J+V in restraints Players can no longer Switch seats while tased Players can no longer complete any scroll actions while restrained (Opening doors, jumping out of vehicles, jumping in vehicles, etc.) Storing Vigilante Arrests for free Removed: Candy Granit Urban Coveralls Vandal Orca Hyperbeast Uniform Backpacks Abibas Yellow Messenger Bag Abibas White Messenger Bag Abibas Off-White Messenger Bag Founder's Circle Carryall Black Kitbag Green Kitbag Red Kitbag Hike Backpack Abibas "Rebel" Uniform Gang Textures Mystic Gang Ifrit 88 Gang Granit Mandalorians Hunter Mandalorians Hatchback pHraggers Gang Uniform
  13. 3d58dbab58162acd9ea9cac592a33bb0.jpg

    >_>

    1. Dominick Ramos

      Dominick Ramos

      how you gonna remove my downvote? fucking weirdo

  14. We've enabled the Auction House in the most recent hotfix while we try to isolate performance issues. You can read the full list of fixed issues here:

     

    1. Skeeter McGraw

      Skeeter McGraw

      Is the transfer/give money not working bug known? Or should I put in a bug report for it. 

    2. Iceman

      Iceman

      @ hawkg Read the Hotfix notes on the April 15th changelog at the bottom. Yes they fixed it. 

  15. 2x Gang Uniforms and 1x Gang Vehicle now available in STORE! Get yours while supplies last.

    https://olympus-entertainment.com/store/category/6-gang-perks/

  16. Apologies for the downtime, @ Zahzi stuck a fork in an electrical outlet and triggered the surge protector for the servers. 🙂

    1. Frato

      Frato

      external-content.duckduckgo.thumb.jpg.8f45483428e7ef49b0feb14cf4314689.jpg@ Zahzi unplugging and re-plugging in the servers

    2. proud

      proud

      next time you do it instead, just make sure both hot wires touch please and thank you.

  17. Chapter 23: Event Specific Rules Event rules may be modified by the staff member running the event, always follow guidelines set forth by staff broadcasts and use common sense Violation of event rules (including those specified by a staff member during an event) may result in an event disruption ban Conquest Warzone rules apply inside the conquest zone (no NLR, KOS, etc) Civilians may not make use of armed aerial vehicles, slung armed vehicles, or AT vehicles Vigilantes may not camp areas solely to stop or arrest conquest participants (including, but not limited to, the nearest city/rebel/sheds) Players may not go to conquest with the sole intention of stealing/chopping vehicles Players may look through walls & floors, but may not poke their gun through to shoot. R&R Medics are not permitted to enter the conquest zone APD APD Handbook: Server Events APD Handbook: SWAT Airdrop All players within the marked airdrop redzone are KOS APD APD Handbook: Server Events Gang Base Skirmish Conquest rules apply inside the Gang Base Skirmish zone (no NLR, KOS, armed aerial vehicles, etc) Players may not utilize RPGs, Mines and Explosive charges/IEDS at the Gangbase Skirmish Vigilantes/APD may not tase or restrain players participating in the event (this includes players spawning, gearing, or travelling in the general vicinity and nearby rebels) Following this update our scheduling of Server 1 Gang Base Skirmish will start on Sunday at 12PM PST/3PM EST. Tomorrow's Skirmish, 3/28, will be the final Skirmish hosted on a Monday.
  18. Changelog kind of gassed up 😳

    101f51429bb6243dd8f9ce60e078a6cc.png

    1. Show previous comments  4 more
    2. WALT

      WALT

      Can confirm, might be the best update in months

    3. doctor doom

      doctor doom

      if you squint your eyes hard enough, you can read it

    4. Grandma Gary

      Grandma Gary

      Silly @ Mako you posted a blurry image.  By mistake I assume?

      Hold up I gotchu ❤️

  19. The base rules regarding lethals have been around for years, we haven't changed internal policy nor the handbook. The last time they were touched was when I was a Lt. in 2020. You can probably find the criteria that activated lethals in your situation in the handbook chapter below. The APD is not forced to adhere to strictly using lethals nor tasers for a situation, they can mix and match as they please. Regardless of whether the person being revived has no bounty as you stated they still have a weapon and the APD may chose to wait until they're revived/respawned to make sure that it is lost. This is pretty much standard procedure for players lethaled that may have Tasers/Blackwater/High tier gear or have participated in a Federal Event. https://wiki.olympus-entertainment.com/wiki/APD_Handbook#Chapter_II_-_Use_of_Force
  20. Must be rigged
    6b080f1ee285d935af7a1b61c55de433.png

  21. It only took 9 years but your firemode will now be saved when unholstering your gun

    https://gyazo.com/0d73bc6af26636baed432a973e44de7c

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