I would love a position at Olympus as a designer or contributor, however, I have zero experience with texture or map design. I bet I could make some dope-ass textures, I just have no clue how to make it work on a texture file. I've tried a bunch to teach myself via videos but they're all pretty ass at explaining it all. The videos more-so go into the technical side of texture design like how to import it and all/what files you need, but they fail to go in-depth with their designing procedures. The texture files that you design over are a shit show to understand in my opinion (lol). The various pieces of the texture aren't even layered so you have to hand cut everything out which is annoying as hell, and I can't even tell what I'm cutting lol.
I guess I have all the right skills in all the wrong places! Three years of experience and I never really thought of giving texture design a go.