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APD Handbook Update 8/30/17


Guest G.O.A.T.

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Guest G.O.A.T.
  • This rule change is effective immediately. 

Post any questions/concerns below. 

Chapter XI - Illegal Areas

  1. Drug dealers, Drug fields, drug processing, the Federal Reserve (during a robbery), Federal Penitentiary (during jailbreak), turtle poaching areas, frog fields, rebel areas and any other area marked with a red crosshatch are all considered illegal areas.
  2. Officers must announce themselves within any illegal area with code 3(Lights and Sirens). (Does not apply to Fed or Jail) *Texting to engage in an illegal zone is NOT ALLOWED
    1. When use Code 3 to enter a redzone, this automatically engages all civilians inside the redzone. This means once you enter the redzone with code 3, you are clear to open fire on any weapon-bearing individual inside the redzone.
  3. Officers may only enter illegal areas every 10 minutes.
  4. Officers are not to remain in an illegal area if there is no apparent illegal activity.
  5. Officers may not “camp” illegal areas by staying in the immediate vicinity outside of the illegal areas.
  6. During active engagements in any illegal area, Officers are to respond in “waves”.
    1. Each wave of officers are active until all officers at the incident have been killed or neutralized.
      1. If upon entering an illegal area and suspects are found, APD can call in backup. Backup can only enter on 1st wave as long as a member of the group calling for backup is still on scene. If the first group is eliminated before backup arrives, then second wave begins, backup is no longer available, and normal wave rules apply.
    2. All waves after the first, must start with ALL officers responding to an engagement being present in an active APD HQ.  Once all officers responding have arrived the subsequent wave may begin. (Example. When the last officer dies the next wave may begin, even if the last cop that died has not respawned. The last cop that died In the first wave can still enter wave 2.)
    3. Any officers who are pulling out of responding to an incident or are retreating from the incident to start the next wave must return to a HQ before the next wave can begin.
    4. If a situation begins inside an illegal area and then moves outside the illegal area, waves are no longer required since the fight is no longer inside the illegal area.
  7. Once an engagement within a red zone has been deemed 'neutralized' by the highest ranking member of the engagement, all officers may return to the scene to clean up/provide prisoner transport.
  8. Officers may only enter Rebel outposts and Cartels when:
    1. There is a Sergeant or higher in the group.
    2. At least 3 officers in the squad.
    3. The wave as a whole must all enter code 3, or must all enter "dark" with intent to verbally engage. No mixing and mashing.
      1. No texting to engage
    4. Cartels may be patrolled by APD during times of high population. The APD may enter Cartels if they have pursued someone in or have probable cause to enter (Such as a 911). Once APD have engaged rebel forces in a cartel, they may continue to raid it following standard rebel raid rules until the situation has been neutralized at that cartel.
      1. APD May enter the Cartels for hostage situations. (PO or higher)
      2. APD may escort medics into Cartels.(Sgt+ needed)
    5. Exceptions:
      1. If an APD member is in pursuit of a player and the player chooses to enter the Outpost/Cartel.
        1. The APD member may enter the area 1 time in pursuit of the player.
        2. If the APD member is killed then the previous rules are reinstated.
  9. For Federal Reserve robberies, Jailbreaks, and Blackwater Weapons Factory robberies;
    1. NO RP is required to engage rebels that are participating in a Federal reserve robbery/Jailbreak/Blackwater. All APD are free to fire on rebels in these circumstances. If you see a rebel(Clearly participating in the fed/jail/blackwater) you can shoot them.
    2. Rebels are also free to fire on APD at federal reserve robberies/jailbreaks/blackwater without engaging RP. If they see you, they can kill you.
    3. Only applies during active robbery/jailbreak/blackwater.
    4. If in the instance there are multiple of these events going on at one time, the order of priority to respond is Blackwater first, Fed second, Jail last.
    5. APD are not to go inside of the Blackwater dome prior to an active robbery unless:
      1. A Civilian is trapped inside.
      2. Any game error has occurred. 
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Guest G.O.A.T.
8 minutes ago, falcon said:

I can't think of a reason to why a officer would be inside the Blackwater dome prior to an active robbery.

I've personally done this before to preemptively stop a blackwater without the initiator knowing. This was done a couple days ago and was brought up as a concern by the civs, after talking to the rest of the seniors and @Jesse we all decided this was our best course of action.

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Just now, G.O.A.T. said:

I've personally done this before to preemptively stop a blackwater without the initiator knowing. This was done a couple days ago and was brought up as a concern by the civs, after talking to the rest of the seniors and @Jesse we all decided this was our best course of action.

Ohh okay, if this is the case, shouldn't this count towards the federal reserve as well?

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18 minutes ago, Tiger said:

So can we "patrol" the BW by sitting in pillboxes outside?

Yes. The problem was guys locking themselves inside the actual dome, so they could defuse without anyone knowing.

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2 hours ago, falcon said:

Ohh okay, if this is the case, shouldn't this count towards the federal reserve as well?

No. Because you can be reached there before bomb blows, unlike blackwater, where they can't get you until too late.

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  • 4 weeks later...
11 hours ago, snipeZ said:

Honestly still surprised you brought 3 blasting charges. Must have known you are weak against the stealthy APD ninja's :P

Went there to have fun not get stopped after two minutes. I'll be bringing even more next time to counter you dicks lol

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I would probably add to the rule that you can go in there if following a suspect. Just so people don't try to find a loophole to escape cops. Cause right now I could be like "I wasn't trapped inside and there was no game error you were not allowed to go in" 

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On 9/26/2017 at 9:23 AM, Xeltini said:

I would probably add to the rule that you can go in there if following a suspect. Just so people don't try to find a loophole to escape cops. Cause right now I could be like "I wasn't trapped inside and there was no game error you were not allowed to go in" 

This rule applies to the dome, which no one can get into unless the bomb that was planted blew up. If they go in there, that would be exploiting.

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